Dargorath |
Seeing no one wishes to retreat, Dargorath steps in to the room and launches an arrow at the skeleton right in his sights.
Longbow: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
1 point from point blank, 1 point from bow str bonus, 1 point from bard song
Nhilune Rilyn'rahel |
Nhilune, who had been fumbling with her new wand while the others engaged the skeletal threat, finally smacked it against the wall. The wand gave a loud crack and a blast of magic flew out of the tip just narrowly missing Alledueces' left ear before slamming into the ground beside Elliana.
Where the magic blast struck, a rather gruff looking dog with a nasty bark (and nastier looking bite judging from those teeth) seemed to coalesce into being.
"Get 'em, boy," Nhilune cooed at the dog. "Get the bones."
With a fierce growl, the dog lunges at the nearest skeleton.
Bite Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Bite (all types) Damage: 1d4 + 1 ⇒ (2) + 1 = 3
GM Aumakua |
ROUND 3
Dargorath's arrow causes the skeleton to topple over following the bite from Nhilune's summoned dog. You can see only two remaining skeletons blocked at the doorway by Amigail.
The closest skeleton attacks Amigail while the other waits for an opening to move. The skeleton rips it's claw under Amigail's buckler and gashes her across the her lower torso. Amigail take 8 points of damage.
Skeleton D4 claw: 1d20 + 2 ⇒ (18) + 2 = 20
Skeleton D4 confirmation: 1d20 + 2 ⇒ (17) + 2 = 19
combined damage: 1d4 + 2 + 1d4 + 2 ⇒ (1) + 2 + (3) + 2 = 8
Skeleton D4 claw: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 2 ⇒ (4) + 2 = 6
[ooc] Amigail, Nhilune, Elliana, Alledueces, Lanarial. Your Turn.[ooc]
Nhilune Rilyn'rahel |
IIRC, this is a CL 1 summon monster wand, yeah? So the dog disappears basically right before Nhilune's turn now?
Amigail Trentwell |
Amigail grunts in pain as she absorbs yet another wound from an undead claw. This time, however, she doesn't forget her specialized training. Before the skeleton can fully pull back from its successful attack, Ami snaps her buckler up at its skull, trying to brain it with her small shield. Unfortunately, it's been so long since she's tried the maneuver that she's rusty and misses her target badly.
"Want me to step aside so you guys can attack these things?" she calls to the others.
If she hears any affirmatives from the party, Amigail will add a 5-foot step into square C3 to her turn; otherwise, she'll continue to bottleneck the monsters.
mwk buckler (IC): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for bludgeoning damage: 1d3 + 1 ⇒ (1) + 1 = 2
GM Aumakua |
apologies Amigail. You only get hit for 3 points of damage there should not be any crit. Thanks!
Yup lvl 1 wand Nhilune so the dog vanishes when your turn comes up
GM Aumakua |
moving from D2 to C4 will provoke an aoo from skeleton in D4 (the one you attacked).
Elliana squeezes past Amigail and while she does this the skeleton tries to claw at her but the holy warrior's armor easily turns away the attack.
Elliana sweeps her scythe and easily removes the legs of the creature as it falls to the ground destroyed.
Skeleton D4 aoo: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 + 2 ⇒ (3) + 2 = 5
Alledueces Undertow |
Alledueces pulls his crossbow out dropping his shield and sword and fires off a quick shot. He pulls too high though in his efforts to clear Amigail.
crossbow: 1d20 + 1 ⇒ (15) + 1 = 16...That'll miss because Alleduces is both firing into melee and through soft cover.
Lanarial |
Lanarial moves next to the wounded paladin and waits to see if she moves through or backs up. He is well placed to flank the skeleton should it come through the door, but he knows Ellianna is already in the room. Still Lanarial was no fighter!
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
GM Aumakua |
ROUND 4
Dargorath steps up and touches Amigail and she feels her focus grow as a calmness surrounds her body.
The skeleton attacks Elliana who steps to the side completely avoiding the feeble attempt.
skeleton claw: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Amigail, Nhilune, Elliana, Alledueces, Lanarial. Your Turn.
Amigail Trentwell |
Amigail starts when Dargorath unexpectedly touches her, but when she feels the calm and focus overtake her she gives the man a thankful nod. She takes a cautious (5-foot) step into the next room and again tries to bash the last skeleton with her buckler.
mwk buckler (guidance): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 for bludgeoning damage: 1d3 ⇒ 2
Ami loses her buckler's bonus to AC (+2) until her next turn.
