Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


2,401 to 2,450 of 2,936 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>

* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - dawn, DAY 17

The general scowls at Nerak and growls, "Generals plan options."

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Ingrahild = AC 18 & 55/55
Varin if NPC
Umlo


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Rolling her eyes in an almost audible manner, Lys turns to Droja, putting a cheeky smile on her face. "Leave it to them to obsess over chests, right?", she chuckles dirtily, before turning to the general. "If you think that whatever's in there might help us, I am definitely not too proud to accept it. In fact, I am never too proud to receive any gifts, like flowers or whiskey.", she grins towards the rest of the group.

She takes a step towards the general, then starts unbuckling the armour on her left hand. Taking off the Lastwall gauntlet, she points it at the orcs. "This is just me overthinking stuff, right?", she says. "But I think an exchange of gifts isn't that bad for...", she stares upwards and snaps her fingers at Nerak. "A-ha! Solidifying agreements. Right?" She puts the gauntlet on a rock, then steps back from it and crosses her arms. "That's all I can give, really, unless someone is really keen on my hat.", she takes off her hat.

"Or, we can leave the whole 'I want to play with my buddy's toy!' until after we've taken care of the giants. But I think that they're the mammoth in the dining hall at the minute, as the northerners say." She starts tapping her foot nervously.

I'm back! And posting! I could do with an agreement regarding the chest, but I honestly can't think of anything other than 'trade' in this situation, and them giants ain't gonna kill themselves!


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - dawn, DAY 17

The general grunts at Lys and growls, "When will you go? Which entrance? Need to prepare guards."

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Ingrahild = AC 18 & 55/55
Varin if NPC
Umlo


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys puts a finger on her lip, appearing to think. "I don't know...", she says. "I would prefer the tent, myself.", she says, before adopting a stance. "But what would the neighbours say about me visiting your boidoir, General Karrguk? Scandalous!", she makes her best impression of a Taldane noblewoman, before crossing her arms.

"I suggest the sewers - I'm not sure we'll all feel very welcome in the camp, and that's the realist in me talking, but some of your people might speak about this affair to the giants, out of fear rather than greed, I imagine.", she points out, raising her hands. "On the other hand, the grate is probably going to ruin my shoes and my nose, but I'd rather take a mountain than a river."

"So,", she says, picking up her gauntlet, "If you really are struggling to decide, flip a coin." She flips a golden coin towards Arlan with a wink.


* Saltmarsh *

Bump. Let's communicate a time to assault the gate, so the general when to clear the guards... and move on


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum snorts. "Aye, the grate is fine. If you can get your troops and such out of the way by tomorrow at high sun then we'll strike then. Otherwise, I ask for the next day. Best to use the light to our advantage."


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys nods at Wulfrum. "That, and there's a really good chance I may shoot one of you in the dark. Without me wanting to.", she chuckles. "I think that's everything, then." She turns to the orcish general. "Now would be the perfect time to mention if they have, like, a dragon or anything of the sort.", she grins, before tipping her hat.

Ready to progress to the assault!


* Saltmarsh *

Bump? Tomorrow high noon?


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - noon, DAY 18

After the general and his entourage depart, Ingrahild and Umlo thank you for saving them. After a polite amount of time, the depart for the mountains to head home.

The next day, you prepare yourselves and head back to the fort for high noon. You get through the palisade and waltz through the empty orc camp and make your way back to grate of the sewer.

Barred with an iron grate (hardness 10, hp 30, break DC 24), a narrow sewer tunnel only 4 feet in diameter opens into the fort’s outer wall. This culvert was originally submerged, but with the draining of the moat, the grate is now visible, and the sloped tunnel provides access to the basement of the fort’s keep.

New map up. You're go.

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Varin if NPC


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Sorry! Sunday is my travelling day!

As Lys steps close to the grate, she takes a long whiff of the air, then lets out a pleasurous sigh. "You smell that, boys?", she says in a quiet tone. "The smell of liberation, freedom, justice, and cannibalism-heavy diet." She unsheathes her crossbow, taking a step towards the sewers. "Definitely mostly the latter." After a cursory glance reveals no traps on the outside, Lys waves her hand for the others to follow.

