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The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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“Dammit Suekahn!” screamed the diviner. “No more games. What does it mean when the countdown clock reaches null? Why here? Why now? I know that you know!”

Suddenly the creature’s voice changed, falling decidedly soft as though it were actually possible that it knew fear. “It’s when the ringed planet loses its rings. I would not wish to be a mortal on that day.”

* * *

Welcome to the Pact Stone Pyramid game discussion thread!

Lurkers welcome! (But spoilers not so welcome!)

Note: this is not the thread where the PBP game is actually played out. Here is where we talk about that game – usually “out of character” (OOC). Here we chat about whatever we want or need to. Players can plan strategies, ask the GM questions, chat about their PC concepts or even vent.

There will be a separate thread on the “Play by Post” Board where the game takes place. That thread hasn’t been created yet. But don’t sweat it or get too stressed about what goes where. Nobody gets too upset if a post better belongs on one board or another – at least not this beetle.


Er hem! If you are posting to get your “dot”, you must note the following. You are required to either leave a witty comment or reveal one interesting fact about your PC.

It’s the dot tax people, and it’s one of those things in life that’s certain, right along with TPKs. (Just kidding – well maybe, sort of.)


A Word on Hit Points

I neglected to cover this in the PC Creation FAQ. (Bad beetle!)

Hit points are determined according to the rules in the Pathfinder Society Guide. In case you are not familiar I've reproduced them below:

  • Barbarian (d12) 12 hit points at level 1. 7 hit points every level thereafter
  • Bard (d8) 8 hit points at level 1. 5 hit points every level thereafter
  • Cleric (d8) 8 hit points at level 1. 5 hit points every level thereafter
  • Druid (d8) 8 hit points at level 1. 5 hit points every level thereafter
  • Fighter (d10) 10 hit points at level 1. 6 hit points every level thereafter
  • Monk (d8) 8 hit points at level 1. 5 hit points every level thereafter
  • Paladin (d10) 10 hit points at level 1. 6 hit points every level thereafter
  • Ranger (d10) 10 hit points at level 1. 6 hit points every level thereafter
  • Rogue (d8) 8 hit points at level 1. 5 hit points every level thereafter
  • Sorcerer (d6) 6 hit points at level 1. 4 hit points every level thereafter
  • Wizard (d6) 6 hit points at level 1. 4 hit points every level thereafter

    That should keep you guys alive a tad longer. Just a tad.

    Don't forget to add your Con bonus as well as any bonus hit points from a favored class (if you have one and opt for the extra hit points over skill points or APG options.)


  • Male Dwarf Cleric 8

    Are we doing preludes for our characters or are we simply all going to arrive at the dig at the same time?

    I will update my sheet for HP.

    In case there are any single dwarven ladies out there (which would be a first as Hal has yet to meet a dwarven lady) Hal enjoys sustained battles against the forces of evil, spreading the fires of Angradd to anyone who wishes to see the light of a true God, and quiet walks along the underdark.


    Halstadt Morgrym wrote:
    Are we doing preludes for our characters or are we simply all going to arrive at the dig at the same time?

    Preludes are very welcome. In fact, I was going to request people give their PCs an intro. If you want, keep it under wraps for the moment as that would look awesome in the actual game thread (still to come). The adventure will actually begin before "the dig". There will be a briefing first in Sothis - more on that to follow.

    Halstadt Morgrym wrote:
    In case there are any single dwarven ladies out there (which would be a first as Hal has yet to meet a dwarven lady) Hal enjoys sustained battles against the forces of evil, spreading the fires of Angradd to anyone who wishes to see the light of a true God, and quiet walks along the underdark.

    Love it!


    Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

    Gandel here! Thanks for letting me be a part of this wild ride!

    Character profile is 95% complete. Should have it completed tomorrow.