Lanarial |
Lanarial waits for an opportunity to help - but he also doesn't want to give the undead creature a free swipe at him by trying to move behind Amigail... (delay)
Alledueces Undertow |
Crossbow: 1d20 + 1 ⇒ (10) + 1 = 11
Alledueces knows he doesn't have much chance of hitting but fires another bolt looking for a lucky hit that doesn't materialize.
GM Aumakua |
Nhilune's turn. But let's proceed with Round 4 I believe Nhilune said she was travelling so her access to the boards might be limited.
ROUND 4
Dargorath continues to imbue Amigail with his divine magic.
The skeleton attacks Elliana but the claw hits Elliana's pauldron protecting her from any serious damage.
Skeleton claw: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Amigail, Nhilune, Elliana, Alledueces, Lanarial. Your Turn.
Amigail Trentwell |
Amigail tries to fight off the growing frustration she's feeling and tries a third time to execute a halfways decent shield bash with her buckler. First, she takes a careful step further into the next room to set up a possible flanking opportunity for Elliana.
mwk buckler (guidance): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for bludgeoning damage: 1d3 ⇒ 2
crit confirmation: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for bludgeoning damage: 1d3 ⇒ 3
Total Damage = 5.
Nhilune Rilyn'rahel |
Instead of going through the tediously long process of conjuring another dog, only to risk the others downing the skeleton before she even finishes, she instead draws the other wand from its spot on her hip. She takes a step forward and gently prods Lanarial with it to try to do something about all those bumps and scrapes.
Cure Light Wounds on Lanarial: 1d8 + 1 ⇒ (5) + 1 = 6
Taking a 5ft step to get to him, but I can't move myself on mobile! I wish they'd fix that...
GM Aumakua |
The shield bashes against the skeleton shattering the creature in a heap of bones.
GM Aumakua |
The room the skeleton were occupying is empty of any contents. You do see a door towards the southwest corner though.
Amigail Trentwell |
Before moving to the next door, Amigail backtracks a bit to Nhilune.
"I could use another tap or two from the healing wand," she says wearily.
Also moved Nhilune on the map as per request.
Alledueces Undertow |
If there's a cue forming for magical healing... I too would like some healing... I wish we had a few more of those around.
Lanarial |
Lanarial smiles his thanks to Nhilune, standing guard while his colleagues are attended to.
Nhilune Rilyn'rahel |
"That'd be why they are requesting such services from me," Nhilune said, chin held high as she was happy to be of use to her companions.
To Amigail
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Total: 9
To Elliana
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Total: 11
To Alledueces
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Total: 10
She looks at the bearded fellow and decided he'd probably want a poke, too, if history was any indicator.
To Dargorath
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
With everyone no longer complaining of aches and pains, Nhilune goes back to the desk she'd been inspecting before the undead encounter and picks up a rather ornate dagger.
Amigail Trentwell |
After thanking Nhilune, Amigail nods to Dargorath and, once Elliana's in attack position, opens the next door.
Lanarial |
Lanarial nods, holding his longsword at the ready. His new wand is tucked into his belt for a quick retrieval...
GM Aumakua |
Nhilune the dagger you hold shows no sign of tarnish or dings along the blade. It looks rather exquisite even from an untrained eye. The dagger's sheath looks like a lot of craftsmanship was put into it with pieces of jade and mother of pearl being inlaid into the silver.
Unaware that Nhilune is retrieving the dagger the others move to the door and Elliana steps forward ready to open the door, looking back to see if everyone is ready she is met with several nods of assurance. She pushes the door open.
The door opens into an unlit room that reeks of rotten meat. From the door you can see several dusty oaken barrels pushed up against the south wall.
Lanarial |
Lanarial says, "Wait - let's provide some light in there." He then retrieves his wand of burning hands and discharges a wave of searing flames into the meat locker...
"Barbeque, anyone?" he asks with a smirk on his face...
Elliana Nym |
That would be best, though burning fetid meat is not the best smell...trust me on this Elliana comments Scanning the room with her detect evil ability from the door entry.
Nhilune Rilyn'rahel |
Nhilune shoved the dagger into her belt, feeling a little glad to be armed. Perhaps it would deter people from trying to attack her despite her non threatening build.
