The Reaping Stone (Cassomir) Table 1 (Inactive)

Game Master Karmic Knight

Map (main floor)
Map (2nd floor)
Map (attic)
Initiative Order
1.
2. Amigail, Dargorath, Lanarial
3.
4. Nhilune, Alledueces, Elliana


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Reaping Stone Campaign: Under Cassomir

With a powerful sweep the rat instantly dies as you she severs it in half.

Dargorath moves up finding a space behind Elliana and sends his arrow flying. The arrow hits with a forceful impact causing the ratlike man to squeal in pain. But you watch as the creature rips the arrow out and the wound begins to close instantly.

Dargorath I have H14 as being occupied by Elliana so I moved you up to I14. The mounds would only give cover to small size creatures if you are shooting at them.

The ratlike man takes aim at Lanarial and lets loose an arrow grazing the elf along his shoulder. Lanarial takes 2 points of damage

Ratman shortbow: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
damage: 1d6 ⇒ 2

Nhilune, Lanarial, Amigail, Alledueces. Your Turn

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Excited to have purpose again, Nhilune keeps her eyes on the ratman, hoping to keep him as weak as possible to aid her allies.

Evil Eye, targeting his AC (-2 to AC for 7 rounds). Will save reduces to 1 round with a DC 15.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces begins singing to encourage his allies moving up at the process.

An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Reaping Stone Campaign: Under Cassomir

DM Screen:
Will check: 1d20 + 4 ⇒ (11) + 4 = 15

The ratman snarls at Nhilune and bares it filthy teeth fighting off Nhilune's evil eye. Save successful -2 AC for 1 rd


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail attempts to make an acrobatic rush at the ratman (moving through squares H14, G13, and F13; two AoOs to hopefully avoid).

Acrobatics to Avoid AoOs: 1d20 + 10 ⇒ (14) + 10 = 24

Gritting her teeth, she swings her falcate at the lycanthrope, hoping to hit a soft spot.

mwk falcata (IC): 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 for slashing damage: 1d8 + 1 ⇒ (2) + 1 = 3


Reaping Stone Campaign: Under Cassomir

Like Dargorath's arrow Amigail you watch as the cut made by your falcata begins to close up.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

knowledge: 1d20 + 8 ⇒ (13) + 8 = 21

is it too late to amend my action to include sharing with my allies what I might know about the ratmen?


Reaping Stone Campaign: Under Cassomir

Sure that is fine Alledueces. I've posted what you know.

Alledueces easily recognizes the creature as a wererat. A creature afflicted with a disease known as lycanthropy. Wererats prefer cities where they can blend in with the humanoid and rat population. Wererats have three forms they can assume: human, hybrid and rat. In their hybrid form they are highly resistant able to withstand blows from most weapons unless forged from silver.

Wererats like other lycanthropes are able to pass their affliction on through their bites.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial points his newly acquired wand of burning hands and speaks the command word, causing a cone of flame to erupt from the tip and catching two of the rats in its path!
Fire damage to each: 1d4 ⇒ 3 DC15 Reflex for half


Reaping Stone Campaign: Under Cassomir

DM Screen:
1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (14) + 5 = 19

A wave of fire bursts from the black wand but the rats maneuver away from it causing them to only be partially clipped by the flames.

ROUND 2
The rats retaliate against Lanarial. Like before one rat is able to sink its teeth into Lanarial. Lanarial take 3 points of damage and make a Fortitude save DC 11

Rat #4 bite: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d4 ⇒ 4

Rat #5 bite: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d4 ⇒ 3

The other rat continues to attack Elliana but misses against the well armored paladin.

Rat #3 bite: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d4 ⇒ 2

Dargorath and Elliana. Your Turn.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath launches an arrow at the ratman.

Bow: 1d20 + 6 ⇒ (2) + 6 = 8
dmg: 1d8 + 2 ⇒ (8) + 2 = 10

"Damn it!!" He curses angrily as the ratman easily sidesteps.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

Elli takes a swipe at the rat in trying to attack her

attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13


Reaping Stone Campaign: Under Cassomir

Again Elliana's scythe proves effective decapitating another one of the rats.

