Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


651 to 700 of 1,254 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Ar you enjoying Savage Tide? I am going to run the Adventure Path in a few years (I have a lot of material to get through between now and then).


Hey Beetle I just picked up Ultimate Magic, are you allowing spells from that book?


"Stand By Hurgah"

Hurgah the Reaver wrote:

Hurgah takes a last look around, then moves back to Karek.

"We should get Moonpate and move south - they will be forced to come out of hiding and follow. You have the sharpest eyes, keep watch behond us as we move."

-

Breach, Halstadt and Gandel wander on stage in tuxedos and begin snapping their fingers in unison.

Cue the music to “Stand by Me”, as Breach begins a solo

When the night has come,
And the land is dark,
And the moon is the only light we'll see (cause it’s a supramoon in the desert)
No he won't be afraid, (even though he’s not a paladin)
No he won't be afraid (even though he doesn’t have immunity to fear)
Just as long, as Karek, stands by him, stands by him (which is hard to do with his slow dwarven Speed)

[Gandel and Hal join for the chorus]
And Karek, Karek, stand by him, oh now now stand by him
Stand by him, stand by Hurgah

[The next verse is sung by Hal]
If the Sceptre that snipes
Should cast nasty spells
And the Will save, he must roll, is 14
He won't cry, he won't cry, no he won't shed a tear (even though he’s down on hit points)
Just as long as you stand, stand by him

[All three together]
And Karek, Karek, stand by him, oh stand by him
Stand by him, stand by him, stand by Hur-gah, yeah

[Cut to Gandel as he performs a violin solo, while regretting his offer to let the Beetle ‘bot’ him.]

[All three sing the refrain]
Whenever you're in trouble won't you stand by him, oh now now stand by him
Oh stand by him, stand by him, stand by him

Darlin', darlin', stand by h-i-i-m, stand by him
Oh stand by him, stand by him, stand by him.

[The music fades and the stage fades to black, though as the scene ends, you could swear there was a tear in Breach's eye. He's such a softy for that song.]


Male Dwarf Barbarian (Breaker) 8

Encore!


Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

Yet another example of why I absolutely LOVE this PbP!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

LOL!!! FANTASTIC!!! Dude, that is just greatness!


Male Human Writer 2/Dreamer 7
Gandel wrote:
Yet another example of why I absolutely LOVE this PbP!

Absolutely agree! Bucketloads of awesome, Beetle!

Karek Kogan wrote:
Encore!

Certainly.

[Chorus - all of the Dune Squad]
In Garundi where The forthbringer Khemet III is prince
When Pathfinder boys meet secret agent girl here's what they say

Cue mandolins and a martini-wielding Beetle in a bow tie

When the moon hits you eye and you're all gonna die
That's adventure!
When the monk snaps your spine there is no need to whine
That's adventure!

Spells will zing zing-a-ling-a-ling, zing-a-ling-a-ling
And you'll yell "What the Hell'a?!"
Swords will play tippy-tippy-tay, tippy-tippy-tay
And you slay some poor fella!

When you swim in a pool with a hydra so cruel
That's adventure!
When you run in the night and don't know who to fight
You're so f***'ed!
When gods talk in your dream but you know you're not
Dreaming signore
Scuzza me, but you see, back in old Garundi
That's adventure!

[All together!]

When the moon hits you eye and you're all gonna die
That's adventure!
When the monk snaps your spine there is no need to whine
That's adventure!

Spells will zing zing-a-ling-a-ling, zing-a-ling-a-ling
And you'll yell "What the Hell'a?!"
Swords will play tippy-tippy-tay, tippy-tippy-tay
And you slay some poor fella!

When you swim in a pool with a hydra so cruel
That's adventure!
When you run in the night and don't know who to fight
You're so f***'ed!
When gods talk in your dream but you know you're not
Dreaming signore
Scuzza me, but you see, back in old Garundi
That's adventure!
(That's adventure!)

[Beetle takes a bow - The crowd goes wild!]


flamethrower49 wrote:

In my Savage Tide game, we just ran the War of the Wielders module. I found it hilarious that an NPC would suggest such a wacky method of artifact destruction. The module was great, except for the marked lack of treasure that doesn't get destroyed.

