Looking to the future (as in, after this story arc ends), I'd like to pin down some more details about your backstories. I'm thinking we'll go south from here, to Alvis and then Augustana. Alvis is another small town of about the size of Piren's Bluff, and Augustana is a port metropolis. I'd like to say that most of your stories take place in these parts, if that's OK. The reason I'm telling you this is because, since this story arc is moving toward resolution, I will need to start seeding the next one.
My first inclination is to have Hob's story take place in Alvis, so that Lord Cedric can be the authority there. The temple Arwen lived at could be in Augustana, Samant could have lived and gone to school there, and all of Masao's connections could easily work into a big city, as well. Let me know what you think.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
works for me - put Masao's local background wherever works for your story.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
ooh, good thinking and awesome use of your familiar!
It's less of a castle and more of a fort. It won't take but 30 seconds to make it to the tower.
There can't be but 10 or so guards total in a town of 200, and most of them would be out doing their jobs, leaving perhaps 2 in the castle. Of course, Kern and Captain Shiff were both just there, so it could be none.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
Are we gaming again tomorrow night at 7pm est? Just need to know so I can plan accordingly.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
ok.. so that would be 6pm my time... i'll take my netbook with me and be available.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
well Samant tried, but Arwen managed a good roll.. Keep your fingers crossed, guys.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
Masao doesn't believe the deceitful baron and wants to go directly into combat...
initiative roll for Masao1d20 + 1 ⇒ (19) + 1 = 20
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
Masao is done, leaving the next actions to Hob and Kin
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
hob wrote:
While the Baron is still unarmed from releasing the pigeon Hob closes behind him, drops his pickaxe and bear hugs the Baron
Baron does not get an unarmed AoO unless he has combat reflexes, right? Is he flat-footed?
CMB:Grapple 1d20 + 4 ⇒ (3) + 4 = 7
Does Hob even have to save?... didn't he go behind the baron to try to grapple him, and color spray is a directional cone, right?
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
so who is up next? arwen was supposed to be after the baron and already posted... did he hit? not trying to rush you, it's just there have been posts since then and i wanted to make sure you didn't miss arwen's action.
Just posted in advance plus it can be changed according to situation. The attacking with glaive should be ok since I guess Baron is still alive (a lot of hp I would say :P) plus Glaive is reach weapon. Can hit him from little bit further
Actually, it still works. Hob stabbed at him *after* he went down, but obviously missed while he was falling or something. Can't CDG without a weapon in hand, and 1 always misses.
Actually, it doesn't really matter what you rolled. The baron was going to die as soon as someone tried to ask him a question or something. You know, for dramatic effect. But I find it very amusing that you just bent over a killed him instead.
I'll have you all know that I intended for that to be a much longer and more interesting fight, but you had to go and ruin my fun by saving/stepping out of the way of my color spray and then killing him like that. He was about to cast reduce human, jump out the window, and use an immediate action to feather fall. Oh, well. Moving right along.
Incidentally, you all receive experience now.
The Baron is worth 400, you get 1000 for saving the boy from the noose, and 1000 for some entirely enjoyable roleplaying.
600 each is the total. Everyone has access to all of their 1st level spells and goodies. Roleplay them in however you like.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
sorry to ruin your fun lol... the dicebot just loved me this time around.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
so the ruby potion isn't magical? hmmm... interesting.
hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
Okay - spellbook
* I think we want a number of spells that are in masao's list.
* Given the Baron was an illusionist, it would make sense for him to have more illusion spells.
* He must have colour spray
If you guys are okay, I'm going to have Hob's first level spells in this book. Hob would normally start with 6.
* all cantrips except necromancy and enchantment
* Magic Weapon
* Mage Armour
* Gravity Bow
* Enlarge Person
* True Strike
* Disguise Self
plus the previously established
* Color spray
extra spells would be good as well, I guess...
If we're likely to be moving on, I would be very tempted to ask for Crafter's Fortune.
Really, don't get hung up on the spellbook. There's no limit to the number of spells in it. Whatever you need to get up to snuff is there, awaiting your eager quills.
Here is some common knowledge that will help with your travelling:
It will take 4 days by foot if you take the road from Piren's Bluff to Alvis, 5 if you skirt the edge of the woods. There are villages at a rate of about 2/day, which would have anywhere from 10 to 50 people in them. You can purchase very basic supplies such as food at any of them, but any sort of weaponry or equipment will be a bit harder to find.
Also, just so you know, the pigeon traveled south, towards Alvis as far as Kin followed it.
Sounds like we've got the basic plan and are ready to jump.
GM_Jacob; are you okay, if Hob sends Kindragon ahead, to send us what Kindragon reports at the appropriate time? He should report everything he can, and check out Joahn to see if we can talk to him for more help.
I'm okay if you want to puppet him for the exposition.
Cheers