The Past Returns (Inactive)

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"Magnhildr, and I doubt his name is anything like that."

The woman gives him an amused shake of her head before Ariadne approaches. At the mention of the name "Rusty Dragon," her eyes light up with glee and immediately asks to see the place.

"The 'Rusty Dragon.' I love the place already! If we're hungry let's go there. All the best adventures begin in places with names like that."

AAAAANNNNNND I really need to type faster.


Severus scoffs.

"A religious festival indeed. I myself have never given much credence to the idea of passed on mortals looking down on us from other planes and interfering in our daily activities. If there's anything there..."

He indicates the wide sky and the town around him.

"It's because we put it there. Mortals, as our religious instructors call us. Not deities."

He bows his head briefly to the group, especially the Shoanti as way of introduction. "I am called Severus Aldenhyne. You might say that I am a student of the peoples and cultures that have come and gone before us. All without a drop of divine intervention, or so it would seem."


Pavro Deverin wrote:
"Do they call you Speaks with Thunder becuase you are all, "No, Horse-Bane is not what I'm called," or because you like to chat with storms?"

Krojun smiles wide, enjoying the jovial atmosphere.

"Would it surprise you if I said both?", the big Shoanti answers.

Krojun's stomach rumbles loudly at the Ulfen woman's suggestion.

"A meal to fill the belly and drink to wash the dust of the road from my throat would be welcome."

Quote:
"I am called Severus Aldenhyne. You might say that I am a student of the peoples and cultures that have come and gone before us. All without a drop of divine intervention, or so it would seem."

Krojun nods in greeting, "Well met Severus Aldenhyne."


Pavro bites his lip, sniggering at Severus's lack of delief in beings from other planes interfering in daily activities I really need to introduce him to Aressa someday, nobody interfears like Aressa.

"Well each to his own, why are you at a Cathedral opening if you don't give credence to the divine, a love of architecture - or perhaps toffee apples?"

Then to Magnhildr and Krojun he says,

"No, no, its a festival people there's not going to be anyone at the Rusty Dragon. You can drink at an Inn anytime, today we can drink in the streets!"


DarkLightHitomi wrote:

May I use the learned sorcerer archtype?

-------
I just use the rules in the back of the book, nothing there says only potions can be single use, so I use the braclets so I only need craft wondrous (besides I never really liked the idea of spellcasters making potions, seems to me that non-casters would go that route instead of learning actual spellcasting)

Was actually working on a cardcrafter class, but I switched to making my game system instead.

Learned Sorcery is fine.

---

I would probably start with potions for determining price, just because off of the top of my head, that would be the closest thing I can think of, but I would have to look in greater detail if the character was selected.


Any thoughts on the characters I put forth? I'd like to know which you prefer, before I put down too much more.


The Voice of Wisdom wrote:
Ravin, I'll have to look at the trophy hunter archetype to figure out how to handle fire arms with it

Looked at the archetype; seems fine. If base proficiency is the only potential difficulty, I have no problem adding that in, as I find this game tends to be a bit overprotective of weapon proficiencies in general.


"You had it right the first time. So it does indeed seem like you can think with the thing between your ears instead of the thing between your legs. That is a relief, I must say."

He pauses to admire the stone edifice of the cathedral if it is visible.

"Architecture. Particularly stone architecture. A thousand years from now, the foundations will still be here. Perhaps some other scholar will want to know why we relied so much on imaginary extraplanar beings and he will explore those ruins in an attempt to understand why. I imagine that life then will be significantly different, in terms of both what is considered religious and what is considered true."


Arazni wrote:

Will you allow 3PP classes from d20pfsrd.com?

I'm thinking of a human bounty hunter from Tripod Machine's Adventuring Classes. I'll see if its approved before I make up a character backstory. I am also leaning a little towards the scholar class. (Not to dual-class, but one or the other.)

Either of those would be fine.


Quick question. RAW, Magnhildr (That's the way it is spelled, I didn't notice the Alias was wrong until now.) wouldn't know Skald, but she would have grown up speaking it and learning Common (Taldane, Cheliaxian/Chelish, Andoran) a little later. I meant to ask earlier, but I forgot.

