The Reaping Stone (Cassomir) Table 1 (Inactive)

Game Master Karmic Knight

Map (main floor)
Map (2nd floor)
Map (attic)
Initiative Order
1.
2. Amigail, Dargorath, Lanarial
3.
4. Nhilune, Alledueces, Elliana


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Reaping Stone Campaign: Under Cassomir

Fair enough will do so next time good point.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Nihlune you're the only person with the wand, and there was only 1 healing spell caat in the last fight. Even if people don't updatw their hp regularly, tgere isn't ANYTHING to update, so everyone's hp was as it was.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Nihlune you're the only person with the wand, and there was only 1 healing spell caat in the last fight. Even if people don't update their hp regularly, there isn't ANYTHING to update, so everyone's hp was as it was.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

I can really tell we have some different methods and opinions when it comes to approaching out of combat healing with wands. If you want the wand back to use in the way you want, that's fine just let me know. I can RP passing it over in my next post if that's the case.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Little problem. Whose suprise round, us, or theirs?


Reaping Stone Campaign: Under Cassomir

The skeletons took their action for the surprise round when they moved into the room making it Lanarial, Alledueces and Nhilune to go.

Once Nhilune goes we can go into round 1.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I think the room may be cleared up some, but I cant really post my action if I don't know how much the room has been cleared up by.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Sorry about being so MIA. I've got a hell of a road trip tomorrow where I'll be the passenger and will catch up on what I've missed. Sorry!


Reaping Stone Campaign: Under Cassomir

No Nhilune just glad you're still around!


Reaping Stone Campaign: Under Cassomir

UPDATE:
Nhilune has indicated that she will not be able to continue playing in this campaign. I'm very sad to see her leave and hope that one day we'll cross paths again.

Going forward I will bot her minimally and once we make it to an appropriate location I will retire her character. At that time I will also post for recruitment unless you would all rather go through this with 5 players.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

How will you be handling the wand that I had passed her(in another character) earlier? In all fairness I had created my character with 250 gp instead of 1k to account for the cost of the wand.


Reaping Stone Campaign: Under Cassomir

You can take it now Dargorath.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I have no clue how many charges left since I wasn't keeping an eye on it >.<

I'll try to count over the weekend.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

21 charges used, 29 left.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I know, but I'm not moving past 2 hounds to get into the room for a position to clw. I can channel, I know, But channel is a d6 so it could be a 1.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Can we next time focus on the same hound? I think Ell got 1 hound, then Laranial and Ami hit the other hound.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

I'm going to be without internet access until Monday afternoon (though I should have a brief posting window on Sunday). Bot my character as needed.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

I will be out of town and likely away from internet this weekend. Please bot Lanarial if needed!


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

26 charges on CLW wand left, I'm tracking.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Look guys, if you have taken any damage please in the name of god update your hp. Why, may I ask, have to keep track of all your hps for out of combat healing when I'm doing you a favour by topping you up post fight?


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial's hp count is correct, but thought he'd wait as it's only 1/2. However, if you're topping us off after each combat, he'll gladly take a hit =)

Thanks!


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |
Dargorath wrote:

Dargorath takes the wand from Nihlune.

"Here, have some of this. And wow..the language. Never heard something that colourful."Dargorath complements Lanarial. "Maybe you might consider a career as a drill sergeant in the barracks."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

I don't think you accounted for this - that should be to your hp, though on my part I should have stated CLW to you.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Missed that one - thanks!!


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Okay starting to get annoyed with the fact that we all signed up to play a dangerous tough adventure.... and people want to skip the adventure. This game is going to have tons of little stories and a bigger story that we will completely miss if we don't explore and engage the setting. Some creator went to allot of trouble designing this house. It's disrespectful to him and the GM to just walk away.

We were told in the original recruitment thread that this would be a brutal dungeon slog or have you not heard of Rappan Athuk. This isn't a whodunit. This isn't a city based political game. It's not a build your own kingdom game. It's an Epically Dark story where our characters need to have Grit and Resolve to make it thorough at all.

Original Recruitment Thread wrote:

The Reaping Stone is an adventure that will take your characters down a dark path, from 2nd level to at least 5th level.

