The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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Melee in the Entry Shaft – Round 1
-----

Breach Shattershield – 19+

Giant Lizard Kill-Machine – 19-

Hurgah the Reaver – 9

Karek Kogan – 8

Moonpate the Potentate – 6+

Donkor Sooron – 6- (unless he's petrified)

Halstadt Morgrym - 3

Petrified Statues:

Gandel Trapspringer - 23 [Petrified]

The Mithral Scarab (Lydia) – 20 [Petrified]

Ghoukan the Unfairly Conscripted – 12 [Petrified]

Xerissa Auraraun – 10 [Petrified]

Semi-Catonic Slave – (never rolled) [Petrified]


Karek Kogan wrote:

[dice=Percentage chance Karek doesn't have to save] d100 = 51%

[dice=Fortitude Save, if applicable] d20+8 = (9) + 8 = 17

-

I wasn't entirely sure if Karek's roll of 51% means he didn't need to save or meant he needed to save. It turns out not to matter as if he did need to save, he clearly made the save. So he's good either way.

So you have twigged me to clear this up for future reference before it results in an issue:

All percentage rolls in this combat, will follow this complex system:

High = good for Dune Squad

Low = bad for Dune Squad

So in the above example, Karek's 51% is "high" (higher than 50%) which is good, which means he successfully avoided looking directly at the creature's eyes.


Karek Kogan wrote:
Oh, I see I'm adjacent to the thing. Well, wherever you put me is fine.

-

This is Flamethrower being polite. What he is saying is that Karek only has a Speed of 20 feet, so he could not have reached the creature and Bunky's attack, although it was Colossal-sized, does not include reach. (A finer point I missed. That's two errors in the surprise round alone, though both in your favor. I will though be able to fix them both with a little map magic to follow. Though I gotta step out first for a bit,I think.)


Updated Text Map
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This is where everybody was before it all went dark. Currently it's all just black.
.
.

** <--Bridge (?)
40
35
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US*
35
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KK GT
DS* GU
HM HR
XA MP
BS MS/KK <--Breach and Karek (Karek in square with Mithral Scarab statue)
-- CS/BK <--The creature in square with slave statue
-- --


Male Dwarf Barbarian (Breaker) 8

That's Map-magical!

Darkness is an awesome defense against a gaze attack. It's going to make this de-stoning operation *quite* tricky, methinks... Anybody know if this guy has Darkvision?


Breach Shattershield aka Javell wrote:
"Whaddaya mean we can't kill it?!?! Next thing ya know, yur gonna want it as a pet! Lydia lass is stone; we have ta keep our eyes closed; and now you want us ta konk it on the head real nice like so as not ta kill it! Bah! Thanks for makin' it easier on us, Pate!" He grumbles sarcastically.

-

Oh that's just Phrip - he's a hippy. Pay him no mind. He didn't want to let you kill any Osirion soldiers either and he slew like a zillion of them.

Breach Shattershield aka Javell wrote:
Dolmarthis attack? That is so freaking cool! Rock on, Bunky! Woo-hoo!

-

The PCs obtained pieces of magical jewelry in treasure recovered from the aquatic lair of a beast called Decajaws. Karek's piece is called Dolmarthis. It imparts a special mega-attack for Bunky. It's detailed in his profile.

This raises an interesting question. Whatever happened to Breach's piece of Star Tribe Jewelry? Did he ever get one? If so, it didn't seem to make it on any character sheets - I am going to go check. He might not have received one as he was an NPC at the time and it is possible there wasn't a piece for him.

Anyways, we can sort that later. For now, Breach is up - the only member of the Dune Squad left who gets to go before the beast. (No pressure.)

He sees nothing but an inky blackness.


GM PC: Breach Shattershield wrote:
OOC: For the Star Tribe treasure, Breach calls 'dibs' on a jeweled eye patch!!!

Didn't find a post describing the magical properties of the jeweled eye patch.


Male Dwarf Cleric 8

Does not matter Karek, this spell defeats Darkvision, that is part of the reason why I did it :-). I figured if we have to fight it blind, it should share our disadvantage.


I remember reading the Decajaws battle. It's been a while so it's a bit vague. I do remember the name of the creature making me think of Sharkticons in Transformers: The Movie.