Biting into her gauntlet, she stares at the grate. "Now, are we breaking into it?", she asks, grabbing the grate. "Or are we going to go for the more devious route of getting captured, eaten, and then infiltrating via their guts?" She slams her boot on the wall and starts pulling with enthusiastic and amusing to watch, yet terribly inefficient pulling technique.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum raises a brow at Lys's words. "I doubt, this here grate is gonna give us much trouble...and I ain't getting captured. We're gonna lift the grate, step through, step up into that there fortress and shove a dragon sized boot up everyone's a%##~&#@ that gets in our way." he said grabbing a bit grate himself ready to give it the old heave ho.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys moves to the side to let Wulfy have a go at the grate, as she grits her teeth trying to move it to the side. "Oh, Uncle Wulfy.", she says, chuckling at the suggestion with appreciation. "We do know how to party in the best of places, right? Ha!", she lets out a very unladylike laugh. Spending the next several seconds trying to pry away the grate with groans, grumbles, and complaints about the smell, she sighs, feeling the grate starting to give way. "So, have you thought what you'll do, after we stop rummaging around giant plumbing for a living?", she says, wiping her forehead and grabbing the grate again. "I mean, you still got at least as many years as I have. Imagine how many young generations you can send to sleep?", she asks, her tone's joy somewhat fake.

Me and Wulfy can take a 20 for a total of 25 to the check, GM? Would that be acceptable?


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Enter Crom:

After days of traveling, Crom arrives at the pallisade and crosses into the abandoned orc camp. He looks sideways at his fellow travelers and shrugs. "Lads, I think this is what we're looking for."

As they approach, he sees a small group examining a sewer grate. Crom squints his eyes and elbows Nox when he sees the red bearded dwarf. "By Gorum, that's cousin Wulfrum! Wulfrum Boulderhead, fancy meeting you in a conspicuously empty orc camp deep in Belkzen. Did you kill all of the green-blooded bastards? Didn't leave any for your old cousins, heh?"

He slaps Wulfrum on the back and then nods to the others. "I'm Crom. I'm here to kill and pillage."

Crom then examines the sewer grate and pulls out his crow bar. "Well, let's get this thing off then."

Strength Check: 1d20 + 5 ⇒ (17) + 5 = 22


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Spoiler:
"It looks like you've been having fun, lad. Save any for us?" Nox greets his cousin, then likewise nods to the others. "Any friend o' Wulfrum's is a friend of mine." Greetings exchanged, he goes to help Crom.

Strength: 1d20 + 4 ⇒ (8) + 4 = 12


Female Firepelt Cougar

A reddish cat follows in Nox' wake. She looks around at the others, her gaze slowly sweeping between them. "Meow."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Arrival:

Zekal has done his best to keep himself presentable on the journey but still his shiny armor and embrodery in his pants is tarnished. As he sees the others he smiles.

"Elize? Nerak? Erastil be praised we did manage to find you, its been years but clearly you have been busy! He looks around the area... glad to see you are working to defend the good peoples of Golarian!"

Looking at the others.

"My new friends have as much of a grudge against the giants as I do so they will be good allies in this I think! Gods! It is good to see familiar faces after searching as we have!"

After the warm greeting his face grows much more serious.

"So.. were going in there?"


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Waving cheerfully at the new arrivals, Lys flashes a wide smile at Wulfrum. "May your joy be as eternal as Torag's..., uh, scowl.", she sends an improvised dwarven greeting at the new arrivals, paying special attention to the cougar. "Hey! I'm Lys Brokenshield.", she introduces herself, then grins widely at Zekal. "I am always busy. Especially when I'm trying to look as busy as possible.", she leaps in to give the archer a hug.

Sending a look at the grate, she nods. "Well...", she says, shrugging. "I'm sure it's not that bad, for a secret assassination tunnels. I've heard of some significanly worse."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Zekel gives the grate an appraising look but chooses not to touch the old iron.

"In there pretty tight?" He looks at the dwarves that have been traveling with him. "It is lucky I have been traveling with these mighty fellows then. I am sure I could not budge them."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum looks up at the commotion as they had reached the grate and were getting ready to do their thing. He hadn't been looking forward to doing this with so few and when he heard the noise, he tensed up.

He heard the voices and turned about surprised and with a scowl on his face. "Oi, you lot of dunderheaded excuses for boulders. We're at the edge of a siege....a little quiet about this would make us all less suspicious." he said in an equally loud tone before becoming more hushed.

He claps the two dwarves heartily on the shoulders in return before giving a nod at the youngster of the pack.