The Reaping Stone is as brutal as the legendary Rappan Athuk and as challenging and engaging as any published Adventure Path, with a good dose of old school carnage binding the lot together.

This adventure has a dark, engaging and compelling story line in which the player characters must race to uncover the cure to a vile supernatural disease. Your players will be highly engaged and invested. They will know fear... especially since they may very well have contracted the supernatural plague themselves!

On a Meta-game level if we skip encounters we lose out on experience and loot and will be underleveled and equipped at later parts of the game. This isn't going to get easier and if we start to wuss out and skip stuff now then we have NO CHANCE of finishing this game. Resource management is supremely important in this game and the Encounters are a resource to be farmed.

Sometimes I think the new PFS style of play has ruined players. This isn't a series of cake walk fights that are meant to be done in a single 4 hour sitting so you can get back to figuring out how to min max your character. THis is "OLD STYLE DND" people. If your not feeling stressed out by the fights, if you're not concerned by the fact that wer'e out of spells, if you're not questioning whether it would have been better for my character to have just stayed home and let the disease kill him... Then something would be wrong.

Guys I haven't just been role-playing a curious Halfling bent on achieving Vengeance. I have been looking at this game as something that will kick our buts if we don't start to get our stuff together. We need to search every corner, engage every boss, find every clue.

Finally Good work GM at running a tough and brutal adventure the way it's supposed to be run.

Okay.. Rant Is done...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

The point is - there are other leads. We can check out the Grave Street Mortuary. Haunts are basically a - cleric channels, rest of party does nothing kind of thing. Running into one is one thing.

If the house is full of haunts? You're suggesting you plough through everything? If there's something waiting for us at the end, and we get through with half our hp missing, no chance to recover? Or we're trapped between the haunt resets - each room you go to, you take more damage, and you can't turn back because there's a haunt waiting for you - you want that? And you can't stay in a room to heal up, because you do not know when the haunt will reset.

There's nothing ANYONE can do about haunts, except for me, and I'm not even built properly for it.

I am fine coming back here, but once we have exhausted other leads so we know that at least we tried another option.

I can also tell you that certain APs, even certain scenarios, you need to know when you should just run/not open that door.

In fact in Rappan Athuk - one of the most important things that a group should learn is when to book it. And how to book it properly.


Reaping Stone Campaign: Under Cassomir

I've put a post in the gameplay. It is for you all to decide what to do. Alledueces is right I've said this before the game started this was going to be an atypical campaign that would stretch you.

That being said we have to come to some agreement here as a group you need to decide whether you are going to investigate the house or not. By no means do you need to I am alright with keeping this adventure to be more of a sandbox type within reason. By that I mean if you as a group want to go about trying to investigate another lead – which was given to you – by all means that is your free choice. But you should probably let the majority decide. While PbP would let me I personally do not have the time to run this adventure as two adventures.

I think that is being fair and respectful to all.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

So being the new person maybe i can provide a somewhat unbiased view point

So Elli has little to no clue what's going on with you guys or the city. Tactically we can't deal with the haunt in a reasonable manner that won't drain more resources than necessary.

So judging from what i've seen so far isn't there also a chance that this path we are on now is the correct one? if that is so then investigating other leads is basically side questing.

I don't care much for what the text or description of the adventure is, Why? cause my character doesn't know that. I don't like venturing into meta-game territory even in out of character context, if as a player my character doesn't know it i don't want to know it. Hence why I am okay with looking into other avenues while we get resources to deal with the current encounter. it's not going anywhere, it's a haunt. We can deal with it on our time, not it's. if we sit there swinging at the air trying stop this it would be a waste of resources and time when there are other avenue's to explore.

Stretch or no we win by controlling the pacing of thing's and fighting in a manner beneficial to us. The fact that this adventure is atypical and hard is more of a reason for us to take this slowly and explore all options.

Point being it's not avoiding anything it's being smart. and gathering what we need to deal with this reasonably. That's why Elli's opting to Leave..

We also have no chance of winning the game if we die because we rushed into a situation or are ya know dead


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Since the channeling through isn't possible, the person with the highest knowledge religion check sit through it, to find out the removal condition. Though in some cases, its impossible.

Often its tied to the way the person died or the history of the place. I've had search an entire haunted house before(in another game) for someone. Believe me, it wasn't pretty.