    Dot Tax: Witty comment or reveal one interesting fact about your PC...
    Gandel's most prominent feature is his unabashedly mischievous grin - the type that makes any authority figure frown and every father lock up his daughter(s). While Gandel may seem all studious and business-like back at the Grand Lodge in Absalon, his adventurous side comes to the fore when out on a dig. Whether swinging over spiked pits or dodging ingenious traps, Gandel revels in the excitement of adventuring, always looking forward to meeting new companions and tricking monsters out of their loot.


    Male Dwarf Barbarian (Breaker) 8

    Karek Kogan checking in. I have much of the relevant character information on my profile here. Over the next couple days I will be fiddling with it; either making it more presentable, as you guys seem to have done; or switching out some things, trying to figure out what will be the best fit. I'll be fussing over it until we actually start the game. (And even then I won't be perfectly happy with it. So it goes. :P)

    Gruff Karek is largely silent, but he will not be useless as an ally in a social situation. Not much escapes his eyes, and he has a keen sense of how people act, born from years in detective work.

    Also, he keeps a weasel in his backpack. Name of Bunky. It just sorta took up residence there one day, and Karek has taken a liking to the little thing. He feeds it sometimes, and sometimes it gorges on his rations anyway.

    What's this dot business? And is there a means of private communication on this forum?


    Female Half-Elf Rogue (spy) 2/Druid (desert) 5

    Dot tax:
    "I know what you are thinking, what's a nice girl like me doing in a place like this...well let me ask you...what makes you think I'm a nice girl?"

    on another note, what do you mean by prelude, are you wanting a more detailed backstory on why we are going there, or is it something different?


    Male Dwarf Cleric 8

    "No self respecting "nice" girl would go around without a beard!"


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

    Dot tax:"A hill giant once tried to take Hurgah's treasure. Hurgah ate his liver with some fava beans and a nice cup of Hill giant blood."

    Karek Kogan wrote:


    What's this dot business? And is there a means of private communication on this forum?

    If you look at the different forums, you will notice a dot next to any thread you have posted in. If you click the Focus button at the top of the forums, it will only display the threads that have dots. This is a convenient way of checking threads of interest to you without the clutter of a bunch of other threads.

    Sadly, these forums have no private messaging or other forms of one-to-one communication.

    Gandel:
    Since the whip is your main weapon, have you considered the Serpent Lash feat? It provides a lot of nice options to a whip user.


    Thalia Xian'an wrote:


    . . . on another note, what do you mean by prelude, are you wanting a more detailed backstory on why we are going there, or is it something different?

    Once we get going in the actual game thread I'll hit everyone up for an opening flavor piece which describes what their PC was up to before the game started. It's optional, but I hope some players will see it as a chance to stretch their legs.

    You might write about your voyage to Osirion (if you took one), or a conversation with an old friend who directs you to the Pathfinder lodge in Sothis as a favor. Perhaps you write about a narrowing escape which leads you to take refuge in the Sothis slums etc. Just something to get the juices going. It's not so much to provide an origin, but to help showcase the "feel" of your PC and give me some insight as to your PCs' motivation for participating in the adventure.

    These posts typically do not need to go too far back in time. Somewhere between 15 minutes to a few weeks ought to do it. If you are waiting on your fellow players to catch up, feel free to work on it, but there's nowhere to post it just yet.


    Player List

    Just wanted to gravitate the PC list over here.

    * * *
    1. Moonpate the Potentate (Phrip)
    2. Hurgah (Jace DK)
    3. Halstadt Morgrym (Dennis Harry)
    4. Karek Kogan (Flamethrower)
    5. Gandelplot Trapspringer (Max Hellspont)
    6. Donker Soroon (Mr. Monotony)
    7. Breach (Bilbo)
    8. Thalia Xian’an (Ekeebe)
    9. Jason (MoFiddy)


    Karek Kogan wrote:
    Karek Kogan checking in. I have much of the relevant character information on my profile here. Over the next couple days I will be fiddling with it; either making it more presentable, as you guys seem to have done; or switching out some things, trying to figure out what will be the best fit. I'll be fussing over it until we actually start the game. (And even then I won't be perfectly happy with it. So it goes. :P)

    Flamethrower,

    If you are still in fiddling mode, here's my question on Karek's mechanics.

