The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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If he needs a reference, I can vouch that Dennis is a frequent poster!


Jacob Trier wrote:
- taking a ten-headed hydra's charge-pounce on the chest, laugh it off and eat it's heart

You know, for some reason I remember that going down differently. Didn't I eat all of you?


Jacob Trier wrote:


If you are interested, let me know and I'll post a link to the recruitment thread once I get it up.

Definitely interested.

Jacob, your highlights mirror my own. Hurgah and the Pate were quite the dynamic duo. The whole fracas in Khymrasa's tent and its aftermath were superbly entertaining and truly suspenseful as the danger to my squishy wizard was quite palpable. I was really looking forward to having a final showdown with Master Soan, but getting Sceptre was definitely rewarding.

Phil


Phrip wrote:
(especially poor Anyo).

I suppose you think I'd be honored just to make the credits.

Please accept my general disdain.


Anyo? Anyo!? Anyo's the NPC who gets remembered?

I'll remember this.


Karek Kogan wrote:
Hit me up for future games if you want. You know we're a faithful bunch! I promise I'll play an opinionated go-getter!

-

Thanks for this! (And thanks to you all)

I don't know if I will run another game just now or not. Inevitably I will - I can't help it.

I already have an idea, or two, or three, based on what I've learned from this experience, but I will probably want to think it over for a time before diving in too quick.


Jacob Trier wrote:
Now, the timing of all this is actually pretty good. I finished the PbP I have been running as a GM for the past three years just a few days ago.

-

I have followed it over the years. I am most jealous that you succeeded where I did not.

For those of you who have not seen it, you should check it out. Jace did an awesome job on it and you would do well to get in on his next one.

Jacob Trier wrote:

I'm planning to start up a new game, and all of you are welcome to a spot if you want it, our esteemed GM included.

Much like the Beetle, I plan on using the game to practice my design and writing skills.

If you are interested, let me know and I'll post a link to the recruitment thread once I get it up.

I will keep an eye out for that link. Let's see if the timing works!


Phrip wrote:
I was really looking forward to having a final showdown with Master Soan, but getting Sceptre was definitely rewarding.

-

Oh, that's just cause I drop-kicked your elemental to hell.

(As an aside, one of the things Phrip does very well as a player is he doesn't suffer from 'save-it-for-later' syndrome like so many players who hoard their magic expendables to their grave.)


Looking forward to the reveals as well. I too purchased the Pact Stone Pyramid adventure and have been holding off till the adventure was over to peruse it.

Just an FYI to all I run a Vampire the Dark Ages Play by Post here on the boards. If anyone is interested in playing let me know and if/when I have an opening I will extend you an invite. It is 100% home brew no modules being used, set in Venice in the Year of Our Lord 1309. Up over 4,000 posts already :0)


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man I'm sorry to see this end. I was looking forward to see how this was gonna play out.

Well, Pact, I gotta say: You, dude, are a fantastic writer! I really can't see how, or even what you would need to do, to 'brush up' any better. Seriously.

As far as my part: Apologies for not posting enough. What I have learned about taking over another's pc is that it never measures up to the original player. Which is gonna happen, obviously. So, I found myself at a loss on what to post many times. I should've still posted something so that's on me.

Some things I've learned on my time on these boards when it comes to rolling in midstream with a group:

1) It's difficult to find your "rhythm" within a core group when they already possess theirs. Not impossible... just difficult.

2) It's even more difficult when you take over another player's pc. You try to keep the original feel of the pc, but that's a tall order, if not impossible. Mainly due to the simple fact that everyone's play styles are different. But it is what it is.

Over the years I've joined somewhere around 8 to 10 games midstream(some have died) and only 2 of them have been a smooth transition.

For what it's worth, you picked a solid bunch of folks for this campaign. The sad part is: most of them quit on you. They're ain't many DM's like yourself and I, for one, appreciate such solid DM'ing and hate to lose such. Because you, dude, are easily one of the best DM's on these boards. I'll definitely be on the lookout if you ever throw out another recruit thread.

As an aside: I already own both modules. I may have to finally go look through them now. I don't know, maybe I'll just let the mystery remain. A part of me thinks that might be more fun. :)

And I am gonna miss Lydia the most. She was awesome. :)

Javell


Male Dwarf Barbarian (Breaker) 8

Don't worry. I'll remember you, Dalia. As a strange PC, a natural traitor and enemy for me, and the catalyst for one of the strangest roleplaying experiences of my life, an impromptu adventure on the elemental plane of water.

