The Order of the Albatross (Inactive)

Game Master Signore di Fortuna

Combat Map


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Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

The bear shifted forward between Thorgr and one of his warriors, and tore into the Kobolds. 5 ft step to H-14.

Bite vs K11: 1d20 + 4 ⇒ (18) + 4 = 22

Chomp: 1d4 + 2 ⇒ (1) + 2 = 3

Claw 1 vs K15: 1d20 + 4 ⇒ (4) + 4 = 8

Claw 2 vs K15: 1d20 + 4 ⇒ (1) + 4 = 5


Umbra takes down one of the kobolds while Shadrath takes a good chunk out of another.

GM Notes:
K4 hp: 3
K15 UBS 5, BS 2, S 1
K11 hp: 2

Round 2: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

Jettar stepped around one of Thorgr's warrior's, and took a stab at the kobold he was engaged with.

5 ft step to G-16.

Attack vs K4: 1d20 + 1 ⇒ (9) + 1 = 10


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sigrdrífa's voice builds in intensity, her words bolstering her allies, inciting a frenzy of violence as she sings, her presence inspiring them to glory.

Cast Moment of Greatness. Affects allies within 50 ft. Anyone recieving a morale bonus of any kind (such as from Inspire Rage) can double the bonus for one skill check or attack roll (double strength bonus for attacks)


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi tries to keep an eye on all the kobolds but the chaos of battle they soon all start to look the same. she looses sight of which one she was aiming at and soon spies one in the open.

sling shot!: 1d20 + 3 ⇒ (20) + 3 = 23
sling shot ouch!: 1d20 + 3 ⇒ (12) + 3 = 15
put your eye out: 2d3 ⇒ (1, 1) = 2

shoot at K1 sling

really? I did more damage with a regular hit


Is Truffles going to continue to defend Goldi?


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

If you aren't planning on casting you can accept the rage and the strength bonus, you can even expend Moment of Greatness to double it


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Probably gonna stick with casting. Six of one, half dozen of another and it takes too long to reload. I get the same bonus on Ray of Frost as I do with the crossbow and if I hit and they don't make the save they're slowed. So...guess I'm gonna go back to trying that. I just need for the dice to be just a teensy weensy bit nicer. Lol


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I mean...I gotta have her figure it out sometime right? Lol


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

yes, truffles just defends goldi


The warriors move and attack the kobolds.

W1 vs K8: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
W2 vs K8: 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 18; Damage: 1d8 + 3 ⇒ (8) + 3 = 11
W3 vs K4: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21; Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Two more kobolds fall beneath the blades of Thorgr's men. The cleric fires at one of the open kobolds.

vs K2: 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 1d8 ⇒ 7

The cleric's aim is true and he shoots down his target.

GM Notes:
K11 hp: 1
K4 hp: 3
K15 UBS 5, BS 2, S 1
K1 hp: 3

Round 3: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Attack K6: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Eleanor growls and strikes out at the small creatures.


Thorgr attacks a fresh target, but misses.

vs K10: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

The remaining kobolds continue their attack despite their losses.

K5 vs Eleanor: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21; Damage: 1d6 - 1 ⇒ (1) - 1 = 0
K13 vs Eleanor: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
K3 vs Umbra: 1d20 + 1 ⇒ (1) + 1 = 2

K1 vs W3: 1d20 + 1 ⇒ (14) + 1 = 15; Damage: 1d6 - 1 ⇒ (1) - 1 = 0
K9 vs Thorgr: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22; Damage: 1d6 - 1 ⇒ (5) - 1 = 4
K11 vs Thorgr: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19; Damage: 1d6 - 1 ⇒ (2) - 1 = 1
K10 vs Thorgr: 1d20 + 1 ⇒ (17) + 1 = 18
K7 vs W2: 1d20 + 1 ⇒ (18) + 1 = 19; Damage: 1d6 - 1 ⇒ (6) - 1 = 5

GM Notes:
Thorgr hp: 9
W3 hp: 15 (1 non-lethal)
W2 hp: 10

The lizard creatures land a couple blows on Thorgr and on his companions.

Round 3: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Seeing Thorgr and some of his companions get hit stirs something in Frostine she hasn't felt in a long time. Throwing up a hand she stretches it out towards one of the Kobolds flanking Thorgr and concentrates everything she has on imagining pure snow and ice flowing from her mind, down into her arm and out of her hand towards the offending little beast.

Moving to H17 and firing Ray of Frost at K11

Ice Cold: 1d20 + 5 ⇒ (6) + 5 = 11

Even though she came much closer to her mark this time, the spell still didn't quite reach the Kobold and only froze a spot on the ground next to him.

Frostine stomps her foot in frustration at not being able to hit anything, but takes a small amount of comfort in the fact that she's getting closer and seems to be gaining a little more control. A few more trys and maybe I'll actually be able to use this stuff the right way.

Looking up to the ledge she finds Goldie's face, "He .... kon je rond komen hier beneden ... voor het geval we wat genezing voordat dit allemaal voorbij is? Het is nog niet zo slecht, ik wil niet nemen geen risico. Oke?"