The joke? The spellcasters(including cleric) wisely sat out in the safe parts while we searched the rooms. Then gave all kinds of ? at why the party was doing all kinds of weird things(under the influence of the various haunts).


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

As a player, I'm with Elliana. I'm a long-time gamer, too, and my AD&D roots tell me you've got to know when to hold 'em, know when to fold 'em, know when to walk away, and know when to run.

I'm playing my character, not me. My character, as a sailor (ok - me too since I was a sailor), knows the importance of managing all resources, and sleep is a resource. An unrested, injured party leads to increased risk. Having spellcasters with no spells is a more dangerous thing. If Lanarial wasn't an elf trained (and equipped!) with a sword, we would be in a world of hurt right now.

Of course, this is besides the point now that those pesky kids showed up...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

21 charges of CLW left.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I do not see how our situation would be improved by retreating. We have a wand of magic missile someplace, no? And a magical dagger.

Ok, maybe it can - I could give people magic weapon if we came here the next day. But to be honest, even with magic weapon, damage is quite meh. And giving everyone in the party magic weapon is quite a waste of magic.

Magic missile from wand or spell, at level 2, makes no difference.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

Welp whoever can should start firing that wand then I'll take point to keep it at bay

We out number it so we control the action economy. So i say we jsut tart slamming it with attacks until it stops moving


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Probably for me to take point(I have slightly better touch AC), unless you want to try to damage it with Allu's dagger. Also remember your oracle spells can be used offensively as positive energy to damage undead, likewise for the wand of clw.

We need to block its passage to Lanarial, hopefully the rooms aren't high enough so it can go above us. Ideally we want to keep it in a passage where only one person will be affected by aura at one time, then someone has to constantly heal the person who is taking damage.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

6 charges of magic missile on that wand. I think we should get a good Ooc discussion before we decide IC what to do.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

No. We have only 1 weapon that can damage it(its incorporeal) and it's Allu's dagger. It has an aura of flame so anyone standing next to it will take fire damage. Thus we want to minimise standing next to it as far as possible.


Female Half Elf Oracle 5 Paladin 2 | HP: 55/55 | Cmd 15 | AC: 21 T: 14 | FF: 17 | Perc: +9 | Initiative: 4 | Fort11 Ref5 Will 11

i'm out of spells for the day used them earlier, if you want to take point you can but it might be a good idea for me to try and attack it with the dagger to get more damage off. if we clear the diagonal i can 5 foot step away if a get to low on hp and someone else can step in

This thing's a higher weight class than us so we definitely need to discuss this before we make decisions


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

I'm all happy about having discussions. I could sit here talking tactics for hours, that's assuming people don't fall asleep listening to me. Most do.

If we retreat and come back, we get full spells, it'll make the fight faster and easier, sure. I'm more worried though that since this module is time sensitive, we may be putting ourselves in more trouble in the long run. And I'm pretty sure that kid who ran in here will be dead (not that he didn't have it coming...)

What is worrisome, is that we do not know how much hp that thing has, if it will be still up once we unload all 6 charges of magic missile on it. If it is, then I don't think its possible for us to kill it.

Magic weapon still does half damage. For real ghostbusters, you'll want a Spiritbane spike.

I'm not sure if it would be available here(town might be in chaos due to plague quarantine), we could probably sell some stuff to get gp to buy it.(Like the wand of alarm).

Don't ask me to keep track of inventory. I know I remember things that happen better then most do, but I have no interest in being a quartermaster. Its too much like accounting.

Also, my sin is pride =)


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

I think Lanarial has all the wands now except the CLW...but standing still for six rounds doing 1d4 damage a shot ain't gonna take down a wraith...This may be one of those times when you run away and go back to the main quest - stopping the virus. My two coppers...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Unfortunately I think this is part of the main quest line to stop the virus. Or why would the kids(GM manifestation) appear just when we were about to deal with this? I'm pretty certain we WILL need to deal with this, just a matter of when.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

I also think this is the main quest line...

Right now I don't think we have to kill the wraith... just get the kid and get out... most ghosts are tied to a place... Then come back after a rest at the local inn?

