The Order of the Albatross (Inactive)

Game Master Signore di Fortuna

Combat Map


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The still-living kobold goes after the much more dangerous boar.

Attack: 1d20 + 1 ⇒ (11) + 1 = 12

Round 4: Kobold, Goldi, Truffles

GM Notes:
K3 hp: 2


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

ahhh come on, what is he super kobold?

scythe attack: 1d20 + 1 ⇒ (12) + 1 = 13

Goldi again proves she is a very unskilled scythe master


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

gory attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Truffles on the other hand is definitely a master of the tusk, as he impales the kobold on his tusk

then with a shake the bloody kobold is flung off his tusk and into the garbage hole.


A dead kobold comes sliding down the chute and hits Frostine squarely in the face.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Eew


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine screams as she's flung back by the body hitting her in the face. As she flies back from the force of the body hitting her, her hood on the cloak comes flying back as she lands squarely on her butt. Trying not to flail too much in the garbage heap she cries out, "Oohhhh Eeewwww...get it off, get it off, get it off. Please...someone get it off of me."


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

with the threat gone Gold puts her "magical scythe of non-hitting" away, and looks down the chute, yelling down, sorry about that. you guys alright?


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Oh yeah....just peachy....except for this dead kobold on me!!" She practically screeches up the chute. "If you're done attacking me with dead things, could you get your ass down here please?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig grabs a hold of the corpse picking it up and tossing it into the rubbish pile before reaching down to help Frostine up. "I'm guessing you'd rather I leave that part out of the story." she says with a grin.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks up at Sig with an embarrassed look on her face, "Yes please?"

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

waiting on some info about the rope. how far down will it go?


The chute is 70 ft long, so not quite enough for Goldi's rope.

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Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi yells down the hole, do you see the rope? Is there a way out down there? There are three dead kobolds up here, I mean two dead kobolds up here, one fell in the hole.

looking a round a bit, I can have truffles try and sniff them out, but I may need help, can you guys get back up here? why is it stinky down there, is the dead kobold that stinky? I have a towel.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine slaps her hand to her forehead and tries not to let out the scream she feels building up. Taking a few deep breaths she counts to five and yells back up the hole, "Did you not hear what I told you?! Yes...it really was that stinky and it hit me in the face, thank you very much! We see no rope, the chute is too long and NO we can't get back up there. YES...there is a way out of here and it stinks cuz it's a damn trash dump. Now...if you don't mind, could you just get down here please so I can stop screaming before I completely lose my voice?!" She's trying not to, but she's starting to sound a little agitated and her voice has her typical whine to it that it gets when she's getting tired of something.

< Teenager....nough said. Lol


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

sorry, halfling...sometimes annoying

Goldi takes another look around to make sure no more kobolds are coming out. she then unties the short rope. and ties it to herself.

she then packs her towel in a spot to stay as dry as possible.

looking to truffles, ok I know its gonna be yucky, but your gonna have to....


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

goldi doesn't even finish as truffles steps to the edge and goes into the hole

Snort, Snort, Snort, Snort, Snort


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Eh...it's bound to happen from time to time. Even people that are really close don't go an entire lifetime without ever disagreeing about anything or getting on each others nerves occasionally. Right? ;o)


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi does a facepalm. Geronimoooooooooo.

Goldi follows truffles into the hole


Frostine sees a boar coming straight for her.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She puts her hands out in front of her as if trying to keep the boar that's flying down the chute at her from colliding with her, "No no no no no...." She tries to get out of the way, but the piles of trash make maneuvering very difficult and she doesn't quite make it out of the way in time. She closes her eyes and braces for impact, which is probably how she missed turning the end of the chute into ice as she was stretching out her hands to try and ward off the flying boar. With a loud "Ooofff" She goes flailing backwards again into the trash heap with Mr. Truffles on top of her.

"Oh come on...really?! Mr. Truffles, down...down Truffles..." She tries to get him off of her so she can at least stand up out of the trash. "Soooo many Kobolds are gonna die for this....soooo many." She's rather beside herself and so frustrated by everything that her whole face, including her ears are turning a bright pink. With trash all over her she flips her hood off of her head and picks nasty bannana peels out of her hair. "Eeewwww....." The look on her face is far from happy right now.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

As Goldi starts to emerge from the chute. she attempts to open her scythe and use it as a pick to stop her fall into the garbage.

not too sure what to roll here, strength check? attack roll? any ideas for this?

the idea is to use the scythe as an anchor at the end of the chute. and she still has the rope around her waist. so if this works she will attach the rope to the scythe and lower it to the group to climb out of the garbage


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

I'd think Perception to find a good spot to wedge it, and an attack roll or Reflex save to pull it off?


Strength check.

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Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

hook it: 1d20 ⇒ 10

ok great exactly 50%


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

50% is better than 0% though.

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

I was hoping one end or the other of the spectrum so I could better narrate the scene


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

We just got home....it'll be a little bit before any major posting can be done. I gotta get some laundry done too and we can't be up super late again. I have to get more than 3 1/2 hrs sleep, and henry needs more than 2.