He cast Lys a sideways glance for the, well attempt at a dwarven greeting before shaking his head. "Alright you lot, it's good to see yah. I reckon yah got your blood all boiling for some excitement and all...but listen here and I mean this. As much as I ain't fond of it, we've got an Oath signed and watched over by Kols with the orcs. Don't raise your arms against them least they be chopping first...then all bets are off, got it. I'll not have a dwarf be the idjit to break an Oath sworn in the presence of Kols." he said staring at them and hoping they got the meaning of what he said, both of the meanings his words could have.

Just for reference, most any dwarf should know this but Kols is the son of Torag and the god known as the Oathkeeper. He's responsible for kicking someone's ass when they break an oath.

He paused for a minute, nodded that he felt they understood and then joined them on the line to lift the grate.

Strength: 1d20 + 3 ⇒ (19) + 3 = 22


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Zekal smiles at Wulfrums rough greeting not having realized he knew him from home, beard must be fuller or some such.

"So the orc's are going to let us just walk out. Well... that will be a first I guess. May Kols and Erastil, and us , show them the light if they are untrue in that."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom sighs, "Mark my words, laddy, we'll be killin 'em green tuskers before too long. They ain't ones to keep their word. But, by Kols, I guess I can refrain from splitting their heads for a couple of hours. I reckon we'll find somethin' else to kill and loot in that there sewer."

Once the grate is removed, Crom will listen at the sewer entrance before jumping in.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Since the GM is traveling.

Before Crom rips the gate out of the wall Zekal looks to the others to fill in some holes in what he knows.

"It seems the gods have put together a group with a lot of connections. That is fortunate, we will fight harder for those we know. I do wonder, how did you free this fellow from fighting bears and where did his most unusual weapon come from?"


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys shrugs. "Well, you know what they say. The best orc is the orc you have to kill tomorrow, since you struck a truce with them today to aid you in the goals for next week." She nods at herself. "I am, so wise." Throwing a glance at Crom, her eyebrow raises. "Hm. Iron Cudgel? That... sounds familiar...", she says. "Hey! I think my mom's mentioned you. Or insulted you. Or both, really. You know a Grimrelda Brokenshield? She went by Grim back in her day.", she asks, hoping that a dwarf clad in mostly spite, curses and axes is hard to forget.

"Oh! Umlo.", she jerks back up as Zekal inquires about The Skillet. "That's all on our very own tactical genius Nerak. The short answer is - magic. The long answer involves bears, long hours of planning, and the most adorable flying pebble in the world." She grins. "And the planning did involve some vulgar drawings on a map. Like I said - long story."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom spits a large wad of tobacco onto the ground. "Aye, I know Grimrelda. Ain't seen Grim in a while. That your mama? How'd a human girl like you end up with dwarf parents? And what's she up to these days? Cursing and killing anything in her way I imagine. If you got her fire then we'll be alright, I reckon."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Shame I missed that, just glad we caught up when we did. Not sure if Erastil would have guided us into a sewer pipe."


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys chuckles. "Raising houses, roosts and chickens, last time I left her. That, and telling Dad 'That's f!#%ing nice, dear.' whenever he starts explaining something enthusiastically.", she giggles. "The fact they don't listen to each other is pretty much the thing keeping them together, I imagine."

"Myself, though,", she starts saying with a shrug to the dwarf. "Her fire, possibly, but not her axe skills - unless firewood's involved.", she taps her massive crossbow. "They, uh, took me in when I was little and raised me. Plenty of kids either taller or shorter than their parents in Trunau." Her smile is solemn. "Some of them a lot greener, too." Chuckling at Zekal, she punches the archer in the shoulder. "Few things are more natural than second hand food and drink, so maybe Erastil was feeling particularly whimsical today?"


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - noon, DAY 18

After some effort, the dwarves pop the grate loose and sets it aside. Then, everyone looks at the narrow sewer tunnel only 4 feet in diameter
opening into the fort’s outer wall and then each other.

Need a marching order

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Varin if NPC


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Is this a sewer pipe or something?

Zekal looks at the heavily armed dwarfs.

"After you, please."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum looked at the others and then at his shield. He jerked his head towards the now open grate. "Let's go, dwarves in front...though I wouldn't say it's a terrible idea to have one of us in back in case this is a trap." he said showing just how much he trusted the Orcs to stay true to their word.

He stepped into the sewer and began feeling a bit claustrophobic but otherwise just pushed forwards once he could hear the footsteps of the others.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

”I’ll take second, I think. Oughta be able to reach out and touch someone with me trusty axe if it comes to that.” Nox says, choking up a bit so that it doesn’t reach out past Wulfrum until needed.