The wererat looses another arrow at Lanarial hitting the elf directly in the right shoulder. Lanarial take 10 points of damage

Wererat bow: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
confirm: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
damage: 1d6 ⇒ 1
damage: 1d6 ⇒ 6
damage: 1d6 ⇒ 3

Edit: Amigail make your Aoo. Also shortbow crit is x3. Now updated.

Nhilune, Lanarial, Amigail, Alledueces. Your Turn.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail feels the disrespect the wererat's showing her by not even trying to move a bit before firing at Lanarial. She takes advantage of its disinterest by hacking at it once with her falcata and then again as the thing's arrow strikes Lanarial hard.

AoO: mwk falcata (IC): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 for slashing damage: 1d8 + 1 ⇒ (2) + 1 = 3

Regular Attack: mwk falcata: 1d20 + 4 ⇒ (2) + 4 = 6 for slashing damage: 1d8 + 1 ⇒ (4) + 1 = 5

Seeing the lack of effect her attacks are having, the young woman takes a 5-foot step away from the lycanthrope to let Dargorath try his luck from afar.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial is knocked down by the well-placed arrow, and he doesn't move again...

At -2 HP...
DC10 Stabilize: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces steps up and casts curel light wounds on Lanarial.

cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7

The effects of Alledueces song linger...An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Reaping Stone Campaign: Under Cassomir

The young halfling moves as quickly as he can and begins to sing his song of healing while touching Lanarial. He watches as Lanarial's eyes blink open aware of the danger they are both still in with the dire rats ready to continue their feasting.

A snicker comes from the wererat's mouth as he looks on confidently at the next target.

Nhilune. Your Turn.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Nhilune once again levels a stare at the ratman, then briefly wonders if her party members think she's crazy for standing there just glaring at the creature. Ah well, she can explain later.

Evil Eye, targeting his AC (-2 to AC for 7 rounds). Will save reduces to 1 round with a DC 15.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

Whose turn is it, If it's mine apologies


Reaping Stone Campaign: Under Cassomir

DM Screen:
1d20 + 4 ⇒ (16) + 4 = 20

The wererat glares back at Nhilune only slightly phased by her hex. -2 AC for 1 round

ROUND 3
One rat scampers over Lanarial and bites after a fresh new meal, Alledueces. The rat misses Alledueces.

Dire moves through threatened area but incurs no aoo since neither Alledueces or Lanarial are armed with a melee weapon

Rat#4 bite: 1d20 + 1 ⇒ (5) + 1 = 6
[dice-damage]1d4[/dice]

The other rat continues to chew on Lanarial's foot. Lanarial take 1 point of damage and make a fortitude check DC11

Rat#4 bite: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
damage: 1d4 ⇒ 1

Dargorath and Elliana. Your Turn.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

okay so i can either start wailing on the wererat or normal rat any preferences guys?


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath shoots at the rat next to Alledueces.

Bow: 1d20 + 6 ⇒ (13) + 6 = 19
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

"Flank the wererat, I'll take care of the remainibg rats."


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

I'll do what i can Elliana moves and attempts to attack the wererat

attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 2d4 + 7 ⇒ (1, 2) + 7 = 10


Reaping Stone Campaign: Under Cassomir

Dargorath's arrow takes the rat in the back of neck killing it.

Elliana sweeps with her Scythe and while she hits she watches the wound on the wererat quickly seal up.

The wererat throws down its bow and steps back drawing it's short blade.


Reaping Stone Campaign: Under Cassomir

Sorry forgot to add. Nhilune, Lanarial, Amigail, Alledueces. Your Turn.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail dances forward again, positioning herself behind the wererat (though she leaves herself open to attack while doing so). Then she readies an attack on the lycanthrope for when Elliana (or another ally) moves into flanking position with her.

Readied Attack:

mwk falcata (IC, flanking): 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12 for slashing damage: 1d8 + 1 ⇒ (4) + 1 = 5


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

DC11 fortitude: 1d20 + 3 ⇒ (14) + 3 = 17

Lanarial, brought back to consciousness by Alledeuces, stands back up and (assuming there are no rats left near him) casts a spell at the wererat's blade. As he completes the incantation, the metal of the blade seems to become more brittle!
Object DC15 Fort save negates. If the target fails its Fortitude saving throw, it gains the broken condition.