-Posted with Wayfinder


@Goldi: You manage to slow yourself down, but not stop. Narrate away.

-Posted with Wayfinder


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

*Puts hands over face and closes eyes*


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi was sliding down and she was pretty sure it was going to open up, based on what she thinks she heard frostine say.

As she slides, she activates her Scythe blade ad she gives it a tiny twirl as she is sliding, hoping to gather momentum to get it to catch and act as a hook.

just as the chute open up the scythe blade point slams into the side of the chute and Goldi is hanging on the end of it.

she smiles at everyone thinking her great plan had worked then suddenly the blade gives way and she falls face first into the garbage. followed by the scythe that twirls around and embeds itself in the floor of the garbage room right next to Goldi.

she holds up her hand with a thumbs up, I'm ok!


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine walks over to Goldi careful about what she steps on, or in for that matter. Looking at her she asks, "Are you okay really? I was worried when you didn't come down and then there was the noise from up there....I can't wait to get out of here."


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi sits up, a banana peel dangling in her hair. Yeah I'm alright. there were some Kobolds up there, but Truffles and I took care of 'em.

as she is talking she goes to pull her Scythe from the floor but it appears to be stuck. she yanks on it a few times to no avail.

anyway, you said there was an exit down here? she continues as she struggles getting her weapon unstuck.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Pointing towards Ellie she says, "Yeah.....I think she's working on that." Looking across the room she asks, "So, any luck finding that way out Ellie?" She tries to brush the worst of the trash off of her while looking at Goldi. "I'm sorry....I just....I was feeling frustrated, I didn't mean to snap at you before. I just wanna get out of this nasty place."

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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

The young brawler pulls herself up just in time to see the last of her party come crashing down the slide.

"It's either this way or back up the slide." she answers.


Umbra picks up the stench of kobolds, fairly strong, coming from the cavern.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs, "I say we forge ahead, I don't think there would be any point in going back up even if we could get up that stupid chute and some things need to die for making me smell like this."


Eventually, you all make it up to the ledge in front if the cave. You hear feral growls coming from deep within.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Well, I guess this is the place. Anyone have an idea of how to proceed? Shall we just go running in?" She asked as she wonders herself what the best course of action would be. Jumping head first into to chutes though so to speak didn't seem to work very well.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Well whatever that is it doesn't sound friendly," Sig says drawing her axe.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods her agreement, "No sense in thinking they're gonna start being agreeable now. I guess we ready ourselves and head in." She lights a torch before moving forward.

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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Sorry messed up back there.
She reaches into her bag and takes out her Ioun torch before they continue. It floats near them giving some light without taking up one of their hands that they would need for the inevitable fight to come.

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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She looks at the others before moving forward, "Well, let's get this over with so we can get cleaned up."

-Posted with Wayfinder


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Aye, everyone ready?" Sig asks,


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She flexes her fingers as she looks a little frustrated, "I'm as ready as I can be."

-Posted with Wayfinder


As you proceed into the cavern, the growling gets louder. You come to a large room in the cavern and at the opposite end you see a large, red-scaled iguana. It lets out a belch, flames flickering from its mouth.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Ellie grins at the beast. "Can I keep it?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Unable to help herself she laughs, "Nope, but you can keep it's skun after we kill it if you want to."

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

"That'll do." Ellie replies, somewhat disappointed, before creeping closer to the lizard preparing to strike.


Two kobolds appear at the far end of the room and prod the beast into action. It rises and looks at the group before roaring.

Initiative:

Ellie: 1d20 + 3 ⇒ (6) + 3 = 9
Umbra: 1d20 + 5 ⇒ (15) + 5 = 20
Frostine: 1d20 + 2 ⇒ (13) + 2 = 15
Sig: 1d20 + 2 ⇒ (17) + 2 = 19
Jettar: 1d20 + 2 ⇒ (20) + 2 = 22
Shadrath: 1d20 + 2 ⇒ (17) + 2 = 19
Goldi: 1d20 + 2 ⇒ (13) + 2 = 15
Truffles: 1d20 + 1 ⇒ (20) + 1 = 21
Kyrana: 1d20 + 2 ⇒ (17) + 2 = 19

Roll Off:
Sig: 1d20 + 2 ⇒ (4) + 2 = 6
Shadrath: 1d20 + 2 ⇒ (7) + 2 = 9
Kyrana: 1d20 + 2 ⇒ (9) + 2 = 11

Goldi: 1d20 + 2 ⇒ (3) + 2 = 5
Frostine: 1d20 + 2 ⇒ (17) + 2 = 19

Round 1: Jettar, Truffles, Umbra, Kyrana, Shadrath, Sig, Frostine, Goldi, Ellie


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Jettar racked his brain to figure out what this creature was, and looked about for local vegetation.

Knowledge - Nature: 1d20 + 8 ⇒ (3) + 8 = 11

Perception for plant life: 1d20 + 6 ⇒ (16) + 6 = 22

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