Talalmackk Chirronna |
Sorry to be absent for a few days. Busy and sick is a bad combination.
Today I plan to get Gadrick's intro done.
Also, I would like to start seeing the Boon sheets added to the character profiles so we can track them. If you are not sure or need assistance on loading, let me know and I will help out.
Talalmackk Chirronna |
I want to remind everyone (except Gadrick) that they can use one of the three days of Downtime to make a boon check. Only one check can be made during this period, but it is an option. Just mentioning it.
Also, please be sure to add a link to your profile for the Boon cards so they can be easily tracked. If you need help with this, let me know and I will do what I can.
Talalmackk Chirronna |
I know the last couple of weeks have been kind of a wash, and I suspect that it will continue through this weekend. With that said though, I hope that we can pick it back up now that the holiday is over.
I don't think it is a big reveal that we will be coming up on combat soon (big shocker, I know) so I don't feel bad showing you guys a few of the upgrades I want to make to the mapping aspect of the game. I have changed the map to the next scene (we aren't there in the story just yet but it is coming soon) and loaded the characters. Please take a look at it.
There are a few things to note.
1. Each character has three sets of numbers. Most of you know that the green bar (and the matching circle when clicked on) shows the characters HP, and the red bar shows Constitution. I have now added a data point for the BLUE circle (no bar since it doesn't make sense). This new data is ELAVATION. Specifically the height over the ground the character is currently at. So, mostly for Kaepora, it will show how high they are above the ground. I have set everyone at 0 (except Kaepora who is at 10), which means they are at ground level.
2. I have also added obstacle lines. Based on the concepts of Descent, I have lined certain squares to show what effect they have.
a. The red line shows a change in elevation. It requires an Acrobatics check (to jump) of DC 5 or 20 ft of movement to cross in either direction.
b. The black lines show total cover. If these lines seperate you from a target total cover applies.
There is one other change that I have made to the over all game. The map of Katapesh (under the setting button) now shows the Oasis on the map and the general area of these insect activity. I also added a legend of what each location is. In addition, I will also be adding a few others in the next few days (such as the area where elemental are causing issues near the Lightning Stones).
Also, I will be adding a legend (and possibly a few locations) to the map of Solku in a similar manner.
If there are other improvements or comments, feel free to let me know.
Atajinn Whimspeaker |
These are all good. I think it will be a big help to reduce PC confusion in combat.
1. The only issue with this is that we are limited to viewing only our own elevations. Ex: No one but Dahrani and the GM will know how high Kaepora is.
2. I like this concept. a. Does this elevation go up or down? b. cool.
The map is great. Thanks!
Talalmackk Chirronna |
OK, so not perfect. Lets make a small change to the 3 bars.
1. GREEN BAR = Elevation (it will be relative to 50 ft. max for now)
2. BLUE BAR = HP
3. RED BAR = CONSTITUTION
This change should allow the relative elevation show and keep the HP and CON together.
Also, I am removing the nameplate as it may clean up the view. Not sure if this will help but we can see how it looks.
Thanks for the comments Atajinn. I am working on #2, just not sure how best to show it yet.
{EDIT} I also added a mark showing the rise of the area for the jump check. I do need to change the DC though of the jump to DC 10. Thanks.
Kaaras Serpenttongue |
So I super dig the map changes and the bar changes.
Question and suggestions.
Can we go over it? (I know this is going to be a case by case kinda question, which leads to my suggestions)
If it's a square that can still be moved through, maybe put on the line the skill and DC required to move into/out of/whatever that square/area. Maybe also mark it as difficult terrain.
If it is not a square we can move through at all, maybe fill the area in with a thin diagonal line, so you dont completely cover the graphic, but we know we cant move through it, (Like a tall pillar that provides cover, but we cant climb it because it goes to the ceiling, whatever.)
You could use another color for difficult terrain that would also require a skill check to move across.
So a square that was total cover, but also difficult terrain would be a black border with the DT color on the inside, and the Skill and DC near by.
Also, the difference in the squares would make it very easy to show if Kaepora could fly over it or not. And tall cover objects could have an elevation number on it so we know how tall they are.
I dont know if that is too much for people to see on the map, but I for one love seeing that kind of stuff. Answers a lot of questions before being asked.
Talalmackk Chirronna |
Okay... So, with the feedback I have gotten (which I appreciate), I am making more "improvements".
First, if we want to use different colored boarders for different things I figured we would need some kind of legend on the map for it. So, I added that.
The three colors so far are...
Red for Obstacles. These are things that get in the way or slow you down. They usually will not provide cover and can be moved across with a check of some kind (or just a reduction of movement).
Black for Barriers. These are structures of some sort. They will almost always provide cover of some form and while they cannot be moved thru, they may be moved over (via flight or climb).
Green will be for Difficult Terrain. This provides no cover and requires no check to move through, though it does cost twice as much movement as normal.
As before I listed the DC for crossing the red line (and the cost in movement if you fail the check and I listed the change in elevation for this situation (basically it is a sharp slope of 5 ft.).
I have also added the height of the rocks, in case csome one wanted to climb them or fly over them.
There are too many situations to account for them all, and I am not going to try. Also, sometimes there may just be too much information to put on a map. I hope this will help though. Let me know if there are more ideas.
Talalmackk Chirronna |
Thanks Kaaras for the update. I did in fact miss this.
This does bring up something to note. While I am trying to keep the information as accurate as possible, I do need you to do the same as well. Please make note on the profile of damage taken, and also please make sure that you are making the changes to the character token on roll20. You all should have access to this option, if you do not, please let me know.
I plan to try to stay on top of things but if I miss something I am relying on you to back me up. Thanks.
Talalmackk Chirronna |
In rereading the initial documents about gear I don't think I was as clear on the issue of rations as I should have been.
I have no interest in playing a survival style game in which minor resources, like food, are tracked. When it comes to normal food situations, you can assume you are carrying enough to eat normally. In addition, Dahrani and Karaas can assist others with hunting and gathering.
As for specialty foods and drinks, those with a mechanical application such as the racial rations and various alchemical drinks, these will be tracked if desired.