I posted a list of my favorite roleplaying moments to Facebook targeted at all of my real-life gaming buddies, and that trip got a mention, even though nobody knew what I was talking about.


Nasty, Nasty Swarm

Since so many of you have the module - when you get the time, check out area #3 "Four Pillars of Ascension".

That was the only room in the main level the Dune Squad managed to pass on. It was also arguably the most deadly in the entire pyramid - unfair and lethal. (And a really short word count, if anyone cares about that sort of thing.)

The Dune Squad missed it largely due to good luck and the timely use of a divination spell asking the right question. I can tell you Ro Ap Han was working heard to try to lure you guys in there, but he could never get anyone to take the bait.


Whatever Happened to Professor Hoffenburrow?

Coming all the way from the Crown of the World, he was late - but not that late. He was intercepted by the Shrine of Horns (the Asmodean monks). He was taken prisoner by Master Soan and becomes a hostage in the final chapter of the adventure.

Poor Sceptre: he died never realizing that Moonpate wasn't the Hoffenburrow he was actually after. Mistaken identity is a Be-atch.

Incidentally, Lydia (the Mithral Scarab) was also supposed to be taken hostage along with Hoffenburrow, but you guys changed up the script when Halstadt insisted on taking a low-level NPC along into the pyramid. It made sense at the time and I enjoyed the chance to keep her on hand as an NPC.


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How the heck was the Dune Squad ever going to defeat Suekahn?

Good question, but admittedly that 600hp might have gone a long way.

Contrary to the Dune Squad's reasonable assumption based on what they saw, Suekahn couldn't actually teleport as a swift action at will. He was limited to thrice per day. But even still - that's pretty freak'n nasty, especially when you have fast heal on top of it.

I had though, if you'll allow the conceit, a cool idea - or more accurately - one of you did. Inside the treasure vault (the room the Dune Squad was headed for recently), there were treasure items called wish boxes. I re-jigged one of them so it could provide this cool item:

Jacob Trier wrote:

Bracer of Forceful Restraint

Aura moderate abjuration and evocation; CL 11th
Slot wrists; Price 25,000 gp; Weight 1 lb.
Description
This massive metal bracer features the image of an armored knight holding a furious barbazu devil by a taut chain.

On command, the bracer launches a translucent green chain at a single creature within 30 feet. If the wearer makes a successful ranged touch attack, the chain envelops the target, shackling the creature to the wearer's wrist. The target is entangled and cannot move more than 30 feet from the wearer. The chain is a force effect and cannot be damaged, but can be dispelled or escaped with a DC 30 combat maneuver or Escape Artist check. The wearer can dismiss the chain as a free action.

Besides physically restraining the target, the wearer can also use his own life force to prevent magical escape. If a bound target attempts extradimensional travel, the wearer can choose to make a Fortitude save with a DC of 10 plus the target's HD. If the save is successful, the chain acts as a dimensional anchor. Regardless of the outcome, the bracer deals 2d6 force damage to the wearer after each restraint attempt.

Only one creature can be bound at a time. The bracer functions for 11 minutes each day. The duration doesn't need to be continuous, but must be used in 1-minute increments. A bracer of forceful restraint may be worn on either wrist, but takes up the wearer's entire wrist slot. An arm with an active bracer can't be used to wield a weapon or shield, or cast spells with somatic components.

Construction
Requirements Craft Wondrous Item, dimensional anchor, leashed shackles; Cost 12,500 gp

Seems only fair that Suekahn ought to face it.


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Whatever Happened to Thalia?

OK,

I did a bad thing.

In my defence, it seemed like a good idea at the time.

I had so much fun with Thalia, I had to scheme a way to get her back in the party. But there was pretty much no way that was going to happen without Karek and a few others taking her head off.

You remember this? We had a replacement player appear - a Mr. Exciting to play an alchemist named Xerissa.

Javell DeLeon wrote:

I see. A friend of either yours or Donkor's I'm guessing? Seeing how he's new on the boards.

Or is it another one of your inventive schemes by creating a new account--either yourself or Donkor--and being really secretive about it? And if that's the case then I must say... clever. One can't help but appreciate the sneakiness of it all. :)

Well Javelle is a pretty sharp guy. He was right on and didn’t fall for it, not for a second.

Xerissa was indeed a sock puppet (operated by myself). Moreover, she was Thalia in disguise.

Technically, you can see in the thread that I didn’t actually ever deny it, but there’s no doubt there was at least misdirection if not outright deception involved.

(If you're still here - stay tuned. . .)