Female Firepelt Cougar

Nox’s trusty firepelt cougar stops at the grate, sniffs around a bit hesitantly, but ultimately follows her master in.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom sticks another tobacco wad into his mouth and then jumps down and follows behind Nox. "Yar, smells right perty down here. Just like home."

He unlimbers his ax as he moves.


* Saltmarsh *

Dwarves, need a Perception check DC 15


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

I'd post my litany of situational bonuses, but it looks like I won't be needing them.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Really...gonna get a 20 on that....fudge. Welp I think I see it really well LOL


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Wulfrum enters the sewer tunnel followed by Nox, kitty, then Crom.

Very quickly, Wulfrum notices the sides of the walls are coated with seemingly moist stone.

Map on Roll20 is ready, Wulfrum you get to act in Round 1.

Everyone. Please ensure that your stats below are correct.

AC & HP wrote:

Bad guy

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60/60
Zekel = AC 19 & 59/59


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

The stats are correct for Crom.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum paused, seeing an enemy in front of him "S&!+..." he said before almost running into it. He raised the warhammer and brought it down upon the creature in front of him.

Warhammer smash: 1d20 + 8 ⇒ (5) + 8 = 13

if hit: 2d6 + 9 ⇒ (1, 4) + 9 = 14


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Correct, though note that my AC jumps to 27 vs Giants. (+2 Dodge bonus from Favored Enemy feat, +2 armor bonus from giant-defiant armor, +4 dodge bonus from Defensive Training). I also get DR2/- against giants from the Defiant armor.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 1

Wulfrum paused, seeing an enemy in front of him "S~!$..." he said before almost running into it. He raised the warhammer and brought it down upon the creature in front of him.
Bad guy takes 14 damage
Reflex DC 20: 1d20 + 3 ⇒ (6) + 3 = 9

While Wulfrum is satisfied that he damaged the odd creature, he smells the acridic scent of his warhammer melting.
acid damage: 1d6 ⇒ 2
How many hit points does your warhammer have?

Suddenly, a terrible pseudopod lashes out and replies to Wulfrum. The dwarf is slammed and slimed with adhesive acid.
slam: 1d20 + 6 ⇒ (17) + 6 = 23
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
and grab: 1d20 + 10 ⇒ (15) + 10 = 25
Wulfrum took 9 damage and is grappled.

Everyone is up. New players, please sign on to Roll20, so I can assign your tokens.

AC & HP wrote:

Bad guy 14 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60-9=51/60 and is grappled
Zekel = AC 19 & 59/59


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Hearing the commotion from the passage ahead Zekal sights and mumbles to himself. "Always the problem with tunnels, no way to tell what is going on.

Should be set on Roll20, just need control of my token.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I think given Agrimmosh's status as an Artifact....it is immune? I think it's considered a Major Artifact and if so is immune to HP Damage.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft
Zekal Cooper wrote:

Should be set on Roll20, just need control of my token.

Likewise.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys tenses visibly as the sounds of fighting begin. S&+@, s@~+, s$!!, I need to be in there..., she thinks, but the long line of dwarves in front of her proves her wrong. Should've gone second. At least I can shoot above Wufly., she thinks, before hissing. "What's going on in there?!", at the tunnel.


* Saltmarsh *
Wulfrum Boulderhead wrote:
I think given Agrimmosh's status as an Artifact....it is immune? I think it's considered a Major Artifact and if so is immune to HP Damage.

You are correct. Glad you wield an artifact?

I assume the posts of Zekel and Lys are their actions. Need posts from Wulfrum and Nox. Maybe Nerak can cast a spell if he wants.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom steps to the side to make room for the others. "Backup and bring 'em into the open space so that we can help."


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

"Yeah, good plan." Nox says, already backpedaling into the open area.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum grunts and snarls a bit at the creature "Git off me, I ain't yor dinnah" he said towards the group.

If I were to say what Nerak could do in this situation that would be logical and/or helpful...casting Bull's Strength is about all I can think of?


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 2

Wulfrum grunts and snarls a bit at the creature "Git off me, I ain't yor dinnah" he said towards the group.
Grapple escape: 1d20 + 7 ⇒ (4) + 7 = 11

Suddenly, a terrible pseudopod lashes out again and replies to Wulfrum. The dwarf is slammed and stuck with adhesive acid.
slam: 1d20 + 6 ⇒ (18) + 6 = 24
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
and grab: 1d20 + 10 ⇒ (13) + 10 = 23
Wulfrum takes 10 damage and is pinned.