In response to Serverus' posts above.

"So can you tell me how the stars are hung in the sky? Or perhaps what tool is used to sculpt the clouds. Please I'm all ears and I love a good story."

Magnhildr's eyes no longer glint with joy and mirth, instead, cold fires burn in their icy depths.

"Maybe I can tell you some tales of my own."

Suddenly the smile is gone, replaced by a glare as intense as her voice is icy.

"Or perhaps you'd like to find out if my fist is imaginary."


DaWay wrote:
I would be interested in playing. How would you feel about a Kapenia Dancer Magus?

If you can provide a link, I am willing to consider it.


wolfman1911 wrote:

I'm going to do things a little differently, in that I'm going to offer up two characters: one that is either totally awesome or completely ridiculous, I'm not sure which, and the other is a character that I enjoyed playing on a RotR campaign that just ended in the middle of the fight with goblins.

If you are intrigued by this character, let me know, and I will elaborate more.

** spoiler omitted **

The other character is a little less out there:

** spoiler omitted **...

Either would be fine. Both sound like they would provide some interesting RP moments.


CloakedInSmoke wrote:
Definitely dotting! Thinking of either a time thief (a very flavorful 3rd party class by SGG) or a gunslinger, if they are allowed in this campaign :)

Either would be fine.


Severus Aldenhyne wrote:
Any suggestions for languages? That's always a hard one for me.

Varisian and Shoanti would be the local human dialects, and good choices. Goblin and Giant would both be good choices as well. For a fuller idea, I would suggest downloading the player's guide and seeing what it suggests.


"Oh I have no doubt that your fist is as real as you are. And the questions you ask are indeed well founded. We do not know for certain that the stars are hung there, or the clouds sculpted. What we do know, is that we perceive them. Our perceptions may be flawed, however, and only capable of granting us a small modicum of truth."

He pauses to consider the displeasure at that possibility.

"Let us hope that what we have learned to experience with them now is enough to get us by. An ancient people might have seen things significantly differently, perhaps with more truth and clarity, or perhaps with less. Religious devotion has been a part of my archaeological studies since I first encountered the Varisian ruins. Strangely enough, the old ways are significantly different enough from what is commonly accepted that I am forced to question the reality of both."

He looks up at the sky for a moment, perhaps contemplating the clouds themselves as though Magnhlidr's question had inspired him to do so.

"Perhaps divinity, if it does exist, exists in the fullness of nature, rather than the beleaguered consciousnesses of some anthropomorphic hallucinations."


"Well this got off track, come on people lets make this about me again - I have self esteem issues so I need constant attention. Does it really matter if someone doesn't believe in gods? At least he doesn't worship one of the evil ones. So let's just enjoy ourselves!

Sleep time, night all :)


Krojun laughs again.

"Well spoken my friend!"


Wyran the Patient, Aasimar (Angelkin) Monk, Aspiring Champion of Irori

Physical Details:

Race: Aasimar
Class: Monk1/Paladin0
Bald, Steely Metallic Skin
175 years, 6'4, 175 lbs
16, 12, 12, 12, 14, 16

Important Mechanics:

Alternate racial ability: Immortal Spark (+2 knowledge history, and lesser age resistance 1/day). Brings physical stats to 17, 13, 13
Traits: Outsider (Lore Seeker), Clergy Member (Aasimar), Child of the Temple
Feat: Angelic Blood

Background and Personality:

Wyran was born to a noble family in Cheliax, but was not exactly what they had expected. A deal gone wrong with a clever devil, the family had asked for an outsider child; the devil preyed on the family's incompetence as summoners and twisted their words, letting the mother give birth to an Angel-spawn, of all things. It was immediately apparent of his outsider descent, as Wyrans skin shon like polished steel. The family was ashamed, and kept Wyran hidden from the world. Sheltered and presumed to be naive, he frequently snuck out in his rags (which kept him from being identified as a member of his noble family), and quickly learned much about hate and prejudice. The young child waited many years for his chance to slip out of the city; his chance finally came at the age of 15, when he slipped out among a shipment of goods to another city.