The Adventures of Thalia and Donkor

So there’s a long story here and I’ll give you the really short strokes, cause it was quite a saga. It involves Donkor.

After Thalia turned on the Dune Squad she tried to get in tight with Khymrasa. She had modest success. However, she soon figured out that she wasn’t the only 'con man' in Khymrasa’s inner circle.

The other one was the Sand Sage. He too had a mystery agenda. It turns out the Sand Sage was manipulating Khymrasa’s to use her massive fortune to excavate the pyramid. He fuelled her excitement over the Pactstone so he could get access to the pyramid himself. To be fair, he was after something completely different, and not necessarily at odds with Khymrasa. His research lead him to believe (correctly) that Ahn’Sehlota was also concealing something called a countdown clock – a treasure item largely unrelated to the adventure, but part of a larger Osirion meta-plot.

The countdown clocks relate to a conspiracy possibly involving the undoing of the world as we know it. The Sand Sage considered it pretty important to get to the bottom of it – saving the world and all.
He recruited Thalia. She’s a selfish neutral, but it turns out that deep beneath it all, she’s down with saving the world.

The pair then recruited Donkor, in the hopes of using him to access the Dune Squad to explore the pyramid for them.

You may recall a scene where Donkor (still played by Monotony) decided to wander off on his own in the desert. Perhaps not his best moment. He ran into Scepter and got captured.

The story he gave you guys when he returned was that he fought his way out. He didn’t. He was rescued by Thalia and the Sand Sage.

Montony and I had a lengthy solo RPG session via email. It was tons of fun (but I may have burned him out). The Sand Sage and Thalia convinced him to join them. He was pretty reluctant as he didn’t want to lie to you guys – he wanted to tell you all the truth and persuade you to join up too. Thalia though insisted, quite positive it would never work without deception. Eventually Donkor relented and made a promise to keep her secret. The Sand Sage cemented the deal with magic. Donkor was of the view that due to the power of the Sand Sage if Thalia was discovered and any harm came to her, he would die. In reality that was a bluff, he only had a mark of justice which is not nearly quite so dire. he voluntarily agreed to fail his save as a sign of faith so to speak.

I thought for sure this would never actually work. I assumed Thalia would be discovered in the first few weeks and there would be a big drama in which Donkor would have to persuade the Dune Squad to stand down long enough to help them in their beneficent side quest. What a cool roleplaying scene, right? Could he pull it off?

But dammit, you guys refused to figure it out. It turns out once you get a spy inside, using improper OOC whitewash, it’s impossible to uncover. There’s just too much trust in the GM-Player bond. Only a bastard would mess with that.

Here were the clues. They range from the way too subtle to pick up on to what I thought were pretty clear indications.

  • Check the Campaign info tab. It openly states that Xerissa is Thalia. That’s been there since almost the beginning. Turns out though nobody actually reads Campaign Tabs.

  • Read Xerissa’s profile. It also says Xerissa is Thalia. In your defence though, it didn’t say that until after a couple months.

    Then I got really desperate.

  • Once the Dune Squad formed a pact with Thalia, I figured they ought to sense something was wrong with her. To simulate this, I changed Xerissa’s profile from alchemist to druid,/rogue (spy) – Thalia’s actual class combo. This then showed up at the top of every Xerissa post for the last several months. I figured there was no chance that would be missed. It turns out nobody reads that grey part above the picture on individual posts – who knew?

    Alternatively, I began to suspect you had all figured it out long ago and your plan was to punish me by just pretending you didn’t pick up on it. There were a number of days where you can see on the boards where I am left talking to myself like an idiot, never exactly sure who is tricking who.


  • More Clues to Thalia’s Identity

    The Xerissa character sheet was a fabrication and in hindsight, quite unfair. Everything on it was either, a druid spell or an ability she didn’t actually have. I played the actual Thalia using the original character sheet from Peebo, Thalia’s original creator. I did though give her a big bunch of potions, courtesy of the Sand Sage to help with her cover. A number of those she gave away as bribes to help get her accepted into the party – who doesn’t like a gift?

    Anyways, this is one of the reasons Xerissa was so useless. Thalia’s design isn’t capable of doing too much, and besides, she preferred to make the Dune Squad do everything for her. The Dune Squad was very patient with her dead weight.

    It was also a huge problem for me in that I didn’t want an NPC dictating the Dune Squad’s choices. As such, Thalia weighed in on very little decision-making. This made her even more of a dead weight character and she actually started to contribute to the PBP’s decline – she was a player with all the worst attributes in a PBP player. Whoops! Didn’t think of that one.

