The quest for perfection pt 1, the edge of heaven (Inactive)

Game Master GM Sapphire Fox

Maps

Chronicle Sheets


151 to 200 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Sovereign Court

Map

Imojin, the DC is 14 as Kalman showed in the spoiler, and its for half damage so you take 6, whiskers takes 3, now just waiting on the sorc

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

The dice gods seem to have in for me this session! :P
Oh well, it makes things a lot more interesting, at least.

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Kalman realizes his bomb missed its mark."I do apologize. My aim must need some improvement."Or the dice gods need to bless us.

Sovereign Court

Map

Zajarthauk, I believe thats 10 points between the bomb and the ghoul bite, I think I need to add "free orc dinner" sign and place it around your neck

Zajarthauk attempts to Acid splash but misses.

Imojin, your turn with whiskers

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin pokes at the creature...

to hit: 1d20 + 4 ⇒ (16) + 4 = 20
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

... and Whiskers tries to bite it.

to hit: 1d20 + 3 ⇒ (2) + 3 = 5
dmg if hits: 1d6 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Map

Imojin hits the ghoul it still stands

Kalman threw his bomb, missing the ghoul dealing 6 to zajarthauk, Imojin, and 3 the Whiskers.

Greeda your turn

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda steps over and taps Zajarthauk with her wand.

clw: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Thanks, Greeda"

Sovereign Court

Map

Greeda healing Zajarthauk, Emma tears into the ghoul and dispatches it with ease

The remaining ghoul looks at its options

And goes after imojin, who damaged it

bite: 1d20 + 3 ⇒ (20) + 3 = 23
claw 1: 1d20 + 3 ⇒ (13) + 3 = 16
claw 2: 1d20 + 3 ⇒ (6) + 3 = 9

bite crit confirm: 1d20 + 3 ⇒ (5) + 3 = 8

bite damage: 1d6 + 1 ⇒ (5) + 1 = 6

Imojin 2 fort saves please dc 13

Fort save 1:

con damage: 1d3 ⇒ 1
dex damage: 1d3 ⇒ 3

Fort save 2:

Paralyzed: 1d4 + 1 ⇒ (3) + 1 = 4

Zajarthauk your turn, you are awake but on the ground from going unconcious

Dark Archive

Male Half-Orc Sorcerer (inactive)

Round 2
Zájarthauk tries to shoot another spell at the remaining ghoul

« მჟავა შეშხეფება » . . "acid splash", in Draconic

acid splash: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d3 + 1 ⇒ (3) + 1 = 4

@ GM Sapphire Fox: he won't try to stand just yet.

Note to self; get the Disrupt Undead spell next level! :p

Sovereign Court

Map

Zajarthauk, you hit it, but its still standing

Imojin after your fort saves its your turn

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

fort save 1 dc 13: 1d20 + 4 ⇒ (5) + 4 = 9
fort save 2 dc 13: 1d20 + 4 ⇒ (11) + 4 = 15 <-- so glad I made this one...

Imojin attacks again...

to hit: 1d20 + 4 ⇒ (20) + 4 = 24
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2

crit confirm: 1d20 + 4 ⇒ (6) + 4 = 10
xtra dmg if crits: 1d6 + 1 ⇒ (6) + 1 = 7


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers bites... HARD (at least Imojin hopes so)

to hit: 1d20 + 3 ⇒ (11) + 3 = 14
dmg if hits: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Map

Imojin hits the ghoul solidly and whiskers bites it even more but the ghoul still stands

Kalman, you and your bombs are up

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Kalman once again throws a bomb."Jasmine will hit her target."
Target square behind so only splash damage. Bomb minimum is 6.
Bomb: 1d20 + 4 ⇒ (20) + 4 = 24

Kalman laught loudly as his target burns.

Sovereign Court

Map

With the bomb FINALLY hitting its target the ghoul goes down and slumps into a burnt pile

-Posted with Wayfinder

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Do these ghouls have anything on them

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda proffers her wand to any who might need healing.

Roll your own CLW and let me know if you are using my charges.

Then she begins looking around in earnest for anything useful.

perception: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Map

The ghouls themselves had nothing of note on them, though with greeda looking about, sees something in the cave where they were at.

Boots of the Winterlands

The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.

and

A finely crafted jade brooch worth 250Gp

after collecting the loot and distributing it as you see fit, you continue down the path of many shrines.t

The Narrow mountain path ends at the lip of a fifty-foot-wide that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching par of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slops on the far side is much steeper, and is covered with Jagged, precarious looking rocks

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Since none of us can fly, I think the path we have to take is obvious."
"Not too keen on those jagged rocks, but we might be able to find a route up there."

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

"I think it is also obvious. Flying would be a great skill right now.". Kalman cracks a smile.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"well since we cant fly i guess no time to stand around stairing."

Emma is gonna grab the chain and use that to head down the gentle slope to the bottom.
let me know if i need any checks to get down the slope.

