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| 151 to 200 of 376 |
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| DM Jelani |
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5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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Because Hornan hasn't posted. If he hasn't by the time I go to bed tonight I'll take his shot for him.
| Hornan Sharp |
| Male Human (Cheliaxian) Musket Master 3 |
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Sorry, RL kicked me square in the groin this past week
Hornan takes a shot at the creature
Attack+RS+DA: 1d20 + 8 - 2 - 1 ⇒ (13) + 8 - 2 - 1 = 18
Attack 2: 1d20 + 8 - 2 - 1 ⇒ (6) + 8 - 2 - 1 = 11
Damage 1: 1d12 + 2 ⇒ (9) + 2 = 11
Damage 2: 1d12 + 2 ⇒ (6) + 2 = 8
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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Between Rinko's swift kicks and Hornan's bullet the skull of the creature is shattered and it flops limp onto the ground with a bony thunk.
End Combat, act freely.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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@ Arvid - Ja, I thought I described it when he looked in, but it's basically a cave like room with a ~25' high ceiling. It's rough and unfinished like a natural cave.
Rinko finds only shards of bone and metal. It appears more as if this creature was constructed than alive.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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My bad, I forgot that he did that. Getting right on it. I was waiting for the conversation about finding someplace to rest, or not to wind up.
Vronim finds a secret door, which opens onto a short passageway ending in another door. Following the maze-like hallway to the end brings you to yet another door. Which one will the group investigate?
| Arvid |
| Male Eidolon (HP 14/28; AC 21) |
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Arvid searches the hallway behind the secret door for traps. When he's finished, he looks for traps at the door at the end of the hallway.
Perception Hallway: 1d20 + 14 ⇒ (13) + 14 = 27
Disable Device if needed for the hallway:: 1d20 + 17 ⇒ (9) + 17 = 26
Perception Door: 1d20 + 14 ⇒ (9) + 14 = 23
[ooc]Disable Device if needed for the door: 1d20 + 17 ⇒ (4) + 17 = 21[/ooc
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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Arvid finds no traps in the hallway, or on the door. Opening it, he reveals a fifteen foot, by fifteen foot room with two other doors leading off of it. One to the NE and one to the south. This room is quite different than the others you've seen so far. Instead of rough cut slate walls and dirt floors, every inch of this chamber is tiled. There's a mosaic of Rex's face covering the floor, the walls and ceiling just have alternating bands of white, purple and black tiles angled like on a candy cane.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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The same as Rinko, Arvid and Hornan find nothing special about this room other than the fact it's unbelievable someone could be so arrogant as to make a room that's just a giant picture of them.
| DM Jelani |
| Arvid |
| Male Eidolon (HP 14/28; AC 21) |
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Ok
Arvid checks the door leading to the hallway.
Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Disable Device if necessary: 1d20 + 17 ⇒ (1) + 17 = 18
After that, he checks the hallway.
Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Disable Device if necessary: 1d20 + 17 ⇒ (10) + 17 = 27
Finally he examines the door to the dark room.
Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Disable Device if necessary: 1d20 + 17 ⇒ (12) + 17 = 29
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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Arvid makes it through the first door no problem, he sees no traps on the second.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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Sorry for the delay in updates guys! I accidentally hid this thread and thought that none of you had been posting. >_<*
As Arvid opens the door a spear shoots out of the wall to his right.
Attack 1d20 + 15 ⇒ (4) + 15 = 19 Does he have mage armor up? If so miss, if not...
Damage 1d6 + 6 ⇒ (1) + 6 = 7
Arvid enters the room slowly, looking around him carefully.
Perception Arvid 1d20 + 14 ⇒ (5) + 14 = 19
He sees nothing amiss, so the others follow him into the dark cave-like room.
Initiative:
Rinko 21
Hornan 18
Vronim 14
ML 9
Dareos/Arvid 5
Just to reiterate, this room is unlit. It lacks the glowing fungus that's been lighting the rest of the rooms to dim light, so unless you have darkvision you are blind in here. It's also difficult terrain due to the stalagmites and mineral growths covering the floor here.
Begin Surprise Round
Initiative 9
They don't make it very far into the room, before two hunched ape like figures drop down from the ceiling with a growl and whack at Arvid with their clubs. Those of you who can see, Knowledge (Nature) to identify.
Attack 1 1d20 + 9 ⇒ (13) + 9 = 22
Damage 2d6 + 2 ⇒ (6, 3) + 2 = 11
Attack 2 1d20 + 9 ⇒ (16) + 9 = 25
Damage 2d6 + 2 ⇒ (6, 5) + 2 = 13
Yes, they are standing in the same square.
End Surprise Round
-------------------------
Begin Round 1
Rinko you're up.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
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It's only been a few minutes since that fight, so yes he still has mage armor. It didn't hit him.
| Hornan Sharp |
| Male Human (Cheliaxian) Musket Master 3 |
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Sorry, havent been seeing the new post updates for this campaign.
Hornan rushes into the room after hearing the growl. He sees through the dark effortlessly, taking a shot at the ape
Attack Vs. Touch Ac+PBS+DA+RS: 1d20 + 8 + 1 - 1 - 2 ⇒ (14) + 8 + 1 - 1 - 2 = 20
Attack Vs. Touch Ac+PBS+DA+RS: 1d20 + 8 + 1 - 1 - 2 ⇒ (8) + 8 + 1 - 1 - 2 = 14
Damage: 1d12 + 3 ⇒ (3) + 3 = 6
Damage: 1d12 + 3 ⇒ (8) + 3 = 11
| Vronim |
| Male Nagaji Witch 2 / Socerer 1 |
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was waiting on Hornan first
unable to see anything in the dark room vronim decides it is time to enlighten the area a bit.
ssssssliack toooook vasssssss he says as he draws his sword and it sheds light from its blade illuminating a 20' radius and steps into the room to see better what he is facing.
cast light spell on his sword and draw the weapon. with the light spell and low light vision Vronim should be able to see what he is engaging in the room
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Rinko 21
Hornan 18
Vronim 14
ML 9
Dareos/Arvid 5
They aren't actually apes. Just ape-like in their posture. Knowledge (Nature) can tell you more about them.
Round 1
Initiative 21
Rinko's kick misses the creatures.
Initiative 18
Hornan lets off two rounds into one of the creatures, wounding it significantly.
Initiative 14
Vronim illuminates the room.
Initiative 9
The two pale humanoids attack Arvid again with their clubs, before leaping away from the light.
Club 1 1d20 + 7 ⇒ (3) + 7 = 10
Club 2 1d20 + 7 ⇒ (9) + 7 = 16
Acrobatics 1d20 + 13 ⇒ (4) + 13 = 17
Acrobatics 1d20 + 13 ⇒ (10) + 13 = 23
One of them leaps over Rinko's head and lands behind her. The other jumps clear up the the ceiling, gripping it like an insect and staring down menacingly. No AOOs due to racial ability.
Initiative 5
Dareos, Arvid you're up.
| 151 to 200 of 376 |
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