Wyran quickly found himself in the city of Magnimar, hungry and alone. Wandering through the streets, the first building that caught his eye was a monastery. As he stood in the street, skin glinting in the early morning, a monk within spied Wyran and quickly ran out into the street and ushered him inside. Wyran learned the monastery was devoted to Irori, the god of knowledge and self-perfection. He quickly became a student there, to prove to himself that he was worth more than a rat in the family cellar.

Over 150 years have passed since Wyran joined the temples ranks, and has been offered numerous times to join the elite order of the faithful of their god, the Champions of Irori. Each time Wyran has passed it over, saying he does not feel ready to accept the invitation yet, and that he has not reached a suitable level of self-perfection yet.

Wyran has struck out on his own to discover some ancient knowledge, long forgotten books, forgotten magics, relics to Irori, SOMETHING to prove to himself and his deity that he is ready to become a Champion of Irori. Wyran finds himself out on the road for the first time in over a century, and quickly finds himself in the middle of a festival in Sandpoint...

I'm about half a bottle of wine in, let me know if there is anything I've missed :P


Hopefully, I've caught everyone's questions and answered all of them at this point. I may end up cutting off recruitment sooner than I thought if I get too many more people. I already have 24 folks, and will cut off recruitment when I hit 30 or the original deadline, which ever comes first. The breakdown follows; let me know if I missed anything. Languages are something I will focus on when we get to the next stage; they aren't a big concern atm.

Male 10
Female 4

Aasimar 3
Dwarf 1
Elf 1
Half Elf 3
Human 6

Barbarian 2
Bard 2
Cleric 1
Magus 1
Monk 1
Oracle 1
Paladin 1
Ranger 1
Rogue 1
Summoner 2
Witch 1

JAFO - Alric Morgaine - M Half Elf Archeologist
Feral - Krojun Speaks-with-Thunder - M Shoanti Thunder Caller
Shadowborn - Vors Malcroft - M Taldan Paladin(Erastil)
Adam Warnock - Magnhlidr - F Aasimar Titan Mauler Barbarian
Celedor - Ravin Duboe - M Human Trophy Hunter
Martinaj - Dehrisan - M Half Elf Hedge Witch
Tim Woodhams - Thandion - M Elf Magus
Daxter - Rohan Drake - M Hermean Summoner
Orannis - Elspeth Luren - F Half Elf Urban Barbarian
2Goth4U - Marstralla Fullvault - F Dwarf Cleric(Abadar)
Tormad - Terran Goldpeak - M Aasimar Oracle (Battle)
Byden - Pavro Deverin - M Human Summoner
Thomrenault - Aridne Ornelos - F Human Knife Master
Dunebugg - Wyren the Patient - M Aasimar Monk

Marrada -
Edgar Lamoureux -
Berenzen -
Beckett -
Darklight Hitomi - Catfolk
CloakedInSmoke -
Ross Hearne -
Arazni - Severus Aldenhyne
Daway -
Wolfman1911 -


Magnhildr grinds her teeth in an effort to avoid punching the man before her. Pavro's comment brings her back to her senses well enough that she's no longer about to offer physically violence.

"You said there were drinks being served? Can you show me where, because I need a mead."

Night Pavro. Sorry to seem like she's about to punch Severus out. I honestly am having trouble finding a good balance, but hey, it's fun and maybe Magnhildr will bring him around. :)


Ariadne looks somewhat exasperated at Severus' lecture on the divine. "You philosophers never seem to be able to explain exactly how clerics receive their spells. They don't study for them like Wizards do, and they aren't born with magic in their blood, as sorcerors are. They pray for them..."


The traits from the new version are listed below for those who haven't already downloaded the anniversary edition player's guide. You can use either the old or the new.

Anniversary Edition Campaign Traits:
Eager Performer: Hearing that Sandpoint had
a theater rivaling those found in large cities like
Magnimar and Korvosa, you decided to try your
luck getting stage time there. After sending a letter
to Cyrdak Drokkus requesting an audition and not
hearing back, you’ve taken it upon yourself to travel to
Sandpoint and meet him in person, trusting your force
of will and charming inf luence will get you what you
want. You gain a +1 trait bonus on checks for any one
Perform skill. Additionally, choose any one spell of the
enchantment school; its save DC increases by +1.

