The Order of the Albatross (Inactive)

Game Master Signore di Fortuna

Combat Map


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Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi isn't real sure the others can really see the kobolds hiding, so she pulls out her sling and shoots a little starstone at the ledge they are hiding.

starstone:

Though they are technically sling ammunition, these thread- or cloth-wrapped pebbles are mainly used for signaling or celebration rather than battle, as they barely hit hard enough to sting. When soaked in oil or strong alcohol, they burn brightly for 1 round, illuminating an area like a candle and creating brief streaks of light as they fly through the air. They generally aren’t hot enough and burn out too quickly to ignite combustibles.

attack roll just in case: 1d20 + 3 ⇒ (10) + 3 = 13


The kobolds screech as Goldi's stone bursts into light. They throw down a few rotten pieces of meat in protest before scurrying away.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks up angrily and shakes her fist, "You better run you little bastards! I'm gonna kill every last single one of you, you ugly smelly foul little beasts!" She then lets out a frustrated screech before kicking a wall. "How the hells do we catch those little jerks?!"


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi look to frosty, on the bright side, they aren't gonna toss garbage on you now. she gives a quirly little smile.

after a second Goldi starts to laugh, hehehe bright side....light...hehehe....no? she stop laughing.

lets go see if we can reach that ledge.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Our best climbers should go first. Anyone with a ranged weapon we can keep an eye out and cover thier ascent." Sig says removing a throwing axe from her belt.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Looking up she asks, "How far up is that? Would it help to send someone up with some rope for them to tie to something to give the rest of us a better chance?"

-Posted with Wayfinder


The ledge is 30 feet above you.

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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Thinking for a moment she says, "Hey Goldi...do you still have that rope and grappling hook? You think if you have those things we can use them to get up there easier? Like, we might be able to get someone who's pretty strong and good at throwing things to throw it up there and if it catches on something, then all we have to do is climb up it instead of trying to climb up this wall. What do you think?"

This is if she has the grappling hook, I couldn't remember.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi goes through her stuff, I got a rope, cause you said to bring this rope, and I got a towel, ya know, just in case I fall into a garbage pit or something like that. but no grappling hook.[/b]

but, I have this she flicks a switch on her walking stick and a scythe blade unfolds out.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine looks at it and scratches her head, "Well...that might work if it can hook onto something. I just don't want to break it by climbing up, or risk it coming loose. I just couldn't remember what all kinds of stuff you brought. Hold on, let me look through my stuff real quick and see what I have." Taking off her bag she looks through it to see what gear she brought with her.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Sighing she says, "Nope...no grappling hook here either. Did anyone happen to bring one, or something we can use to try and tie off a rope with?"


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

with much enthusiasm Goldi goes to climb up to the ledge...

climb: 1d20 ⇒ 10

She makes it nearly a foot off the ground and is deep concentration as she struggles, whew this is tough, must be the thin air way up here.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Climb: 1d20 + 7 ⇒ (18) + 7 = 25

Ellie digs through her bag grabbing a rope and various tools for climbing before heading up the shoot with practiced ease.


Ellie reaches the ledge without difficulty and finds it devoid of kobolds.

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks up, "You see anything Ellie?"

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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Ellie looks over the edge and calls back. "We're all clear for now, come one up."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks at the rope and then looks up, "So...who's gonna try to climb this thing first?"


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Ellie waits on the ledge with her arms crossed. "Are you gonna stand around and chat or are we gonna go kill some lizards?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She lets out a huff of air, "Fine fine....I guess Ill try first." She takes hold of the rope and tries to pull herself up.

Climb: 1d20 + 2 ⇒ (4) + 2 = 6

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

With her ankle now tied up in the rope she dangles upside down with her arms crossed, "Could somebody please get me out of this thing?"

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♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

In the attempt to untangle Frostine, Sigrdrífa somehow manages to make things worse.
Aid Another?: 1d20 + 2 ⇒ (3) + 2 = 5


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Now with Sig tangled up with her she grunts before laughing a little, "When I asked for help.....this isn't exactly what I had in mind." She looks at Sig as she's hanging upside down and smiles, "Thanks for trying though. Still stuck here..."

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Strength: 1d20 + 3 ⇒ (19) + 3 = 22

Ellie grabs the rope with both hands and hauls the two other women up to the ledge.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine lets out a little, "Eek" as she's hauled upside down to the ledge.

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Once she feels the movement stop and she feels solid ground under her again she opens her eyes and looks up at Ellie from the tangle of rope she's in, "Thanks for hauling us up here, can you help us outta this mess? My ankle is caught up in the rope and I'm not sure where Sig is caught at." She looks at Ellie apologeticly for making her deal with extra crap

-Posted with Wayfinder


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"By the gods you're strong!" Sigrdrífa exclaims as they are both hauled up like sacks of grain.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

"It's not like that was easy you know." Ellie replies while she helps untangle the rope.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks back down, "Sorry about being such a pain Ellie, I didn't mean to get caught up in the rope."

-Posted with Wayfinder


Jettar, Shadrath, Goldi and Truffles remain below, the sounds of snarling coming from where you fought the iguana-like creature.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Now what the hells is that?!"

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

truffles moves toprotect Goldi.

While Goldi readies her magical scythe of wiffiness


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

How far are we from the place we fought that thing?

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It was just a noise to keep things moving.

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She calls out as they lower the rope back down, "Quit standing around and get your asses up here. Goldi hold onto Mr. Truffles and the rope. We'll haul you up, Mr. Jettar we'll bring up you and shadrath next. We need to keep moving. Standing around with our thumbs up our butts isn't going to solve anything."

-Posted with Wayfinder

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