Reaping Stone Campaign: Under Cassomir

Still one rat adjacent to you Lanarial. Would you like to do something else instead?

As Amigail moves past the wererat the creature lashes out with his shortblade, but at the last minute his body twitches uncontrollably causing the blade to narrowly miss Amigail.

wererat short sword: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18

Alledeuces and Nhilune. Also Lanarial should redo his action. Your Turn

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Nhilune moves in, closing some of the distance between her and the wererat. She keeps up her menacing staring. Hopefully it was being of some use to her companions!

Moving 10ft forward (2 squares to the left on the map) then using Evil Eye, targeting his AC (-2 to AC for 7 rounds). Will save reduces to 1 round with a DC 15. I'm stuck on mobile (as usual) so if someone has a chance to move my token before I do feel free!


Reaping Stone Campaign: Under Cassomir

DM Screen:
1d20 + 4 ⇒ (16) + 4 = 20

The wererat locks eyes for a brief second and shakes off Nhilune's hex.
-2 AC for 1 rd and token moved to I14


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces moves forward up to the rat trying to draw its attention away from Lanarial and maintain a defensive stance...

trying to draw the aoo so that Lanariel's action can go off. Yeah for +4 ac for total defense. Hopefully it's enough. 17 ac for this round and inspire courage is still active.


Reaping Stone Campaign: Under Cassomir

Watching as Lanarial comes to Alledueces races forward attempting draw the dire rat's attention. The bait works too well as the rats teeth gash into Alledueces' leg. Alledueces take 1 point of damage and make a fortitude check DC11

Dire rat bite: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d4 ⇒ 1

The action nonetheless gives Lanarial the opportunity to get to his feet and complete his incantation targeting the wererat's blade. Lanarial smiles as he watches as cracks slowly form on the blade.

Fortitude check: 1d20 + 3 ⇒ (1) + 3 = 4

ROUND 4
The dire rat again tries to sink its teeth into Alledueces and again tears off a piece of flesh from the young halfling's leg. Alledueces take 1 point of damage and make a fortitude check DC11

Dire rat bite: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d4 ⇒ 1

Dargorath and Elliana. Your Turn.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

5 foot step, and then attack. also i use my paladin at will detect evil ability

attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath moves over to shoot at the remaining rat.

Bow: 1d20 + 6 ⇒ (5) + 6 = 11
Dmg: 1d8 + 2 ⇒ (7) + 2 = 9


Reaping Stone Campaign: Under Cassomir

Elliana: detect evil is still a move action since you are required to concentrate. So you wouldn't be able to take a 5 ft step, attack and also detect evil during this turn. Did you just want to attack this round?


Reaping Stone Campaign: Under Cassomir

The arrow misses the dire rat.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

i looked it up, your allowed a move action but not movement with a five foot step. i think its classified as a free action. either way attack is priority


Reaping Stone Campaign: Under Cassomir

Interesting never seen it played that way. For now we'll play it as Elliana moves and attacks.

The scythe sweeps a delivers a wicked cut to the wererat. It grimaces in pain as the wound does not fully heal. It's beady eyes flash some fear and the creature begins to run.

Elliana and Amigail you are allowed to make an aoo


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d4 + 7 ⇒ (2, 1) + 7 = 10


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail tries something different--not gritting her teeth as she takes a swing at the fleeing wererat. It helps a little but not much.

mwk falcata (IC): 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for slashing damage: 1d8 + 1 ⇒ (5) + 1 = 6


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Reaping Stone Campaign: Under Cassomir

Elliana: Just to update on your taking a 5 ft step then using your detect evil as move action while attacking. Seems like it is allowable so you sense the creature as being evil.


Reaping Stone Campaign: Under Cassomir

The wererat shrugs off the attacks and races towards the tunnel at the north end of the room.

Nhilune, Lanarial, Amigail, Alledueces. Your Turn.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial retrieves his sword from the ground and attacks the last rat, hoping to end this encounter!
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail gives up on the wererat (for now) and turns her attention to something she can kill: the last rat standing. She closes on it and swings her blade.

mwk falcata: 1d20 + 4 ⇒ (16) + 4 = 20 for slashing damage: 1d8 ⇒ 2

Not sure if Inspire Courage is still going...and I'm hoping Alledueces saves what he has left in case we meet up with the wererat again!


