The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


4,651 to 4,700 of 6,763 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>

Moonpate wrote:

"...don't burn the biscuits!"

Moonpate's torso bolts straight up from its prone position as he blurts out the last fragment of his nightmare. Part of his groggy brain takes in the scene of a smoldering Karek, a towering Osirian construct, and an angry Hal with a strange, detached clarity. The other part of his brain refuses to acknowledge that he is no longer dreaming. A neural chain reaction starts with a tick below his left eye and spreads through his massive noggin like lightning. Both eyes suddenly bulge open in total wakefulness.

-

Moonpate is next. The wizard is currently still prone, but only 10 feet from Ro An Hap.

After him, comes Hurgah who is likewise 10 feet from Ro An Hap.


Hurgah the Reaver wrote:
Your GM screwed you. There is no "asleep" condition, but the sleep spell states that getting slapped or taking damage automatically wakes you. If that goes for magical sleep, I would rule any day that it goes for normal sleep too.

-

Hopefully I didn't come across too bitter!

A GM needs to dash me with an unfair ruling periodically, otherwise I'd be too awesome and it would be unfair.

(It's a good thing, I've never botched a ruling, eh guys? I should probably be an NBA ref.)


As much as I hate to lose a 21 on initiative, I actually rolled a 10.

Being an NBA ref would be a sweet deal; right up there with the weather man. No matter how often you're wrong, there's no fear of losing your job. ;)


Breach Shattershield aka Javell wrote:
As much as I hate to lose a 21 on initiative, I actually rolled a 10.

-

We'll just call that: "GM error in your favor". Like the Monopoly Chance card. or was that Treasure Chest?

Breach Shattershield aka Javell wrote:
Being an NBA ref would be a sweet deal; right up there with the weather man. No matter how often you're wrong, there's no fear of losing your job. ;)

-

Unless your found to be rigging the games for gamblers, but even then only a few years after the fact.


Female Elf Druid 5 (desert)/Rogue 3 (spy)

Sorry I missed initiative! Crazy busy. You dudes will probably just gang smack this guy again so Xerissa will stay out of the way and not toss any bombs. She'll delay and if he separates himself she'll blast him with a fire bomb. Maybe she should join Hal's church with his fire god.


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:


-
Moonpate is next. The wizard is currently still prone, but only 10 feet from Ro An Hap.

After him, comes Hurgah who is likewise 10 feet from Ro An Hap.

The Perturbed Potentate points at Ro An Hap in total frustration at having his sleep disturbed and lets loose with an acid dart, and will then scoot his bulk behind his awakened protector.

Acid Dart: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Moonpate wrote:
The Perturbed Potentate points at Ro An Hap in total frustration at having his sleep disturbed and lets loose with an acid dart, and will then scoot his bulk behind his awakened protector.

-

This happens!

Moon's perturbed? Try discovering the dudes that slew you are taking a casual nap in your hall of honor. But the acid-scorched Ro An Hap won't get to go until after Hurgah.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

After getting to his feet, Hurgah brings out his claws and fangs, steps forward to close the distance with the resurrected guardian and attempts to grab hold of him.

Grapple: 1d20 + 11 ⇒ (6) + 11 = 17

Hurgah don't have Imp. Grapple, so Ro An Hap gets a AoO vs AC 17.


Cool tactic!

But what did I miss here? Unless Hurgah sleeps on his feet, he needs a move action to rise and then a move action to close. Is he using his Star Tribe jewlery for the swift enlargefor reach?

Not that I don't want that attack of opportunity. . .


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

If he is 10 ft. away, a 5-ft step should be enough to get him into contact. I mentioned it in the fluff text but didnt spell it out.


Hurgah the Reaver wrote:
If he is 10 ft. away, a 5-ft step should be enough to get him into contact. I mentioned it in the fluff text but didnt spell it out.

-

Shoulda figured.


Hurgah attempts to close upon Ro An Hap and seize him once and for all. The guardian, however, stops him dead in his tracks with a sudden snap of his outstretched palm, as though ordering the man-beast to "halt". The blow drives into Hurgah's nasal cavity, cracking the barbarian's nose into an unnatural shape.