    For fun, here’s are just a few of the smaller clues I can remember:

  • I tried to pick a profile picture that looked as close to Thalia’s I could find. But clearly that could be a coincidence.

  • When the PCs first entered the pyramid, “Xerissa” worked with Breach and Donkor to build an exploding trap on the door. In actuality the trap was useless. Not being capable of building bombs, Thalia had no such exploding chemicals. They were all fake. She told Donkor as she thought it was funny. Sooron (Monotony) was not amused. Later, at one point Xaven tried to ask about why there was a defunct trap on the door, but nobody liked Xaven enough to follow-up on it.

  • Speaking of bombs. There were multiple fight scenes where “Xerissa” threw bombs. You may recall 90% of the time she would just hold them in her hands coming up with one excuse or another not to throw them. She was the queen of the delay action. I thought someone would get cheesed off by that, but you were all very patient with her. That may have been unfair as you probably thought she was the GM’s good friend, so whatcha gonna do?

  • Occasionally though she would instead detach a missile from her necklace of fireballs – anybody remember Thalia had a necklace of fireballs? If you read the text by the GM, you will see that every time “Xerissa throws a bomb” in blue OOC the black flavour text of what actually happens describes a fiery missile streaking straight towards a the target and then exploding. There is no flavor text that Xerissa actually ever threw anything. Neat eh? It’s like reverse metagaming.

  • Remember when the Moonpate used his dimensional steps ability to escape the crushing coin room? If you were metagaming, you would have read posts that Thalia was going to throw bombs at the wall to try to blow open the wall to save the party. In actuality she was using her necklace of fireballs. That’s right, Moonpate teleported into an exploding fireball. Thalia did actually mean to rescue the party, and the attack was unintended, but she did rather enjoy burning you all.

  • I wouldn’t expect anyone to catch that by the way. You were kinda busy trying to stay alive at the time – and this was GM trickery that probably crossed the line.

  • Here’s another subtle one. At one point, the supposedly human “Xerissa” casts the spell keen senses, ostensibly to give herself low light vision. Thalia, of course, an elf, already has low light vision. She cast nothing. If you read the flavor text, there was an actual reference to her “elven eyes”. This would have been fairly interpreted as an effect of the spell, but in reality it was just written as a statement that Xerissa had elven eyes – cause she was an elf.

  • During the trap with the doubling coin – Xerissa was outside the room and had to make a Will save to disbelieve the illusion which concealed the wall of stone that sealed off the door. She rolled with her bonus of +10. That bonus belonged to Thalia. Xerissa’s character sheet listed only a +5. I don’t expect anyone to actually catch that, I just mention it.

  • When Xerissa gave Gandel her +1 cloak of protection , it suddenly became a +2 cloak. Thalia has a +2 cloak, whereas Xerissa a +1. That’s pretty subtle.

  • Later the party faced off against the weird magic of the “Heart Beat Chamber”. Xerissa created a heart tonic to try to help Gandel. She had no such ability to create such a thing. Monotony was pissed that she was fooling around. At one point, Gandel attempted to aid Thalia in preparing the tonic and I thought he would discover that Xerissa did not know what she was doing and a major clue would be revealed – but he botched his roll! Nonetheless I had Gandel make a comment that he didn’t understand what Xerissa was doing and he hesitated before drinking. This was too subtle – it could easily be interpreted as Gandel had just failed a roll.

  • I had Thalia try to identify the gaseous form potion in the “Pool Room”. As the GM, I declared she couldn’t ID it. She’s supposed to have something like a +20 Alchemy score. Attempting to draw this discrepancy to your attention, I had Mr. Exciting complain bitterly in OOC on more than one occasion but it backfired and instead wound up making excellent cover.

  • Xerissa had no way to identify Hurgah’s mystery fang potion. Eventually after he kept asking, I had her step in and make something up. If I recall correctly she told Hurgah it was a +3 magic fang or something like that. In actuality it was a potion of protection from good. Thalia has no idea.

  • After Mr. Monotony left the game, I started having Donkor get repeatedly annoyed with Thalia. Fortunately, everyone respected his privacy, having enough to worry about on their own. Every time Thalia mentioned her cover story, her lost Father Auraruan of the lost scroll, Sooron got annoyed. He knew the real Auraraun – they were adventuring comrades - and it was pissing him off that Thalia was using it as a jape.

  • Finally, during the whole blow-up with Xaven and Hrokon, Thalia got frustrated and took matters into her own hands. She used her insane Diplomacy score to mollify Hrokon, something Xerissa simply did not have. I tried to emphasize who excellent her Diplomacy score to arouse some curiosity, but all I did was reinforce in your minds that Xerissa somehow had a good Diplomacy score.