My DM demands to know why Boots of the Winterlands would show up as treasure in a tropical campaign. I told him they were in an only vaguely related module, and that he's supposed to change the treasure to suit his campaign. (We sold them.)

I just thought some parties might be interested in this information.

-

I had heard that particular adventure was originally written for a generic setting in a temperate zone but was subsequently re-set by the publisher in Saserine(sp) because it was published at the same time as the Savage Tide Adventure Path. Sounds like that detail was overlooked - hope you enjoyed the cash.

(Here's to the Kogoloxen - still eating intelligent magic weapons after all these years. . .)


JaceDK wrote:
. . . an awesome song (above).

-

I've just been upstaged. Mandolins, damn.


Dennis Harry wrote:
Hey Beetle I just picked up Ultimate Magic, are you allowing spells from that book?

-

You gotta love being a cleric: instant knowledge of any spell you can put your hands on.

Originally, in the PC Creation FAQ we said this:

What books can I draw upon when I design my PC?

No need to go crazy. Core rules are just fine. But I’m quite happy to let people stretch their legs a bit if they want to try the Advanced player’s Guide options. Also, the Pathfinder Companion: Osirion – Land of Pharaohs might have some flavour-appropriate choices to consider. But none of that is necessary – core has you covered. Anything other than the above and you should run it by me first. Feel free to give it a shot – if it won’t mess with the party’s balance internally and it gets you jazzed then I’m probably good with it. I would need to have a copy, but I’ve got a fair amount of stuff. I would try to avoid 3.5 splat this time around though, if we go there things could get a little bit confusing.

- - - - -

So, I think technically the answer is "No". I have though observed over the past year that we have been quietly overlooking a lot of exceptions to this, here and there. The opposition (i.e. me) has been guilty of this as well and probably more so than anyone else. Though, I conveniently give myself license to do so as needed.

I would be content that we open it to all Paizo content and were done with it. But if we did that, would that upset anyone - most folks were pretty diligent about limiting the PC options to the materials available. I sometimes think I worry more about internal balancing (as between players) more than external balance as between the players and GM, as external balancing is easier to fix.


OK, just figured I would ask since I have it now :-) I am content with Core and Advanced Players Guide splat. I have to say I am really enjoying the campaign. The other night I was up late (but not losing sleep!) trying to figure out how to get the Distraction Team and Soroon inside the Camp to join us.

I really got the book to supplement Sorcerers for my 3.5 game as it looks like they have some pretty solid Bloodline abilities in the book. Also new spells to confound my PC's are always fun as well!

Hopefully by next summer I will finish my Age of Worms campaign and start my Waterdeep campaign so this will be a new source book for those players looking at the Sorcerer class.


Hmmmmm,

Tell you what, since Hal has very recently pleased the forge fire with his immediate embrace of what (he thinks) is his divine goal, when he prays tomorrow morning, he'll discover he has access to one new spell as a reward. Pick one from Ultimate Magic, for which he otherwise qualifies.

Then what we'll do is flavor-text it as a new spell and one which Hal is unfamiliar with. What that'll mean is if he tries to do something with it that it can't do, he won't know that until he actually tries.


Great, thanks Beetle!


Male Dwarf Barbarian (Breaker) 8

I doubt I would be upset with inclusion or exclusion any content in particular. I see my character has a lot of APG stuff, and I saw some interesting things I might enjoy from Ultimate Combat, but that would apply when I level. You know, in a few years from now.

I am enjoying Savage Tide immensely. I am taking my turn at playing the morally ambiguous wizard, and as I am both the character build expert and the most charismatic of the party, the party's choices are often my call. The party seems to do a good job justifying to themselves the actions they take at my bidding.


Ok Beetle, the best spell Hal could cast that would fit his concept is Archons Aura. Level 3, 20' radius foes get -2 attack and AC unless they make a will save, spell also ends when they successfully strike me. Stacking it with Sanctuary could be a sweet little combo.


Male Human Writer 2/Dreamer 7

While I'm waiting for a certain wand-rifle wielding assasin to make a move, I'm listening to Episode 14 of the Chronicles: Pathfinder podcast, where some guy called Mike rambles on and on about writing adventures and what have you. Pretty interesting listen, if you have a couple of hours to kill.