Ro An Hap's slam attack against Hurgah, AC 17: 1d20 + 10 ⇒ (10) + 10 = 20 (hit)

Potential damage from Ro An Hap's slam attack: 1d6 + 8 ⇒ (6) + 8 = 14 (applies)

This also produces a -14 penalty to Hurgah's grapple, which is the end of that attack, if it wasn't a fail before.


Seeing the Reaver bloodied, Ro An Hap presses the attack. he spins suddenly bringing his elbow across and down, smashing into Hurgah's temple.
-----

Ro An Hap's slam attack against Hurgah, AC 17: 1d20 + 10 ⇒ (11) + 10 = 21 (hit)

Potential damage from Ro An Hap's slam attack: 1d6 + 8 ⇒ (4) + 8 = 12 (applies)
-----
The guardian then delivers a spinning kick to Hurgah's hip. Only the kick is no kick at all! Instead it is an attempt to use the Reaver as a vault. Ro An Hap bounces off Hurgah and lands on Breach's shoulder guard, somehow slithering through the various spikes along the dwarf's armor. From there he spins again and plants a foot on Karek's head and leaps high and away, landing several feet away giving himself space to maneuver once again.
-----
Acrobatics check against DC 25, to avoid an attack of opportunity from Hurgah: 1d20 + 16 ⇒ (20) + 16 = 36 (success)

Acrobatics check against DC 22, to avoid an attack of opportunity from Breach: 1d20 + 16 ⇒ (19) + 16 = 35 (success)

Acrobatics check against DC 25, to avoid an attack of opportunity from Karek: 1d20 + 16 ⇒ (14) + 16 = 30 (success)

I'll need to update the map for our budding ballerina! Ro An Hap half-moves 15 feet. Next up is Gandel, is he around? Then Hal.


Female Elf Druid 5 (desert)/Rogue 3 (spy)
Ro Ap Han but really Mike wrote:
I'll need to update the map for our budding ballerina! Ro An Hap half-moves 15 feet. Next up is Gandel, is he around? Then Hal.

OR He's made a tactical error by separating himself and Xerissa comes off delay and let's loose with an explosive bomb, her arcanic-napalm special!

Edit: OR I observe Xerissa's turn hasn't come up in initiative yet, so she hasn't begun her delay yet so never mind.


Gandel's Avatar is looking a little retro - I couldn't find the new one

Gandel begins casting summon monster II as full round action.

Hal is next!


Thanks for covering for me, oh Illustrious Beetle! I'm back now, and casting Summon Monster II is the perfect choice for Gandel.

And you know, I like the old avatar better, so I'm going to switch back.


Gandel wrote:
Thanks for covering for me, oh Illustrious Beetle! I'm back now, and casting Summon Monster II is the perfect choice for Gandel.

-

You are too kind. You're probably like what the ^%&^ monster am I supposed to select with that?


Male Dwarf Barbarian (Breaker) 8

Oh, you laugh, but that Celestial Giant Centipede will totally throw off Ro Ap Han's groove. He can't stand vermin in the throne room.


Well it has that at least.

In 3.5 summon monster II used to get you a size Large centipede. While not a great combatant, it was still kinda useful for blocking doors, cutting off charge lanes and just acting as an over-sized meat shield that was hard to ignore. Size Large anything has its uses.

In Pathfinder you only get a size Medium centipede. Nuts. Though admittedly, probably an appropriate balance correction.


1 person marked this as a favorite.
Karek Kogan wrote:
Oh, you laugh, but that Celestial Giant Centipede will totally throw off Ro Ap Han's groove. He can't stand vermin in the throne room.

You may wanna avoid throwing off his groove. I'm just sayin' is all.

Beware the groove!


GM PC: Gandel Trapspringer wrote:
Gandel begins casting summon monster II as full round action.

-

It belatedly occurred to me, this actually means Gandel remains prone and is summoning while lying down. Cool!


Having roused his companions, Halstadt charges towards the mummified creature of stone. He leaps over his halfling ally, but lands on the padded caps of his knees, rather than the balls of his toes. Sliding forward he gathers his great-axe, and prepares to use his forward momentum for a devastating chop.

