The Quest of Urg Hits-Burning-Stuff

Game Master ImpoliteCanadian

Urg Hits-Burning-Stuff embarks on his quest to... well he's not entirely sure what he's doing. Or what's going on. So, what happens when a Half-Orc (who knows how to play the bagpipes!) makes a deal with a supposed Tiefling? No, I don't know either.



I feel like this part is going to be more help to the DM than the player...


Ability Scores: 4d6 ⇒ (3, 3, 2, 1) = 9=8
Ability Scores: 4d6 ⇒ (4, 2, 5, 3) = 14=12
Ability Scores: 4d6 ⇒ (5, 4, 4, 3) = 16=13
Ability Scores: 4d6 ⇒ (5, 1, 3, 5) = 14=13
Ability Scores: 4d6 ⇒ (6, 4, 5, 4) = 19=15
Ability Scores: 4d6 ⇒ (5, 6, 4, 5) = 20=16

Decent set of rolls.


Nice, now I get to be in fear of your Warlock. This is gonna go wonderfully!


Male Half-orc Warlock 3 spells 0/2 Armour class 14 Hit Dice 3d8 Hit points 20/24 Temp 5

Urg Hits-Burning-Stuff here! Everyone fear big sword!


Ignore this

Secret:
4d6 ⇒ (2, 2, 2, 6) = 12 (10)
4d6 ⇒ (5, 3, 3, 4) = 15 (12)
4d6 ⇒ (2, 6, 6, 3) = 17 (15)
4d6 ⇒ (2, 4, 5, 5) = 16 (14)
4d6 ⇒ (6, 3, 1, 5) = 15 (14)
4d6 ⇒ (3, 5, 2, 4) = 14 (12)

4d6 ⇒ (6, 5, 5, 4) = 20 (16)
4d6 ⇒ (4, 4, 3, 1) = 12 (11)
4d6 ⇒ (3, 1, 6, 4) = 14 (13)
4d6 ⇒ (5, 2, 3, 3) = 13 (11)
4d6 ⇒ (4, 1, 2, 2) = 9 (8)
4d6 ⇒ (3, 3, 3, 6) = 15 (12)

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