    When I look at his stat array, I think that you went for 17 Strength and then added +1 from your level bump to net 18. To this I think you added +2 from your belt of physical might to arrive at 20. That's a mighty strong barbarian you have there!

    But if you are actually including the stats from your magic items in your base stats, I think you have another +2 for another physical stat missing from your belt. (Care for 18 Con?)

    I then see that you have listed Strength next to your belt but no other stat. So another possibility is that instead of a belt of physical might you actually meant to go for a belt of giant strength +2 If that's the case, just make sure you note the cost is only 4,000 and not 10,000 as this will save you some gold for other purchases. I have no thoughts on which route you go, I just want to make sure you don't short yourself (or that I've misinterpreted what you did).

    All good! And thanks for getting your sheet in!


    And as long as I am in nit-pick mode:

    Re: Thalia

    In your skills you have added the +3 from your circlet of persuasion to your Bluff score. However, if I have it right, you will also get the same bonus to the Diplomacy, Intimidate and Use Magic Device skills you have listed - it's a pretty sweet item. So if you meant to include you magic bonuses in your totals, you've got a few more you can add.

    Also, just as a typo, I think you have Intelligence listed as the class skill for Intimidate instead of Charisma, but in Thalia's case it doesn't affect the score so it is all good.

    Very excited about Thalia in this game.


    Male Human Cleric/8

    Okay, now that I know about this dot business, I just have to have one!

    I think that most of the male character's are with PSGM in being excited about having Thalia in the game.

    Game mechanics question: If I use a feat to take tower shield proficiency, will this enable me to spend the duration of the adventure standing directly behind Hurgah the Reaver? I am prepared to invest in some noseplugs and move in!

    If this board is not very user-friendly for running a game, have you considered rpol.net?


    Male Dwarf Barbarian (Breaker) 8

    You are spot on with your assumption about how I came across a base score of 18. As far as the mis-named item, here's what happened...

    I've only played low-level Pathfinder characters so far, so I am unfamiliar with most magic items. When I saw the Belt of Physical Might, I read the line about the creation cost as the cost of the item itself - so, 5000 gp for pluses to two ability scores. (Yes, I thought it sounded way undercosted, but I wasn't going to say no. At that price, who could?) I eventually caught that mistake, but did not change the name to "Belt of Giant's Strength". Don't worry, I haven't overcharged myself. :) Fixed.

    Another character tidbit. Hiro Kogan, Karek's father, was an architect. He raised Karek with a strong understanding of the way structures and objects come together, and he drilled the importance of stability into his head at every opportunity. Funny, he often reflects, considering how little stability his life has held so far.


    Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2
    Hurgah the Reaver wrote:

    Gandel:

    Since the whip is your main weapon, have you considered the Serpent Lash feat? It provides a lot of nice options to a whip user.

    Hey! Great feat! I have updated my character sheet accordingly (dropped Iron Will - who needs boosted Will saves when you can do neat tricks with a whip?).

    Thanks Hurgah!


    Male Dwarf Barbarian (Breaker) 8

    You always learn something by examining somebody else's character. Thanks, Hurgah! I missed the Raging Vitality feet. Almost a must, really. Adding it right now.

    In related news, can I make a will save if I'm unconcious?


    Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2

    Question for the Class: Would a Portable Ram fit into a Handy Haversack?


    Male Human Wizard Level 8 - Conjurer
    Gandel wrote:
    Question for the Class: Would a Portable Ram fit into a Handy Haversack?

    Tis would fit in me codpiece.

    How's that for a witty comment to earn my dot. I have updated Moonpate's sheet, except for his spell list. I hope I have everything right. I used the Pathfinder Character Excelerator spreadsheet, but since this is my first higher level character using Pathfinder rules I could be wrong on some things. This system is way more complicated than my usual fare of Castles & Crusades.

    Cheliax

    Here! Sorry for the delay. Work actually expects me to...work!


