The quest for perfection pt 1, the edge of heaven (Inactive)

Game Master GM Sapphire Fox

Maps

Chronicle Sheets


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Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

ya 13hp is what greeda gave you where does that put you

-Posted with Wayfinder

Sovereign Court

Map

i would like to point out that your bomber is unconcious and bleeding at tge moment

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Sovereign Court

Map

Imojin makes it up the other side just by a whisker, ties off one end of the rope and tosses the other down

i still need climb checks, the DC is reduced, but there is a surprise waiting for those that do too badly

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Dark Archive

Male Half-Orc Sorcerer (inactive)

@ GM Sapphire Fox:
Are Greeda and Zájarthauk both unconscious? Or just Zájarthauk?
Being healed up 13 HP would put me at 6.
Zájarthauk also does have 2 potions of CLW left on his person.

Sovereign Court

Map

both you and greeda are concious, but Kalman is not

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Dark Archive

Male Half-Orc Sorcerer (inactive)

Right!

"Well, it's nice to know I'm not the only clumsy one `round here!"

Zájarthauk then takes one of his (remaining two) potions of Cure Light Wounds and pours it down the Alchemist's throat.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8 (potion)

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda uses her wand on both Kalman and Emma, saying, "Let's make sure everyone is all healed up before continuing."

clw Kalman: 1d8 + 1 ⇒ (8) + 1 = 9
clw Emma: 1d8 + 1 ⇒ (6) + 1 = 7

Anyone need any further healing?

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"thank you greeda" Emma receives her healing and moves into position to climb the rope as soon as everyone is ready.

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

I'm still down 3 HP

Sovereign Court

Map

Looks like Emma is going to start climbing, give me 3 climb checks

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma grabs hold of the rope and starts to climb. " wish me luck we'll all need it"

climb checks:
climb 1: 1d20 ⇒ 3climb 2: 1d20 ⇒ 5climb 3: 1d20 ⇒ 18

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Sovereign Court

Map

During Emmas climb, horrible as it was funny, her foot placement was just in the wrong spot.

Greeda, Kalman, Emma, and Zajarthauk I need reflex save

rockslide: 3d6 ⇒ (4, 6, 4) = 14

DC 15 for halve

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Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

reflex: 1d20 + 2 ⇒ (15) + 2 = 17

"look out below."

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Dark Archive

Male Half-Orc Sorcerer (inactive)

Reflex: 1d20 + 3 ⇒ (18) + 3 = 21

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Greeda gets knocked out by the rocks!

Dark Archive

Male Half-Orc Sorcerer (inactive)

Looks like I'm knocked out again.

Sovereign Court

Map

botting Kalman reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Kalman takes 7

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Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"imojin or kalman can either of you use a wand or can heal?"

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin shakes her head... "I have one, but I can't use it, sorry."

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma will run over to greeda and try to stabalize her.

stabalize greeda: 1d20 ⇒ 13

After stabalizing greeda she will move over to zarthok and try to stabalize him.

stabalize zarthok: 1d20 ⇒ 2

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"Kalman can u try to stabalize zarthok so we can get these two awake so greeda can heal us."

"i think once everyone is awake again i might have a way to get everyone up the cliff."

-Posted with Wayfinder

Sovereign Court

Map

botting Kalman

Kalman pulls out a potion he didnt realize he had and pours it down greedas throat

GM granted: 5 + 1 = 6

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda coughs and wakes up sputtering. "Damn these rocks! This wall seems insurmountable." She sets to healing herself and the others.

clw: 1d8 + 1 ⇒ (8) + 1 = 9

Please roll your own and tell me how many charges of my wand you are using.

Dark Archive

Male Half-Orc Sorcerer (inactive)

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Using 2 charges to put Zájarthauk back up to full pop

@ GM Sapphire Fox: How long does that CON loss Zájarthauk is suffering from last?

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
greeda 2 shots from the wand.

Emma is going to tie the rope around her waist and try to climb.

"imojin help pull please"

climb1 : 1d20 ⇒ 8
climb 2: 1d20 ⇒ 19
climb 3: 1d20 ⇒ 12

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin grabs the rope, braces herself and pulls with all her might, trying to aid Emma...

climb aid: 1d20 + 1 ⇒ (11) + 1 = 12 that should give her +2 that first roll, giving her a 10, hopefully that's enough to get her started, and she did fine after that on her own

Sovereign Court

Map

for the sake of finishing this, Emma barely makes it, Emma helping Imojin pulls another up and so on

everyone is up top, I will update the next section later tonight

@Zar that damage stays till it is removed, lesser restoration, or until the campaign is over

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The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda rejoices when they have all reached the top. "My gods! What an ordeal!"

Marked off 4 charges. Everyone is full now right?

Sovereign Court

Map

After everyone is healed up, you start venturing down the path once more, roughly 30 mins or so

Two rock formations, shaped like a pajr of thick pillars, stand prominently near a cliff's edge. One pillar stands fifteen feet tall, and the other stands ten feet tall. A shallow cave, just to the side of the pillars, looks as if it might provide some shelter from the inclement mountain weather

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin looks at the pillars with some suspicion, as if she fears they might become animate and attack...

perception: 1d20 + 1 ⇒ (4) + 1 = 5

However, she's not terribly observant and if they are anything other than natural or man-made pillars, she's unaware of it.

is the weather turning bad right now, ie do we have need of the cave right now?