Everyone is up.

AC & HP wrote:

Bad guy 14 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 51-10=41/60 and is pinned
Zekel = AC 19 & 59/59


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I can't move my icon on Roll20. Nox & friend should have moved back out of the tunnel last turn, if someone wants to move me.

201 to 250 of 2,936 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Killin' Ground All Messageboards

Want to post a reply? Sign in.
1 to 50 of 1,292 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

* Saltmarsh *

Welcome protagonists

If you hneed to post anything completely out of character (ooc), please post here. If you have an ooc request for clarification, go ahead and include it in a Gameplay post among your description of in character actions.

Please review Doomed Hero's Play-By-Post guide for combat formatting. I plan to always roll initiatives for you and sometimes perceptions. Initiatives will be handled in two initiative blocks, you and the other guys. Please post when real life enables you, and I will knit together your posts for a Round Summary.

I expect one post per day on weekdays and will accept once in two days. If you will be absent for more than two days, I expect a warning post from you. I will NPC you, so provide any guidance for actions if you want in that post. In return, I plan to reciprocate daily posting rate.

Please log into the Roll20 campaign here. The sooner everyone is logged on with tokens, we can turn the page to chapter two.

Let’s have fun!

cheers


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Officially checking in! Thanks for the nod DM. Looking forward to chapter 2.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Hey all! Congratulations on getting picked as well. I'll be home and will post at around 0100 CET. Keeping an eye on you!


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Awesome! Congrats everyone! Today is one of the two remaining days I have to work late, but I will try to get onto Roll 20 at lunchtime if I can.


* Saltmarsh *

Please update your profile description. I would appreciate if you would put your daily resources, like HP, hero points, spells, etc. So they are easily visible to me and the other players. Then, you can spoiler your stats like AC, saves, Perceptions. So, the combat stuff can be easily checked without delving your full profile.

Feel free to copy the following format into your Class or Gender boxes in your profile.

Dwarven smith | HP 19/19 | Throwing 4/4 | Fervor 4/4 | 1st 3/3[spoiler=Stats]AC 17, Touch 10, FlatFoot 17, CMD 13 | Fort +5, Ref +0, Will +7| Init +0 | Perception +4, Darkvision 60 ft[/spoiler

EDIT

I need to know your Roll20 name to assign your tokens.

thanks


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Thanks for the selection Jubal! And congrats guys, we made it! :)

I can't actually join the roll20 game right now but I joined the Campaign so I should show up in the list so you can make a blank character and link it to my profile, I am Robert R.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Nerak! Fantastic! Two wizards. How do you want to play this. We have already established we both apprenticed to Astrid, so we know each other well. Good Friends? Rivals?

My intention is to specialize mostly in battlefield control; your spell list looks like you intend to be a buffer. We shouldn't step on each others toes too much there.

If you are willing, I'd love to engage in some judicious spell trading. The more robust my spellbook is, the more use I get out of my bonded amulet.

Together we shall prove Arcane Might Supreme!


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Well, if you think arcane might is supreme, I can just leave my divine healing over here...

:3 I'm back from the doctor right now and certainly glad to be in the game... but I'm about to take some pills that will make me very sleepy. I will update everything when I wake up. Or earlier if I can't sleep despite what the pharmacist gave me... I hope they didn't give me a placebo of some sort.

EDIT: I cannot seem to access the map. My (actual) is Michael Riter, my (display) name is Keltza Proditor, and my email address is realist DOT w AT gmail DOT com. I'm not sure what you need in order to add me.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Checking in, will update profile with stats soon.
I should be able to join the roll20 now so I'll go do that.

I'm glad I got two people to share my rage song with!


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Yeah having a Skald in the group is going to be pretty awesome. :)


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

This shall be interesting. I haven't been in a party this large before. I shall join the roll 20 soon. Just gotta do a quick errand or two.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Just be aware Arlan if I activate rage song it's as if you activated your own rage (with the better stats too), which is slightly advantageous as it uses up my rage per day not yours.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Edited my profile, so the stats should be under my name. Added myself to the campaign, should be the same as this name and the avatar is a wizard in a chair. So kinda hard to miss. ;)

@Mohs
Nerak is not a full anything, he is sort of spread out. After all he did not have a hammer swinging brother to draw attention when he traveled around trying not to get killed by something. :P

He is for the moment a supporter thanks to his augment power and less direct damage spells. Not that he does not have a few. But I plan to make him what he needs to be as time goes on. Transmuters can be offensive and sense we are dealing with giants, reduce person and mass reduce person can be very useful. Anyways I don't claim any sort of role and won't mind if you want to choose one. Nerak will be going cyphermage so if their is any constant role he will have is scroll scriber.