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin, mounted on Whiskers, has the riding rat climb down the slope to the bottom of the crevasse, keeping pace with Emma in case she needs a hand.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk will climb down carefully as well.

Sovereign Court

Map

Imojin, I need a climb check for whiskers

Emma, i need a climb check, a perception check, and a reflex save

Zajarthauk,I need a climb check, perception check, and a reflex save

The chains go about 7 feet down from the ledge

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

climb: 1d20 ⇒ 16
perception : 1d20 + 1 ⇒ (17) + 1 = 18
reflex: 1d20 + 2 ⇒ (14) + 2 = 16

-Posted with Wayfinder


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers has a climb speed of 20, just fyi

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

The other 3 climb checks needed to get to the bottom.

climb: 1d20 ⇒ 16
climb: 1d20 ⇒ 1
climb: 1d20 ⇒ 20

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

climb: 1d20 - 1 ⇒ (19) - 1 = 18
perception: 1d20 + 6 ⇒ (3) + 6 = 9
Reflex: 1d20 + 3 ⇒ (6) + 3 = 9

The climb roll is good, despite being loaded down with gear

Sovereign Court

Map

As emma starts climbing down the chain, she thought she heard it groan a little, but continued down to near the end

Zajarthauk seeing Emma and thinking it was a good idea, starts to follow down the chain with little ease for about 4 feet

Hearing the loud snap from the chain Emma quickly reaches out and holds herself against the wall before starting her climb down, she manages only to slip once but makes it to the bottom relatively unharmed with damage: 1d6 ⇒ 6 damage

Zajarthauk, not much issue climbing down, but so excited he is doing it right, fails to notice the chain snapping above him, and can't grab on in time, he rolls down the side like a very lumpy orc log taking damage: 4d6 ⇒ (2, 2, 6, 5) = 15 damage when he hits the bottom of the valley

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma hitting the bottom yells back up.

"thats not so gentle of a slope and we need healing down here stat!"

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

THUD!
Zájarthauk can't speak! He's unconscious. Again.

stabalize: 1d20 + 0 - 6 ⇒ (5) + 0 - 6 = -1
… as well as bleeding and drooling again.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma will try to help stabalize

heal check: 1d20 ⇒ 12

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Kalman laughs loudly."At least it wasn't me this time."

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

"My gods! I believe I shall have to start charging you per resucitation," complains Greeda as she taps the fallen half-orc once again.

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Map

Greeda if you are going to the sorc I need 3 climb checks

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

botting for greeda if nec

greeda climb: 1d20 - 1 ⇒ (3) - 1 = 2
greeda climb: 1d20 - 1 ⇒ (12) - 1 = 11
greeda climb: 1d20 - 1 ⇒ (13) - 1 = 12

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Oh yeah sorry didn't think of that. Thanks for botting Imojin- I haven't been able to get online the last couple days with the website issues. It looks like Greeda will be falling as well.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

yw.. sorry the rolls weren't better... hopefully she won't fall the whole way and will be able to grab something and stop her fall...

Sovereign Court

Map

Unfortunately, greeda attempts to climb down the side and starts nervously, though doesnt quite get too far before she slips down, and as she starts tumbling down almost like the orc, she at least attempts to try and reach out to catch something. But as soon as she gets something it snaps, or feels like it slaps her hand away

fall damage: 5d6 ⇒ (5, 6, 1, 2, 4) = 18

-Posted with Wayfinder

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma runs ober to greeda and pulls out a potion of clw and pours it down her throat
clw: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

And the second potion that i have to
clw: 1d8 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder

Sovereign Court

Map

just waiting on Kalman, if nothing by later tonight I will bot climb him down

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Thanks Emma! I think that puts me at +4. I will heal myself the rest of the way then Zajar as intended. I hope its ok keeping those rolls for him. :D

clw self: 1d8 + 1 ⇒ (4) + 1 = 5
clw self: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Map

thats fine greeda

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"no problem i could use some healing myself."

im at 6 out of 12

-Posted with Wayfinder

Sovereign Court

Map

Botting Kalman
climb 1: 1d20 ⇒ 2
climb 2: 1d20 ⇒ 2
climb 3: 1d20 ⇒ 18

damage: 3d6 ⇒ (3, 5, 4) = 12

Now that everyone is at the bottom, it is another climb up the otherside

-Posted with Wayfinder


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers, with Imojin in the saddle, climbs the other side, with the intent of sending a rope down, tied of to something up top...

whiskers climb take 10: 10 + 2 + 8 = 20
whiskers climb take 10: 10 + 2 + 8 = 20
whiskers climb take 10: 10 + 2 + 8 = 20

if 20 isn't enough, let me know and I'll roll

Dark Archive

Male Half-Orc Sorcerer (inactive)

How many HP would I have been fixed up by now? Thirteen?

151 to 200 of 315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 3-09 the edge of heaven All Messageboards

Want to post a reply? Sign in.