The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Plot:
Carting them off into the woods is a tested and tried method of evil. Biggest question is then what to do with them and why. Probing : )?
______________________________

You could go for the long game. Say all the people return with all their ailments cured - mostly. They just happened to have gained/lost something extra.

Perhaps a carefully planted suggestion that will only be triggered in years to come - perhaps even one inherited by their family line?

Perhaps their very ambition is borrowed from them. None of the cured ever seem to grow into great thinkers or artists or whatever - not that they mind. And in the other end, someone sits with all that raw potential do to what they wish with ...

Perhaps the healing is only accessible to those whom taken an oath of fealty? Good to have pawns, even if they are not called upon to serve now ... or in this life for that matter (ooh what a delicious soul you have!)

Perhaps they carry some engineered plague or something that, like a scalpel, culls away people or perhaps even individuals that stand in the way.

Or maybe just clones that come back - or shape-shifters grooming the world for the eventual uprising?

Just some more random thoughts to make your plotting easier/harder :P


The Man. The Myth. The Mask!

plot:

I like that stealing ambition one. I might use that...

@golem - yes. It would be designed as the biggest distraction ever.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Plot:
Mkay. I thought it was sorta fitting, given that Nypmhs are close to the Muses and they do deal with that stuff : )

Also think of all the other intangible stuff perfectly stealable in a Mythic game, if something else fits better!

@golem - Big distraction you say? Hmm.

edit: another question on the above - what 'smart template' and how would the mental stats look like?


The Man. The Myth. The Mask!

I think there is a Lifespark construct template, but I'll have to look.


The Man. The Myth. The Mask!

Wait. This is gestalt. What if I played the Golem! Who was an emergent god! Full druid levels paired with some crazy high CR golem who used his cash to alter himself into perfection. He took the Heirophant path ability to grant spells and everything! He is evil because ill model him after HK-47. >:D


The Man. The Myth. The Mask!

Oh, wait. This is supposed to be a sneaky guy....


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Choon I actually thought of re-working Talon for that villain creation thing. but that is a lot of levels and so much stuff to work through.

Also I don't recall if he allowed Path of War stuff.


The Man. The Myth. The Mask!

How's this for a beginning:

The Great Jubilee

nymph druid 31(CL40 w/ioun)/vitalist (life leech) 20/Inquisitor (infiltrator) 15/Arcane class5+False Priest 10

Every year, sometimes more often than that, somewhere on Golarion, an event called the Great Jubilee occurs. It usually comes to small villages and towns near great swaths of wild country and consists of a powerful Nymph simply walking into town one day and decreeing that it is hers. From that point on all sickness leaves the town. All infirmities are healed. All crops blossom and yield bumper harvests. Most people, understandably, flock to the Nymph's side. Everything is well. For a time.
For just as plenty comes, so does the Hunter. A great beast that has yet to be described fully. It is said to devour entire populations in a night and never leaves any survivors. Scattered messages, typically sent via panicked spells, filter in only after the town has been wiped from the map.
Then, invariably, a portion of the village people show up in cities around where the village was. They remember nothing and no spell has so far divined where they went or what happened. They remember only the good times of the festival. They can never let go of that time, and never amount to anything of worth in society. All ambition or desire for something greater is stripped from each.

This druid, having spent millennia tending nature only to see it overrun, has come to one conclusion: Ambition is the poison at the heart of Civilization. She has tried waging war against mighty builders, but the children of Abadar always seem to have help in the form of powerful adventurers at the ready. So she has resorted to subtler means. For ten years she researches town and villages that are likely to be destroyed by some calamity and determines which has the greatest chance of producing her hated foe: adventurers. She then goes to the city and finds the best and brightest. They and their families are all slain shortly thereafter by her appropriately buffed animal companion. She saves only those who have no ties to the family of the Gifted. Those she takes to her secret wilderness lairs and drains of all ambition for a better life. All want for future pleasures is sucked from them. Then they are returned. After all, nature is never wasteful, and a sloth is a very effective drain on a society's resources.

The inquisitor and False Priest levels are for those times when she's not murdering villages. Using her Shapechanging ability, she usually masquerades as a traveling scholar and is a trusted councilor for both the Aspis consortium, the Pathfinders, The Taldan throne and many other governments. She is actually using all those groups to locate her next victims.

To the Aspis she is Lady Evergreen. She is their chief adviser on natural resources and wildlife.

To the Pathfinders she is The Herald of Nature. She speaks for the trees.

