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The People's Campaign - Team A (Inactive)

Game Master Jacob DeCourcey

Check out the other team running a campaign parallel to this one!


201 to 250 of 306 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Looking to the future (as in, after this story arc ends), I'd like to pin down some more details about your backstories. I'm thinking we'll go south from here, to Alvis and then Augustana. Alvis is another small town of about the size of Piren's Bluff, and Augustana is a port metropolis. I'd like to say that most of your stories take place in these parts, if that's OK. The reason I'm telling you this is because, since this story arc is moving toward resolution, I will need to start seeding the next one.

My first inclination is to have Hob's story take place in Alvis, so that Lord Cedric can be the authority there. The temple Arwen lived at could be in Augustana, Samant could have lived and gone to school there, and all of Masao's connections could easily work into a big city, as well. Let me know what you think.


Male Human Barbarian 1 (favoured)

That works for me, that can be where I'm from originally.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

works for me - put Masao's local background wherever works for your story.


Male Human Wizard 1

Sure. Hob is going to be VERY careful around Alvis though.


Male Human Wizard 1

Hey - how long did Hob have a-rune-ing?


Male Human Wizard 1

How big is the castle, and how many guards does hob think the baron has? Do we still have out gear?


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

ooh, good thinking and awesome use of your familiar!


Male Human Cleric / Level 1

That sounds really good to me :) Keep rolling those dices, baby!


It's less of a castle and more of a fort. It won't take but 30 seconds to make it to the tower.

There can't be but 10 or so guards total in a town of 200, and most of them would be out doing their jobs, leaving perhaps 2 in the castle. Of course, Kern and Captain Shiff were both just there, so it could be none.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Are we gaming again tomorrow night at 7pm est? Just need to know so I can plan accordingly.


I'm not sure what my evening holds tomorrow, but I will try to be as available as possible. I may be ready to go as early as 9pm EST.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

ok.. so that would be 6pm my time... i'll take my netbook with me and be available.


Male Human Wizard 1

That is 10am my time, I think. Don't think I'll be able to do much.


There is still room for Samant to apply his weight to the door as well.


Male Human Barbarian 1 (favoured)

Sorry guys yesterday was a busy one for me.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

well Samant tried, but Arwen managed a good roll.. Keep your fingers crossed, guys.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao doesn't believe the deceitful baron and wants to go directly into combat...
initiative roll for Masao 1d20 + 1 ⇒ (19) + 1 = 20


Male Human Wizard 1

Init roll for Hob 1d20 + 1 ⇒ (19) + 1 = 20


M Nightingale Familiar

Init roll for Kin 1d20 + 2 ⇒ (16) + 2 = 18


Baron 1d20 - 1 ⇒ (8) - 1 = 7
Pigeon 1d20 + 2 ⇒ (9) + 2 = 11
Kern 1d20 ⇒ 4

Arwen and Samant, I hope you don't mind that I'm rolling for you. Just to keep everything moving.

Arwen 1d20 + 1 ⇒ (5) + 1 = 6
Samant 1d20 + 2 ⇒ (8) + 2 = 10

So, the order is:

Masao
Hob
Kin
Pigeon
Samant
Baron
Arwen
Kern


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

Masao is done, leaving the next actions to Hob and Kin


M Nightingale Familiar

I didn't count any higher ground advantage for Kin.

Gee, I can't roll today...


What is Kin's fastest flying speed?


Male Human Barbarian 1 (favoured)

Never an issue for the GM to roll my int for me.


M Nightingale Familiar

Standard thrush. 10/40ft. I think his quad-move 'run' is 160ft.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2
hob wrote:

While the Baron is still unarmed from releasing the pigeon Hob closes behind him, drops his pickaxe and bear hugs the Baron

Baron does not get an unarmed AoO unless he has combat reflexes, right? Is he flat-footed?
CMB:Grapple 1d20 + 4 ⇒ (3) + 4 = 7

Does Hob even have to save?... didn't he go behind the baron to try to grapple him, and color spray is a directional cone, right?


I suppose not. The baron is up against the window, so there isn't much room behind him, but if hob was off to the side a bit that's fine.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

so who is up next? arwen was supposed to be after the baron and already posted... did he hit? not trying to rush you, it's just there have been posts since then and i wanted to make sure you didn't miss arwen's action.