"Here goes nothing." Breach moves to the area where he last saw the beast and swings in hopes he's managed to guess right.

Percentage: 1d100 ⇒ 68

1st: +1 Cold Iron Waraxe: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d10 + 7 ⇒ (9) + 7 = 16


Male Human Cleric/8

Checking in late once again, but it doesn't look like my absence has caused any additional chaos. Holy what a mess!

Fort Save vs. 15 1d20 + 9 ⇒ (13) + 9 = 22

Sooron still stands dumbfounded as his allies petrify around him one by one, and all of the shouting and screaming, and then darkness falls over his pretty head as he's still barely beginning to realize that there's a combat going on.

What would the effects of a Dispel Magic be on this beasty? Any chance of knowledge check to know? If it's a magical creation, would dispelling it dispel it's magical effects as well?


Male Dwarf Barbarian (Breaker) 8
Halstadt Morgrym wrote:
Does not matter Karek, this spell defeats Darkvision, that is part of the reason why I did it :-). I figured if we have to fight it blind, it should share our disadvantage.

The way I read it, someone with darkvision can overcome deeper darkness with a nonmagical light source. Rules minutia that might come in handy here.


Male Dwarf Cleric 8

well we have a dim light source now which is why darkvision is canceled out. If you are thinking about getting behind it and striking a torch I guess that is up to Beetle if it would work, my concern would be that the light would work against us. Right now my spell has negated its gaze attack so we are on equal footing!


Gandel wrote:
GM PC: Breach Shattershield wrote:
OOC: For the Star Tribe treasure, Breach calls 'dibs' on a jeweled eye patch!!!
Didn't find a post describing the magical properties of the jeweled eye patch.

-

Thanks Max!

That sounds like a project for me. We'll see what we can come up with.


Donkor Sooron wrote:
What would the effects of a Dispel Magic be on this beasty? Any chance of knowledge check to know? If it's a magical creation, would dispelling it dispel it's magical effects as well?

-

A Knowledge (Arcana) or Spellcraft might assist - he'd need to try to know. Though similar to as I keep screwing Phrip over, even though it's a free action, you can only do so on your actual turn.


Halstadt Morgrym wrote:
well we have a dim light source now which is why darkvision is canceled out. If you are thinking about getting behind it and striking a torch I guess that is up to Beetle if it would work, my concern would be that the light would work against us. Right now my spell has negated its gaze attack so we are on equal footing!

-

I am glad you two are sorting this out.

As I currently understand it, Donkor has created a "normal" light source from his phylactery (the strange box on his forehead).

Deeper darkness will lower that light condition two steps, down to dim light and then normal darkness. To negate darkvision you need supernatural darkness.

If you want to achieve the cancellation of darkvision - I think Hal is going for that but Karek is not - I am uncertain - then you want Donkor to cancel his light spell.

Remarkably, light is not a dismissible spell. (I did not know that) So Donkor would need to cover up his phylactery or throw it somewhere, for example, in order to achieve supernatural darkness.

So unless someone can persuade me otherwise, which at the rate I'm going these days shouldn't be too hard, anyone within 20 feet of Donkor can use darkvision which is everyone - possibly even including the opposition.


Male Dwarf Cleric 8

As Donkor is so far away from the action I am fine with that. I just don't want the Dune Squad to be a collection of statues in the hall!


Breach Shattershield aka Javell wrote:
"Here goes nothing." Breach moves to the area where he last saw the beast and swings in hopes he's managed to guess right.

-

OK! So Breach made his concealment roll - though Karek and Hal have now assisted me to belatedly discover Breach can actually see the creature with his darkvision, but I take it Breach is going to be conservative and close his eyes anyways in order to fully protect himself from a gaze attack.

But regardless his attack roll was unfortunately a miss.

However, from where he is, the creature's last position was adjacent (on the diagonal) so Breach could take the rest of his full attack if he wanted to. Or he could still take a move action. This time, we're out of the surprise round.

(Given my recent map magic and errors otherwise, I can't blame you. Things have been rather fluid.)

One more thing: if he means to follow Moonpate's advice as I took from Breach's earlier post, he will need to take a -4 on his attack roll for making a non-lethal attack. Though that's up to you, of course.


Karek Kogan quite some time back wrote:
Knowledge (Nature) to realize, maybe, some relevant weasel information? d20+5 = 20 + 5 = 25

-

I have been thinking on this.