Family Ties: While not ethnically a Varisian, you
have been raised among Varisians and they consider
you one of their own. Furthermore, you managed
to get in good with a group of Sczarni and consider
them your new family. After being run out of the last
place your Sczarni family camped, you tracked down
a friend of the family in Sandpoint—a ruthless thug
named Jubrayl Vhiski at the Fatman’s Feedbag. During
your time with the Sczarni, you learned a few tricks
of the trade. You gain a +1 trait bonus on Knowledge
(local) checks and Knowledge (local) is always a class
skill for you. In addition, you begin play able to speak
and read Varisian.

Friends and Enemies: One of your family members,
perhaps a parent, cousin, aunt, or uncle, helped Daviren
Hosk put down a group of goblins near Sandpoint.
Since then, your family member passed away, but not
before telling you about that day and the offer Daviren
made her should she ever be in need. Once you make
it to Sandpoint and meet up with Daviren Hosk at the
Goblin Squash Stables, he gives you one of his best
steeds and all the necessary accoutrements as gratitude
for your family member’s help: a heavy combat trained
horse, a military saddle, saddlebags, bit and bridle, a
month’s worth of feed, and lifetime stabling at the
Goblin Squash Stables.

Giant Slayer: Your family’s village was plundered
by giants in the wilds of Varisia, leaving nothing
but a smoldering ruin. After the destruction of your
village, your family trained for combat against giants
to prevent such a tragedy from ever happening again.
Since hearing of giants mobilizing throughout the
countryside, you ventured to Sandpoint to help the
town prepare for a possible incursion. You gain a +1
trait bonus on Bluff, Perception, and Sense Motive
checks and +1 trait bonus on attack rolls and damage
rolls against creatures of the giant subtype.
Goblin Watcher: You grew up in Sandpoint staring
off the cliff across the Varisian Gulf. Spending so
much time there at Junker’s Edge watching the goblins
below as they scrounged through the discarded junk
and seeing what they made out of the garbage, you
developed an eye for spotting the most useful and
valuable discarded items. You gain a +1 trait bonus on
Perception and Appraise checks, and a +5 trait bonus on
Appraise checks to determine the most valuable item
visible in a treasure hoard.

Hagfish Hopeful: Ever since passing through
Sandpoint when you were a child and hearing about the
contest at the popular tavern known as the Hagfish,
you wanted to take that coin purse as your own and
carve your name on the ceiling beam above the bar.
Training yourself to choke down indigestible food and
drink water a pig would refuse, you’ve built up quite
a strong resistance to all things putrid and gross. You
gain a +2 trait bonus on Fortitude saves against disease
and poison.

Merchant Family: You are related to one of the
four noble families from Magnimar who founded the
Mercantile League of Sandpoint. You either grew up
in Magnimar as a cousin in the Valdemar or Deverin
family or were born and raised in Sandpoint. Education
in running a business and years of looking after the
family enterprise have given you a knack for trade. You
increase the gp limit of any settlement by 20% and can
resell items at an additional 10% over the amount of gp
you normally would get from selling off treasure.

Monster Hunter: Perhaps you came to the Varisian
Gulf in search of the Sandpoint Devil, or maybe you
followed fisherman’s tales of Old Murdermaw—
regardless, you’ve ventured through Varisia to hunt
down famous monsters. While they have all eluded you
so far, you made it to Sandpoint to research and restock
before heading back out into the wilderness. Because
of your training, you gain a +1 trait bonus on attack
rolls and weapon damage rolls against aberrations and
magical beasts.

Scholar of the Ancients: Growing up with your nose
in books, you’ve had a great interest in past cultures
and ancient history. Furthermore, having grown up
in Varisia, you know the monuments dotting the
landscape belong to an ancient civilization known as
Thassilon. From your life of study and dogged research,
you’ve pieced together the language and partial history
of this once-great empire. You gain a +1 trait bonus on
Knowledge (arcana) and Knowledge (history) checks,
and begin play able to speak and read Thassilonian.