Reaping Stone Campaign: Under Cassomir

The rat jumps at Lanarial as the elf picks up his blade from the ground and misses the rat. Fortunately the rat misses as well.

Dire rat aoo: 1d20 + 1 ⇒ (6) + 1 = 7
1d4 ⇒ 4


Reaping Stone Campaign: Under Cassomir

Amigail hacks off a piece of the dire rat's tail as it squeals in pain.
rat is still up


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces swings his dagger at the rat as the lingering effects of his song come to an end.

dagger: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d3 ⇒ 3

I owe you a fortitude check because of the rat bite as well.

fortitude: 1d20 + 2 ⇒ (15) + 2 = 17


Reaping Stone Campaign: Under Cassomir

The dagger slides past the matted fur covering the rat's back killing it as puncture it's lung.

With the wererat on the run you are left alone in the chamber.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"We need to find a place to rest up and heal. I will be more effective if I can replenish my magical spells...plus I need to tend to these wounds. Not sure this is the best place, but we need a secure location soon," the elf says to the group.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Nhilune nodded her head along with Lanarial's suggestion of a rest. She'd been saying they needed a break since the beginning but others had insisted they press forward. From what she could see, a good chunk of the people who had agreed to this venture needed a good nights rest. She hadn't exactly prepared herself for a time crunched delve into the sewers and she doubted the others had either.

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Reaping Stone Campaign: Under Cassomir

dot away!

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Doot


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Oh man, so stoked to play a Magus with you all! Suuuuup guys


Reaping Stone Campaign: Under Cassomir

Very nice write up on both of your backgrounds. Really looking forward to GMing this module.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Thanks GM! I'm looking forward to playing something a bit darker, mused :) Nhilune, I'm going to peruse your background and see if we can't figure out some character links

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Looking forward to playing.

I put forward two builds, healer and debuffer, but was there a specific one you'd want me to play?


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

@Nhilune, if you're a regular at The Pike and Tankard, I can see Lothenlieth having a pint and chat on more than one occasion with you and Basila


Reaping Stone Campaign: Under Cassomir
Nhilune Rilyn'rahel wrote:

Looking forward to playing.

I put forward two builds, healer and debuffer, but was there a specific one you'd want me to play?

That one I would like you to choose. In your group you will have a bard and an oracle as well. So there will be other sources of healing if that worries you. Regardless the choice is yours and yours alone.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

"Regular" is subjective. She goes each time she's in town, but those trips aren't too frequent. But there may have been at least some polite chatter and an introduction between the pair once or twice.

As far as the spec goes, I'll go with debuffer as a focus! Between the three of us with cure spells, I'm sure we can be a decent bandaid.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Checking in. Would everyone mind copying their backgrounds here for the group to read through? I'm sure these details would come out over the course of an evening's drinks... =)

Introducing Lanarial, an elf wizard originally from the Verduran Forest. Although he appears about the same age as Basila, he is actually a few years older than Vasaro. Lanarial first met the man when Vasaro was captured by the gnoll tribe. Lanarial, being a young elf just coming into adolescence, was already a prisoner when the adventuring party was brought to the warcamp. Over the next few years Vasaro and Lanarial formed a bond of friendship borne of endurance and torture. Lanarial started to discover his arcane talents while a captive, realizing his ability to change the world around him through his innate magic. When the Blades of the Dawnflower attacked the gnoll slavers, he used these abilities to break his chains and aid in the escape. Whether from a twisted sense of remembrance, or perhaps because he can't get the damn thing off, Lanarial still wears the manacle about his neck that the gnolls used to imprison him.

Once freed, Lanarial tried to escape his nightmares by signing on to learn the sailor's trade. He spent the next several years afloat, increasing his magical talents and learning how to use these skills aboard a merchant vessel. His ability to affect the wind and save the occasional unfortunate sailor who fell from the riggings made him both part of, and set apart from, the crew. Eventually he learned that Vasaro was living in Casomir, and he signed on to the first ship sailing there to look up his old friend in town. Lanarial learned that Vasaro was now the father of a beautiful maiden, but a widower also. He has decided to stay in Casomir to catch up with his friend for a few weeks, or perhaps longer...


