The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Current map

There is some hint of magical essence in the gems, but the statues seem to be just that. Each gem is of a different color. There is red, green, blue, light orange, violet, and dark orange. Silvash notices six holes in the door along the northern wall. The corners of the room are dark as there is no light except for a torch in a sconce in the southeast corner. The flame is laboring through the chilly air.


Grimmora...by Brigh, I hope that is not your fate Gorrim whispers as if he is alone.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

"Perhaps it is a challenge to our intellectual capacity. It may be necessary to place the gems in the door in a specific order to open it. Or to achieve some other effect. If so, may there be other consequences if we get the pattern incorrect? And I might just be blabbering from lack of rest."


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin will look carefully at one of the statues to see if it is trapped and then weather all or part of it is movable.

perception: 1d20 + 14 ⇒ (1) + 14 = 15

back to this again apparently


- INACTIVE (GM abandoned game) -

Ibrah also studies the statues to see if he can find any moving parts or otherwise unusual features.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash examines the door for any traps and to see if there is any hint as to which gem goes where.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Current map

The gems appear as if they can be removed from the hands of the statue. Ibrah inspects the statues thoroughly and determines that their is no mechanical danger from interacting with the statues.

Silvash inspects the heavy stone slab double doors and determines that the holes are indeed gem-sized and the door has no other hidden dangers.


- INACTIVE (GM abandoned game) -

Ibrah idly picks up one of the gems to study it.


Current map

The gem hums softly in Ibrah's hand. Which color did you pick up?


- INACTIVE (GM abandoned game) -

the blue one


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Why don't we just put the gems into the door holes?


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

With a sigh, Khartelosch takes up the light orange and violet gems and, after cocking his head to the side and seemingly listening to a short conversation, he places them in the top two spots, left to right. Below these he places the red and green gems, left to right. Finally, he places the dark orange gem in the bottom right slot and gestures for Ibrah to insert the blue gem in his hand in the remaining space at the bottom left. All the while he gives the impression of consulting someone unseen.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"Hopefully that will do it."


- INACTIVE (GM abandoned game) -

Ibrah shrugs and places the blue gem in the last spot.

-Posted with Wayfinder


Current map

Unbelievable!

The gems glow softly as the heavy stone doors snap their seal and slowly scrape the floor as they swing open and reveal a dark corridor.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Are you sh***in' me? I was ready for a game of Mastermind!


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch nods to his unseen adviser(s) and peers beyond into the dark corridor. If any of the others express wonderment or confusion, he merely shrugs at the vicissitudes of life and gestures for them to enter.


- INACTIVE (GM abandoned game) -

What's unvelievable, GM?

Ibrah looks through the door.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Current map

Khartelosch solved the sequence on the first try. Must be an artist. If you decide to move forward, I will be updating map tonight or tomorrow.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash leads the way through the door trying to stay in the shadows ahead of the group.

Stealth: 1d20 + 17 ⇒ (1) + 17 = 18


- INACTIVE (GM abandoned game) -

so... did we ever rest?

-Posted with Wayfinder


Current map

After the large stone door grinds open, you can feel the rush of a cold wind upon your face. You are in a dark room approximately 50 feet wide and 50 feet long. The floor is dusty and muddy. There is a simple stone altar in the middle of the room that is five foot by ten foot. It is also covered in dust. A faint glow eminates from the ceiling in the center. It appears to be glowing fungus. The corners of the room are pitch black. You enter into it and pause for a moment deciding exactly what to do next.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash blends into the shadows and starts looking for traps.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth: 1d20 + 17 ⇒ (15) + 17 = 32


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch leans down to scan the floor for traces of passage other than Silvash's. Without looking directly at the roguish caster, he mutters aloud "A valiant effort my friend, but there is little to hide behind or beside in this room besides the altar-like piece of furniture in the center and I suspect that any denizens of these chambers, if they're watching, clearly do not need light to see by."

