The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I feel I would be best suited to the 2nd watch. My accursed ancestry allows me to see in the darkness.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

I also see for a limited distance in the dark. I should take 3rd watch.


Female Human Fighter 1 / Magus 1; Init +5; Senses Perception +0; AC 16 (+1 Dex., +4 armour, +1 shield); hp 17/22; Fort +6, Ref +1, Will +2; pool points (1/3)2

"I'll take first and a long nap," Tress says. "How about dinner, then?"


- INACTIVE (GM abandoned game) -

The third watch will suit me well.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

I can take whichever watch is needed. I too have the ability to see in the dark, so unless there is a need otherwise I'll take second shift.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

During the night, Thaane attempts to sneak up to the Mwangi oracle and take the Wayfinder.

Stealth: 1d20 - 1 ⇒ (13) - 1 = 12

Sleight of hand: 1d20 - 3 ⇒ (13) - 3 = 10

If you wish, you may make perception rolls to detect Thaane. If you beat 12, decide if you want to confront him, alert others, or let him go and state. Or ignore completely.


- INACTIVE (GM abandoned game) -

Which watch of the night? How does he approach?

-Posted with Wayfinder


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Perc: 1d20 + 5 ⇒ (3) + 5 = 8

Khartelosch is occupied elsewhere, paying more attention to what is happening outside the camp than inside.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane makes his approach just after midnight during the second watch.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

With his darkvision, Silvash easily spots Thaane entering the camp and sighs. He mutters "Amateur" under his breath in Auran (which is really something to see for a Sylph) and continues his circuit to the opposite side of the camp and turns his back to him as he searches for threats outside the camp.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

perception: 1d20 + 8 ⇒ (19) + 8 = 27

This will not end well for him

Sigh and continue my watch, but stay close to intervene if necessary.


Male Mwangi Human Holy Gun 1

The Mwangi oracle arises and becomes frantic that something is missing. She informs Silas of such and the two report to the Captain who finally agrees to let them ride ahead to scout a path.

As the caravan eats breakfast and prepares for the five wagons and fifty soldiers to depart, a slight tremor is felt again.


The caravan begins to move forward as the Captain yells out for his conscripts.
Which of you will take the lead and show us the way to the eastern outpost?


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

I can do so if you wish. I would appreciate the wilderness skills of Lillyanna or Khartelosch in this situation as well.

Perhaps I can head off the foolishness that Thaane, Silas and Armistaad are surely going to bring about as well.


- INACTIVE (GM abandoned game) -

Ibrah was asleep during the second watch of the night.

In the morning he wordlessly joins the forward scouts.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Come Verrin, let's get this caravan on the road. Khartelosch mangles the saying, nodding a greeting to the approaching vanara, as well.


- INACTIVE (GM abandoned game) -

Ibrah nods to Khart as he approaches.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash joins the others after studying his spellbook for a short time ready to head off, in the middle of the group again.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

The riders ride swiftly east until they spot three figures in the distance, about one quarter of a mile away. As they get closer, they realize that Silas and Armistad have caught up with Thaanne and there is now some sort of stand off taking place.

Silas yells, Give me the Wayfinder and we will let you go!

Thaane replies.YOU BURIED ME ALIVE!

Silas, I thought that you were DEAD!

Thaane, THE INSCRIPTION SAYS THAT IT BELONGS TO ME!

Silas, Just give it back and we won't hurt you.

Thaane, FORGOT YOUR QUEST. YOU ARE BEING CONTROLLED! YOU ARE UNDER A GEAS!

The Mwangi's eyes go wide as Silas shakes his head in disbelief.

Silas, I'm counting to three and then I am going to shoot you, YOU DISTURBED CREATURE!

Thaane takes advantage of the forewarning and shoots at Silas.

1d20 + 4 ⇒ (18) + 4 = 22


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

damage: 1d8 ⇒ 6

Thaane shoots Silas square in the gut.


Male Mwangi Oracle 1

Armistad begins some chant as he grabs three stones from his pouch and slips briefly into a trance before loding his sling.

Meanwhile, Silas returns fire.

1d20 + 6 ⇒ (14) + 6 = 20 Hitting the black-blooded freak.

1d8 + 1 ⇒ (3) + 1 = 4 In the left shoulder, knocking him sideways.

The party is now within range to take action.


Tress initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Khartelosch initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Silvash initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Verrin Kord Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Lillyanna Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Ibrah initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Thaane initiative: 1d20 + 6 ⇒ (9) + 6 = 15


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

The ground tremors slightly as the caravan is moving slowly towards the fray about one and one-half miles away.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin will run forward drawing his sword. Once within shouting range, he will call out. Sounding more calm than his words would suggest.

