The Quest for Perfection — Part one (PFS PBP 3-09)

Game Master Rickmeister


1 to 50 of 95 << first < prev | 1 | 2 | next > last >>

The map // Initiative >> Theor & Thaurux > Yeti > Rest

NaN ;)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Players of mine that got accepted, please give me a little roar here! :)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius at your service.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Welcome, Horatius!
May your blade strike swift and hard upon the foes of the faith of the communities!

As in: your personal goal is in your mailbox any minute now.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Leiff Gunnarson, Sailor and Skald, ready to head out.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Be sure to select a picture Leiff :)

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

Workin on it...


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Nice!

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor stimbles in after some *relaxation*. "Here..."


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Planning on starting around the 25th or 26th.

So far we've got a paladin of Erastil, a savage skald bard, and a ranger from the River Kingdoms/Brevoy.

Anyone want to invite some friends to come over? If not I'll open up recruitment in +- 24 hours.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Hey DM, I'm good to go again. I still need to finish my character. Going w/ gnome sorceror named Lynthara. 1st non-human non-male character, so wanted to or on fluff a bit more. Will have up by Monday the 23rd at latest.

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Can we get the gameplay just so we can dot it?


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Theor:
Not going to open gameplay until the 26th, i'm sorry. Makes it easier for me to track (since I'll be out of town for a solid two days).
I will PM all of you personally to remind you, should you want to. I'll update the page of Tide of Twilight too, since it will remain active until the other one starts.
((Don't expect an update from me for the following 50-ish hours.))

Darius:
Make yourself known with your alter ego here then! :)

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Right boss! I've set up an alias. I'll fill in details once I've finished the character sheet.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

So, our crew is together finally.
° Horatius Lartius, human paladin of Erastil.
° Leiff Gunnarson, human savage skald bard
° Theor Garess, human ranger
° Lynthara, gnome arcane sorcerer
° Thaurux, human barbarian
° Orri Björnsson, human Tetori monk

I will have gameplay on in a few minutes. Please make your first post a kick-ass one, to set the tone :D

Silver Crusade

Male Human (Ulfen) Monk (Tetori) Init +1; Senses Perception +7 AC 15, touch 14, flat-footed 14 hp 9 Fort +3, Ref +3, Will +6 AC 15, touch 14, flat-footed 14 hp 9 Fort +3, Ref +3, Will +6

Huzzah!


The map // Initiative >> Theor & Thaurux > Yeti > Rest

And a good thing you explained that it's a mask :D


Hahaha. I was on the fence with it, but I am big fan of the "Tiger Mask" and it suited a Ulfen wrestler well.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

sorry for the delay peeps, first time playing a play by post, so still finding out what is where.

I blabbed in some danish words to fill in for Skald (translation inclosed). If that's ok with my fellow Northlanders ofcourse. Else i will refrain from doing so in later posts.


All right guys and gals we need to establish our stacking order.

I usually prefer running a point man 10 feet ahead of a staggered column with a missile man ahead of the first heavy hitter and magic users protected in the middle. We should delay for the bard to buff outside of the surprise round.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

My god, you actually have a plan? =D

Horatius, hear this? We might want to try this thing, sounds like it's useful :D

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

Thaurux uses a reach weapon. So I could second line next to your missile man.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Planning...that's sheer craziness :)

Do we have someone focused on range?

Horatius can either stand up front or as rear guard.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

It seems that I'm the only "full" caster here. And as a level 1 sorceror that means I can cast 4 1st-level spells each day. But I only get to know 2. I've picked Protection from Evil and Shocking Grasp.


I thought I have 5 javelins that did not come across from Hero Lab. I will fix that ASAP. In any case everyone should secure a crossbow so that in the first round everyone will have a readied attack.

o Horatius Lartius, human paladin of Erastil: 1st in squad
° Leiff Gunnarson, human savage skald bard: Center of squad to maximize Bardic powers
° Theor Garess, human ranger: 2nd to support Horatius
° Lynthara, gnome arcane sorcerer: Near center
° Thaurux, human barbarian: Rear Guard
° Orri Björnsson, human Tetori monk: Pointman 10 feet ahead of squad

Thaurux's speed and reach weapon will allow him to move where the most support is needed, thus rear guard is best for him and he is strong enough to protect the casters.

We need the paladin out front for tanking and the ranger for searching.

The monk will skirmish and draw the opponents into the main body for quick combat rounds. He will also move far enough ahead to save everyone else from AoE magic and traps.

We can fix things up as we move, but a staggered column with the general placement lends itself to higher survivability.


Spells that always help include: Grease & Create Pit.