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Hey all! I'm looking forward to gaming with you folks.

I'm not going to post Amigail's background here, as she's low-key and reserved. She's not one of those brooding loner types, though, and will open up more as she becomes more and more comfortable with the party (maybe even during our week of preliminary RPing).

I will post this tidbit from her background, however, as any other PC present at the Pike and Tankard that night likely would have witnessed the incident.

Although acquainted with the owner—who knows her to be the daughter of his former regular—Amigail’s not very outgoing and probably wouldn’t be considered a ‘friend’ of the innkeeper. The warrior woman earned his respect and some brownie points one night, however, when she stepped between an inebriated man who was getting too ‘friendly’ with Basila, ‘accidentally’ delivering a shield bash to the ribs when the man refused to halt his unwanted advances.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Dotting. At work but wil leave a longer post when I get home later tonight.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Much like Amigail, Lothenlieth is also reserved, though he's certainly not stand-offish. What you would know about him is that he has worked with Jean Coremont's Corsairs, and has become a regular at the Pike and Tankard. He's friendly and easy to talk to, though. Lothenlieth left to visit his home about a month ago, and came back somewhat changed. His mood is not as carefree, and he's been drinking far less.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces or "Deuces" as he encourages people to call him is a regular fixture in the Pike. He can be seen most evenings on his customary tall Stool plucking away at his very well made lute and singing various songs to the clientele there.

It is fairly obvious that he has a very comfortable raport with the owners of the establishment and if anyone were to ask he would be glad to tell them that he grew going to the same local school house and was an old neighborhood friend of Basila.

When he's not playing or singing he is generally hitting people up for "THEIR STORIES". He is very curious and while willing to leave those alone who want to be left alone is still very interested in everyone else's business.... so YES at some point he has asked your character where you are from and what do you do?

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Nhilune is ready and eager to socialize with the city going folk, but is incredibly intimidated by them at the same time. It's a thought process that causes her to come off as much more awkward than she actually is when meeting new people in the city itself.

As far as what anyone might know about her after a 5 minute chat...

~ She lives near the edge of the Vurduran Forest
~ She sells and trades herbs and tinctures in the city about once a week
~ She's got a fondness for tea


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Dotting for now, I can see myself buying herbs from you, Nhilune. Chances are I would know Alledueces and Larnarial from my Blade of the Dawnflower days. I am in the process of fixing my character, this might take a while.

Also, please try to use simple words around me(once in game), else I might not understand. I get the impression that Bahram, being a healer, would rather that you don't spill bucket loads of blood on the street, unless those people in question would have caused more harm, had they not been stopped.

Drinking less is a good thing actually. Do you know what alcohol does to your liver?

I live on the other side of the world, so my posting times may be slightly different. Like it's nearly noon at the time of my current post now.

Background:

Bahram was a former blade of the Dawnflower, but after he took a blow to his head trying to free Varaso from the gnoll slavers, leaving him with addled wits and a permanent limp, he was left in Zimir with Varaso. When he bemoaned that his life was over, the healers told him he could still start his life anew by picking up a new trade, and there was always a shortage of healers around. He picked up what he could from them, then with Varaso's help, set up a herbalists shop in Zimar. He has been a family friend of Varaso for many years, and Basila looks at him as her uncle(his shop was her playground when she was younger). Bahram's greatest regret is that he failed to save Varaso's wife 12 years ago. He could only watched helplessly as she slipped away from this world, despite his best efforts. Varaso, the good hearted man he was, never blamed him, but still he blamed himself for being unable to save her and her unborn child. When Varaso moved to Casomir, he moved along with his old friend.
Basila knows that her Uncle Bahram might not be the sharpest tool in the shed, but he has a kind heart and always tries to help others. When she was younger, he'd sometimes entertain her with colourful lights display, telling her not to tell anyone, it was their little secret. Basila now takes Varaso's place in helping Bahram keep the books (he complains that numbers give him a headache).


Reaping Stone Campaign: Under Cassomir

You guys are doing a great job building your hooks with one another. I'll likely be adding some additional info through questions Ill be asking each of your characters.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Actually...Uh I mistook you for the bard from the other table.