We are still near an orcish army you fools, and you are calling them down on the caravan. Anyone of you to make use of one of those ridiculous firearms again will regret it.

Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Though slow to react, Khartelosch hurries forward to support Verrin and put an end to this show.

aid another to Intimidate: 1d20 + 9 ⇒ (15) + 9 = 24


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane, knowing that Verrin is right lowers his head a bit while eyeing him and speaks, You're right. Tell him to put his weapon down first and I will do the same.


Male Mwangi Human Holy Gun 1

Lower your weapon first, freak! And you can live this time!


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

I lived last time!


Male Mwangi Oracle 1

Armistad quickly takes his loaded sling and rockets a stone towards Thaane.

1d20 + 1 ⇒ (8) + 1 = 9

Sending the stone whizzing by his head.


Current map

The caravan is getting closer, but so is the tremors that are not so subtle anymore.

The shadow of a giant bird of prey circles the sand where the adventurers try to decide what to do.

Roll perception checks please.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

perception: 1d20 + 4 ⇒ (3) + 4 = 7

Thaane responds to Armi's attack by launching his dagger at his opponent.

Ranged dagger: 1d20 + 1 ⇒ (4) + 1 = 5


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane's unique dagger vaults past the Mwangi and lands some feet behind her.


Current map

Realizing that there may trouble ahead, the forward scouts begin to ride faster towards the fray ahead, recognizing the doubled-over, bleeding Silas.


Initiative order follows:

Silvash

Tress

Thaane

Ibrah

Verrin

Khart


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

This can be dealt with later. You have drawn danger to us and we have no time. We must move quickly.

perception: 1d20 + 8 ⇒ (14) + 8 = 22

Assuming I don't see some threat to deal with immediately, I will try to move closer to the trio.


Current map

Verrin:
Verrin notices the eastern approach of something enormous burrowing through the sand towards them. The adventurers stand directly in the center of an approaching caravan and an approaching danger.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Look there to the east, a great beast burrows this way. We have to draw it away from the caravan. Someone pass back the caravan to stop and make no movement or noise.

Run towards it at an angle to try and get is attention without being directly in front of it.

This way! Over here!


- INACTIVE (GM abandoned game) -

Cease this destructive violence! Ibrah shouts, running at whichever of the combatants is nearest.

Rolls:
Ibrah will take 10 for 20 on the Perception roll.

Aid Another Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25


Current map

Ibrah:
Armistad is closest to you.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch pulls Malek up short, turning in place. The camel's front legs kick forward, shaking out the momentum as its spins on its hind legs. They rush back to the caravan.

Ride: 1d20 + 7 ⇒ (15) + 7 = 22

Halt! Halt you curs! We need no movement, no noise for the next five minutes. Heed me and all will be well!

Intimidate: 1d20 + 9 ⇒ (9) + 9 = 18


- INACTIVE (GM abandoned game) -

If we are a quarter-mile away it will be several rounds before we are close, even on mounts.


Current map
Ibrah Narishtahir wrote:
If we are a quarter-mile away it will be several rounds before we are close, even on mounts.

The Caravan was a quarter-mile away. You are about 50 feet from Thaane, Silas and Armistad.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Pistol in hand, Thaane runs for a nearby cropping of red rocks.

Double move to cover.


Current map

Ibrah:
Do you want to charge Armistad?


- INACTIVE (GM abandoned game) -

In that case, Ibrah is taking a charge action to grapple Silas, or Armistaad if he is closer.


Current map

Ibrah moves swiftly and surely to grasp the unaware oracle tightly constricting her in his powerful arms.


Current map

A giant scorpion scurries by as quickly as anyone has ever seen it move. Then up from the ground bursts a gargantuan sand worm with it's colossal maw pulsating.

roll:
1d20 + 15 ⇒ (6) + 15 = 21
damage: 3d8 + 6 ⇒ (5, 7, 7) + 6 = 25

Lilly, bow at the ready is bitten in half by the frenzied behemoth.


Current map

Round 1 summary:

Silvash (awaiting action)

Tress retreats to cover

Thaane retreats to cover behind Tress. (South)

Ibrah grapples Armistad.

Khart rushes back towards caravan.

Verrin strikes fear into the quarrelling threesome.

Silas moves slowly in the opposite direction of Thaane. (North)

Lilly is deceased.

A Giant scorpion runs through party without pause as quickly as it can, heading west behind Khartelosch.

Gargantuan Sand worm kills the beautiful Lillyanna.

We are ready for round 2!


- INACTIVE (GM abandoned game) -

DM:
Doesn't Ibrah need to make a CMB Grapple check or something?


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

By the winds of the sands! That thing is huge!

First round Silvash draws his rapier and casts mage armor.

Second round he runs for cover in the rocks.

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