Vassekh-Arokh Yessai |
Oh yeah. Oh well.
That's what you get when you are dazed and fatigued...
Will Save DC 15: 1d20 + 3 ⇒ (18) + 3 = 21
Deranged_Maniac_Ben |
Whoosh! A rustling sound passes, as if every page in every book is billowing in a breeze at once.
A tall, white-haired elderly tiefling glides out into the southwest chamber. Glowing green robes surround his body, which pulsates with the mage's slow, deep breath. His face is crinkled and ancient, but distinctly like the one you have seen before, as you were brought into the Pyramid originally.
With a gasp, the Head of Vyrellis exclaims
"A splinter of Karavakos!"
Moments later a cold, echo-like voice sounds in your ears. It is raspy and much like Karavakos'.
"No more words."
The tiefling's lips do not move, as he speaks directly into your minds. His right hand releases the book he is holding and aims at Mundarion, then spins towards Gemheart.
"No more sight."
The voice comes again.
Two blobs of acid manifest themselves on Mundarion's eyes as the tiefling gestures, burning through them, blinding him...
acid damage: 3d6 ⇒ (1, 6, 2) = 9
Mundarion is blinded for three rounds. A DC 17 reflex save halves the damage and negates the blindness.
The acid remains on Mundarion, and continues to burn into next round...
The rasping voice of the tiefling calls out again
"No more distractions!"
Deranged_Maniac_Ben |
Hozela steps forwards and unleashes a barrage of magic missiles at the splinter of Karavakos.
force damage: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
The map has been updated. Gemheart's turn.
Deranged_Maniac_Ben |
[Dice=Reflex save] 1d20+6
Normally Mundarion's evasion class feature would mean that he would take no damage on a successful save. Does that still apply with him tangled up with the panther?
Yes, Evasion still applies.
"Thy speed is impressive. Thou mayst evade Dawn. But what next? Thou could never evade Dawn's follower, Mourning."
De'arv'ki's turn, who is also trying to save vs daze.
De'arv'ki Paddfoot |
Will: 1d20 + 1 ⇒ (18) + 1 = 19
De'Arv'Ki blinks and snaps out of her daze, yowling and moving with precise purpose to assist Mundarion.
Move action: move to attack P3 from I7
Acrobatics to move into a threatened square: 1d20 + 11 ⇒ (17) + 11 = 28
Hop up onto table, DC10 acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
Standard action: Attack, Wyroot Katana
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Sneak Attack: 3d6 ⇒ (1, 5, 2) = 8
Also, not entirely sure, but does grappling count for making a sneak attack? if not, i'll make this move, to flank it:
Move action: move to attack P3 from J5
Vassekh-Arokh Yessai |
DMB - can we get an update on who is suffering from what? I think I saved against the daze, but I'm still fatigued?
Deranged_Maniac_Ben |
De'arv'ki shakes of the effects of the dazing But cannot act until next turn.
Looks like I forgot to roll for Hozela's will save both times:
initial will save: 1d20 + 4 ⇒ (8) + 4 = 12
So she was dazed on her turn...
Hozela's second save: 1d20 + 4 ⇒ (4) + 4 = 8
So, current statuses:
Yessai, Gemheart, Mundarion, and Hozela are still fatigued, and will be until you rest.
Hozela is the only one still dazed.
Deranged_Maniac_Ben |
The statue lets out another blast of psychic energy, this time extending only five feet around it, hitting Hozela and Yessai for psychic damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
A DC 15 will save negates.
Hozela's save against damage (2nd round): 1d20 + 4 ⇒ (13) + 4 = 17
The third panther, still holding Mundarion, tries to pin him to the ground:
maintain grapple/Pin attempt: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31
The panther growls, pressing Mundarion's shoulders to the ground, pinning him. However, it leaves the panther unable to maneuver to dodge attacks...
Mundarion is now pinned, the P3 is grappling him and loses its dexterity bonus to AC. So now it is vulnerable to a SA.
secret purpose: 1d2 ⇒ 2
The other panther bites and claws at Gemheart once again:
bite: 1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 3 ⇒ (6) + 3 = 9
claw 1: 1d20 + 4 ⇒ (8) + 4 = 12
claw 2: 1d20 + 4 ⇒ (10) + 4 = 14
Its bite manages to pierce Gemheart's metallic body, but its claws are ineffective.
And now, finally, we have returned to Yessai's turn, and she is NOT DAZED!
Vassekh-Arokh Yessai |
Awash with fatigue, psychically assailed by the statue and frightened by the appearance of the tiefling Kravakos, Yessai nevertheless rushes to help Gemheart, ensorcelling her fell blade on the way... She shakes off the psychic blast, but it puts her aim off, her overlarge blade taking a chunk out of the masonry...