As to their past relationship, between good friends and friendly rivalry is fine. They both specialized after all, Nerak prefers magic of change and alteration while Mohs prefers proper dwarven earth magic. Both refuse to admit their magic's short comings in front of the other and want to prove their superior. I think that would make for a interesting dynamic. Mohs traps a group of orcs in a dome of rock that he caused to spring up around them with his magic, Nerak will admit that's useful. On the other hand he may point out, how they were going to get them out now. ;)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Beltzer wrote:
Just be aware Arlan if I activate rage song it's as if you activated your own rage (with the better stats too), which is slightly advantageous as it uses up my rage per day not yours.

I saw that! That's awesome because I'm pretty limited in my rounds of rage per day.

GM Jubal--how do you want to handle my mutagen? Do I need to buy an alchemy kit or anything, or can I just write down "vials and components"? I don't have Craft (Alchemy) or anything.

And to that point--I'd like to buy an alchemy kit (if it's needed for my mutagen), and a couple other things here and there. Can I do that now, or would you prefer I do that in-game? It doesn't matter to me.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Nerak, how do you feel about spell trading? Downtime later permitting of course


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Having difficulties with Roll20--I'll have to try again later tonight :-(


* Saltmarsh *

On my phone, so I may not answer all questions.

Roll20 should be black when you log in. I haven't turned on the map for you yet. I will after my chapter 2 gameplay post. I need to know your Roll20 id to connect to your token. Varin is done.

Yes, you can finalize your gear purchases. Buy whatever you want, because you brought it with you.

I haven't read your mutagen ability. Do you need a spell component pouch equivalent? You need to know. I'll read it when I get home.

Yes, you can swap spells but not to start. You just met and won't have downtime for awhile.

Cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Mine keeps showing my name instead of the profile name. I'll do a roll just so you can see it. I'll figure out what's going wrong later, don't know why it's not allowing me to change it.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web
DM Jubal wrote:

On my phone, so I may not answer all questions.

Roll20 should be black when you log in. I haven't turned on the map for you yet. I will after my chapter 2 gameplay post. I need to know your Roll20 id to connect to your token. Varin is done.

Yes, you can swap spells but not to start. You just met and won't have downtime for awhile.

Cheers

I'm not sure what the roll 20 ID might be, but I used my email to log in asglantis@gmail.com plus I marked an avatar with Mohs. If I need to to something else, let me know.

Oh, I know I have wait for spell trading, I just wanted to know if Nerak was willing.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
DM Jubal wrote:

On my phone, so I may not answer all questions.

Roll20 should be black when you log in. I haven't turned on the map for you yet. I will after my chapter 2 gameplay post. I need to know your Roll20 id to connect to your token. Varin is done.

Yes, you can finalize your gear purchases. Buy whatever you want, because you brought it with you.

I haven't read your mutagen ability. Do you need a spell component pouch equivalent? You need to know. I'll read it when I get home.

Yes, you can swap spells but not to start. You just met and won't have downtime for awhile.

Cheers

My name is Matt B. and my email is mbauers1@yahoo.com. Is that my ID, or do you need something else?

As for the Mutagen--I've used it before on my Alchemist character. This is kind of a weird case because my Brawler is not an alchemist and can't craft anything, but he can brew a mutagen for himself. But it's identical to the Alchemist class feature and it doesn't cost anything to make, so flavor-wise I'd probably just give him "spell components" and an alchemy kit. Does that work for you?

I'll update my gear soon.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I just got an "alchemy crafting kit", which says it contains all of the things needed for an alchemist to create extracts, mutagens, and bombs. So that should be good.

I'm all ready to go!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak is willing to trade on a 1 for 1 basis. Also better check your gold, ink cost still has to be accounted for. Nerak does not have a lot. He scribed a bunch of scrolls. :)

DM:

My ID should be OmniChaos, let me know if you can't find it that way ether.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web
Nerak Sersver wrote:
Nerak is willing to trade on a 1 for 1 basis. Also better check youyyr gold, ink cost still has to be accounted for. Nerak does not have a lot. He scribed a bunch of scrolls. :)

Oh, I alway keep a supply of gold available for inscribing spells; new spells are the most fun part of being a wizard.