Male Human Cleric / Level 1

Just posted in advance plus it can be changed according to situation. The attacking with glaive should be ok since I guess Baron is still alive (a lot of hp I would say :P) plus Glaive is reach weapon. Can hit him from little bit further


Male Human Wizard 1

At least my '1' on damage happened when I got my '1' on to-hit.
Hopefully I'm getting all my 1s out the way now. :/


Male Human Wizard 1

So - baron next?


Male Human Wizard 1

Ninja'd, but in a good way :)


Male Human Wizard 1

I'll delete the offending post


Male Human Wizard 1

Actually, it still works. Hob stabbed at him *after* he went down, but obviously missed while he was falling or something. Can't CDG without a weapon in hand, and 1 always misses.


Actually, it doesn't really matter what you rolled. The baron was going to die as soon as someone tried to ask him a question or something. You know, for dramatic effect. But I find it very amusing that you just bent over a killed him instead.

I'll have you all know that I intended for that to be a much longer and more interesting fight, but you had to go and ruin my fun by saving/stepping out of the way of my color spray and then killing him like that. He was about to cast reduce human, jump out the window, and use an immediate action to feather fall. Oh, well. Moving right along.

Incidentally, you all receive experience now.

The Baron is worth 400, you get 1000 for saving the boy from the noose, and 1000 for some entirely enjoyable roleplaying.

600 each is the total. Everyone has access to all of their 1st level spells and goodies. Roleplay them in however you like.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

sorry to ruin your fun lol... the dicebot just loved me this time around.


Male Human Wizard 1

Not sure if the Baron was a Wizard, but hope so as inheriting a dead man's spellbook is a great way to steal those initial first level spells :)


That was the plan =)


Male Human Wizard 1

Yes - congratulations Masao :)


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

so the ruby potion isn't magical? hmmm... interesting.


Indeed...


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

oooh the dicebot still loves me.


Male Human Wizard 1

Okay, what is the legal system of government in place here.

We've just killed a Baron. How does one become a baron? Is it hereditary? Appointed by the king? He with the most strength wins?

I'm not sure if we commoners have the power to change things here, or if we should already be running.

If the town goes into revolt over slaver Barons, is it likely to get a fair hearing, or be struck by the King's own army?


Male Human Wizard 1

Sorry Masao, managed to miss reading that aloud part despite reading the reading post twice.


Male Human Wizard 1

Okay - spellbook
* I think we want a number of spells that are in masao's list.
* Given the Baron was an illusionist, it would make sense for him to have more illusion spells.
* He must have colour spray


Male Human Wizard 1

GM_Jacob: if it helps, Hob's plan was to grapple him and if he resisted too hard 5ft move him out of the window and let go.


Male Human Wizard 1

If you guys are okay, I'm going to have Hob's first level spells in this book. Hob would normally start with 6.
* all cantrips except necromancy and enchantment
* Magic Weapon
* Mage Armour
* Gravity Bow
* Enlarge Person
* True Strike
* Disguise Self

plus the previously established
* Color spray

extra spells would be good as well, I guess...

If we're likely to be moving on, I would be very tempted to ask for Crafter's Fortune.


Really, don't get hung up on the spellbook. There's no limit to the number of spells in it. Whatever you need to get up to snuff is there, awaiting your eager quills.


Here is some common knowledge that will help with your travelling:

It will take 4 days by foot if you take the road from Piren's Bluff to Alvis, 5 if you skirt the edge of the woods. There are villages at a rate of about 2/day, which would have anywhere from 10 to 50 people in them. You can purchase very basic supplies such as food at any of them, but any sort of weaponry or equipment will be a bit harder to find.

Also, just so you know, the pigeon traveled south, towards Alvis as far as Kin followed it.


M Nightingale Familiar

Sounds like we've got the basic plan and are ready to jump.

GM_Jacob; are you okay, if Hob sends Kindragon ahead, to send us what Kindragon reports at the appropriate time? He should report everything he can, and check out Joahn to see if we can talk to him for more help.

I'm okay if you want to puppet him for the exposition.
Cheers

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