Will save DC 15: 1d20 + 3 ⇒ (17) + 3 = 20
Move Action: Move to G8
Swift Action: Expend 1 point from Terror Pool for +2 to damage for three rounds...
Standard Action: Attack!!!
Shaii!!!: 1d20 + 3 + 0 + 1 - 2 ⇒ (6) + 3 + 0 + 1 - 2 = 8 [+3 BAB, + 0 Str, + 1 enchantment, -2 large weapon]
Zhackttt!!!: 2d8 + 0 + 1 + 2 ⇒ (7, 8) + 0 + 1 + 2 = 18 [+0 Str, + 1 enchantment, + 2 terror pool buff]
Deranged_Maniac_Ben |
Mundarion breaks free of the pin!
The echo-like voice cries out again
So it has come to this. Mortals assaulting my library once more. If thou were wise and had seen all I hast seen, thou wouldst flee. But alas, thou hast seen so little in thy short lives.
"Meaner machine, dost thou knowest whatfore is in thy core? No, thou shan't know thine own heart until thou hast been pulled apart into scraps of wreckage.
"Vassekh-Arokh, fear I feel in thee. Fear that shalt be turned against thee. Thy mistress beckons for thee to be devoured in death.
The splinter of Karavakos steps back, and holds out his hand. A large
whirlpool of water manifests above the first panther, stretching out 15 feet in all directions, one panther, Hozela, the statue, Yessai, Gemheart, and Mundarion!
The map has been updated: anything covered in the orb of water is light blue.
Those covered by the water are swept into a whirling pool of barraging water, battering you constantly, exhausting you...
Everyone in the area takes nonlethal damage: 2d10 ⇒ (10, 4) = 14. A DC 17 reflex save negates the damage.
If you failed the save, make another save (DC 17 reflex again) or be engulfed in the whirlpool. If you are engulfed, you are immersed in water (so can't breathe unless you can normally breathe in water) and are Entangled.
Panther reflex save: 1d20 + 7 ⇒ (13) + 7 = 20
Hozela reflex save: 1d20 + 6 ⇒ (4) + 6 = 10
Hozela's second reflex save: 1d20 + 6 ⇒ (4) + 6 = 10
The dragonborn cries out as she is engulfed in the giant orb of whirling water, before being silenced by the water. She looks really beat-up, and might not last much longer.
Still, she tries to shake off the dazing effect from the statue:
Hozela's will save: 1d20 + 4 ⇒ (19) + 4 = 23
and succeeds. Not that it helps her much, being trapped in the water.
Gemheart, Mundarion, and Yessai all need to save against the water spell. It is now Gemheart's turn.
Gemheart |
ref: 1d20 + 4 ⇒ (6) + 4 = 10 fail
ref: 1d20 + 4 ⇒ (6) + 4 = 10 fail these dice are rigged
Gemheart doesn't breathe.
spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12
attack: 1d20 + 10 - 1 - 2 ⇒ (11) + 10 - 1 - 2 = 18 -1 fatigue, -2 entangled
damage: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16
yeah so.... next character ideas soon
is that nonlethal damage cold as well?
edit: remembered i get a free CMB push on the panther if i hit him. i wanna push him into the swirling part of the water too
push: 1d20 + 9 ⇒ (13) + 9 = 22
Vassekh-Arokh Yessai |
Reflex DC 17: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex DC 17: 1d20 + 4 ⇒ (3) + 4 = 7
Yessai panics as the water engulfs her, fatigued, entangled and unable to breathe.
At least the lich-queen won't reach me here...
Deranged_Maniac_Ben |
Gemheart sucessfully pushes the panther back, pulling Mundarion with it. Mundarion is now out of the water entirely. But still grappled.
De'arv'ki shoots passed Mundarion towards the panther, but misses.
The panther grappling Mundarion claws at him, while trying to keep hold:
grapple: 1d20 + 9 + 5 ⇒ (2) + 9 + 5 = 16
claw: 1d20 + 6 ⇒ (13) + 6 = 19
The cat loses hold of the elf, and its claw is unable to harm Mundarion!
secret purpose: 1d2 ⇒ 2
The other panther bites at Yessai and claws at Gemheart. However, the churning water provides them with some protection against the cat:
bite: 1d20 + 6 ⇒ (19) + 6 = 25
50% miss chance (high=hit, low=miss): 1d100 ⇒ 64
1d6 + 3 ⇒ (6) + 3 = 9
claw 1 (at Gemheart): 1d20 + 4 ⇒ (4) + 4 = 8
claw 2 (at Gemheart): 1d20 + 4 ⇒ (14) + 4 = 18
Now it's Yessai's turn. Those of you entangled in the water (Yessai and Gemheart) can try to jump out, and land on a random space just outside the water (DC 17 Reflex save). Escaping is a standard action, but if you fail, you can still act inside the orb (but are Entangled and unable to breathe).