Gandel already established Knowledge (arcana) is the key Knowledge skill here, but dam, that's a really awesome roll with a great total! I'll give it up.

Here it is:

Karek has heard that weasels and ferrets are immune to the gaze of a basilisk.

Now if I were you, I would assume I have just made this up. But not so, it's actually written in the ecology section of the basilisk's bestiary entry. This is one crazy coincidence. Karek just happens to have brought a weasel several hundred miles from another continent and through the elemental plane of water to find a basilisk.

Wow!

I then assumed this was something a game designer threw in to meet his word count, but it turns out it's actually based in myth. According to real-world legends weasels are traditionally used to hunt basilisks. (Though they typically they are torn apart by the beast in the fray). We'll see what we can do to further abide by tradition.


Male Dwarf Cleric 8
Pact Stone GM wrote:
Karek Kogan quite some time back wrote:
Knowledge (Nature) to realize, maybe, some relevant weasel information? d20+5 = 20 + 5 = 25

-

I have been thinking on this.

Gandel already established Knowledge (arcana) is the key Knowledge skill here, but dam, that's a really awesome roll with a great total! I'll give it up.

Here it is:

Karek has heard that weasels and ferrets are immune to the gaze of a basilisk.

Now if I were you, I would assume I have just made this up. But not so, it's actually written in the ecology section of the basilisk's bestiary entry. This is one crazy coincidence. Karek just happens to have brought a weasel several hundred miles from another continent and through the elemental plane of water to find a basilisk.

Wow!

I then assumed this was something a game designer threw in to meet his word count, but it turns out it's actually based in myth. According to real-world legends weasels are traditionally used to hunt basilisks. (Though they typically they are torn apart by the beast in the fray). We'll see what we can do to further abide by tradition.

Not that we need any more reasons really but this coincidence is just another reason why this game is so amazing and so much fun to play!


Male Dwarf Barbarian (Breaker) 8

Looks like I spoke too soon. The reason is buried in the description of the spell Darkness, which Deeper Darkness works from. Lower-level magical light sources and nonmagical sources don't raise the light level in an area of Darkness. (The reason it worked in the game I was thinking of was that we had a Heightened light source.) Sorry for the confusion. Looks like we'll have to subdue it. Karek will go for a grapple.


Male Dwarf Barbarian (Breaker) 8

Basilisk-bane Bunky strikes again!


My bad on not putting the non-lethal in there. Will get that fixed.

Percentage for 2nd attack: 1d100 ⇒ 54

2nd (Offhand): +1 Bashing Wooden shield: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Percentage for 3rd attack: 1d100 ⇒ 43

3rd: +1 Cold Iron Waraxe: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Damage: 1d10 + 7 ⇒ (3) + 7 = 10


Karek Kogan wrote:
Looks like I spoke too soon. The reason is buried in the description of the spell Darkness, which Deeper Darkness works from. Lower-level magical light sources and nonmagical sources don't raise the light level in an area of Darkness. (The reason it worked in the game I was thinking of was that we had a Heightened light source.) Sorry for the confusion. Looks like we'll have to subdue it. Karek will go for a grapple.

-

OK, on reading that. . . and on noting Hal's deeper darkness is a much higher level spell than Donkor's light cantrip. . .

Then we are back to a state of 'supernatural darkness' and darkvision is not functioning. (Which seems to be good or bad depending on your point of view).

OK, so unless someone wants to persuade me otherwise again), that is the current state of affairs. You can open or close your eyes, it won't make a difference.

(This makes no difference to Breach's posts as he was already taking a 50% miss chance)


Breach swings his axe into the inky black expanse where he last saw the creature. Following a directive from the party wizard, the dwarf is using the flat of his blade – at least what he thinks is the flat of his bade.

It strikes true!

“Ow!”, cries a voice – it’s Karek. “Hat dwas me!”

Undaunted, Breach tries another direction, rushing forward with the monster skull on his shield, the only part of his shield devoid of spine-like spikes.

Again, he strikes true! (At least he thinks he does.)

For good measure Breast whacks one more time with his axe-flat. There is a bell-like ring as the axe smashes into something metallic.

“Ow!” repeats the voice.


And now the basilisk is up!