    When you see it all together, it looks really obvious, but piece by piece I have discovered, it is too subtle to be detected. Urp.


  • Too funny.

    To be honest I thought the "player" playing Xerissa was completely worthless but I am too nice to say anything so I didn't speak up about it. If you look at party line ups I posted I almost never had Xerissa included cause I kept forgetting she even existed.

    I did think the Donkor escape was a little fishy but having Xerissa there to back it up seemed plausible at the time.

    I did also notice that Donkor kept getting annoyed with Xerissa but I was playing two characters at the time and I never thought too deeply about why he was annoyed.

    I skimmed through the module the other day. It seemed that one of the main objectives for our party would have been recovering the seeds that were in stasis. Was there a different goal that you had in mind for the group Beetle?

    If we finally did enter that last chamber we arrived in, I assume we would have needed a summoned creature to loot the treasure because of the anti-life spell correct?


    Male Dwarf Barbarian (Breaker) 8

    That's quite some deep cover, and a very brave confession. I don't hold it against you. It would have taken a lot of effort indeed to make Karek accept Thalia again. Though indeed, by my thorough understanding of Thalia's original character sheet, that is, definitively, absolutely, completely, the only thing that character was good at.

    If I would have taken notice of your out of character hints, that would have tipped me off. (Her descriptor really said Druid/Rogue for the last year or so? /blind.) I don't think I could have in good faith acted on anything like that. The closest I came to being suspicious of anything was the Keen Eyes moment you mentioned. If I recall correctly, I reaffirmed that I hated elves and things that looked like them, and was suspicious of both Xerissa and, collaterally, the (harmless?) Mithral Scarab. Not suspicious enough to think about a Perception check to see through a disguise, or a Sense Motive check to see through a bluff, though.


    Dennis Harry wrote:
    I skimmed through the module the other day. It seemed that one of the main objectives for our party would have been recovering the seeds that were in stasis. Was there a different goal that you had in mind for the group Beetle?

    -

    One of the ways the module falls flat as a PBP game is a lack of clear objectives.

    I actually like this in a live game as it let's the PCs do all sorts of zany things. But I learned early on this game, player's need a really clear goal to push towards, otherwise they just don't know where to go or what to do next.

    The game starts out with the goal:

    "Stop Khymrasa from uncovering the pyramid"

    Then there's a bait and switch:

    "Actually, go in the pyramid - make sure Khymrasa doesn't get the Pactstone."

    (From reading on the boards, I've learned many players do not like bait and switch. It's a common and exciting element in TV and movies but I may need to re-think it's application in RPGs.)

    Then the adventure has a bunch of anciliary goals. One of them is indeed the ludicrously rare and expensive seeds - capable of feeding a desert army. Venture Captain Krenshar doesn't actually know about them when he dispatches you though. The Mithral Scarab does, but she urges you not to care - you've got bigger fish to fry, she says. Professor Hoffenburrow and the Decemvirate really care, but the professor never meets the party until the end.

    Then there's the Sand Sage's goal to find the countdown clock (which later became Donkor's goal), but we never quite made it there.

    But we did get Hal's goal:

    "Destroy the fiend lurking inside the pyramid." - which was very helpful.

    Finally, the end game likely becomes:

    "Get out of the pyramid, escape passed Khymrasa and her Chelaxian allies and tell the world what she's up to (a conspiracy to assume power). Save Osirion."


    Dennis Harry wrote:

    Too funny.

    Indeed. I applaud your effort and the amount of work involved in trying to pull off such an elaborate deception. I did notice the Campaign Info tab and Xerissa's profile, so I knew that Thalia was in our mix and probably not for altruistic reasons. But...I did not want to meta-game that info and so Moonpate remained relatively clueless, or more precisely, too concerned about everything else going on to pick up on the not-alchemist's discrepancies in abilities.

    As with Dennis, I too felt that Xerissa was not too helpful, and indeed somewhat of a liability in always wanting to throw around bombs, having been on the receiving end of one.


    Male Dwarf Barbarian (Breaker) 8

    Unsolved mysteries from a player perspective:

    What was Bunky going to use his hero point on?

    Was Karek's outstanding plot point, his mother, somewhere in Osirion?

    Just which of these dwarves was actually the youngest? Both Hal and I seemed to insist on it.

    I'm going to have to change my default posting alias. *Sigh*. It's been a good run.