    Pact Stone GM, Hal's rationale for being here is in his backstory. Should I wrire a prelude between him and his contact in Sothis or do you want to do a little back and forth? I left Hal just off of the boat, not very different from the way most of my real ancestors arrived in the US :-)


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
    Karek Kogan wrote:

    You always learn something by examining somebody else's character. Thanks, Hurgah! I missed the Raging Vitality feet. Almost a must, really. Adding it right now.

    Yeah, meant to point you to that. Without it, unconcious = dead for most barbarians.


    Male Dwarf Barbarian (Breaker) 8
    Hurgah the Reaver wrote:


    Yeah, meant to point you to that. Without it, unconcious = dead for most barbarians.

    I was wondering how I was going to overcome that particular limitation. Guarded Life simply wasn't cutting it. Good thing they have a feat for it. (Why isn't it a part of rage anyway?)

    Karek is, provisionally, done. Like I said, I'll fuss over things until the game gets started. A mostly complete backstory should come tomorrow. I'll deal with how he ends up working for the Pathfinders then. This may involve tagging along with Thalia or one of the other dwarves, although I'm planning in some former Pathfinder contacts for him.


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
    Gandel wrote:
    Hurgah the Reaver wrote:

    Gandel:

    Since the whip is your main weapon, have you considered the Serpent Lash feat? It provides a lot of nice options to a whip user.

    Hey! Great feat! I have updated my character sheet accordingly (dropped Iron Will - who needs boosted Will saves when you can do neat tricks with a whip?).

    Thanks Hurgah!

    No problem. With that feat, you will be filling much of the role that Tarik would have, had I chosen him. So I'm glad I went with Hurgah.

    While we're at it, I prefer Lightning Lash (trait from Wayfinder) to Prehensile whip. It's basically Quickdraw for whips, lets you pick p a dropped whip as a swift action and give you a +2 to rolls to wrap your whip around posts and beams.


    Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3
    Thalia Xian'an wrote:

    Dot tax:

    "I know what you are thinking, what's a nice girl like me doing in a place like this...well let me ask you...what makes you think I'm a nice girl?"

    on another note, what do you mean by prelude, are you wanting a more detailed backstory on why we are going there, or is it something different?

    Thalia, I looked at your sheet, and noticed that you have picked light twice under spells. Are you aware that in Pathfinder, 0-level spells have unlimited castings? So once you have prepared light, you can cast it all day long, and you can pick one more orison.


    Female Half-Elf Rogue (spy) 2/Druid (desert) 5

    "Like a moth to a flame, get too close and you will get burned!"

    Yeah, I just noticed the spell mistake myself...still stuck in 3.5 mode I guess...you can blame my maptools DM.

    Will fix the skills, if I can get more CHA based skill check bonuses, I'm more than willing to fix the problem...

    Also just noticed something else I forgot, I haven't added a +1 to an stat for level 4 yet.

    Guess I'm still in final tweaking mode. Will fix those things now.


    Donkor Sooron wrote:
    Game mechanics question: If I use a feat to take tower shield proficiency, will this enable me to spend the duration of the adventure standing directly behind Hurgah the Reaver? I am prepared to invest in some noseplugs and move in!

    Yes. Though if he is enlarged, then he's just hard cover, like a big greenish wall.

    Donkor Sooron wrote:
    If this board is not very user-friendly for running a game, have you considered rpol.net?

    Thanks for that - you're not the first to recommend it to me and so I am keen to try it out. For this game though, as a Paizo fan running a Paizo mod, I am partial to the Paizo boards so I think we'll stick around.

    P.S. Donkor's sheet looks good! Very glad to have a Pharasma priest in this.


    Gandel wrote:
    Question for the Class: Would a Portable Ram fit into a Handy Haversack?

    Oh boy. . . Sure!