To the Taldor she is The Queen of the Wild who assists in securing their borders against the troublesome Quadrians.

To the Quadrians, she is the Shadowfox who assists their efforts on the Taldor border.

And so on in almost every nation in Golarion.

To those who experience a Jubilee, she is the End.


The Man. The Myth. The Mask!

Path of war was out. It's a task, I'm telling you. I'm nowhere near done and I've been working off and on for a couple days. I think I have the stats and the class composition figured out, finally.
Final (maybe) stats:
str: 27 (8)
Dex: 38 (14)
Con: 35 (12)
Int: 42 (16)
Wis: 47 (18)
Cha: 54 (22)

Bluff and maybe diplo mods will probably break 100
The DC to not be instant and permanently blinded just from looking at her is something like 49

Oh, and she gets that +22 to her saves and as a deflection bonus to her AC. Because nymph. Which means save mods easily into the 40's if not the 50's. OH, and she has Stalwart. And Evasion.

She gets Leadership for free so I'm going to set up a plane where she keeps the truly best and brightest. The plane is positivly aligned, meaning each is healed every round. Each of them wears an amulet that damages them for 2 hp every round. Each is also a part of her collective. Every time they are healed she can direct all the over-healing (or all the healing period) to herself or any other member of her collective. Even across planar boundaries. That guarantees at least 34 healing/rd to her if she comes under assault.
If she needs, her followers (all clerics or some such) can convene and channel. This act produces a crazy amount of healing because she can redirect the total healing of 15 or so clerics upon 15 people to herself. As a free action. Meaning even a cadre of lvl 1 clerics will heal 15d6x15 (for an average of 675ish).
Really, not all of them are lvl 1 (see Leadership) making the potential healing spike into the thousands if someone were to cast something better. Like Mass Cure x. Or, heavens forbid, mass heal. Or, the worst offender, the psionic heal that can be augmented.

She is immune to HP damage. And, essentially, to spells. Ya. Your only hope is 1) One-shot her, which is possible, but unlikely, and 2) somehow get her into an anti-magic field.
but she keeps a tooth of Emergency Force Sphere in her mouth at all times, making catching her in such a field... unlikely.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Looks very nice. Just remember that there are some spells that can screw you over without saves (mainly, Anti-Magic Zone and a dogpile :P)


The Man. The Myth. The Mask!

That is pretty much my only weakness. Thank goodness I can afford a staff with timestop and teleport in it. :P
The emergency force sphere should negate the anti-magic just long enough for me to get away.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

@Off topic/golem:
Mkay I haven't actually done a proper build but I've thought a bit on it. And there are some issues with the Golem but also some nice tricks. Let's start at the sucky end shall we :P?

1) Saves. Golems have crappy saves as a base, mediocre wis/dex and no con to improve.

2) Spell immunity. Most buff spells are actually stopped by this - like Haste, Freedom of Movement or Fly.

Constructs have plenty of immunities that protect them, but given the versatility of a mythic foe (Arcane Surge!), but they can just pick one of the many spells that will screw them over. The extra golem immunities helps a little (but hinders even more!) but stuff like Create Pit is almost a 1 hit KO.

3) Low Hp. Since it doesn't have a Con score the hp is noticeably lower then other things around its CR. This is a bit dangerous especially with Mythic damage output laying about.

This is sorta fixed thanks to the Collective and the golems immortality but it is worth mentioning.

Now I have focused on something to help 1) and 2) - Monk levels! They give a Ki Pool to jump really high if needed, good saves (decent if you go Unchained).

I would recommend picking up the Pummelling Style chain as well as Feral Combat Training. These together will let you throw out 5-6 attacks (depending on Unchained or not) merged together into one devastating haymaker. Note: There is an errata out on the ability that was aimed at removing weapons from Pummelling Style that may interfere with this; ask your GM nicely if it works or not :P

Otherwise I would recommend Dragon Style as well as possible (Mythic!!!) Vital Strike for hilarious squish puny adventurer moments.

Now for 3) there is actually a little something you should look up - Diehard. Not falling inactive/unconscious below 0hp has really nice synergy with not being destroyed below 0hp ever : )

Lastly I would recommend picking up as many +saves feats as possible. The improved reroll versions are really nice for a minion. Also, consider giving it Wings of Flying or something despite how easy they are to dispel and how silly it might look :P


The Man. The Myth. The Mask!