You have two 2nd level and 12 1st level I don't have. I have three 2nd and seven 1st you lack, quote me a price for the difference if you're interested. And I have the 200gp to cover my ink costs.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Checked in the roll20 campaign. Name's Evgeni G. Will fix the character info now.


* Saltmarsh *

OK Roll20 appears to be working now. I've revealed a small portion of the map where you eight are standing. I've assigned tokens. The map is large, so if you can't find yourselves in the black, use the zoom slider in the upper right to zoom out. Please double check that you can move your token. Thanks.

The RAW for copying spells into spellbooks is here. 5 gp for a cantrip, 10 gp for 1st level and 40 gp for 2nd level. You can store that gold into magical ink that you consume when you copy spells into your spellbooks gp per gp.

Your mutagen appears to need an "alchemy crafting kit" as you bought.

Please finalize your gear and characters. You won't be shopping for awhile. When done, please post here saying you are ready to go. I'll review characters again and then we'll get started. Please make it easy for me to count your expenditures.

cheers


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I want to say that everything is in order. on my character....I can't think of a damned thing to spend any more on. Though I will spend an extra 28g for a fancy pipe and my fancy tabaccy.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Gear:
MWK Large Earthbreaker [28lbs], 380
Longsword [4lb], 15
MWK Dagger [1lb], -
Composite Longbow +4 [3lbs], 500
Fullplate Armour [50lbs], 1,500
Tower Shield [45lbs], 30
Fighters Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin) [29lbs], 9
MWK Artisans Tools [5lbs], 55
Potion of Cure Light Wounds (4) [4lbs], 200
Alchemist Fire (4) [4lbs], 80
Acid (2)[2lb], 20
Arrows (20)[3lb] 1

Gold Spent - 2790

Gold Remaining 210

Huh I had more than I thought left over. Do we have Cure Light Wounds wands floating around? If not should we pool coinage and buy some?


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

I have one CLW wand plus channeling 5 times per day like a cleric (with selective channeling of course), PLUS extra CLW spells on my list and life link to help keep you guys up. I made sure that I'd be able to keep you all alive :3


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Damn that is an awful lot of healing. Haha Do you want gold towards the cost of the Wand? I can see Varin needing to use most of it!


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum also has a wand of CLW, plus 6 Fervors a day, and soon channeling.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs is ready to go! I did indicate he has a supply of spellbook ink for later.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft
Varin al'Thine wrote:
Damn that is an awful lot of healing. Haha Do you want gold towards the cost of the Wand? I can see Varin needing to use most of it!

No need. I am specialized in this. As we go on, I will put more and more into either healing spells and things of that sort as well as enchantment spells.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7
Wulfrum Boulderhead wrote:
Wulfrum also has a wand of CLW, plus 6 Fervors a day, and soon channeling.

Same question I put to Kel, do you want some gold towards the cost of the wand?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7
Keltza Proditor wrote:


No need. I am specialized in this. As we go on, I will put more and more into either healing spells and things of that sort as well as enchantment spells.

Cool, I just thought I would ask. :)


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer good to go, I have about 400 left over if I need to chip in for a CLW. I do have fast healing 8 in combat so hopefully I end most of them with decent amount of hp.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Fast healing 8? Whew. That is insanely good. What gets you to that point?


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Wow! Fast healing 8!? What gives you that? I'll need to look into it the next time I try a melee character.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I get fast healing equal to the amount of strength I get from my song. +4 because I'm using the rage of bloodrager instead of my own, and +4 because my familiar and I share teamwork feats. So total +8 for fast healing 8. It's also why I wanted more people to be half orcs for more amplified rage targets! My familiar isn't exactly sturdy.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

That's a nifty combo! Btw, I just saw that you're GM Davachido. I was Rybal in your Whisper in the Mists game. Nice to game with you again!


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Ah great, now we're both player side!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Yep I can move my token just fine.