Halfling:
"Hey....could you come around down here...just in case we need some healing before this is all over? It's not too bad yet, I just don't wanna take any chances. Okay?"


Status:
Init: +5 | HP: 16/16 | AC:19 | FF: 14 | Fort: +4 | Ref: +8 | Will: +1 | Perception: +5 |

Claw: 1d20 + 8 ⇒ (11) + 8 = 19
Claw: 1d20 + 8 ⇒ (5) + 8 = 13
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Trip: 1d20 + 1 ⇒ (6) + 1 = 7

Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

With a roar Umbra continues to tear into the Kobolds with bloody tooth and claw.


Umbra takes down another kobold with ease.

Round 3: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Bear Init: +2 | HP: 12/17 (13/18) | AC: 15 | FF: 13 | Tch: 13 | Fort: +4 | Ref: +5 | Will: +1 | Percep: +5 |

The bear continued his assault.

Bite vs K11: 1d20 + 4 ⇒ (3) + 4 = 7

Claw 1 vs K11: 1d20 + 4 ⇒ (3) + 4 = 7

Claw 2 vs K11: 1d20 + 4 ⇒ (17) + 4 = 21

Swipe: 1d3 + 2 ⇒ (2) + 2 = 4


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Maintaining her singing, Sigrdrífa draws a throwing axe from her belt, hurling it down at one of a pair of kobolds (K1)

1d20 + 2 + 2 - 1 ⇒ (17) + 2 + 2 - 1 = 20 -1 for range increment
1d6 + 4 ⇒ (1) + 4 = 5


Two more kobolds fall between the attacks of the skald and the bear.

Round 3: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Male Fetchling Druid (Reincarnated) 1 /\/\ Init: +2 | HP: 4/9 | AC: 15 | FF: 13 | Tch: 12 | Fort: +3 | Ref: +2 | Will: +4 | +2 vs Fear and Death Effects | Percep: +6 |

While keeping his shield ready to deflect incoming attacks, Jettar stabbed forward with his spear once more.

Attack: 1d20 + 1 ⇒ (5) + 1 = 6


Still waiting on Goldi and Truffles. I'll move this forward if there isn't a post by this evening.

-Posted with Wayfinder


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

hi all, Truffles does nothing but guard Goldi


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi tries to take aim on another kobold, but in chaos of battle she has trouble getting an bead on any of them, so instead she simply wits for an opportunity to strike.

ready action, if an enemy gets in the open (aka not in melee with someone) she will take a shot at it.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Hey...look up the page a bit. I believe I was asking you something.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I believe everyone is in melee at the moment, but Frostine was asking if you could make your way down to where they were in case someone needs some healing.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

I saw that but I can get a better view from up here and don't run the risk of finding various kobold weapons in my internal organs.

Goldi is horrible at melee combat

if it looks like someone is in real danger and needs healing she will make a dash to help. just trust me please


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I do trust you...she's just seeing people get hurt. But if that's your plan and since she's below you, maybe you could tell her that in game?


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi looks out over the edge.

yelling down to her friend, Maak je geen zorgen ik heb je gedekt vanaf hier. je moet hier te komen en dan schieten ijs bij de hagedis runts.

halfling:

Don't worry I got you covered from up here. you should come up here and then shoot ice at the lizard runts


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She giggles slightly before composing herself and responding to Goldi, "Ik ben niet bezorgd over me zo veel, ik kan blijven buiten hun bereik, en ik heb andere kreeg .... dingen die ik kan doen als ze te dichtbij komen. Gewoon een oogje houden op de anderen, ik ll schreeuwen of iets als we je nodig hebt. Deze magische spul is moeilijk .... "

Halfling:
"I'm not worried about me so much, I can stay out of their range, and I've got other....things I can do if they get too close. Just keep an eye out on the others, I'll scream or something if we need you. This magic stuff is hard...."

She then looks back out over the battlefield to look for another target to practice on.

Edit: Hold on a minute...I'm getting confused and using the wrong language for halfling. Need a moment to fix please.

All better now...


The warriors continue to move, trying to get into advantageous positions.

W1 vs K7: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16; Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
W2 vs K7: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26; Confirm: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22; Confirm: 2d8 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8

The two flanking warriors disembowel the kobold, leaving its entrail to let off steam on the icy ground.

W3 vs K9: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15; Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

The other warrior cleanly slays another kobold. The cleric heads down the slope and holds up his holy symbol to provide healing to most of the group (just not Eleanor or Umbra)

CPE: 1d6 ⇒ 1

GM Notes:
Thorgr hp: 10
W2 hp: 11
K15 UBS 3, BS 2, S 1

Round 4: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Attack (K5): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Eleanor uses her momentum to knee another of the vile creatures on the jaw.

5/ft step to (C13)


Thorgr swings his blade at the last kobold near him.

Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15; Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

He cuts it down with a strike that almost missed. "Alright, just one left."

The last standing kobold drops his spear and raises his arms in surrender.