"Sweet Dreams. . ."


JaceDK wrote:
While I'm waiting for a certain wand-rifle wielding assasin to make a move, I'm listening to Episode 14 of the Chronicles: Pathfinder podcast, where some guy called Mike rambles on and on about writing adventures and what have you. Pretty interesting listen, if you have a couple of hours to kill.

-

That is one loooooong podcast.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, looking at Sceptre's post, it makes me think of Freddy Krueger. That pic is just spooky looking. I can just see him saying that before he snaps somebody's neck or does something far more graphic than what I care to type.


Happy 4th of July all you Yanks!


Pact Stone GM wrote:
JaceDK wrote:
. . . an awesome song (above).

-

I've just been upstaged. Mandolins, damn.

Just catching up on these posts! My many hats tip to both ya!


So it looks like the weight of re-linking the party is falling upon poor Denis here. I think we could alleviate some of the pressure off the poor guy if everyone engaged in some OOC discussion of where the Dune Squad should go from here. Full Amnesty on metagaming for the time being.

1. How does the Dune Squad link-up?

2. What should Hal's sending spell be?

3. Assuming the Dune Squad does link up? What then? Once everyone has traded notes, what's the plan?

4. In particular, the way things are shaping up, there seems to be an interest in entering the pyramid which now happens to be guarded by a medium-sized army. How might such an obstacle be navigated?

If there's any concern that a conniving Beetle will use your discussions to plot against you, I won't be offended if you choose to use the new private messages, but I think there's an opportunity for some coordination here.


Male Dwarf Barbarian (Breaker) 8

1. The DS links up by having the non-stealthy distraction team sneak into the camp, likely via magical means.

2. Hal's sending to Moonpate notifies us they were successful, basically, and rendezvous at x location. We have a lot of news for them, too. If they don't mention Donkor went off alone, we won't know.

3. The plan is definitely... whatever the Mithral Scarab said. Stop Kyhmrasa from ascending? How to do that? Well, I imagine the pyramid is important, might as well go there.

4. Well, the bruisers are in no condition to take on an army until they've had their beauty sleep, that's for sure. After that, they're good if we want to go in the front entrance.


Male Dwarf Cleric 8

Hal has two sendings, one for Donkor and one for Karek.

My initial idea is for the infiltration team to decide on the weakest link in the perimeter and meet the distraction team + Donkor at that spot during the early evening (when it will be more difficult to spot us).

Then we compare notes and decide how to proceed. Perhaps we make a pit stop at the graveyard and have Donkor parley for a brief stay with the Priestess of Pharasma allowing us to retool for the next night (though at the rate things are going we will probably need to get to the Pyramid as soon as possible so this might not be an option.

Otherwise I am thinking create a fresh distraction such as setting loose the beasts of burden to run amok somewhere else in the camp while we head to the dig site. The hardest part I think will be figuring out how to get into the Pyramid without having to fight through the entire ring of guards. Though with Hal and Pate full on spells I am sure we can come up with something.

The fighters don't need to worry about rest too much as Hal and Donkor can channel energy to heal them.

Of course the fact that we may need to now rescue Donkor puts a wedge into the plan but Hal does not know that yet.

As a fellow DM I never use the players plans against them as I already am four steps ahead of them anyway...


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

How about getting a message to the sand sage and see where he stands in all of this? It could be done by leaving a note in the sand or on the top of a tent or somewhere where his flying eyeballs would be likely to spot it.

Work and guests have kept me busy tonight - will post more tomorrow.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hal's got a good plan. It sounds good to me anyway. BUT, the Donkor issue will be interesting to deal with, though.


Heads-up - I am going to be away for 1 week - I won't be completely off-line so feel free to drop me a note or hit me up with any questions. I won't have access to my materials so we'll have ourselves a bit of a pause in terms of advancement of the storyline (do we have a storyline?)

Hopefully everyone can complete their homework and discussion in that time so we are ready to rock on my return.

Best wishes to any of you at PaizoCon - I am most jealous - have some good games!


Halstadt Morgrym wrote:
As a fellow DM I never use the players plans against them as I already am four steps ahead of them anyway...

-

Well put. I try not to either. I don't think that's cool. But I understand why players are suspicious.

