Kaaras Serpenttongue |
Right, I understand he doesnt have vision, thats not my issue. you dont have that dynamic when sitting down at a table. And it just makes looking around to where I can move and who is doing what and where really difficult. I get it, its dark out, but I have no idea where I can move unless I move my token around to see if its some place I can stand or if its just being blocked by something, like the tent. But I cant tell its a tent, and what if I wanted to move into the tent to hide?
I'm not trying to sound whiny, its just an aspect I dislike and am having trouble getting used to and see it causing more issues than its worth to bring this particular aspect of visual realism to the game.
Talalmackk Chirronna |
I am turning of the dynamic lighting.
During these large open areas I do expect people to take things such as lighting and light sources into consideration. As well as line of sight. Please make sure you understand the rules of these effects.
I was using Dynamic Lighting as a tool to prevent extra work for myself but it seems to be causing all sorts of problems here. If there is a delay or issues related to these effects and the questions that will arise, I apologize.
Atajinn Whimspeaker |
I guess it doesn't really matter what specific language... Any language will do that might be uncommon enough for us to converse in secret like secret people do.
If I were to pick one though... How about Gnome!? Atajinn will teach.
HUMAN Languages:
Common(Taldane) = Taldans & Chelaxians
Hallit = Kellids
Kelish = Keleshites
Osiriani = Garundi
Polyglot = Mwangi
Shadowtongue = Nidal
Shoanti = Shoanti
Skald = Ulfen
Tien = Tian
Varisian = Varisians
Vudrani = Vudrani
NON-HUMAN Languages:
Draconic, Aboleth, Giant, Boggard, Druidic, Dwarven, Elven, Gnome, Goblin (Bugbear, Hobgoblin), Gnoll, Halfling, Orc, Sphinx, Strix, Sylvan
DARKLANDS Languages:
Aklo (Aboleth, Serpentfolk, Derro etc.), Canto (Banging on cave walls), Dark Folk (Dark Creepers and Stalkers), Drow Sign Language, Gug (Grotesque Giants), Necril (Ghouls), Orvian (Vault Keepers), Sakvroth (Sign language of the Underdark), Undercommon
DEAD Languages:
Ancient Osiriani, Azlanti (Ancient Azlanti), Jistka, Tekritanin, Thassilonian
PLANAR Languages:
Abyssal (Demons of the Abyss), Aquan (Water Elementals), Auran (Air Elementals), Celestial (Angelic Hosts), Ignan (Fire Elementals), Infernal (Devils of the Hells), Terran (Earth Elementals)
Talalmackk Chirronna |
Okay, as we are winding down the first combat we've had a few rocky moments and what I think is some improvements. Hopefully we can have some more.
One new thing I want to do is add some more to the round summary. Not only a short text summary but something more along the lines of actual numbers. In the last round Dahrani took some heavy damage, along with the significant damage previously he is nearly down. This wasn't necessarily clear to everyone unless they paid attention to the bars on roll20 and even then, it's not perfectly clear.
Let me know what you think of the new round summary after it is posted. Do you like it? Do you not like it? Do you feel it could be presented better?
Also, I will be changing the links at the top of the page so that it is one "spoiler" button, which will show the initiative, general health, and conditions/effects. Also, for instead of just spells and such I want to add conditions as well. Things like the AC penalty someone takes for running or charging. Let me know what you think of that as well.
Last, since we will soon be looting bodies (I assume that will be on the list of things you want to do...) that means treasure. Treasure means various checks (mainly appraise and spellcraft, possibly others). In the effort of keeping it managable, but also keeping it a surprise of sorts, I intend to make the rolls.
But how should I handle them? I am planning on bringing back a modified version of an old method I have used (Joe may remember it). Basically for each check the group can designate the primary character performing the roll, and it is from that character that the base modifier will be taken. Added to that will be additional modifiers for possible assists. Each additional character that is trained in the skill in question will add +1 to the roll. Each additional character that has a +6 or higher bonus to the skill will add a +1 to the primary check.
Not sure if this is clear or overly complicated, but it will cut down on the number of rolls needed and hopefully speed things up. Let me know what you think as well.
Talalmackk Chirronna |
A few more discussion points to mention...
1. At one point during the initial planning of this I mentioned the concept of boons for the characters. Special abilities, bonuses, gear maybe... stuff like that. Well, the first set will be going out soon and these are going to be linked to the character sheets so they can be viewed (and tracked). I am giving each character one to start and they are what I am calling unlockable, meaning they require checks and time to gain access to. When I send one to you, let me know what you think.
2. Atajinn recently showed me the DOWNTIME rules for the game. I never really considered this option, but after reading it I can see where it may be interesting. So, if anyone is interested in it (even if it is just simply to design a group HQ) I would be open to the idea.
3. The recent change to the summary involved general terms for health. I am now thinking it might be better to include a numerical value instead of a vague term. I am interested in what others think. Let me know.
Talalmackk Chirronna |
With Wilheim bowing out I wanted to see what everyone thought about the party dynamic. Basically, where do we go from here? I see three options, which I will present below. I can go with any of the three, I just want to know what you guys want to do.
1. Stay with the three of us - This party of characters is pretty balanced, so I think this could work out well.
2. Add another player - If anyone knows someone who would be willing to join in on this, we could see if that is possible.