It’s gone awfully quiet. There is no sign of its action. Did Breach defeat it? Or is it prowling in the darkness, looking to swallow Bunky from another position?

Hurgah is next! Followed by Karek then Moonpate. I know he was eager to read those glyphs, but there’s no chance of that now – foiled again! Then it’s Donkor.


Male Human Cleric/8

Ok, dispelling and doing knowledge checks are now probably moot for me since I can't see it. I may throw out Blessing of Fervor on my next turn if it's still standing.


Pact Stone GM wrote:

Breach swings his axe into the inky black expanse where he last saw the creature. Following a directive from the party wizard, the dwarf is using the flat of his blade – at least what he thinks is the flat of his blade.

It strikes true!

“Ow!”, cries a voice – it’s Karek. “Hat dwas me!”

"Sorry."

Pact Stone GM wrote:

Undaunted, Breach tries another direction, rushing forward with the monster skull on his shield, the only part of his shield devoid of spine-like spikes.

Again, he strikes true! (At least he thinks he does.)

Breach raises an eyebrow, waiting for a cry. "Karek?"

Pact Stone GM wrote:

Shrugging, Breach whacks one more time with his axe-flat. There is a bell-like ring as the axe smashes into something metallic.

“Ow!” repeats the voice.

"Sorry."


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Finally able to gather his wits in the confusion, Hurgah issues a growling challenge to the basilisk and begins to push his way towards through the beast, navigating his way through live allies and statues as best he can.

DC 10 acrobatics check to move more than half speed due to blindness: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 - spectacular fail!

He does not make it more than a few steps before his foot slips on the petrified head of Ghukan the Unfairly Conscripted. The half-orc's massive toes lodge themselves in the open mouth of the shattered soldier, frozen forever in the act of shouting useless advice. With a roar, Hurgah crashes to the ground, sending the petrified head flying forward in the process.

Somewhere up ahead in the darkness, the stone head impacts on something solid, and a dwarven voice once again cries "Ow!"

Trembling with pent-up rage, Hurgah laboriously hoist himself back up to a standing position.

There - a turn well spent, if you ask me.


You broke Ghoukan?! You fiend!

Moonpate is next!


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
Pact Stone GM wrote:

You broke Ghoukan?! You fiend!

Moonpate is next!

Actually, I was under the impression that Karek broke Ghoukan. Reading back, I see that he managed to save him at the last minute. However, I fully stand by my destructive behavior. I highlighted the relevant bit below.

GMPC Karek wrote:

"Bunky's Bunker Rush"

Young Karek follows the advice of the veteran dwarf and clasps his eyes closed as tightly as he can manage, squinting his entire bulbous face until it looks as though it were collapsing in on itself like some kind of giant facial crevasse.

"Kwadever it is, ah ken sill whage it wid me amer!" he exclaims and rushes forward towards Breach. He holds his massive weapon high over his head with one hand while he feels for the hieroglyph-covered wall on his left-hand side.

The first thing he does though is slam straight into Ghoukan. The unbalanced stone statue wavers and then quickly topples over. Just before it hits the ground and smashes into a dozen jagged pieces, Karek catches it with his free hand.

"Swowwy!" he cries, as he lifts it back on its feet and rests it against the wall. (Naturally petrified statues really ought to come with proper bases.) While Karek does so, the excitable Bunky finishes pushing his way out of the dwarf's pack and begins balancing himself on Karek's shoulder.


Male Dwarf Barbarian (Breaker) 8

This is a right comedy of errors.

Karek stops short, about ready to give up adventuring when his single hit die animal friend does more than the entire rest of the Dune Squad with one moment, and doesn't even risk stony death.

He further reconsiders his career path after being smacked twice with an axe (it was the full blade, Breach) and having rocks flung at him from gods know where. Maybe there are some kobolds in here. It seems like something they would do.

Nevertheless, he surges forward, a picture of young strength in its prime. Then, he realizes he doesn't even know where he's going. Story of his life, really.

Perception check to identify where the beast has gone: 1d20 + 12 ⇒ (10) + 12 = 22

If successful...

Then, fewer thoughts come, as Karek commits himself to battle.

Rage.