Student of Faith: While you have personally
dedicated your life to a single deity, you study all
religions and mortal faiths. Upon hearing that the
town of Sandpoint recently completed a cathedral
dedicated to the six deities most popular in the area,
you had to see the place for yourself, and have arrived
in time for the consecration of this holy edif ice.
Because of your strong faith and broad range of study,
you cast all cure spells at +1 caster level, and whenever
you channel energy, you gain a +1 trait bonus to the
save DC of your channeled energy.


"I have no doubt that a person's faith in anything, whether it be real or imagined, will somehow effect his reality. We have only to look at the cathedral itself to witness the miracle of ingenuity."

He pauses to let the words sink in.

"And we really do not know where sorcerers get their magic. Perhaps it is hereditary, or something in the blood, but that may just be the current theory. The sources of power, arcane or divine, still present mysteries to even the most studied on the subject. That is one of the reason why the Thassilonian ruins still hold so much captivating power. So many look at a priest performing some miracle for his or her deity and are captivated by awe and wonder. And yet the dome of Crystalin has been glittering for thousands of years and no magical power, arcane or divine, has breached it."


@ Voice of Wisdom: I think you missed my earlier question, so here it is again.

Magnhildr (That's the way it is spelled, I didn't notice the Alias was wrong until now.) wouldn't know Skald, but she would have grown up speaking it and learning Common (Taldane, Cheliaxian/Chelish, Andoran) a little later.


Magnhlidr Whitescale wrote:

@ Voice of Wisdom: I think you missed my earlier question, so here it is again.

Magnhildr (That's the way it is spelled, I didn't notice the Alias was wrong until now.) wouldn't know Skald, but she would have grown up speaking it and learning Common (Taldane, Cheliaxian/Chelish, Andoran) a little later.

Sorry about that; that was a lot of posts to dig through for questions, and I did my best. Skald would be fine for a known language; I'll deal with languages more fully, and possibly post a list of Golarion languages if I can find one, when we get to the next stage of finalizing characters.


The Voice of Wisdom wrote:
Magnhlidr Whitescale wrote:

@ Voice of Wisdom: I think you missed my earlier question, so here it is again.

Magnhildr (That's the way it is spelled, I didn't notice the Alias was wrong until now.) wouldn't know Skald, but she would have grown up speaking it and learning Common (Taldane, Cheliaxian/Chelish, Andoran) a little later.

Sorry about that; that was a lot of posts to dig through for questions, and I did my best. Skald would be fine for a known language; I'll deal with languages more fully, and possibly post a list of Golarion languages if I can find one, when we get to the next stage of finalizing characters.

Okay, thank you. I'll update her sheet accordingly.

@ Severus:

"Have they tried a bigger hammer?"

Magnhildr couldn't resist the setup.


The player's guide mentions that the campaign traits in APG could be used for campaign traits in RotRL. Is that the case in your campaign as well? If so I'll use Exile for my trait, and I'm on the run from the "River Rats thieves' guild", and my parents


You can pick from either set of campaign traits as far as I am concerned.


History:

A native of Magnimar, Severus has studied the Thassilonian ruins and artifacts with an avid curiosity for the ancient lives that once used them. He has studied extensively in many of the schools available there, including the Stone of the Seers. His studies also took him abroad, especially to the Academae and Theumanexus College of Korvosa, though he never saught to amplify his understanding of magic beyond the most cursory and elementary of theories. His interest in the ancient never left him however, and he made his way back to Magnimar to study the Irespan with the aid of scientific books from the Universities of Egorian and Lepidstadt.

Personality:

Severus' studies into ancient culture have transformed his fundamental beilefs in the nature of reality, particularly the metaphysical and the arcane realities that wizards and clerics have been contesting since the beginning of time. He personally believes the Thassilonians had a very different metaphysical and metamagical reality than what is now commonly accepted. While he does not study magic per se, he believes that the fundaments of magic represent a small part of the foundation of universal realities, and that for some reason or another, the Thassilonian fundaments of reality were significantly different. This has led to his disbelief in the deities of Golarion, and in all things which most magical or scientific beliefs propagate as being permanent or semipermanent. (Crystalin itself represents an anomaly in the real world, one which has piqued his curiosity tremendously.) Towards others, Severus holds mostly good intentions. He hopes to inspire others to use their minds effectively, to uncover truths and to accept them, whether or not they fit in with their current understandings of reality. This has led to quite a few arguments, as most are unwilling to release their stubborn cling on the old ways of doing things, particularly comfortable thinking.