Gear & Expenses:

Scroll of Stone Call (75 gp)
Scroll of Invisibility (75 gp)
Scroll of Burning Hands (2, 25 gp)
Scroll of Magic Missile (2-CL 2, 50 gp)
Scroll of Charm Person (2, 25 gp)
Scroll of Endure Elements (2, 25 gp)
Scroll of Identify (2, 25 gp)
Scroll of Disguise Self (12 gp 5 sp)
Scroll of Obscuring Mist (12 gp 5 sp)
Scroll of Comprehend Languages (2, 25 gp)
Scroll of Fireball (375 gp)
Potion of Cure Light Wounds (50 gp)
Masterwork Light Crossbow (335 gp)
Bolts (40, 4 gp)
Haramaki (3 gp)
Grooming Kit (1 gp)
Scrivener's Kit (2 gp)
Wizard's Kit (21 gp)
Bandolier (2, 1 gp)
Familiar Satchel (25 gp)
Scroll Box (5 gp)
Wooden Holy Symbol (1 gp)
Sleeves of Many Garments (200 gp)
Ioun Torch (75 gp)
Minor Bag of Holding (1000 gp)
Simple Lock (20 gp)
1st Level Spells Added (4, 40 gp)
2nd Level Spells Added (1, 40 gp)
Combat Trained Bison (150 gp)
Dandy Brush (2 sp)
Animal Feed (3 sp)
Military Saddle (20 gp)
Saddlebags (4 gp)

Total- 2722 gp 5 sp
Leftover- 277 gp 5 sp

Seems like I messed up somewhere, had more gold then I thought.

Edit- Geez by the time I finish this post a bunch more pop up. xD


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

I have found the map and figured out how to move myself (after some experimentation) but the maps resolution appears to be very low. All I can see is a brown smear.


* Saltmarsh *
Beltzer wrote:
I get fast healing equal to the amount of strength I get from my song. +4 because I'm using the rage of bloodrager instead of my own, and +4 because my familiar and I share teamwork feats. So total +8 for fast healing 8. It's also why I wanted more people to be half orcs for more amplified rage targets! My familiar isn't exactly sturdy.

Uh, no to the Fast Healing 8. "While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides..."

What's the "Strength bonus your song provide"? That's the limit of the Fast Healing. No adding your normal Strength bonus.

I'll double-check whether Amplified Rage affects a raging song, or just Rage. I don't think the two are the same.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal, just so you know, we all have a pretty extensive discussion going on Roll 20. We're planning stuff on there.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Amplified rage

Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4.

Rage song says:

If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

I have the bloodrager's bloodrage, which is a bonus of plus 4. The bonus is INCREASED by 4, so the total strength bonus purely from my song is +8 as long as I am standing next to my enrage familiar as: A valet is considered to have all the teamwork feats its master has.

Also from the faq for the ally thing:

Ally: Do you count as your own ally?
You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

Edit: To note about amplified rage, it is triggering off the fact I am using my bloodrage rage that is being triggered by my rage song. Yes it is a convoluted way of doing it but yes it does activate it. Also amplified rage by its wording increases the bonus and not adding a separate one which is why the wording works.


* Saltmarsh *

Hi Beltzer

I agree with this comment on the Rules page. Skald's Vigor gives you Fast Healing equal to your rage song. Only abilities that specifically increase your rage song affect that fast healing, e.g. when you gain a level to 4th, 8th, 16th, etc. Amplified Rage does not specifically affect the song, only the rage. They are both good feats but do not stack.

I sincerely hope your interest in this game was not only to play your interpretation of that game mechanic.

cheers


* Saltmarsh *

Players

I won't get to a Gameplay post until this afternoon (another 6 hours from now). If anyone has time, I would greatly appreciate a marching order determined from the Gameplay posts. Who's first, second, etc. Spacing between them. It actually does not matter much for the next encounter unless anyone is more than a minute apart. However, it would be good to identify a general marching order for encounters that will matter more.

thanks


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak would ideally like to be behind a front liner and have someone covering his back. Five or ten feet behind said front liner I think is a good gap. Otherwise he is not picky. If a front liner want's to benefit from his augment, they will have to be in touch range.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I'd imagine the general marching Order to be -

Arlan

Varin + Wulfrum

Bel + Kel

Nerak + Mohs

Elize

Or perhaps -

Arlan

Varin + Kel

Bel + Mohs

Nerak + Wulfrum

Elize

The first one is a lot more likely, in my opinion, but the second one is more balanced with distribution.

That is just my view on it though.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

I prefer second or third row as a standard. Something close enough for my close range spells (25 +5/2 levels) to drop in the first round.

That means if we use Varin's suggestions, I prefer the second.

1 to 50 of 1,292 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Giants of Autumn Twilight Discussion All Messageboards

Want to post a reply? Sign in.