    So far at least half the party has handy haversacks. I live in fear as to where this is going to go. : )


    Moonpate wrote:
    . . . I have updated Moonpate's sheet, except for his spell list. I hope I have everything right. I used the Pathfinder Character Excelerator spreadsheet, but since this is my first higher level character using Pathfinder rules I could be wrong on some things. This system is way more complicated than my usual fare of Castles & Crusades.

    Ah! Great to have Moonpate join us.

    I like that even though he couldn't yet qualify for the prestige class you wanted, you have still captured the flavor with your trait choices. I'd still like to work some spell-fetching genie action into the plot-line for him somehow and I'll think on that.

    When you can, add in your standard/starting spell selection and identify your purchased scrolls.

    Not necessary, but maybe also take a look at what Gandal did in his sheet with summoned critters. (Thanks Max!) It looks like Moonpate is going to be a big time summoner, complete with the complimenting feats and traits. You might find it handy to add in the stats of some of your favourite choices. But there's plenty of time for that.


    MoFiddy wrote:
    Here! Sorry for the delay. Work actually expects me to...work!

    Forgiven! But keep checking in so we don't forget you. : )


    Dennis Harry wrote:
    Pact Stone GM, Hal's rationale for being here is in his backstory. Should I wrire a prelude between him and his contact in Sothis or do you want to do a little back and forth? I left Hal just off of the boat, not very different from the way most of my real ancestors arrived in the US :-)

    Nothing just yet Dennis. You've got the right idea, you are just a bit ahead of folks. Once I post the intro in the game thread, you might feel moved to re-post the piece you have in your background on your sheet. You might modify it slightly to better reflect the intro once you see it, but it's pretty solid now.


    Hurgah the Reaver wrote:


    While we're at it, I prefer Lightning Lash (trait from Wayfinder) to Prehensile whip. It's basically Quickdraw for whips, lets you pick p a dropped whip as a swift action and give you a +2 to rolls to wrap your whip around posts and beams.

    Ninja'd!

    I was going to suggest that if Gandel is going for the Indiana Jones look this fits pretty good.

    It's an overpowered trait because I suspect the designer did not anticipate the scorpion whip which came out subsequently. It's not too bad when coupled with a non-lethal damaging whip, but with the scorpion whip, it's probably worth a feat choice. However, I did say these were available, so if you like it, have at it!


    Another question this time about my next Feat. I just have the core rulebook at this point so can someone tell me if there is an equivalent to the Quicken Turn feat from 3.5 in the APG or another supplement?

    Thanks!


    Sometimes I am posting to quickly and I miss someone's question. If you feel you didn't get your answer or feeback, please always feel free to re-post. I probably wasn't ignoring you intentionally. (Probably)

    Have a good weekend guys!

    -The Beetle


    I updated my profile. I still need to add traits and clean a few equipment selections up, but that should be done this weekend.

    So the story begins with our arrival in Sothis? I'm working on my arrival post and want to make sure it makes sense.

    Thanks!

    Edit: I just noticed that I need to pick an avatar too. :)


    Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2
    Pact Stone GM wrote:
    Hurgah the Reaver wrote:
    While we're at it, I prefer Lightning Lash (trait from Wayfinder) to Prehensile whip. It's basically Quickdraw for whips, lets you pick p a dropped whip as a swift action and give you a +2 to rolls to wrap your whip around posts and beams.

    Ninja'd!

    I was going to suggest that if Gandel is going for the Indiana Jones look this fits pretty good.

    It's an overpowered trait because I suspect the designer did not anticipate the scorpion whip which came out subsequently. It's not too bad when coupled with a non-lethal damaging whip, but with the scorpion whip, it's probably worth a feat choice. However, I did say these were available, so if you like it, have at it!

    Whoa! That is a nice trait! I've swapped Osironologist for Lightning Lash (since they're both Regional Traits and you can't have two traits of the same type).

    So just to clarify, Lightning Lash is basically Prehensile Whip plus the ability to Quickdraw a whip and pick up a dropped whip as a swift action?

    This is the first time I've ever played a whip-focused character, so any additional pointers are greatly appreciated!