Description:

Severus is a man in his early 30s, with dark eyes and long wavy dark hair, a few shocks of white hair are the result of magical experiments gone awry in his early schooling, though he never grasped the mastery of the arcane, too wrapped up in its theory to purchase an apprenticeship. He wears a longcoat suitable for the weather with relatively wellkept shirt and trousers underneath. He occasionally is found reading books of arcane, scientific, or medical lore, but feels quite comfortable taking long strolls and discerning what he can from personal observations. He tends to take rubbings and tracings of many of the ancient stone sculptures and architecture he comes across in his explorations.

The Sandpoint Festival:

The Sandpoint Festival dedicating the Grand Cathedral is a perfect opportunity for travel from Magnimar to Sandpoint. It is not often that a grand cathedral has been raised, especially one dedicated to six deities. While he pretends to be interested in the architecture and historic relevance of such a moment, Severus actually intends to get a closer look at the seven pillars that are part of the sacred grounds around the Cathedral. He personally believes they are part of a much older faith than the religion of Desna, as the recurring septicism (7-centered) of Thassilonian design and architecture indicates that there may be more to the seven pillars than is commonly thought.

Campaign specific information was pulled from the Pathfinder Wiki, so I hope there are not any spoilers in there I should not have known about.


Severus smiles at the woman.

"I'm almost certain they have. Perhaps someday you can grab one and show them what they're doing wrong. Researchers throughout Varisia will thank you immensely."


Alric listens quietly for a while to the philosophic weighing of fact vs faith and divine vs mundane and contemplates joining in the conversation. Finally he orders another drink at an ale stand and sips it slowly.

Finally, he speaks, joining in the talk. "Ah, the ruins. Surely they represent an architecture and science far in advance of what we know today. The past holds many secrets which we have not yet a full understanding. Because no magic, either divine or arcane, can be directly associated with them, does not mean that what we call magic was not involved in their design or making. On the other hand, we just don't know enough yet. I have heard it said that any sufficiently advanced technology is indistinguishable from magic. I have known tribesmen from the hinterlands who thought the wheel to be a great magic. It's not unthinkable then that Thassilonian technology may simply be science so far in advance of our own... technology lost to the sands of time, unfortunately."

As he finishes, he coughs, and blushes slightly. "Excuse me for going on as I did. Study of Thassilonian ruins has always fascinated me. May I apologize by buying a round for you all, perhaps?"


Knowing a kindred spirit when he sees one, Severus laughs lightly at the blushing archaeologist.

"Then we have a shared fascination. I wouldn't mind sharing a drink with you, but preferably tea or something less alcoholic, as I have heard that ale befuddles the mind. I am interested in hearing your theories of magic and technology. I have visited the Golemworks in Magnimar, of course, but I don't think that's what you mean."


"I haven't had such a wonderful experience as to visit the Golemworks, though I was raised in Magnimar. Sadly I left there when I was very young and have only returned once and that briefly. I did get to study magic in some depth in Korvosa, and found that to be enlightening, though of course magic arcana is not the answer to everything as they seem to think it should be. I would love to talk more with you about both magic and technology, and the blending of the two as well. Let me buy you a cup of tea then."

"By the way, my name is Alric... Alric Morgaine, though of course I am no one famous, so I'm sure the name means nothing really. I am but a bit player in both life and the theatre, though someday I hope to change that. It's a pleasure to meet you.


And for me as well. I introduced myself earlier, but I can do so again... Severus Aldenhyne. I've studied quite a bit of magic myself, at the Stone of the Seers and in Korvosa. Never could get the hang of actually using it, but the theories.... By Golarion and everything in it, the theories!"

He pauses a moment and nods congenially.

"I think I was too wrapped up in the theories to apply them practically. That and my love of the ruins really prevented me from exploring a true apprenticeship."

"The theatre, eh? Not for me so much, but it can be mildly entertaining to watch. A true University of science and history, a full museum dedicated to the Thassilonian culture... That's what I hope to one day present to the world."