I can't say I am four steps ahead of my players. I used to play with guys like Monotony and Zog all the time. Despite my best efforts, they kept me guessing pretty good. But that has been part of the fun.


Hurgah the Reaver wrote:

How about getting a message to the sand sage and see where he stands in all of this? It could be done by leaving a note in the sand or on the top of a tent or somewhere where his flying eyeballs would be likely to spot it.

Parlay with the Sandwich? Could prove very beneficial if he is an Osirian patriot and we can convince him that our need to get into the pyramid is in the country's best interest. If he is in deep with Kyhmrasa then we would be setting ourselves up for a trap. Either way risky...but I like the idea.


Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

Of course, we did just accidentally bring about the deaths of several of his countrymen when Gandel rigged the lift to collapse...

(Too bad I couldn't have left an Asmodean unholy symbol at the scene of the crime...)


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
Gandel wrote:

Of course, we did just accidentally bring about the deaths of several of his countrymen when Gandel rigged the lift to collapse...

(Too bad I couldn't have left an Asmodean unholy symbol at the scene of the crime...)

Spectacular as the "accident" was, I think Team D might have more osiriani lives on their conscience - those poor, redshirt soldiers. If I recall correctly, he DID seem rather annoyed about that.


Just so you all know, Donkors actually been fairly busy since you all saw him last, and shouldn't need any rescuing. I'm not sure if the metagaming amnesty will actually extend to telling you what he's been up to either, but I suspect that he will be of some assistance now in gaining access to the pyramid.

There was actually some talk of publishing some of my stuff to the thread at some future date, but I suspect that time hasn't come yet.

I gotta let the great green multi-legged one be my guide in this.

If he could also be so kind as to advise me if I will have a chance to replenish spells, i'd appreciate it.

I also am only intermittently available at the moment, hanging out at the lake for a while. I willbe Checking in on my Phone regularly however.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
Phrip wrote:
Parlay with the Sandwich? Could prove very beneficial if he is an Osirian patriot and we can convince him that our need to get into the pyramid is in the country's best interest. If he is in deep with Kyhmrasa then we would be setting ourselves up for a trap. Either way risky...but I like the idea.

I think there is a fairly good chance he is willing to work with us, given his behavior up to now.

And then there's Donkor's divination:

Follow smoke, leads to hole,
But too far down, lose thy soul,
In slaveman's clothes, way shall find,
But Sandsage still, not so blind,
Many eyes, watch the way,
Promise of clock, his hand will stay,
Legends of past, form Scarab's wall,
Mix lies with truth and dig will stall,
When Suekahn's count strikes Fifty-six,
Death will come and--


Male Dwarf Barbarian (Breaker) 8

Pick up sticks?

Sorry. I guess I was thinking of something else.

Totally metagaming here, as the clerics won't know the Distraction team's issues. But if one or both of you guys could put a way to remove fatigue on your spell list, the barbarians would thank you immensely. Lesser Restoration does it, and it's a good spell for general preparation anyway.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Lesser restoration is fine and all, but do you know what we really need? One of these.


Male Dwarf Cleric 8

My spell list was already set so I don't want to go back and meta-game unless beetle approves.

I will prep a draft sending for Donkor and Karek during the week.


Mr. Monotony wrote:

If he could also be so kind as to advise me if I will have a chance to replenish spells, i'd appreciate it.

Donkor will be replenishing - go ahead and prep your spell list for him.

And yeah, I wouldn't say anything more about Sooron's current situation - if for no other reason it'll deprive me of the cut scene I've got planned.


Hurgah the Reaver wrote:
Lesser restoration is fine and all, but do you know what we really need? One of these.

-

Most definitely. Every BBEG will be equipped with one.


Hurgah the Reaver wrote:
Lesser restoration is fine and all, but do you know what we really need? One of these.

Indeed. I seem to recall this particular item was quite popular...for good reason.


Pact Stone GM wrote:
Mr. Monotony wrote:

If he could also be so kind as to advise me if I will have a chance to replenish spells, i'd appreciate it.

Donkor will be replenishing - go ahead and prep your spell list for him.

And yeah, I wouldn't say anything more about Sooron's current situation - if for no other reason it'll deprive me of the cut scene I've got planned.