    Jason Belleson wrote:
    I updated my profile. I still need to add traits and clean a few equipment selections up, but that should be done this weekend.

    Ah there's Jason! I like the format you used for the sheet. I didn't know he was going to be a protean sorcerer - tanglefoot bags for all! Love it.

    Jason Belleson wrote:
    So the story begins with our arrival in Sothis? I'm working on my arrival post and want to make sure it makes sense.

    Technically the initial post will have everyone gathered in a Pathfinder lodge, in Sothis, for a briefing, whereupon (I hope) people will soon depart for the desert. A post which explains why you are in Sothis and why you are responding to the Pathfidner Societies private call would really fit the bill - but I'll take whatever I can get - it's your initial post, it can make whatever kind of statement you want it to make.


    Gandel wrote:

    So just to clarify, Lightning Lash is basically Prehensile Whip plus the ability to Quickdraw a whip and pick up a dropped whip as a swift action?

    Yeah, well, sure, when you put it like that, it sounds really bad. (That's correct)

    So Max, here's what I am thinking for Gandelplot, seeing as he's a rather connected Pathfinder.

    Assuming things don't go completely off the rails (which is fun too) one of the NPCs in the adventure will turn out to be a Pathfinder by the name of Professor Hoffenburrow. He's more of an academic than an adventurer. He's someone who your mentor Dimbleshanks Boddynock has paired with before and Hoffenburrow's had occasion to write you in the Grand Lodge in Absalom from time to time usually concerning one or more bits of lore.

    So when he comes up, while you haven't met him in person, the two of you will have a bit of a pen-pal relationship and a mutual friend.

    This is just something to wire your PC tighter into the adventure and make his motivations a bit more personal. You in?


    Then MoFiddy,

    I'd like to explore the possibility of something similar for Jason:

    Perhaps, one of Jason's deceased former adventuring companions has a sister known as the Mithral Scarab. She's a Pathfinder agent operating in Sothis. Jason has never met her, but he's heard of her by way of her now deceased brother.

    Depending on events, the Mithral Scarab might also play a role in this adventure. She will have heard of you (hopefully favourably).

    The deceased brother, your old pal, was named Xyran (male human rogue of some type - low to mid-level)

    Let me know your thoughts.


    Male Human Cleric/8
    Pact Stone GM wrote:


    P.S. Donkor's sheet looks good! Very glad to have a Pharasma priest in this.

    Glad you like the sheet. I actually shamelessly stole the format from one of the players who sadly is not joining us. Alas, Javell, `twas not fated to be.

    I've been reading some extra stuff. Here, in Wayfinder number 2 is a feat that I would dearly love to have. Would this be acceptable? I will probably get rid of Alertness in order to make room for it, or perhaps Turn Undead. However we are going into a pyramid, so I'll likely find some undead to turn.

    Dual Channeling
    You can channel both negative and positive energy.
    Prerequsites: Cha 13, channel energy class feature,
    worshiper of Nethys or Pharasma.
    Benefit: You can channel negative and positive
    energy. You must choose which type of energy you are
    channeling each time you channel energy.
    In addition, if you have the ability to spontaneously
    cast cure or inflict spells, you can now cast either.
    Normal: You must choose whether to channel
    either negative or positive energy when you acquire
    the ability.

    To anyone else, I am really new to this system, so if anyone else can see helpful tidbits that I might have missed, I would be very grateful!


    Look at all the beetles on this page. I'm like a swarm. (A Friday swarm!)

    Mr. Monotony (Donkor),

    I do seem to have opened the door on Wayfinder (Urp!). That is very Pharasma-flavored feat. Let's give it a try. You are now two clerics in one.

    P.S. Oh sure, increase my guilt over the player choices. : )


    Male Halfling Bard (Archivist) 6 / Pathfinder Delver 2
    Pact Stone GM wrote:

    So Max, here's what I am thinking for Gandelplot, seeing as he's a rather connected Pathfinder.