But then he suddenly alters his course! Apparently two can play at Ro Ap Han's game of 'feint and strike'. Instead Halstadt breaks from his slide and rolls towards Karek. Whirling to his feet with a surprisingly acrobatic motion, Morgrym reaches out and grips the hilt of Karek's hammer.

When he does, Halstadt infuses Karek with a stream of ancestral memories of some of the greatest dwarven victories.*

Flush with vivid recollections of some of history's greatest battles, Karek finds his body and mind primed for combat.
-----
OOC: Move 20 feet so that he is immediately east of Karek, followed by his Touch of Good Power. That gives Karek +3 to his attack, skills, ability checks and saving throws for one round. It will be a +4 bonus if we can ever get Halstadt raised to level 8.

*The Quest for Sky, the battle of Kotzranji Yar, the Taargick offensive on the flank of the green horde, etc.


Female Elf Druid 5 (desert)/Rogue 3 (spy)

That should mean the mummy-thing is still in the clear! Xerissa hurls her explosive bomb and then backs away, 15 feet so she's actually 10 feet down the corridor out of the room. She doesn't have her foxy mutagen going anymore I take it, but if she does add +2 to this. There's no range penalty this time. Remember its a touch attack and fire damage.

Xerissa's explosive bomb: 1d20 + 7 ⇒ (4) + 7 = 11

Xerissa's damage if a direct hit: 4d6 + 4 ⇒ (2, 3, 2, 3) + 4 = 14 (splash damage with a miss is 8)

Uh oh.

Here's my roll for what I expect will be a miss: 1d8 ⇒ 4

That's northwest, which should be a safe square where I don't hit any allies. Though maybe the mutagen's still going and it's somehow a hit? Worth a shot.

"Ungh!


Male Human Cleric/8

Sooron groggily seeks the blessings of Pharasma for the new battle, and then clambers to his feet.

Cast Bless. Running really low on the ol' divine gas tank of spells over here. :)


Male Dwarf Barbarian (Breaker) 8

So that makes it... Karek's turn? Hooray!

Karek, lacking sleep and annoyed that his quarry has escaped him again, finds inspiration in Hurgah's maneuever. Indeed, if he merely pounds the creature to dust again, nothing is to stop it from returning to hinder their sleep. It needs to be restrained, so the smart people can figure out how to move forward.

As Karek prepares to rush the creature once more, Hal intercedes with the memories of great dwarves past. As the images flash by, Karek seizes on one and holds it in his mind as he rushes forward, dropping his hammer...

Combat Manuever Bonus to Grapple, enhanced by Bless and Touch of Good:: 1d20 + 16 ⇒ (12) + 16 = 28. Not a charge. Karek provokes an attack of opportunity, though his AC is nowhere near what I'd like. I think restraint is the way to go. Maybe some summon can grapple?

Hit points 82/82, AC 16, CMD 24.


Xerissa Auraraun wrote:
That should mean the mummy-thing is still in the clear! Xerissa hurls her explosive bomb and then backs away, 15 feet so she's actually 10 feet down the corridor out of the room. She doesn't have her foxy mutagen going anymore I take it, but if she does add +2 to this. There's no range penalty this time. Remember its a touch attack and fire damage.

-

That's right, no mutagen I am afraid. She is decidedly less foxy, right now.
-----
Something crystalline streaks from the hand of the daughter of Auraraun and flies towards Ro An Hap. It lands just behind him and explodes in a fiery conflagration. As though anticipating the magical assault, the guardian leaps away from the flames as they envelope the west wall behind him. But as he lands, you can see that he has not escaped entirely unscathed. Burn marks run down his sides, though the white linens which wrap his arms and legs stubbornly refuse to burn.

Ro An Hap waves a hand and strains to peer through the smoker to find his attacker to retaliate, but in the confusion Xerissa has already escaped out into the hall.


Donkor Sooron wrote:
Sooron groggily seeks the blessings of Pharasma for the new battle, and then clambers to his feet.

-

This happens!


Karek Kogan wrote:
So that makes it... Karek's turn? Hooray!

-

Yes it does!

Karek Kogan wrote:

Karek, lacking sleep and annoyed that his quarry has escaped him again, finds inspiration in Hurgah's maneuever. Indeed, if he merely pounds the creature to dust again, nothing is to stop it from returning to hinder their sleep. It needs to be restrained, so the smart people can figure out how to move forward.