Round 4: Eleanor, Thorgr, Kobolds, Umbra, Shadrath, Frostine, Sigdrifa, Jettar, Truffles, Goldi, Warriors, Cleric


Status:
Init: +5 | HP: 16/16 | AC:19 | FF: 14 | Fort: +4 | Ref: +8 | Will: +1 | Perception: +5 |

Wis: 1d20 + 1 ⇒ (5) + 1 = 6 Angry Cat knows no surrender.

Claw: 1d20 + 8 ⇒ (10) + 8 = 18
Claw: 1d20 + 8 ⇒ (19) + 8 = 27
Bite: 1d20 + 3 ⇒ (17) + 3 = 20

Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Damage: 1d2 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Umbra viciously attacks the remaining lizard paying no heed to it's cries.


Thorgr points at the unconscious kobold. "I'm sure he'll come to in a few, so what do we do with him?'"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine holds up her hands as she runs over to where Thorgr and the unconscious kobold lay, "Wait...don't do nothin' to him yet. Tie him up real good and then wake him up. I got questions, and I intend to get answers."


One of the warriors grabs some rope out of his pack and binds the kobold's hands and feet. The lizard creature comes to about a minute later and gazes at the group fearfully.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

ohhhh you meant tie the Kobold up, Goldi was gonna tie Thorgr up for frosty


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Oh nooo....*slaps hand on forehead and slides down face* Oh geez....Thanks...but, I'm not that kind of girl Goldie. Lol


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Once the Kobold is tied up, Frostine makes a point of having him in such a position as being able to see what was done to the rest of his kin. Standing next to Thorgr she looks from Thorgr to the Kobold, "If you could please translate for me? I want to know if there are any sprites still being held here, and if so how many and where can we find them? Also, if possible I would like to know how many others like him are around here. I don't want us to be taken by surprise."


"جہاں چھوٹوں ہیں؟ اور تم میں سے کتنے ہیں؟" Thorgr asks.

The kobold looks up at the young man. "ہم میں سے بہت سے ہیں. دس بار آپ کو یہاں سے لڑے کیا!"

"He says there are many more of them. I'm not sure if I agree with his figure though," Thorgr says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine looks confused, "Many more of what? The sprites or his type, and what do you mean about his figures? I'm not sure I understand."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She sighs, "Just tell him the rest can die like his friends if he doesn't wish to cooperate with us." She smiles a little bit at the Kobold as she gives Thorgr her message for him.


"چھوٹوں باقی ہیں یا جہاں صرف ہمیں بتا," Thorgr says, his voice nearly a growl.

Intimidate: 1d20 ⇒ 15

Good enough.

"لیکن اس سے چھوٹے غار میں میری قوم ہے کہ ایک سے باہر ہیں," the kobold says, pointing at a small alcove.

"He says that there are ten times as many kobolds as we fought here, but I don't believe it. He also says that the sprites are in that small cave over there but his people are there too," Thorgr translates.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

With her song complete, Sig strides down onto the battlefield to listen to the interrogation. "I'd bet his numbers are inflated to scare us."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Good then he can lead us to them." Stepping up to the kobold, she hold out her hand as if gripping something. Slowly ice starts forming in her hand until she's holding a dagger made completely of ice. Holding the dagger up to his throat she gestures for him to get moving as she turns her head to look at the others, "Just a bit of insurance. Would ya mind telling him to keep quiet if he knows what's good for him?"

-Posted with Wayfinder


"آپ کو آپ کے سر پر رکھنے کے لئے چاہتے ہیں تو خاموش رہو," Thorgr hisses, pushing the kobold forward.

The small alcove looks like it was a dining area and remnants of past meals are strewn all over. You see about ten sprites in cages suspended above the floor. A narrow passage leads deeper into the caves.

"I say we free the sprites and try to collapse the cave. I don't think I can handle another battle like that and it'll set these guys back a while so we can build up some defenses," Thorgr says, turning to the warriors. "You three, gather up some of their weapons and armor. Some of the smaller folk back at the camp might be able to use it."

The young man turns to Frostine. "Sound good to you? We'll push this guy in this hole and maybe some of his comrades will find him."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She smiles and nods, allowing the dagger to go back to nothingness. She looks at the kobold, "Sounds like you got a reprieve for now Mr. Kobold, don't let me catch your lot sniffing round the sprites again...or next time we won't leave any of ya alive." Turning she looks at Thorgr and the others, "That sounds like a good plan to me. Does anyone need any healing? Looks like ya got poked at a fair bit...I could have Goldi take a look atcha if ya like."


"I got poked a couple times, so did Arvel," Thorgr answers, shoving the kobold into the narrow passage and kicking the ice around the opening to seal it off.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sigrdrífa makes her way over to the cages, looking for the mechanism to open them.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "I'll have Goldi take a look atcha both once we get the sprites out of here. Here let me do something to make sure it's a while before they get out of there."

Walking up to where he kicked in the ice, Frostine puts her hands up on the broken pieces of ice and closes her eyes. Imagining the frozen lands back home she puts all her energy into sealing off the tunnel. She feels the cold run through her as it travels down to her hands and out onto the broken pieces of ice. After a few minutes the ice is reformed into a thick solid wall. Breathing heavily she brings her arms back down, "There....that should buy us....plenty of time." She nearly pants as she tries to catch her breath.

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