"Noble goals to be sure, and I'd be honored to contribute to such ventures. Myself I love to travel and investigate in the field, but I'm sure our different approaches could result in some incredible findings when combined. As for the theories at the Acadamae, I too found them a little engrossing and far too dry for my tastes. Though I did learn enough to apply, I'm afraid my somewhat loose methods distressed them. I only studied there for a few brief years before we parted ways."

He scowls slightly as he recalls his separation from the Acadamae. "I really loved the hours spent in the Acadamae library - their volumes on both the arcane and on history were essential to my understandings of both topics. I'm not really sad over leaving except for loss of access to the books."

Finally, he spots a stall with some fine teas and acquires a pair of mugs of hot herbal brew. "Here you go, Severus. A cup of rose and thistle tea. Very tasty and restorative as well. It fascinates me to think of what the Thassilonians might have drunk. We could be drinking the same infusions as their learned men and never know it. Such knowledge, unlike the physical remains of their architecture, I'm afraid is lost to the mists of time."


here is my witch, will change any information as needed. roles are support in combat, and knowledge out of combat, as well as a face if needed.

fluff:
description- A fair skin young elf woman, that has her brown hair flowing freely to her mid back, her green eyes and quick smile often make others take a second look at her. Her outfit looks to be meant for travel but leaves a bit more skin showing then would be wise when in the wilderness, but it also turns eyes on her as she wants.

background
She had a typical life growing up in a large city, being taught how to fight and how to best cast spells. She did this all without complaint for she knew it might save her life one day when she would be out of her home. But she found no joy in such work, perfecting to learn about ancient lands and old story's from before earthfall, Each day she would look for more forgotten lore in her city but it was not enough for her. one day while looking she saw a small monkey and did not know why it was there, she followed it for hours till it stopped right next to a book. she picked the book up, the monkey nodded to her as if to say read it, she did so and opened the book to see a hole in it showing the monkey, as she looked, she felt power and understanding flow from the monkey to her. From that time on she and the monkey were always together, the monkeys pranks showed up in her behavior as well, As time went on she found it easier and more fun to use her sex apile to get what she wanted, or just using her magic to get what she wanted. She does not like to fight, preferring to run if at all possible or disable a foe, or stalker, Her travels looking for knowledge have brought her to sandport, to see what the town knows, as well as using it as resting spot for looking around the ruins that are near by.

personality
She is a flirt and knowledge seeker, always looking for a good time to be had. using what ever she can to gain knowledge, but does not like to fight if she can find a way around it, tries to have everyone make peace with each other. She love a good thick book to read,


"Perhaps... perhaps not. Who knows what methods of cultural preservation they had?" Severus smiles, accepting the mug of tea.

"Ah, a strong brew too. This will relax most of the aches and pains of the body and renew the mind. I remember this drink well from the nights preparing for examination. An excellent choice. Thank you."

He sips the hot liquid carefully.

"If they could put an entire city in a sphere of impermeable crystal, I'm sure they could preserve their knowledge in other ways. There's really only one way to find out."


This is what I get for going to work.

Before you stand an odd pair. One is a 6 foot tall muscular young man no more than 2 decades old with short brown hair with what looks like sailor's gear on. He is definitely the strong and silent type, that much is obvious.

However, his companion is the complete opposite. He is a small creature that highly resembles a golden wyrmling, except he has a single solitary copper scale on his forehead which is underneath a small red gem of some kind. You notice the young man standing next to him has a similar gem on his head. The wyrmling is almost jumping up and down as they walk onto the scene. Noticing the crowd gathering they introduce themselves.

Rohan:"Uh hi. Name's Rohan. And this is.."

Copperscale:"Copperscale! Hi, nice to meet ya!"

He bounds over to everyone to shake their hand with a claw. Rohan seems to just shake his head as the little one seems to have overdone it again.


He chuckles softly, sharing similar fond memories of nights poring over textbooks and notes. "Only one way, you say, eh? I wouldn't limit myself so... it's possible there might be multiple ways to discover the secrets of the ancients. Someday we might have the technology to pierce that veil... or the magic... or both in concert. Who knows?"