Combat Manuever Bonus to Grapple the thing, so as to subdue it: 1d20 + 14 ⇒ (16) + 14 = 30

Miss chance from darkness: 1d100 ⇒ 71


Male Dwarf Barbarian (Breaker) 8

If the perception check does not find the creature, then Karek will bumble around in the darkness, advancing 10-20 feet, depending on... if he finds a basilisk, I guess. Or leaves the area of supernatural darkness, whichever happens first.


Karek calls for silence. If the rest of the squad could stop assaulting him for just one moment, just maybe he could get a handle on where his quarry has gone to.

There! Through the chaos Karek can hear a feint snorting sound, the sound of over-sized flaring nostrils. It's gotta be either Hurgah or the basilisk. It's at least a 50 percent chance..

Karek dives!

OOC: I can't tell you how many props you get for trying to grapple a creature with 8 legs. That's confidence.

Karek slams into what feels like scales. It's the beast! Those scales are awful slick though - slick with salty blood. The creature must be badly injured. Sensing victory, Karek presses ahead, trying to find a limb to contort to trap or pin the beast.

He finds many. This thing seems to have no end of legs. Karek goes for the entire body and does his best to try to wrap the beast up with a dwarven full-and-two-thirds-nelson. The adrenaline is pumping through his blood. That's when he suddenly realizes the creature is not fighting back. It's stunned or it's possibly been knocked unconscious. It's not dead though, Karek can still hear those nostrils flaring. Feeling around with his big stubby fingers he can feel an egg sized bump on the creature's noggin. Karek considers it's possible Breach finally connected with someone other than him.

Karek can here the excited chittering of Bunky. The weasel is on top of the beast jumping up and down excitedly. No doubt this is a conquest to go down in the weasel hall of fame.


Hurgah the Reaver wrote:

Actually, I was under the impression that Karek broke Ghoukan. Reading back, I see that he managed to save him at the last minute. However, I fully stand by my destructive behavior. I highlighted the relevant bit below.

-

Keep up this kind of callous disregard for your fellow comrades, and I will be forced to slide Hurgah one step closer on the alignment chart to chaotic neu--

Oh wait. Never mind.


Donkor Sooron wrote:
Ok, dispelling and doing knowledge checks are now probably moot for me since I can't see it. I may throw out Blessing of Fervor on my next turn if it's still standing.

-

That is a really neat sounding spell. With recent events we probably won't see it just yet, but hopefully we will.

Donkor can still make Knowledge checks in the dark though - he can go by what he saw last.


Male Dwarf Barbarian (Breaker) 8

Karek's speech returns mere moments after it leaves him. Id's down! Id's nod fidin' me, but id's alife. Karek reports to his comrades. End rage.


Hurgah the Reaver wrote:


Somewhere up ahead in the darkness, the stone head impacts on something solid, and a dwarven voice once again cries "Ow!"

"Sorry." Breach then raises an eyebrow, realizing he hasn't done anything else. Just about to question it, he shrugs and chalks it up to a 'whatever'.

"It's down? Good. Now I can open me eyes." As he does, he realizes he still can't see. "Oh crap. I think I've gone blind." He states as a matter of fact. "I canno' see a thing. Morgrym! Can ya be fixin' me of me blindness?! I know I'm old but I was for seein' just a moment ago!" He complains. "Maybe the monster turns us blind as well as makes us statues," he surmises. "Poor Lydia. I'm so sorry lass. I guess it's just as well I canno' see no more. I canno' bear to see ya all petrified. She was a good lass." He says, sorrow obvious in his voice.


Male Human Cleric/8

Alright, here is a knowledge check to see how, if possible, to de-petrify my comrades, with dispel magic or otherwise.

Knowledge Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

Hmm, that's certainly not going to tell me anything.

Sooron continue to stand in place, to all intents struck motionless and stupid by the rapidity of the events surrounding him. He speaks. "So, uh, we won then? Excellent. Good weasel. Ant-slayer this morning, magical beasty this evening!"


Donkor Sooron wrote:

Alright, here is a knowledge check to see how, if possible, to de-petrify my comrades, with dispel magic or otherwise.

Knowledge Arcana: 1d20+5

Hmm, that's certainly not going to tell me anything.

-

He will still know from his own experience with working with the spell that it cannot be used to de-petrify. He has heard of more powerful magics that could do of such a thing, but they are beyond his power.