    Karek Kogan wrote:
    If I would have taken notice of your out of character hints, that would have tipped me off. (Her descriptor really said Druid/Rogue for the last year or so? /blind.)

    -

    Not as long as a year - I exagerate. Looking back at the boards, I estimate it started in October of 2013.

    Karek Kogan wrote:
    I don't think I could have in good faith acted on anything like that. The closest I came to being suspicious of anything was the Keen Eyes moment you mentioned. If I recall correctly, I reaffirmed that I hated elves and things that looked like them, and was suspicious of both Xerissa and, collaterally, the (harmless?) Mithral Scarab. Not suspicious enough to think about a Perception check to see through a disguise, or a Sense Motive check to see through a bluff, though.

    -

    I remember that now! I didn't make the connection and suspect you were on to her. Ha! It works both ways.


    Karek Kogan wrote:

    Unsolved mysteries from a player perspective:

    Ahh, good topic:

    For Moonpate, not being able to make further contact with the gen in order to further his quest to become a full fledged daivrat. And tag teaming with Hurgah to put the ultimate smack down on Soan.


    Karek Kogan wrote:


    Was Karek's outstanding plot point, his mother, somewhere in Osirion?

    -

    I never forgot this, but never found a way to work it in. At one time, I had considered making Thalia Karek's mommy, but I never figured out how to make that work. That, and eww.

    Karek Kogan wrote:
    Just which of these dwarves was actually the youngest? Both Hal and I seemed to insist on it.

    -

    That was Karek, or at least I always thought. Hal was just younger compared to Breach.

    Karek Kogan wrote:
    I'm going to have to change my default posting alias. *Sigh*. It's been a good run.

    -

    Me too! I'm going to have to make a whole new account for a new game. Can't wait.


    Phrip wrote:
    . . . I did notice the Campaign Info tab and Xerissa's profile, so I knew that Thalia was in our mix and probably not for altruistic reasons. . .

    -

    He knew the whole time! (You bugger!) : )


    Male Dwarf Barbarian (Breaker) 8

    So, I looked back in the gameplay thread, looking for the scene I mentioned where he was suspicious of the elves. I found the scene when Xerissa fireballed the party on escaping from the coin room. Turns out, while I was clueless, but Karek was totally onto her. When he got fireballed, he couldn't help but identify Thalia as the culprit.

    Beetle, perhaps you may have made something of that offhanded accusation if you wanted the party to figure it out. Off-screen sense motive rolls on both Thalia (unlikely) and Donkor (very likely), perhaps?


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    Holy plot twist, Batman! Just when you think our GM can't possibly be a better storyteller, he pulls something like this. Next you'll be telling us that Michael Kortes does not actually exists and that YOU wrote both modules all along.

    I, for one, will admit to being completely clueless about our imposter (and blind at that too, it seems).

    As to unresolved plot twists:
    - what was going on with professor Hoffenburrow
    - what kind of trouble would Hrokon and Xaven end up in
    - will Hurgah ever achieve full draconic power and world domination?


    Mummy's Mask Campaign slides | Storyteller extraordinaire
    Pact Stone GM wrote:
    Me too! I'm going to have to make a whole new account for a new game. Can't wait.

    Well, I still have an outstanding promise to start up a game (even with me managing to snag a place in a Mummy's Mask game that's just starting).

    Any requests as to what the theme of the game should be?


    Karek Kogan wrote:

    So, I looked back in the gameplay thread, looking for the scene I mentioned where he was suspicious of the elves. I found the scene when Xerissa fireballed the party on escaping from the coin room. Turns out, while I was clueless, but Karek was totally onto her. When he got fireballed, he couldn't help but identify Thalia as the culprit.

    Beetle, perhaps you may have made something of that offhanded accusation if you wanted the party to figure it out. Off-screen sense motive rolls on both Thalia (unlikely) and Donkor (very likely), perhaps?

    -

    In Karek's post of April 21, Flamethrower has Karek shout "Dalia" when the party is hit by a fireball. I remember rocking back in my chair. I thought there would be more, but it didn't come.

    I agree. In hindsight, I should have typed something to egg Karek on, something like:

    "It certainly did look like a Thalia fireball."


    Hurgah the Reaver wrote:
    - will Hurgah ever achieve full draconic power and world domination?

    -

    I just assumed that was a given.


    GM JaceDK wrote:
    Any requests as to what the theme of the game should be?

    -

    Anything that gets the GM jazzed.


    Mummy's Mask Campaign slides | Storyteller extraordinaire
    Pact Stone GM wrote:
    GM JaceDK wrote:
    Any requests as to what the theme of the game should be?