Liberty's Edge

1 person marked this as a favorite.
Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Yes, yes they are both handy. Create pit is a level 2 spell, however, so can't do that.

Level One spells that I'd love to have:

Protection from Evil
Shield
Grease
Mage Armor (if not Shield)
Sleep
Burning Hands
Magic Missile
Shocking Grasp
Color Spray
Enlarge Person
Expeditious Retreat
Feather Fall

As a sorceror I get to pick two to start off. And why choose something that gives your enemy a saving throw when you can pick something that doesn't?

I always agonize over this when playing casters. Either you memorize a short list or know a short list. It's really hard to have a "right" answer at this point, IMO. Still, I may edit spells once again...


I always like Color Spray and Grease. Anything that makes it easier on the fighter, lol. That is why I took the Crushing Blow feat so I can lower the toughest guys AC giving the other guys a better chance to hack him to bits. Sometimes I wear goggles and just have the caster Color Spray me along with the baddens, lol.

Grand Lodge

Male Human (Ulfen) Savage Skald (Bard) 1 || AC 14 / 16 (shield) || Touch 11 || Ff 13 / 15 (shield) || HP 10 || Fort/Refl/Will +2/+3/+3 || CMD 13 || Init +2 || Perception +5

center is fine for me :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Great roleplay so far guys, and awesome frequency of daily postings..!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Are we at the base camp or the Rock that Hangs at this point? Thought our origin point was the base camp.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

No, sorry for the confusion. You started at your last (self-made) basecamp.
This is called "The Base Camp" because the (former) houses were more permanent, and travellers could use them while going up into the mountains.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Ah, understood thanks.

Silver Crusade

1 person marked this as a favorite.
Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

It's a real shame we're all blind. Must be the view distracting us :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Sorry Lynthara :(


Ouch,hahaha. I hate when that happens to me.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Hey it happens! At least it didn't kill me outright... Besides, she did want to see a mountain cat! Gotta learn to keep my mouth shut... *grumble*

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Yep rough way to meet a kitty :( Don't worry though Lyn we won't let you turn into cat food (probably) :)


Sorry for short post today. From work. Not much time. lol

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

On the topic of healing and nonlethal damage, when you have both (so let's say 4 points of non-lethal and 4 points of lethal) magical healing heals an equal amount of non-lethal for each point of lethal healed. Ex. If you get healed for 3 in the prior example you'd have 1 point of each type left.

Quote:
Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Just to make sure it's clear (and that I'm not holding anything up :), Horatius doesn't have any actions left this round. He's in position to try and grab Lyn if she falls which is hopefully just backup for if she doesn't have a hold of the rock.

He's also at 1 HP so his potential aid may be a limited time offer :)

Grand Lodge

Male Human Ranger 1 | AC 15 T 13 FF 12 | HP 15/16 | F +5 R +4 W +1 | Init +4 | Perc +5

Theor isn't going to attack unless you drop or you tell him to since he sees you trying to get to Lyn.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Got a bit of an idea then. How about if you strike to aid Horatiuses AC and then I'll try and grab her on the next round leaving you and Leif to kill it.

Lyn not sure if you need a climb check to grab the wall or if you can climb up.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Small climlb check will be necessary, after all she is trying not to fall.
Thankfully, not falling is the DC minus 5, but this could still potentially kill the poor girl.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Correct, an unarmed strike (without the feat or something similar) provokes. However, as you mentioned if something is flatfooted (barring any special feats/abilities) it doesn't get to take AOOs.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Are we ok moving through other characters spaces? Generally allowed but wanted to confirm with the ledge.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

As standard rules, no problem if the person allows you to pass.

Liberty's Edge

Male Human Barbarian 1 (HP 13/13 | AC:14 | T:9 | FF:14 | Fort:+3 | Ref:-1 | Will:+0 | Init:-1 | Perception: +7)

OK crazy heroic attempt talk here, would Thaurux be able to drop himself onto the ghoule glaive forward and attack him all in the same round. I am assuming the he would normally take 1d6 damage + 1d6 non lethal from the fall. But maybe the ghoul cushion would make it 1d6 or 2d6 non-lethal. Maybe some kind of touch attack to make sure I can actually land on him, no glaive attack but non-lethal damage to the ghoul from falling on him.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

I could be wrong but I think it's more of a slope than a drop, is that correct?

As for Horatius, yes he gets a +2 AC vs his Smite target but with the negatives from paralysis he'd be eating both claw attacks.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Ah yes, the paralysis makes you helpless, that's right.

Far-past Rickmeister was smarter than normal-past Rickmeister :D

1 to 50 of 95 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Quest for Perfection, Part I All Messageboards

Want to post a reply? Sign in.