3. I run an NPC - I can easily run an NPC (I prefer to do an NPC healer for obvious reasons).
Let me know what you think.
Kaaras Serpenttongue |
I'm ok with any really. If you play, I can focus more on the control spells or go back to summoning if you play a full healer. If we find someone else, thats also cool (same notes if they want to play a healer) and if it stays the 3 of us I'll just focus on loads of healing and my plan for Adaar is already pretty solid for him being a character. My 2 cents
Talalmackk Chirronna |
So, it appears that there is some confusion over looting...
First off, I assumed (obviously from other posts, incorrectly) that since Atajinn mentioned specifically that he was looting a specific corpse that it was an attempt to get others involved, and I supported that idea.
So, in the future this is what I intend to do in these situations. I hope this clears it up and this weekend I will update the rules sheets.
1. When someone mentions looting, it will be assumed that all corpses will be looted by the group (unless made clear that only a specific target is looted by a particular character).
2. If there are repercussions of looting, the target will be randomly determined.
3. If there is to be random treasure (which there usually will be) then I will ask (in the discussion page) for a certain number of rolls to be made by the PARTY.
4. Once the required rolls are made I will update the current treasure list which will be attached to the top of the page.
Atajinn Whimspeaker |
Hey everybody! Since this is the first batch of identifiable loots, we should discuss how to handle it.
Atajinn has the highest bonus in the group for both Appraise (+9) and Spellcraft (+11) in addition to detect magic. My suggestion is to have Atajinn roll primarily with assistance (aid) from Kaaras & Dahrani where applicable. Thoughts? Let us know if you think it should be done differently.
Talalmackk Chirronna |
For now I want to move on from this. So here is what I am suggesting, take it or leave it.
Appraise is out, it sucks and makes things difficult, especially mixing in the variety of stuff (which I enjoy, sorry). So, unless it is something big or vital, no appraise will be needed and I will simply give the value. This applies to non-magical stuff like gems, jewelry, painting, etc.
For Magical stuff, you make the rolls, you make them as you see fit. If someone wants to assist, it needs to be clear it is an assist. Right now this unimportant as Atajinn is the only one who can identify magical gear.
Last, the decision about 3 vs. 4, and new player vs. NPC has been decided. We will add a fourth and the idea is to get a new player. I have invited someone who is interested. Tim Charles for those who know him. He is going to check things out over the weekend and should let me know on Monday. We can run with 3 for now and add him in at Solku.
So, let's get some rolls from Atajinn and get moving again.
Talalmackk Chirronna |
Yes, you can make skill checks and what skills depends on what you want to learn. Knowledge and Perception are two definites.
Also, don't feel you need to wait for me to ask. Just like at a table, when something new is described, you generally ask for perception checks. Here, instead of asking, just make the check. Speeds things along and leads into the story instead of reacting.
Dahrani Al-Jahron |
A few observations before we take a forced break for TempleCon.
>We may want to wait until next week for RP stuff. I'd hate to kick something off and then not look at it for four days.
>I've created a Google Sheet for loot. However, I don't want to leave an open Drive file in an online forum. Therefore, reach out to me in Hangouts with what e-mail address you want to have access to the sheet. I'll leave it open access for now, but leave the organization part to me. I'll ask for help in filling out gear values as I may not have time to do it.
>Speaking of gear values, nobody has rolled Appraise yet (as least from what I could find in the forums). Mat, you've got the best skill so I defer that to you. If we want Tim to come in with a better skill, we should let him know (since that's a skill Harvey was covering).
>Jeremy, how are our pets treated in town? Just curious about the comfort level around a large snake and an owl.
Talalmackk Chirronna |
I agree with anything heavy for RP...
We are not using Appraise really. I agree it is stupid and leads to longer issues and greater confusion. Except odd things, I am simply giving the value for mundane stuff.
The pets are fine. Most people give Kaaras a wide berth, though some regulars know him and know Adaar is not a threat. Kaepora is an owl, odd but not really a threat. Especially in First Market (you are currently in New Market) since their is a respected bird dealer there.
The pets are known at Breakstride, as long as they are quiet and peaceful, they can stay in the foray or the garden outside.
Talalmackk Chirronna |
So, below is what I have each person making a claim on. The rest, which is shown on the treasure link at the top of the page, will be sold.
Atajinn
- figurine of wondrous power (silver raven)
- potion of levitate
- potion of owl's wisdom
- scroll of dimension door
- scroll of owl's wisdom
- scroll of web
- wand of grease
- wand of sleep
Dahrani
- potion of cure moderate wounds
- potion of heroism
Talalmackk Chirronna |
For those who do not know, the bank of Abadar serves as a banking system. They take deposits, write promisary notes, and even lend money (though I'd rather not deal with that).
Using that concept, most major cities and large towns have at least a small "vault" used by the clergy of Abadar for this purpose. And that also means when dealing in town you can have your "money" stored there and accessible most reasonable times. (basically consider that you have X gold stored in the bank and it can be used without issue during normal business).
In the event that the part travels significantly, and for an extended stay, the bank can write a note to transfer funds, making your money available where you end up. Be aware though, the note may be stolen, so watch out for bandits.