The map has been updated.
Vassekh-Arokh Yessai |
Yessai grimaces as the big cat's teeth pierce her skin. She swallows a mouthful of water, and struggles to leave the gyre...but her armor, blade, buckler - all the items she keeps to make her powerful, and protected, only drag at her thin frame...
Reflex DC 17: 1d20 + 4 ⇒ (1) + 4 = 5
Vassekh-Arokh Yessai |
Oh. Ok. I just reread the Campaign Tab rules bit. Do you know it still makes no sense to me as to why, but I'm not really a "math" person...
Thx DMB and Gemheart....
1d20 + 4 - 20 ⇒ (19) + 4 - 20 = 3
Deranged_Maniac_Ben |
"Weak. Soooo weeeak!"
The cackling, raspy voice of Karavakos' shard rings through your minds, as the tiefling lets forth a barrage of forceful magic missiles:
at Mundarion: 1d4 + 1 ⇒ (2) + 1 = 3
At yessai: 1d4 + 1 ⇒ (2) + 1 = 3
At Gemheart: 1d4 + 1 ⇒ (4) + 1 = 5
Hozela tries to jump out of the water:
reflex: 1d20 + 6 ⇒ (12) + 6 = 18
And succeeds, being dropped out
where does she land: 1d10 ⇒ 9
on the other side of the doorway, near Karavakos!
Gemheart's turn.
Deranged_Maniac_Ben |
'saving vs the aqueous orb' entails jumping out of the water entirely, as a standard action. So, you can't do both that and attack. Assuming you would prefer to attack the panther...
Gemheart steps back, and stabs the water-soaked panther right in the heart. With a howl, it shrivels into a skeleton, as the divine energy of Vecna leaves its body, before its bones are torn apart into dust by the whirling water!
P1 is destroyed. The map has been updated.
De'arv'ki Paddfoot |
De'Arv'Ki levels her crossbow, mouthing a silent prayer to Gilean as she fires another bolt.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Her ears flick as it misses, yet again.
Deranged_Maniac_Ben |
De'arv'ki strikes ineffectually.
You cannot defeat me. Your minds would disintegrate if you knew what I know.
The voice of Karavakos bounces around in your mind.
The statue lets out another wave of energy, this time a bit stronger, more pressing, and less resistible than before.
psychic damage: 2d6 ⇒ (5, 2) = 7
DC 19 will save negates.
secret purpose: 1d2 ⇒ 2
With a harsh growl, the sole remaining panther abrubtly withdraws from Mundarion, whirling around, and running into the northwest chamber!
Triggering an attack of opportunity...
secret purpose: 1d20 ⇒ 7
secret purpose: 1d20 ⇒ 16
A few moments later, the cat reappears to the north of the splinter of Karavakos, and takes a bite out of him!
bite: 1d20 + 6 ⇒ (6) + 6 = 12
It's teeth glow as it bites, but the tiefling-imitator's unnatural reflexes are too quick for the panther.
Karavakos spins around annoyed at the creature's reckless attack, but seems unsurprised by its apparent betrayal.
None should put faith in such animals.
Vassekh-Arokh Yessai |
Will DC 19: 1d20 + 3 ⇒ (8) + 3 = 11 vs. statue psychic barrage
Sorry if I asked this before - we've been in this room a while now....Is the statue using a spell or psionic ability? If so can Yessai attempt to absorb the energy into her dire mantle?
Yessai grunts, assailed by the statue's mind-blasting force, and attempts to pull herself from the water's churning embrace...
Reflex DC 17: 1d20 + 3 ⇒ (1) + 3 = 4 -1 to Reflex from fatigued already accounted for....
Reroll 1: 1d20 + 3 - 20 ⇒ (14) + 3 - 20 = -3
This is my second round in the water as fatigued, entangled and apparently unable to breathe... Am I taking damage from drowning?
Deranged_Maniac_Ben |
Sorry if I asked this before - we've been in this room a while now....Is the statue using a spell or psionic ability? If so can Yessai attempt to absorb the energy into her dire mantle?
It is a (Su) effect, not a spell.
As far as drowning goes, you can normally hold your breath for a long time before being damaged, so you aren't being damaged by drowning.Hozela's will save: 1d20 + 4 ⇒ (5) + 4 = 9
With a shriek, the dragonborn clasps her head in pain, before toppling over unconscious. Her breathing seems normal, indicating she is still alive....
Thine scaly friend is mine own now. MINE!
The voice of Karavakos' splinter turns to a shriek.
Mundarion's turn.