    Assuming things don't go completely off the rails (which is fun too) one of the NPCs in the adventure will turn out to be a Pathfinder by the name of Professor Hoffenburrow. He's more of an academic than an adventurer. He's someone who your mentor Dimbleshanks Boddynock has paired with before and Hoffenburrow's had occasion to write you in the Grand Lodge in Absalom from time to time usually concerning one or more bits of lore.

    So when he comes up, while you haven't met him in person, the two of you will have a bit of a pen-pal relationship and a mutual friend.

    This is just something to wire your PC tighter into the adventure and make his motivations a bit more personal. You in?

    That sounds good to me!


    Male Dwarf Barbarian (Breaker) 8
    Gandel wrote:
    Question for the Class: Would a Portable Ram fit into a Handy Haversack?

    Jes try tae fit dis dwarf in yer sack. Ye willna like da results.

    Er, sorry. Common is Karek's, er, third language.


    Male Human Cleric/8
    Pact Stone GM wrote:


    I do seem to have opened the door on Wayfinder (Urp!). That is very Pharasma-flavored feat. Let's give it a try. You are now two clerics in one.

    P.S. Oh sure, increase my guilt over the player choices. : )

    You are very welcome for the guilt. I live to serve.

    And thank you for allowing me to spontaneously inflict wounds indiscriminately 7 times /day! I'm sure that soon all party members will learn to orbit me outside of my new 30' no-go zone. Woot!


    Hey guys, I have been out of the loop with an Army issue this past week and it looks like you've been busy, lol. I will be reading over the list and see if I need to make any adjustments. I did see that we didn't have a true frontliner and have adjusted Breach a little in respnse to this. I will be 5 Fighter/ 2 Rogue to start and will have sheet up today.


    I'll be out of town this weekend. I'll check back in Sunday evening sometime.


    Q. What the heck is a Pathfinder?

    A. The term Pathfinder is confusing to some because it refers to different things in different contexts. It is, of course, the name of the actual role-playing game we are playing. It is also a brand of game products put out by the gaming company Paizo. For our main purposes though, it also refers to a fictional semi-secret organization called the Pathfinder Society that operates in our gaming world of Golarion. One short way to explain what the Pathfinder Society is, is to check out this excerpt from “Entombed with the Pharaohs” (another Pathfinder module set in Osirion):

    PATHFINDER SOCIETY

    Part cartographer, part explorer, but all treasure hunter, the free-spirited Pathfinders of Golarion exhibit the very best of the classic adventurer’s creed: to immerse themselves in the unknown while turning a tidy profit. Although individual Pathfinders are as eclectic as adventurers come, they all agree that few honors rank higher than making a contribution to the secretive guild’s legendary Pathfinder Chronicles. This archive of journals contains the unearthed secrets and exploits of some of the Pathfinder Society’s greatest members. Any map or treatise marked with the covert Pathfinder logo no doubt originated in danger and is guaranteed to be accurate and to lead anyone who follows it headlong into adventure.

    The Pathfinder Society also keeps a number of Pathfinder lodges throughout the world where their membership can rest, train and study. These lodges themselves can be quite fascinating places to explore. There is such a lodge in Sothis, which is where our game is going to begin. The lodge is called “The Kothi”.

    Two of our PCs (Jason and Gandel) are actual members of the Pathfinder Society. The rest of you will be there by invitation of one of the Societies’ Venture Captains. A Venture Captain is position of authority, often with responsibility over a particular geographic area. Since Venture Captains typically have to deal with adventurers, you can imagine their lives are particularly difficult.


    Got the APG last night. I was surprised that there were no (that I saw anyway) new Channeling Feats.

    Is there another Pathfinder Cleric guide that may be worth looking at for some out of the box Cleric PRC and Feat ideas?


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
    Donkor Sooron wrote:
    Glad you like the sheet. I actually shamelessly stole the format from one of the players who sadly is not joining us. Alas, Javell, `twas not fated to be.

    Lol! Steal away, my good man! Steal away! :)

    No worries, Pact Stone. I must warn you, though, I have the (Ex) ability in lurking. ;)

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