If you guys do want to push things now and kill it then I'm game for that. It prolly behooves us to rest up when we're a little injured anyways.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Tell me how you intend to get the kid out without killing the wraith. The kid could be somewhere in the building, god knows where, and looking for him with an angry wriath chasing you all the way is a bad bad idea...they are incorporeal so shutting a door on them won't help.

Also, if I were GM, if the party returned later, the kid would probably be dead, or worse.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail likely wouldn't just up and abandon a kiddo, on second thought. But she wouldn't just throw her life away foolishly either. She'll follow the lead/orders of Dargorath, maybe taking over dagger duty if Elliana gets badly burned and needs healing.

She's ready to retreat if it becomes obvious we're horribly overmatched, however.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Sorry GM, for the delay.

Here, at least for what I can forsee are the resources that we have if we fight it tonight.

1) 6 charges of wand of magic missile (1d4+1) per charge
2) 21 charges of CLW - yes you can point it at the thing and use it - it'll harm that stuff.
3) I have 2 CLW I can spontaneously burn on that thing, as well as 1 charge of positive energy burst.
4) Magic dagger, doing 1d4+1 per hit (damage further halved due to incorp).

If we come tomorrow what additional resources we can get:

1) The kid will probably be dead or worse
2) Lanarial can prepare up to a maximum of 3 more magic missiles, so if we can fire off all the magic missiles we have that will be (9d4+9) total.Chill touch might be a thing, but undead probably have good will saves. Don't bank on it.
3) I can prepare magic weapon - probably on Elliana's scythe (sorry - Amigail, I am NOT enchanting two weapons - waste of spells, since this module is very hard on caster resources. I'm even considering not enchanting my bow, because with the people in the way, I will take a -4 to hit. Again, ghost salts were meant for archers...so I will need to think about that).
4)We REALLY should get a spiritbane spike. Doing physical damage to an incorporeal is a major pain in the @ss. It may not be available here, and we might only get ghost salts, or maybe nothing that can be bought at all.
5) Elliana gets 4 CLW to dump on that thing (will save halves damage).
6) Resist energy would be nice, but rather costly stuff. Probably just sit there and tank the damage.

We want to choke the thing off, then fill the room behind completely, so that it can hopefully only get its fire aura on us one at a time. Lanarial, you might want to prepare ray of frost. Being fire, it probably has a frost vulnerability, but again without precise shot, you'll take a -8 firing at it, so magic missile is probably the better bet. Im not suggesting ghostbane dirge because will negates, and scrolls have minimum DC. Undead usually have decent will saves.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial has neither magic missile nor ray of frost in his spellbook. Remember, he was a sailor, so his spells are generally of the kind that would be useful on a ship.

Look, we are ill-prepared to face a burning wraith. Stop meta-gaming and let's ROLE-play...


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Wizards start with all cantrips except those from opposed school. Your opposed school is divination and conjuration. So ray of frost - an evocation cantrip, would have been in your spellbook. (That's the wizard rules as written).

Spells wrote:


Starting Spells (See Spellbooks below): A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook.

Magic missile is in the spellbook we just acquired. I'm sure you can find a way drop it in your spellbook/prepare it - that's assuming after a night's rest.

We were told to use what we found, no? I've already spent my turn readying an action so it'll be next turn when I start moving. Go ahead and take the rest of your turns, I'll follow running when my next turn comes.


Reaping Stone Campaign: Under Cassomir

I think the consensus is everyone is heading back down the stairs. Just keep it to in game do what your character would do. While I don't mind you all coming up with a strategy let's keep this in context of what is going on currently with the group and what you know. If you have suggestions that you feel your character would know then dialogue out in game.

In game terms you have six seconds to make a decision so creating a complete inventory list of what you can do is very unlikely.

Lastly there are no wrong decisions.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

A rough calculation of your weight limit puts you at medium weight, Allu. So you'll be incurring a -3 to your climb check due to medium load.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Can we start voting what we want to do and start doing it?


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Quick Note: I'll probably be offline for the next couple of days (jury duty tomorrow (at the least); holiday Friday). I hope to catch up on Saturday and will give an update then if I actually get picked for a jury.


Reaping Stone Campaign: Under Cassomir

ok Amigail. Appears to be a hung jury here as well :)

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