Alledueces - how do you feel if someone lets you play around in his shop, sniffie is fine, but no touchie. How you feel about it is probably how Bahram would interact with you.

If you were good:
If you were quite good around the shop, then you'd be known as Basila's friend, and that sweet halfling that helps around the shop.

If you were bad:
i.e if you were fooling around in the shop, then you'd have gotten the boot, and been yelled at for being a scamp.

Either way is fine by me ;)


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Actually Bahram if you knew Basila when she was young then you most likely knew Alledueces when he was young as well. When he was younger he would have been a well behaved and inquisitive halfling who knew better than to touch what he didn't understand. I figure this would mean at this point Alledueces would think of Bahram as a kind hearted sort, who while a little simple minded in some ways never was mean to him when he was a child. And if you ever need help with the books... Or a shelf or chair repaired Alledueces would always be willing to lend his skill set to someone who he has fond childhood memories of.

It just sounds like it makes too much sense that Nihlune and Bahram would be good business partners. Most likely this relationship would have been facilitated by Vasaro.

Also Amigail is about the same age as Basilla and Alledueces... Didn't you go to school with us when we were kids?

Another connection...
Lanariel you were also rescued by the group containing Bahram... Who suffered a pretty grim head wound in the process... He made a pretty big sacrifice so that you could be set free.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial would have some recollection of Bahram, although there was a lot of blood spilled that night and Lanarial has only vague recollections of it. Once he discovers that Bahram was indeed part of the rescue, that would certainly change his opinion of the Herbalist!

Otherwise, Lanarial would be initially drawn to Nhilune, since she also is living near the Forest that Lanarial was from as a child.

Since Lanarial carries a masterwork longsword and a darkwood shortbow, has the tanned skin of long days in the ocean's breezes and direct sunlight, and walks like a sailor, many assume he is a fighter or perhaps a ranger. Or perhaps a mercenary employed to guard merchant ships. His lack of armor is puzzling and doesn't fit this stereotype, but most of the common folk prefer to overlook this and stick with their first impression of him. Which suits the elf just fine.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

I've added into my background story connections for Lanarial(short one - since I'm assuming that you went off to the nearest port the moment all 3 of us were dropped off at Zimar?), Nhilune and Alleduces. Feel free to read through and see if I got anything wrong.

Also, I'm packing that wand of CLW. I'm not going to be buying much in the name of exotic items (due to not being intellectually able to think about it).

And also, another part about my curse:

Quote:


Your speed is never reduced due to encumbrance.

It means, that for the first time in my life, I don't ever have to worry about encumbrance, which is freakin awesome(otherwise I get really anal about counting weight and encumbrance). The only thing I would stand to lose is ACP(which doesn't apply to weapon attack rolls), and my dex bonus (I have none). That means I could carry like..anything you could possibly all want to buy and not come out worse for it, except for getting sneak attacked by rogues without needing to be flanked. Which is, really situational, and I wouldn't bother too much about it.


Reaping Stone Campaign: Under Cassomir

I'll still rule that you can not carry more than your actual max weight limit.

Also the revised bkgd works for me of course the others will need to read it as well and make sure it works for them as well. Good job intertwining your pasts though.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

132 lbs after taking away 10 sling bullets, well within medium load (133 lbs is the max for medium load). Heavy is a maximum of 200 lbs ;)


Reaping Stone Campaign: Under Cassomir

Hehe if you were already lugging around max weight I'd be thinking you had your shop on your back

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

What's bkdg? o.o


Reaping Stone Campaign: Under Cassomir

bkgd = background.

Bahram revised his to include the members of the group who live near or grew up in Cassomir.


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Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15
Alledueces Undertow wrote:


Also Amigail is about the same age as Basilla and Alledueces... Didn't you go to school with us when we were kids?

Amigail's a couple years older than Basila, but I suppose they could've gone to the same school.