    -

    Anything that gets the GM jazzed.

    Well, I did recently come across a couple of references to something called The Aucturn Enigma and the Dominion of the Black. That might be worth a story or two.


    Beetle - Hal tried to destroy the Pact Stone, assuming he was successful, what would have happened?

    Jace - I have no theme preference. I do not think it should be an Adventure Path. They simply take too long to finish.

    The table top game I DM is Age of Worms. In two weeks I finish it after 5 years an 90 gaming sessions (I did add a lot to it). I just don't think a PBP has that kind of sustainability.

    I would prefer to see a module that can be taken from start to finish unless you want to home brew something from scratch. I do agree with Beetle, the DM has to have the most enthusiasm to keep a continuous adventure going.


    Dennis Harry wrote:
    Beetle - Hal tried to destroy the Pact Stone, assuming he was successful, what would have happened?

    -

    Unbeknownst to Hal, the Pactstone was actually a massive inverted pyramid shaped rock spearing into the ground. It was far larger than the Pacstone Chamber. The Dune Squad only saw the very center of it. It tuns out Ahn'Sehlota was built essentially as a way to hide the top of the Pacstone from the masses by raising a structure on top of it.

    (See the map on the inside of the module cover for a picture to explain what I mean. As an aside, I had originally intended this to explain why pyramids have their mysterious shape, but since we now know Golarion has had pyramids for thousands of years before the Four Pharoahs of Ascension ever existed, that can't really be the case.)

    It would have taken Hal decades to destroy it. It would be like trying to take apart a very large mountain.

    Had he somehow suceeded, then I suppose it would have been "broke" and there would be one less mysterious artifact in the world to fall into the wrong hands.


    Good to know that's Hal's efforts were not in vain :-). Only 50 more years and that stone would have been toast! I think we can assume that eventually Hal will wander back over there and start breaking that sucker down...

    I second the Reaver's request regarding the fate of Xaven and Hrokon, I found them very entertaining.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    HA! THIS! :D And I stand by what I said: Clever. Fantastically clever. :)

    And I totally love it! It just makes me sick I couldn't figure all this fun stuff out.

    To what you were going for, all I can really say is: BRAVO! BRAVO! *applaudes* Absolutely fantastic, my man. And I wished I had just half of your talent to pull something like that off. Great, great stuff. I mean, it's brilliant, dude, it's absolutely brilliant.

    And who the heck is Thalia? I've seen the name, but for some reason I just thought she was a former player?

    And I got another question: What happened to your buddy, Monotony? Why did he quit?(If it's for personal reasons then I totally understand) And do y'all actually know each other personally?

    As per Xaven: Man I hated that guy! Breach wanted to bury his axe right in his skull. Which translated means: Well played, Pact, well played. :)


    Male Dwarf Barbarian (Breaker) 8

    Thalia was a former player who was the first to drop out a couple months into the campaign. Pact took her on as a DM PC, until she majestically betrayed the party. When the party walked into the throne room of the Exemplar Khymrasa and started going about diplomatically asking if we could do some excavating, Thalia loudly declared all of us spies, resulting in a total mess that really annoyed Karek. This resulted in a big party split, with Donkor evacuating some of us to the elemental plane of water.


    Karek Kogan wrote:
    Thalia was a former player who was the first to drop out a couple months into the campaign. Pact took her on as a DM PC, until she majestically betrayed the party. When the party walked into the throne room of the Exemplar Khymrasa and started going about diplomatically asking if we could do some excavating, Thalia loudly declared all of us spies, resulting in a total mess that really annoyed Karek. This resulted in a big party split, with Donkor evacuating some of us to the elemental plane of water.

    That whole incident and its immediate aftermath was brilliant. Well worth going back and reading. I truly thought the Potentate was doomed, so he pulled out all the stops in an attempt to survive and escape...and amazingly that worked with his buddy Hurgah's help. It also helped me understand some of the mechanics of 3.5/Pathfinder that I really did not have a good grasp on, such as attacks of opportunity. Made me realize just how vulnerable wizards can be when surrounded by a bunch of monks.

    One question I always wondered about: What was the Beetle's plan if Moonpate hadn't started the battle and we surrendered?


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    That's why wizards who expect to end up surrounded by monks do well to pick Hurgah as their BFF. Both Moonpate and Hoffenburrow can attest to that. Hurgah may be a bit rough round the edges, but he takes his bodyguard duties very seriously.

    Those were some crazy cool times we had, Phrip. I love how the experience established Hurgah and Moonpate as a tight buddy team by unspoken agreement.


