Thomas of the Blue Blade
|
Thomas will follow Mundarion and keep his weapon in plain view, resting it on one shoulder.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
De'arv'ki Paddfoot
|
nonchalantly, De'Arv'Ki slips her katana back into its sheath and walks past the Ettin after the party with a flick of her ears, casually glancing at the Ettin.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Not hugely better than your rolls...
| Deranged_Maniac_Beth |
At the end of the hall is a large green bush. It is as tall as the ceiling and almost as wide as the hall. There is enough space for a medium or smaller character to slip by on either side, but not a large person. It's just a bush, though...
The next room will likely require a map/grid of some sort. I'll go set that up...
| Vassekh-Arokh Yessai |
Yessai waits for the party to file past, then nods to Gurrak. Satisfied their rear is now safeguarded, Yess heads south.
Thomas of the Blue Blade
|
Why do I have this strange urge to set fire to this entire area and never come back?
Thomas looks at Mido.
Hey Jitters, go scout that for us?
Edit: So apparently Midi hasn't posted for Twenty days and has been off his main account for a little over a month. How do you want to proceed GM?
De'arv'ki Paddfoot
|
Thinking ahead for safety, De'Arv'Ki pulls a pair of alchemist fire flasks from one of her bandoliers, readying them to be thrown at the plants.
Ready action, throw flask
| Mundarion |
When the GM is ready to implement this ...
Mundarion will try to move stealthily down the passage on the right hand side as the party faces the hedge. He will not go all the way through, just far enough to get a reasonable look around without exposing himself on the other side.
Stealth check: 1d20 + 7 ⇒ (4) + 7 = 11
Perception check: 1d20 + 14 ⇒ (3) + 14 = 17
And if he keeps rolling like that he may as well go back and try to teach Gurrak how to be a ballet dancer.
| Deranged_Maniac_Beth |
The floors are covered with vines, but not enough to slow you down.
Within the bushes, or possibly behind them, you can here someone moving.
Here is a map of this room.
The grey is the floor. The black are the walls. The green are large, dense hedges which reach the ceiling and block line of sight. I'm not sure how to keep part of the room hidden, so try not to metagame it. The blue is a pool of water.
All of you start in the passageway on the northeast corner of the map. Gurrak is a bit to the north of the map, above a hedge in the hallway (also off the map).
De'arv'ki Paddfoot
|
how high are the walls, cuz that'll change my action for this turn
De'Arv'Ki moves over to one of the nearby walls (Y3) and proceeds to climb up it, preparing to tie her self off if need be.
Climb, Take 10: 10 + 21 = 31
De'arv'ki Paddfoot
|
De'Arv'Ki will tie herself to the wall and draw & load her crossbow, attempting to avoid attention.
Actions:
Move: tie self to wall + stealth check
Standard: draw crossbow
Free: load crossbow
Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
De'arv'ki Paddfoot
|
just noticed i'm post trip-6, so everyone enjoy this song.
Number of the beast - iron maiden
| Mundarion |
Mundarion responds, "Gurrak told us that you were hostile and not to be trusted. We have come to see for ourselves what the truth of the matter is. My companions have been attacked in this pyramid before and wish to take no chances. I promise you that we will not start a fight."
Diplomacy check: 1d20 + 5 ⇒ (20) + 5 = 25
About time the RNG came through. :-)
Thomas of the Blue Blade
|
We are looking for Karavakos. We seek his head.
Thomas will dissipate his blade for now and ready an action to materialize it should the group come under attack.
| Deranged_Maniac_Beth |
"Do you know Medragal, from the Sundered Temple?", asked the first voice. "Bring us his staff and then we'll talk."
The third voice interrupted in an annoyed tone:
"Of course you would want the staff."
The second chimes in
"Where did your staff obsession come fr--oh, right, we have visitors. Ahem. You don't have to listen to the other two, just...there's a group of thieves to the north who have a werewolf locked up. Bring the wolf to us, alive, and alone, without any of its allies. Then maybe we can talk about favors and you finding Karvakos."
"No, no, no!", the third voice calls out angrily. "Don't bother listening to these two! Just go find Thoraska in the Blizzard Caves and get us a spike from her tail. Then, and only then, we can discuss what favors might get you to Karvakos!"
A fourth voice groans.
| Vassekh-Arokh Yessai |
Yess smiles appreciatively at Mundarion's words and effect, and enjoys the banter from the Arborlings. She drops her sword to her side, and calls in:
"Er, which of the three things you mentioned will win this favor from your lord - retrieving the staff, freeing the wolfwere or finding the tailspike? Or would any one do?"
| Deranged_Maniac_Beth |
The group of people (or threattin? :P) answers each question in turn.
Yess smiles appreciatively at Mundarion's words and effect, and enjoys the banter from the Arborlings. She drops her sword to her side, and calls in:
"Er, which of the three things you mentioned will win this favor from your lord - retrieving the staff, freeing the wolfwere or finding the tailspike? Or would any one do?"
"From him? We can't say. Maybe none. You'll have to ask him."
"But we cannot let you clueless speak with our master yet.""Not until you bring us what we asked for!"
"Yea"
"Not just any sod can meet with our lord. That would be a big waste of his time."
"You have to show you are worthy first, by getting what we asked for...
Ow, what was that poke for?!?"
There is some whispering...
"Oh, right, any of the three tasks would be good enough."
"Yea"
"Yea"
| Deranged_Maniac_Beth |
Oops, I forgot to answer the other two questions in my previous post, and it is too late to edit. So here is the edit:
"Would be i corrrrrrect in... prrrrresuming that Thorrrrraska... can firrrrre these... spikes at us?"
"Can she?"
"No, I don't think so.""They are stuck on to her tail."
"What are your names?"
"Oh, people don't normally ask. I'm Icnor."
Responds the first voice."I'm Shonor!"
"I'm Thuanor!"
De'arv'ki Paddfoot
|
"That is agrrrreeeable, Mundarrrrion... perhaps the carnel... lorrrrd's chambers? That should... be safe frrrrom listening... earrrrs..."
Actions:
Free: unload crossbow, Talk
Standard: untie self and remove pitons
Move: climb down
Climb, Take 10: 10 + 21 = 31
| Vassekh-Arokh Yessai |
Is it likely that Gurrak will agree to be of any use, or will she/he just cower and wait by the pit/ in the room we arrived in?
I vote the Sundered Temple. Thomas wants to go there, and it might allow us to clear a base of operations. If it is in a dead end that would be an extra bonus. But I'm really not fussed where/which/what we do next/first.
De'arv'ki Paddfoot
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Just thinking, what would happen if my cat got bitten by a werewolf... a werewolf cat? isn't that an oxymoron or something >_<? could be interest though... if only i had a high wisdom bonus to control it... :(