Survival: 1d20 + 5 ⇒ (13) + 5 = 18


Current map

Apologies again for the lack of maps, but tell about how far you venture into the room?


Current map

@ Ibrah. You haven't rested since Graalen's cavern.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

At the moment, Khartelosch is at the door to the room, checking the floor for signs. If he doesn't find any, he moves into the room and up to the altar-like construction in the center and examines the growth on the ceiling.


Current map

The ground shakes as Silvash approaches the shadowy corner. A 9-foot tall humanoid approaches the group. It is caked in mud or perhaps made of wet, slimy clay. It is iron red and stands behind the old altar.

None shall pass! The creature exclaims loudly as it slams its fist upon the stone alter causing it to crack.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash attempts to determine what kind of creature this is.

Kn: Local: 1d20 + 8 ⇒ (1) + 8 = 9


Current map

Silvash can't seem to recall the odd beast dripping in wet clay.

Turn around and go back!


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch looks around for any other exits that the creature might be guarding. "Silvash, why don't you step over to this side before that creature gets angry. Anyone recognize who this room might be dedicated to? A deity? Something else?"


Gorrim thinks really hard, almost straining himself to see what he might know of the creature.
Knowledge arcana: 1d20 + 12 ⇒ (16) + 12 = 28

He recognizes the creature as some sort of sophisticated enchanted clay golem, but he is unsure of its weaknesses.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane just stares at it in amazement.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash steps back to the entrance.

"Anyone have any ideas?"


- INACTIVE (GM abandoned game) -

Ibrah shrugs, studying the monster

-Posted with Wayfinder


This is a clay golem. I have no particular magics to dispel this beast. If we decide to press forward, and I beseech you all on my daughters behalf, we will have to do this the old-fashioned way.


- INACTIVE (GM abandoned game) -

"Who put you here?"

-Posted with Wayfinder


Current map

"You go home." the creature demands.


- INACTIVE (GM abandoned game) -

"What is this place? Who put you here?"

-Posted with Wayfinder


Current map

"I guard door. You leave now! "


- INACTIVE (GM abandoned game) -

"What door? What's behind it?"

-Posted with Wayfinder


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch looks for other exits to the room besides the door they came through while casting bless on the group in case combat erupts. "If there's a door there, perhaps I can distract it while you guys get it open." he suggests, drawing out his hammer and getting nervous after seeing the creature crack the stone altar with its fist.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Kn: Arcana: 1d20 + 12 ⇒ (8) + 12 = 20

"A clay golem you say? Hmmm. give me a second to see what I can remember about them."


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

kn arcana: 1d20 + 9 ⇒ (13) + 9 = 22
Verrin also tries to recall tales of people encountering such creations. As it seems likely we will have to defeat the creature he also casts his last spell to shield himself from harm.


Current map

Silvash and Verrin:
You both remember that a clay golem can resist slashing weapons pretty well, is immune to magic and leaves behind wounds that won't heal with magic.

"You not have seal of Midnight Lord! Go back!" , the creature insists and then scans the group singling out Thaane. "You have broken seal and is upside down," the creature looks confused, staring intently on Thaane.


Gorrim nervously fiddles with his spell pouch.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

"Yes...it appears that I have broken it during my travels. Perhaps I can procure a new one inside."

bluff: 1d20 ⇒ 16


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin readies himself to strike at the guardian with his fists if Thaane's bluff doesn't succeed.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"Ok. We don't want any trouble. Let's step back gentlemen." As Silvash turns around he takes Thaane by the arm and pulls him back out of sight of the golem.

"Let me see that symbol please Thaane." Silvash then takes the symbol and casts mending on it seeing if that will fix it and then turns it around from the way Thaane is carrying it. "Lets see if this works now. If not we will have to fight it but, it is resistant to slashing weapons and magic, so blunt objects or poke it."


Current map

Silvash's ruse seems to work for Thaane, but then confuses the golem enough to ask, "Why do you all not have symbol?"

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