He sips his tea and contemplates the knowledge that could someday be gleaned from study of the Thassilonian culture and remains... not to mention the excitement of the quest for such knowledge. His eyes sparkle a little with interest as he turns again to Severus.

So you mentioned attending the Acadamae... as did I. When were you there?... I guess I preceded you by some years as I'm older than I look and you appear to be human. I wonder how many of the same professors still teach there. Not that their turnover is high, but they do have some. Is old Rictor Portrareus still the librarian there?"


Alric extends his hand to the small golden-hued wyrmling. "The pleasure is all mine, Copperscale. And a pleasure to meet you too, Rohan. I'm Alric, scholar and thespian."


Copper:"Nice to meet ya, Alric! What's going on here?"

Rohan:"Sorry about Copper, he gets a little excited. We've spent the last month on the Orca. So a little rest and relaxation is in order."

Copper:"Don't forget food! Ship food is okay, but there's nothing better than a home cooked meal."


I hope you're just making that up and not using something thats supposed to be common knowledge... lol. My main source of campaign material is PathfinderWiki.

"Portrareus. Portrareus. I believe he was at the library. Mostly asleep if I remember correctly. I had to rescue a few of the books from his imp. But most of my studying in Korvosa was at Theumanexus College. At least until I asked to go back on independent study. Then it was back to Magnimar for me. Ha!"


I hope you're just making that up and not using something thats supposed to be common knowledge... lol. My main source of campaign material is PathfinderWiki.

"Portrareus. Portrareus. I believe he was at the library. Mostly asleep if I remember correctly. I had to rescue a few of the books from his imp. But most of my studying in Korvosa was at Theumanexus College. At least until I asked to go back on independent study. Then it was back to Magnimar for me. Ha!"

"Ah, hello Copperscale. And Master Rohan. Welcome to Sandpoint. I assume you've come to give homage to the empty stone vessel they just erected? It is quite beautiful, but built for all the wrong reasons."


Copper:"Think so. I just heard there was a festival here. Where there's a festival, there's food and games."

Rohan:"And he dragged me along. Why do you say all the wrong reasons? I've been here a few times passing though, but I don't know much about this place."


"Because my good sir, it is a mockery of human imagination. To take what's in here." He taps on his head. "And make it for who's up there." And then he points up towards the sky. "Rather than realizing that who's up there {pointing again} is most likely a figment of what's in here." {tapping his head}

I have to get some sleep too... 1 am here.


Only 11pm here.

Rohan:"You mean the gods? What's wrong with that?"


yup, just making it up

"Yes, that sounds like Portrareus, though he was a bit more aware and lively when I was a student there. Finally, though, I found the concentration on conjuration most difficult for me and I had to either admit failure or just leave on my own. I considered the Stone of Seers, but returning to Magnimar would have meant having to become involved in the family business again even if I were a student. I truly needed to avoid that, so here I am in Sandpoint. I fear my days of formal instruction in the arcane are over for now."

"I think you have a low opinion of the divine, Severus, to consider the cathedral an empty stone vessel. Religion, along with its trappings, whether you share the faith or not, serves a valuable purpose in any culture."


Krojun greets each of the newcomers warmly.

"A thespian? I've seen a few of the shows here in Sandpoint. I find the stories told in these southern lands confusing - equal parts laughing and crying. I'm never certain what to make of them."

"They are like night and day compared to the tales told by the Quahs."


"The tales of the Shoanti Quahs are indeed far different from the dramatic presentations that I've seen and participated in at the Sandpoint Theatre. And each of the quahs has it's own traditions as well. And yet, in truth, they serve the same purpose - to teach, to cement cultural cohesion, and ultimately to entertain. I can understand how foreign the plays of Sandpoint must seem to you. The longer you are here and exposed to Varisian folk, the more sense the Theatre will make to you."

He pauses and continues very briefly in Shoanti:

Shoanti:
"A pleasure to meet you. What clan do you hail from, new friend?"


Krojun's eye go wide in excitement.

Shoanti:
"You speak the tongue of the Shoanti!"

"I hail from the Shundar-Quah (Spire Clan) of the Storval. How did you come to learn our language?"

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