As Karek prepares to rush the creature once more, Hal intercedes with the memories of great dwarves past. As the images flash by, Karek seizes on one and holds it in his mind as he rushes forward, dropping his hammer...

-

This is gonna be close, I think, and probably turn on the result of the attack of opportunity. How did we get Karek at AC 16? It looks like you've identified Karek wasn't wearing his full plate to sleep, but wouldn't that be AC 12 (+1 Dex, +1 ring of protection)?

Ah! Got it! You've got Karek wearing a masterwork chain shirt to sleep in. The dude wears metal PJ's. That's gotta chafe. I'd have issues except (1) he's a dwarf; and (2) an adventurer.

Game on!


Male Dwarf Barbarian (Breaker) 8

Oh, and for when it matters, Karek's hammer is in his current square.


Male Dwarf Barbarian (Breaker) 8

Oh, and he does have DR 1.


Karek drops his earthbreaker, deciding instead to follow Hurgah's lead and see if he can't tackle the immortal jackrabbit that is Ro An Hap.

When he closes, the guardian spins his staff and tries to force the onrushing dwarf back with a powerful kick to the chest.

Ro An Hap's slam attack against Karek, AC 16: 1d20 + 10 ⇒ (4) + 10 = 14 (miss!)

Potential damage from Ro An Hap's slam attack: 1d6 + 8 ⇒ (5) + 8 = 13 (n/a)

The sheer force of the blow crushes dozens of links of Karek's chainmail and drives them into the flesh of the dwarf's muscular chest but Karek is too stubborn to care. . .


Karek wraps his big burly arms around his larger foe in a tight clench, holding him in place.

Karek's grapple is successful! His total of 28 means he beats Ro An Hap's CMD of 26. Both Ro An Hap and Karek now have the grappled condition.

That was a neat chain of events. But for the chain shirt, Karek would have been hit and taken a -13 penalty and missed. I think it's officially worth the encumbrance. But for the Touch of Good, the attack would not have landed.


Ro Ap Han vs. a Once Slumbering Dune Squad - Round 2
.
.
.

Karek Kogan- 23 (he's just gone though)

Breach Shattershield - 21

Moonpate the Potentate- 22

Hurgah the Reaver – 18

Ro Ap Han - 16

Gandel Trapspringer - 11

Halstadt Morgrym – 8

Xerissa Auraraun - 5

Donkor Sooron - 4


As he sees Karek grab the guardian, "Bah! Don't go hoggin' all the fun to yerself, lad!" Breach quickly moves in their direction, bringing his axe down toward the creature in hopes to cutting him down again.

1st: +1 Cold Iron Waraxe/PA: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d10 + 11 ⇒ (4) + 11 = 15


That mighta missed, but for Karek giving Ro An Hap a -4 penalty to his Dexterity. Though if added a +1 for a bless, and/or +2 for a charge that might have done it as well. Regardless, it's a hit!
-----
With Karek holding Ro An Hap in place, Breach dashes over and buries his axe in the guardian's chest.

If Breach succeeds on a DC 14 Perception check, or anyone else who succeeds on a DC 22:
As he does so the dwarf can see a small golden pinhole forming on the guardian's chest, the same spot the hole was the last time they met in battle. It seems to grow slightly larger as Breach's blow slams him backwards a step.


Male Human Wizard Level 8 - Conjurer

Perception Check: 1d20 + 4 ⇒ (1) + 4 = 5

With explosions, yells, and mortal combat all around him, Moonpate perceives....that he is hungry and tired. Tired of these blasted enemies coming back to make him cranky.
At least this Door man-creature is grappled. The Potentate will take the opportunity to go sit on the throne for some fresh perspective.


DC 22 Perception check: 1d20 + 12 ⇒ (3) + 12 = 15


Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"What the...?! There's that blasted, tiny little golden light again in its chest! But I think I just made it bigger."


Male Dwarf Barbarian (Breaker) 8

Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Moonpate wrote:

With explosions, yells, and mortal combat all around him, Moonpate perceives....that he is hungry and tired. Tired of these blasted enemies coming back to make him cranky.

At least this Door man-creature is grappled. The Potentate will take the opportunity to go sit on the throne for some fresh perspective.