Oooh. Can't wait. The cut scenes have been awesome, and one involving the Soroon is sure to be interesting...to say the least.


Male Dwarf Cleric 8

Sample Sendings:

Donkor - Found Scarab. Meet (north - south - east - west?) [Hal should have been able to decipher the best point of entry] post at dusk. Pyramid almost open. Must enter find destroy PactStone. Site heavily guarded. Thalia present may have seen us. That is 25 words if I need to use North-east or South-west.

Once Donkor responds to me I will contact Karek.

Karek - Found Scarab. Meet (north - south - east - west?) [Hal should have been able to decipher the best point of entry] post at dusk. Donkor seperated will meet. Pyramid almost open. Must enter find destroy PactStone. Site heavily guarded. Thalia spotted. That is 25 words if I need to use North-east or South-west. Though I may need to modify this sending based on what Donkor sends back

Thoughts?


Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

Hmmm... It's morning now. If we wait for dusk that will be another day wasted in which one or more of our little groups can be discovered and captured. Plus, I have this sinking feeling that we're on the clock and running out of time...

Maybe it's time for the Infiltration Team to become the Inside-the-Camp Distraction Team and create a diversion to allow the Kurgentate and Donkor to get into the camp. Perhaps we could cause a big ruckus with the build-beasts? And/or find some way to contact the Sand Sage and see if we can convince him to help us?


Male Dwarf Cleric 8

We don't know the Sandsage would help us, it was the Distraction team that had contact with him.

The build beast distraction I like but I am not sure the three of us are well suited for a distraction scenario, if we get caught we don't have a teleport spell to get us to safety. Though I suppose it could work if we run the distraction in super stealth mode!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I like the messaging. That's done well. Time may or may not be an issue. That's a gamble.

And contacting the Sand Sage could be a nasty gamble. Especially if it turns out he's against us. If that's true then we're screwed. 'Course, y'all know a lot more about him than I do so maybe y'all know something I don't.

I like the messaging and I like the distraction. But I'm leery on messaging the Sand Sage. But I can totally see Breach going for diversion tactics. I can totally see Breach being the diversion tactic. :)


Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

Yeah, let's leave the Sand Sage out of it for now. Let's put our heads together and see if we can come up with some type of distraction using the build beasts - maybe alter the messages for the Kurgentate and Donkor to keep an eye out for a commotion and try to enter then?

Too bad we don't have a necromancer who could animate Deca Jaws' corpse and bring it here. That would be quite a distraction!


Male Dwarf Cleric 8

I wad thinking about animating the dead from the graveyard area but I would rather try to use donkor to get that priestess on our side if possible plus Hal's character is not to animate.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

I'm still in favor of contacting the Sand Sage, but will bow to the majority (Hurgah was never one for making plans anyway). If we go the distraction route, I'd suggest targeting the monks and trying to limit the collateral casualties.


1 person marked this as a favorite.
Male Dwarf Barbarian (Breaker) 8

Sample return sending.

Bunky has gone missing. Send help. Little weasel, alone in the big desert, probably hungry. Look in nooks, crannies, dead monks? Witch Thalia probably responsible.


Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

Hmmm... Wonder if there's any way to get the build beasts to go on a rampage near or within the monk's quarters...

Then we could rush to the dig site and hijack the lift to get down quickly - Oh, wait...


Male Human Wizard Level 8 - Conjurer
Gandel wrote:

Hmmm... Wonder if there's any way to get the build beasts to go on a rampage near or within the monk's quarters...

Then we could rush to the dig site and hijack the lift to get down quickly - Oh, wait...

I've got my spell load out complete (I think, unless someone has some good suggestions). I'd like to reload my ring of counterspells with Lightning Bolt, seeing as how there is a trigger happy malcontent out there trying to zap us.

As for help in getting into the pyramid, I do have a few "Potencies" now that can, used strategically, clear the area or keep undesirables at bay; namely Stinking Cloud, Tentacles, Gust of Wind, Spiked Pit, Web, Obscuring Mist. Given the Sandwich's stern warning about harming the soldiers, it would probably behoove us to minimize those casualties.

651 to 700 of 1,254 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / The Pact Stone Pyramid – Game Discussion Thread All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.