Sovereign Court

Map

from here on out, every hour you will be making fortitude saves, or be affected by Altitude Fatigue, and if you succeed the DC will be raised

Knowledge History or local on the stones will work btw

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

know local: 1d20 + 6 ⇒ (16) + 6 = 22

Something about those pillars is familiar... what was that now?...

Dark Archive

Male Half-Orc Sorcerer (inactive)
GM Sapphire Fox wrote:
@Zar that damage stays till it is removed, lesser restoration, or until the campaign is over

Thanks.

--------------------

Greeda: I'm back up at full HP again, after those two charges.

Sovereign Court

Map

Imojin, you recall that these are the twin brothers, markers for the the monastery path, and the cave is used as a restibg point fir those on a pilgramage to the monastery

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Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"Oh, I recall now... those must be the 'Twin Brothers'... they mark the path to the monastery.. The cave is a place to rest for people going to the monastery. We could rest here while folks recover a little, but do we really need to?"

Dark Archive

Male Half-Orc Sorcerer (inactive)

"We should probably check to be sure there's nothing waiting in ambush there."
"We were ambushed enough before we even got this far."

"Each of which I found the hard way, as I recall," Zájarthauk thinks with a bit of a scowl at his earlier misfortunes.

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda takes Zaja's suggestion to heart, checking out the cave for signs of a trap or ambush.

perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Map

This cave you notice is large enough to house all of you, though seemimg rather cozy, you dont see anything out of the ordinary

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"i dont think we need to rest the end is in sight and we can get out of this blasted area. Im willing to push on if you guys are ready to and zarthok dont be to hard on yourself your doing fine and your not dead yet. "

Emma stares at the twin statues.

"imojin a resting area for those on pilgrimage i wonder what waits for us up ahead. "

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"I'm fine with going on... just thought some of you might need to rest... let's continue on then, unless anyone else disagrees."

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I'm good to go. But you're right, my luck could have been worse!"

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

"Yes we have dilly dallied too long already. Let's move on."

Sovereign Court

Map

Fort save against altitude fatigue:

If you pass the DC 16 save then the dc for you goes up, if you fail the DC save you can not save again to overcome it.

-2 to str and dex and you have to rest below 5,000 ft aka the twin brothers

greeda fort 1: 1d20 + 2 ⇒ (20) + 2 = 22
greeda fort 2: 1d20 + 2 ⇒ (5) + 2 = 7

emma fort 1: 1d20 + 3 ⇒ (19) + 3 = 22
emma fort 2: 1d20 + 3 ⇒ (19) + 3 = 22

imojin fort 1: 1d20 + 4 ⇒ (9) + 4 = 13
imojin fort 2: 1d20 + 4 ⇒ (19) + 4 = 23

whiskers fort 1: 1d20 + 5 ⇒ (16) + 5 = 21
whiskers fort 2: 1d20 + 5 ⇒ (12) + 5 = 17

zajarthauk fort 1: 1d20 + 3 ⇒ (1) + 3 = 4
zajarthauk fort 2: 1d20 + 3 ⇒ (17) + 3 = 20

greeda, imojin, and Zarjathauk you are affected, the rest made it for now

deciding to continue on, it takes you about 2 hours to continue on the path

A large stone building lies nestled in a shallow stone cul-de-sac, hallowed out from the surrounding mountain side. The building shows evidence of poor maintenance-the roof is missing several tiles and the once proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell and the wooden structure meant to support anf sound it, dominate the center flagstone courtyard before the stone structure.

Kalman is dropped, as i am no longer waiting on him

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin dismounts Whiskers and walks over to the bell... "Should I ring it, do you think?"

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

"Wait just a moment, let's have a look around first."

perception: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I'm worried about that structure collapsing with that bell's weight."
"This whole area looks like it's long since gone to wrack and ruin."

… and after a brief pause …

"I agree with Greeda. Doesn't hurt to look to make sure there aren't any more surprises."
perception: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

Map

Atop a ten-foot rise of gray stone steps stands a wide paved
forecourt surrounded by worn, red-painted wood pillars and
faded rust-colored walls. A massive copper bell rests in the
center of the area, surrounded by a mess of wooden scaffolds
and a carved-smooth tree trunk, all collapsed into a pile around
the carillon. The north wall features an intricate mosaic of monks
walking on clouds. A pair of staircases flanks the wall, leading up
to a ten-foot-high porch and three sets of wooden doors beyond.

There also seems to be some destroyed small sized yeti pelts lying around, and Imojin when you go up to the bell you can tell it no longer works

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"Well that's disappointing, but I suppose it's for the best, for those who don't want to reveal our presence just yet... "

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"hey i wonder if i hold it up and you hit it if that would work... lol"

Emma goes and grabs the pelt

"This kinda concerns me alittle bit. I wonder if there are more around or not. "

Emma will examine the area
perception : 1d20 + 1 ⇒ (11) + 1 = 12

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"Let's hope if there are, they are all small like that one. I wonder if one of those would make a nice warm winter cloak?" Imojin collects one as well and rolls it up, tying it into a small package for return home, whenever that might come about.

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