-

When Moon sits upon the throne, nothing happens. Even though Karek has a hold of him and Breach is pounding away with his axe, Ro An Hap still manages to take notice:

Translation for Donkor and Gandel who can comprehend Ancient Osiriani:

"You insolent [BLANK]*! You dare to plant your portly derriere upon the entry throne of Ahn'Sehlota? I shall have your [BLANK]* and see that you die an uncountable number of deaths."

*no words known - or maybe the GM is just being polite.


Male Human Cleric/8

Perception:1d20 + 4 ⇒ (3) + 4 = 7

Sooron calls over to Moonpate, "He doesn't like you on that throne, `pate! He called it the `entry throne of Ahn`Sehlota'"


Male Dwarf Cleric 8

Perception 1d20 + 9 ⇒ (8) + 9 = 17

OK now I am CONVINCED that when I go to sleep I wake up and I am the Beetle. Like Fight Club! I was planning on using Touch of Good on Karek or Breach that round!


Halstadt Morgrym wrote:
OK now I am CONVINCED that when I go to sleep I wake up and I am the Beetle. Like Fight Club! I was planning on using Touch of Good on Karek or Breach that round!

-

Woah!

Or perhaps "blown your mind would be!


Male Dwarf Barbarian (Breaker) 8

Conspiracy Theorists take note. It sounds like the Beetle is pulling our puppet strings.


Male Human Wizard Level 8 - Conjurer
Donkor Sooron wrote:

Perception:1d20+4

Sooron calls over to Moonpate, "He doesn't like you on that throne, `pate! He called it the `entry throne of Ahn`Sehlota'"

With all the bravado he can muster:"He can have his stinking throne back if he allows us passage!"

Whether or not he is understood by Mr. Hap, Moonpate is pretty sure that the offended door man will probably not comply, but rather will attempt to evict him from the throne with extreme prejudice. Assuming I have a standard action left this round, will cast Shield and prepare for the worst.


OOC: Hurgah talks a meandering move action with his Speed of 40 feet so he can set a flank opposite Karek and Breach.

"Rhuken-ka, Roth Koth Init. . . Vis-joth'nik!

Translation from Draconic:

*"If you swot me one more time, I swear I will eat you and ^&% you out!"

No wait, that's like Klingon. Hurgah isn't raging, I think he only invokes the draconic during a rage.

The Reaver then joins Karek in the grapple, diving to take out Ro An Hap's legs.

Drawing an attack of opportunity. . . no, no he doesn't - the grappled condition prohibits those.


Blessed Combat Maneuver check against Ro Ap Han's reduced Combat Maneuver Defense of 24: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 (success!)

That was close! This time Donkor's bless is the difference maker.

When the Reaver rises, he has Ro An Haps legs in a lock. He picks the Goliath right off the floor, while Karek maintains a grip on his arms. The guardian is one heavy opponent. He feels like he's made of stone or perhaps metal. He's also struggling madly, with his limbs flailing and his abdominal muscles pumping.


Karek Kogan wrote:
Conspiracy Theorists take note. It sounds like the Beetle is pulling our puppet strings.

-

The beauty is you still think you actually designed your character.


Moonpate wrote:
Assuming I have a standard action left this round, will cast Shield and prepare for the worst.

-

He would have been able to get to the throne and sit on it with a move action quite easily. So he would have a standard action left over.

In the future though, if you are trying to split your turn, give me a heads up - otherwise I'll assume your post constitutes his entire turn. Here though, it's not like any opponents have gone in the meantime. Let's say Moon gets his shield off as described.


The rules for grappling with multiple foes remain as difficult as ever.

Hurgah and Karek both have the same CMD (25), so we'll say they are aiding one another for a total of 27.

Ro An Hap attempts to break free against CMD of 27: 1d20 + 10 ⇒ (8) + 10 = 18 (fails!)

Ro An Hap pumps away furiously, trying to escape as Breach hammers him with blows of his axe, but he's not going anywhere. Karek and Hurgah are just too strong.

Gandel's summons is about to appear! After Gandel comes Hal, then Xerissa, then Donkor.

4,651 to 4,700 of 6,763 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Pact Stone Pyramid All Messageboards

Want to post a reply? Sign in.