    Dennis Harry wrote:
    I second the Reaver's request regarding the fate of Xaven and Hrokon, I found them very entertaining.

    -

    I don't really know!

    Xaven knew he couldn't leave the Dune Squad alone - he didn't trust them enough not to get themselves killed. But his ego prohibited him from being bullied, so he couldn't stay either. After Hrokon and Xaven fled, they went into "guardian angel mode" trying to do what they could to keep the Dune Squad from getting themselves killed.

    This was not sustainable. The lower level just wasn't large enough for them to hide out forever. Eventually the Dune Squad would have fanned out or attempted magical detection or just ambushed them with Stealth.

    It was a bit of a coin toss as to which scenario was going to happen first:

    Either the Dune Squad would get in a further battle with Suekahn - in which case Xaven and Hrokon would rejoin the Dune Squad and help in any way they could (while Xaven heaped further abuse on his artificial allies). . .

    Or Xaven and Hrokon would be forced to flee the lower level to escape the Dune Squad. They might have been caught and again taken prisoner- a good chance of that. If not, they would have fled up the song tubes.

    Assuming Suekahn was still in control of the scry pool on the Throne Level, that would have been very bad. Suekahn would have spotted their flight. He would have teleported to either end of the tube and used his wall of sand ability to block off both sides. That would have put Xavkon on a countdown. Eventually their potions of gaseous form would wear off and they would be crushed inside the tube as their bodies rematerialized.

    Either the Dune Squad would figure out Xavkon were in in distress by the strange sounds coming from the tubes, or Xavkon would have died, taking the whole pact with them.

    Suekahn’s tube-kill maneuver is admittedly way too nasty. Incidentally, there’s another Pactstone PBP on the boards here in which Suekahn actually pulls that off on a PC (who was not in a pact). Ich! What a way to go.


    Javell DeLeon wrote:
    And I got another question: What happened to your buddy, Monotony? Why did he quit?(If it's for personal reasons then I totally understand) And do y'all actually know each other personally?

    -

    Yes. Mr. Monotony was one of my live-game players for many years back in circa high school era (1st and 2nd edition). I found him a very entertaining player. He would never give up no matter how badly he got beaten black and blue. Always ready to try something wonky.

    After we moved apart to opposite ends of the country he occassionally played in my PBeM's, but largely left the gaming scene for real life. We are in contact periodically and at some point I had promised him if I ever ran another PBP to get him an invite.

    Years later I did, so I extended that invite, and he joined. He then had to learn Pathfinder on the fly which was good of him. As to what happened to him, I think you know almost as much as I do. In the late summer of 2013 he posted that he was going off line for a few weeks to go camping and asked to be GM PC'd. He never returned.

    He is alive and well -- I have seen his facebook feed -- but it would be a bit awkward to ask him why he he did not return. I suspect when he signed-up he didn't realize the game was going to be quite as long as it was. None of us did. It's all good.

    (Unlike Mr. Exciting, he is a real person, I promise.)


    Phrip wrote:
    One question I always wondered about: What was the Beetle's plan if Moonpate hadn't started the battle and we surrendered?

    -

    Khymrasa is merciful in her greatness. The Dune Squad would have been placed in the stockade. It would not have pleasant though as the Shrine of Horns would have been in charge of the hospitality.

    There would have likely been an escape scene, or Thalia and the Sand Sage would have approached the Dune Squad in the same way she approached Donkor.

    But then hey, you can always just gate to the elemental plane of water, right?


    Well it was one of the best games I have ever played in and I have been playing for 25 years. Thank you all for making it a great experience.


    Dennis Harry wrote:

    Well it was one of the best games I have ever played in and I have been playing for 25 years. Thank you all for making it a great experience.

    Absolutely!


    Hey Jace, any update on the format/content of your new PBP?


    Mummy's Mask Campaign slides | Storyteller extraordinaire
    Dennis Harry wrote:
    Hey Jace, any update on the format/content of your new PBP?

    I'm almost certain I'll do a sandbox style game set in the River Kingdoms. I'm keen to do something in the line of boat to boat river combat (likely using the vehicle rules), and perhaps head the group towards Tymon for some gladiator-style arena action (using the performance combat rules) and urban adventure. Sound interesting?

    I'll get a discussion/recruitment thread up ASAP.


    Sounds good to me :-)

    I am planning on running a Pirate table top campaign at some point so boat to boat combat from a player perspective will be interesting.


    Groovy! What level were you thinking?


    Mummy's Mask Campaign slides | Storyteller extraordinaire

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