Part of me wants to say that back during their school days Amigail used to call Alledueces 'Little Deuce'...but I just don't see her as having been a 'mean girl' ;)


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces would have eaten that up. "Little Deuce" in the house. All the Deuces be mine. He's a bit older now and has a slightly more sophisticated sense of humor.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Whoever was in the Pike and Tankard when Lanarial first entered would have been mildly amused at his reaction seeing the stuffed gnoll... Not knowing it was dead already, Lanarial would have yelped a little and made a punching gesture towards the thing. If you had been paying attention and weren't too far into your cups, you could have actually seen the force moving from his fist towards the stuffed form. But if you couldn't see the magical force, you would surely have noticed the stuffed gnoll be knocked back several inches...

In the sudden silence that ensued, Vasaro emerged from behind the bar and yelled Lanarial's name in a surprised, but happy, voice. His wide smile and their bear hug showed the bond these two shared, and Vasaro's laughter at the elf's attack on an inanimate object would bring the conversation back to the tavern.


Reaping Stone Campaign: Under Cassomir

Game play thread now open.

Lanarial, Alledueces, Nhilune can you please set up your quick stats so that it shows under your name. (Race/Class/Level/HP/AC/Saves/Init/Perception/Spells Known/Active Conditions).

It makes it easier for me during encounters if I don't need to go into your profile.

Use Bahram, Amigail or Lothenlieth as an example.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Done and done.

Also im fine with what Bahram's done with their background. It makes a lot of sense for us to be acquainted!


Reaping Stone Campaign: Under Cassomir

thanks Nhilune!


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Dotted and deleted in the Gameplay thread, so I'm ready to go!


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Sweet!


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Can't wait to start...I've been wanting to try this concept for some time now!


Reaping Stone Campaign: Under Cassomir

Gameplay is open to set the scene for our official start on Monday. Roleplay away!


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Oooh large party! So many things to do!


Reaping Stone Campaign: Under Cassomir

Hey all game officially begins tomorrow. Wanted to apologize for my slow turnaround time on posting was busy work week.


Reaping Stone Campaign: Under Cassomir

How Combat Will Be Run

**Initiative order** Each player will roll their initiative. Once all rolls are made I will place you in groups depending on if your roll was higher or lower than my roll(s). Players who are grouped together can act in any order in their respective group. This is done to speed up an encounter.

In the Gameplay thread I will indicate the current round as well as whichever player(s) has an action.

**Time to act** To keep the game moving I will give each player 24 hours to act. If you don't act by then you will move to the bottom of the initiative order (as if you delayed your action). If everyone has performed their action and you still have not taken an action. You will lose your turn for that round.

**Movement** I will be using Google slides for the combat round. Each map square will have an alpha numeric coordinate in case there are is someone who is unable to move the token. Just indicate the coordinates you want to move to and I will do it for you.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

For Initiative, I suggest you roll for both the PCs and their opponents and post the result. It might save significant time.


Reaping Stone Campaign: Under Cassomir

Yes Amigail that is what the other table is suggesting too. I will therefore roll for everyone and then list order once the encounter begins.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

That is the method I am used to also - thanks!!


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

I like your coordinate plan. More often then not I'm posting from cell, can't move token. Though for combat and occasional absences, might be good to bot. There can be good reason to be AWOL, when a hurricane cuts off power/paizo site down at odd hours for maintenance/occasionally RL bites you in the @ss. Id say if we don't hear from missing player in a week(without notice given), we start looking for replacement.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

We're assumed to be seated, move action to get off seats, correct?


Reaping Stone Campaign: Under Cassomir

Normally that would be the case but I'll allow standing as free action this time.


Reaping Stone Campaign: Under Cassomir

You brought a good topic: botting.

I will only bot in extreme examples. Typically if a character does not perform an action in given time the action is lost. Example - I will bot if it means saving another character. I will not bot their attack rolls they are seen as missing on any attack.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Would you prefer that we post our actions whenever we can and you will adjudicate/resolve in initiative order? Or should we wait our turn?


Reaping Stone Campaign: Under Cassomir

Hmm let's try waiting for your turn to post. If we find that things are slowing down trying it that way we can then revisit posting actions and letting me resolve it.

Great question though.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Sleep is a full round action. Won't take place till next turn. The effects of colourspray though, are immediate.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
Bahram the Herbalist wrote:
Sleep is a full round action. Won't take place till next turn. The effects of colourspray though, are immediate.

huh... You're right. I Guess sleep's not going off right now.

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