With this most recent downturn in activity and my own life limiting posting, I have decided to make this encounter series our swan song. I need to cut down and I have decided to completely eliminate GMing for the time being. Or at least not start new games when my others expire.
In light if that, and with the end in sight, let's push through this, shall we?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Aww shoot. But it sorta felt like it was coming lately. The hour is a bit late here and I'm still dizzy from the easter celebrations but I will make sure to post something the first thing in the morning : )

Also it would be awesome if you would share your notes about the metaplot afterwards - I am still curious as heck!


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

That's understandable, DM... and I can certainly sympathize on life limiting posting. I've been cutting back lately as well, and due to the sortof background thing Halsanna and I got ourselves into, haven't felt strongly motivated to post here.

I'll do my best to give a push and finish strong; if it's ending, let it end well. :)


The Man. The Myth. The Mask!

Map finally updated. Sorry about that.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I'll do my best to get a post up tomorrow evening. Already past my bedtime. :(


The Man. The Myth. The Mask!

Map (finally) updated


The Man. The Myth. The Mask!

Freia, I see you at 2 hp. Why are you hitting the floor?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

13 non-lethal damage from earlier :P


The Man. The Myth. The Mask!

Ohhh. I'd forgotten about that. Good thing I've tweaked your daddy! ;)


Male human envoy 1

Hey guys, remember me?

Yup, I now have access to Paizo's website; I'm honestly kinda surprised the group's still running!

I'm not particularly sure if I should ask to come back in, since it's been so long; I'm mostly here to check in.


The Man. The Myth. The Mask!

This is actually winding down, Voyd, sorry to say. My real life has become considerably more time consuming and I am reducing my active games all around. This is the final showdown.


Male human envoy 1

Alright. Still though... you managed to keep this going for almost three years. That probably says something, right?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Right : ) And hello again : )


The Man. The Myth. The Mask!

It does. These are all good people to play with and I will miss them.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
GM Choon wrote:
It does. These are all good people to play with and I will miss them.

+1

It has been really fun, will miss both you guys and the game when the time comes ...


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

hello Voyd.

I will miss you all as well.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

I'll update tomorrow night. Apologies for the delay, Choon.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Halsanna's Arrows are still under the effect of Gravity Bow, forgot that.
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

No worries Choon you can't get rid of us that easily : )

Also somewhat busy weekend which left me low on energy; I'll try and get a post up tomorrow and will spend today not doing anything that require thinking.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*lurks about*


The Man. The Myth. The Mask!

I think we're waiting on zayid, yes?


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Gack, sorry! Will post shortly... trying to fix the extension at the moment.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Boing!

Just dropping by to apologize for not posting yet; me and my brother and visiting our parents until tomorrow at noon so time is sadly in short supply until then.

I had a little to spare right now I thought I would manage to post everywhere I should, but sadly it is running out alot quicker then I thought. Sorry!

TL:DR - See you tomorrow : )


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Hi all, will be out of it for a couple of days.... terrible cold and need rest


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

That sounds rough!

Get well soon : )


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Actions: Move adjacent to Noro/father and poke Noro with the wand.

@Noro - you have fast healing 1 for 10 round!

Also looking for a way up the walkway, or even some place where a person could be boosted up by her friends


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Quick heads-up: I'm going away for an ~48h trip and I don't think I'll have internet there. Just so you know : )


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I think Freia just found the bad guys stash of easily breakable pots and ceramics!

Yey :P


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

I assume getting to the weapon took Freia's turn this round?

Is the weapon loaded so I know for my next round?


The Man. The Myth. The Mask!

It is indeed.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Goin' camping with the bears this weekend, and then headed to a work conference; back Wednesday or Thursday.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Hrhmrmrhm. Trying to think of something suitably good to wrap up Freia's arc, but that is hard...


The Man. The Myth. The Mask!

It doesn't have to be one post. There can be some back and forth.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Halsanna's wrap-up depends on whether or not she gets out from the Tears. If that's the case, she'll be heading back home to Taldor. It's been a long time since her last letter, and an arranged marriage doesn't seem so bad anymore.


The Man. The Myth. The Mask!

Ok. I can write up something for y'all to work off of tonight


The Man. The Myth. The Mask!
GM Choon wrote:
Ok. I can write up something for y'all to work off of tonight

Well, I thought I could. Here's to trying tomorrow


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

hi sorry, been real busy and my posting rate has shown this.

I kind of let this game fall to the wayside a bit, besides I was unsure where to go next with noro.

anyway, is this game ending? or is there something else planned?


The Man. The Myth. The Mask!

I'm wrapping it. This was your prompt for the exit RP. :)

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