Which reminds me that Moonpate can finally act and get the results of his Knowledge check.

It was a total of 29 (15 + 14).

That's enough to get a repeat of the info that was imparted to Gandel just moments before he was petrified.

I'll just repeat the spoiler tag here for ease of reference:

Basilisk information:

That creature is a basilisk -- and you're looking at it. That's not good as the basilisk has a deadly gaze attack. They also have a nasty bite, but not one a group with the Dune Squad's credentials would fear. Basilisks are not known to be able to teleport behind adventuring parties, but they are pretty excellent at hiding.

Go ahead and access the bestiary entry if you'd like to learn more. A classic beast, I'd bet you are already well familiar.

Just in case, so you don't miss the more arcane points, buried in the text of the gaze attack is an important change from 3.5 to Pathfinder. There's a built-in cure for the petrified. It's a good thing to know as when I look at the probabilities versus the sheer number of Fortitude saves coming up, it may come in handy.

Gandel will also know, of course, that Basilisks do not have glowing hieroglyphs on their bodies - neither do girallons. As Halstadt is already trying to put his finger on, there's something more going on here.

If Gandel puts the above two paragraphs together, he may anticipate a problem. A basilik's blood could be very valuable, but if this creature is like the girallon, its remains will vanish very quickly after it is killed.

OOC: Phrip, I'm not sure if you have a Pathfinder Bestiary to reference p.29 or not, but if not you can always google it, if you care to, "Pathfinder srd basilisk" ought to do it.


Link to Pathfinder PRD Basilisk entry


Male Dwarf Cleric 8

Once I hear it is down I voluntarily cut off the darkness do that we.may see once again! "Easily remedied Breach!"


Female Elf Druid 5 (desert)/Rogue 3 (spy)
Gandel wrote:
Link to Pathfinder PRD Basilisk entry

-

Ya! Hint hint!


"Ah! Well that's better. Thanks, lad." Noticing more of his comrades have been petrified, "By Torag's hammer!" Seeing the one shattered to pieces, "Oh no! Who was that one?!" He points.


When Hal terminates his spell, the corridor once again lights up from the box on Donkor's forehead (AKA the phylactery headlamp).

You can see Karek grappling with an unconscious 8-legged dinosaur while Bunky bounces on top of them.

Blood from the basilisk is pooling on the flagstones, while glowing hieroglyphs flash across the creature's skin.

Tragically, several of your comrades have taken up new career paths as store mannikins: Xerissa, Gandel and Lydia. And, as Breach has taken note, Ghoukan has opened himself up to a zillion head loss puns. I apologize, I'm just trying to help us all get it out of our system.

P.S. Tick, tick.


Male Dwarf Cleric 8

If we just gut it and the blood rushes all over the floor will that give us enough volume to coat all of our comrades?


Male Human Wizard Level 8 - Conjurer
Breach Shattershield aka Javell wrote:
"Ah! Well that's better. Thanks, lad." Noticing more of his comrades have been petrified, "By Torag's hammer!" Seeing the one shattered to pieces, "Oh no! Who was that one?!" He points.

"I must study the beast's hieroglyphs more, but in the meantime we must rescue our comrades. Quick, let's get a sack or cloak wrapped around its head and bind its jaws and legs as best as possible. We need to bleed it and keep it alive long enough to get enough blood to thoroughly coat every inch of these statues. That may mean having to heal the beast slightly. It will be tricky but we must prevail while I try figure out how these creatures are conjuring amongst us."

Beetle, let me know if you need me to do another linguistics roll, or if I can use the previous one.


Male Dwarf Cleric 8

Once the beast is bound and blinded Hal will give it a cure light wounds spell to keep it from dying and disappearing, good call Pate!


Halstadt Morgrym wrote:
If we just gut it and the blood rushes all over the floor will that give us enough volume to coat all of our comrades?

-

Impossible to estimate. I feel like there's a junior high math problem here. What is the total remaining blood volume of an injured basilisk and is it greater than the total surface area of four humanoid statues?


Moonpate wrote:
Beetle, let me know if you need me to do another linguistics roll, or if I can use the previous one.

-

I would love a new one. Assuming he's trying it immediately while his comrades are binding the beast with 8-legs the difficulty will be quite high. Otherwise if he's patient, once the excitements over it should become much easier. But can he wait?

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