She nosed around to see what Lanarial was lighting up, but was hit only with the smell of now-burnt rotten meat. Unpleasant.
"Ugh, that's disgusting. Why would anyone keep meat in a sewer?"
Alledueces Undertow |
Welcome to Cassomir's locker. No telling what you will find... Or where in the city you will come up.
Cassomir’s Locker – The district known as the Imperial Naval Shipyards has been built and rebuilt numerous times in the city’s history. The constant construction, combined with the region’s natural tendency to sink into the marshy soil, has given rise to a series of connected vaults, sewers, abandoned basements, and flooded tunnels known locally as Cassomir’s Locker. The Locker is said to be filled with crocodiles, human-sized rats, and giant insects, and ever-present rumors hint of a Darklands city even farther below. The city council declares these fantastic tales just that—implausible ramblings of the mad—but the citizens of Cassomir still find it curious that all known entrances to the Locker are either heavily guarded or permanently sealed....copied off of the game info page...
GM Aumakua |
Amigail: 1d20 + 3 ⇒ (3) + 3 = 6
Dargorath: 1d20 + 2 ⇒ (14) + 2 = 16
Lanarial: 1d20 + 1 ⇒ (10) + 1 = 11
Alledueces: 1d20 - 1 ⇒ (8) - 1 = 7
Elliana: 1d20 ⇒ 11
Nhilune: 1d20 + 2 ⇒ (18) + 2 = 20
Undead: 1d20 ⇒ 1
It is as you are all discussing the grilling techniques of rotting meat when you watch as two shambling corpses – one slightly charred – step out from either side of the door.
Deeper in the room you can hear even more moaning and the shuffling of feet against the dirt floor.
No surprise round and Elliana you detect an evil aura around these creatures
ROUND 1
Initiative Order
1. Party
2. Undead
Party goes first. Map updated.
Alledueces Undertow |
knowledge(religion): 1d20 + 8 ⇒ (15) + 8 = 23
Alledueces takes the time to explain to his Allies what they are fighting and what kind o damage resistances they might have. They arn't going to be very smart let them walk in one at a time and we'll surround it and beat it up good.
assist Elliana to attack: 1d20 + 2 ⇒ (5) + 2 = 7
Elliana Nym |
Stand behind me, let them come. i'll cut them down one by one. Elliana stands at the ready weapon out. She takes a swing with her scythe at the Undead in front of her.
attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10
GM Aumakua |
Alledueces clearly recognizes these creatures as zombies. Although slow moving they are resistant to all non-slashing weapons. Letting Elliana have at them with her scythe seems a wise choice.
Elliana slices with her scythe and takes off a a portion of one of the zombies arms but it continues to shuffle forward.
Dargorath |
"Oh god. First skeletons, then zombies. What the hell is wrong with city people to be having undead abberations in their sewers?"
With the entrance blocked, Dargorath moves behind Laranial and shoots at arrow at one of them.
Longbow: 1d20 + 1 ⇒ (3) + 1 = 4
Cover taken into account
Nhilune Rilyn'rahel |
"Should I... summon another dog into the fray? I don't want to over crowd if it will be more hindrance than help!"
Lanarial |
Lanarial steps up next to Elliana and causes another wave of flame to burst forth from the wand into the next room, coating the zombies in more flame!
Rolling damage for both burning hands attacks now that I know there was something to burn =)
Fire damage: 2d4 ⇒ (4, 4) = 8
GM Aumakua |
The first zombie falls unable to sustain the blow from Elliana and now Lanarial's fan of fire. The second one smouldering continues forward.
Amigail unable to do anything with Elliana blocking the door chooses to stay back until more room opens up.
Elliana Nym |
Might end up not being able to post much today so i'll drop mine now. just put it wherever.
As Elliana misses she steps out of the way to allow the others to attack
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Nhilune Rilyn'rahel |
Nhilune nods and draws the dagger she'd picked up only moment ago. Not that she was moving into the melee... merely holding it at the ready should anything approach her.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Amigail Trentwell |
Amigail readies an attack should one of the zombies step into the room. She nods at Lanarial for providing a flanking buddy...until she notices he's armed only with a wand.
mwk falcata: 1d20 + 4 ⇒ (15) + 4 = 19 for slashing damage: 1d8 ⇒ 4