The Opened Mind Table B (Inactive)

Game Master TheBobJones

Dice Rolls | Tactical | Jace’s Stanchion


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Dice Rolls | Tactical

In the waning light of day, when shadows stretch along the beaten furrows of the caravan ruts, and the twinkling light of Golarion's stars start to shimmer in the purple sky, the caravan manager walks you up to a crackling camp fire. Four hewn stumps are occupied by four caravan guards. All the occupants are scooping some sort of oily brown stew into their mouths from carved bowls with horn spoons.

"New guards." the caravan master declares to the four. "Heard there was trouble further down the road before we hit Jace’s Stanchion. Best keep your wits about you." and with that statement of the obvious, he turns heel and strides back towards his wagon.

None of the four look up as you approach the fire until you are close enough to feel its warmth. You notice that two of the four are obviously related, dark haired, strapping youths. "I am Morris, and this is my brother Simon." one of the guards announces. You see that next to his stump rests a huge, two-handed sword.

"Look at that one’s boots, Morris. Quite a fancy pair for someone supposed to be guarding a caravan." adds in Simon as he flips a pair of knives with one hand.

The remainder of the group is rounded out by a married couple. ”I am Syonne." states a comely, red-headed woman. "This is our fire and you will find a different one to warm yourself." as she finishes talking, her apparent husband rises from his carved stump and interposes himself between you and her. "If you are smart, you will listen to her. I am Bertrand, one of the smartest people you will ever meet because I know to listen to my wife." he chuckles, his heavy brown beard wagging forth. "Though she may be gruff of tongue, she has the right of it. Places around the fire are earned, and green recruits make their own fire.

"You also will take rear detail on the caravan when we pull out tomorrow when we head into Haver's Marshland. Anything west of the Barony of Soliel is basically a lawless land outside of the small settlements." The large man resumes sitting and eating, clearly finished with the conversation.

You all know, though many of you are novices, that rear detail is the worst, most dangerous post when guarding a caravan.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"The pleasure is all mine" says one of the new bloods with a bow "Morris, Simon, Syonne, and Bertrand it's a delight to make your aqcuitance. My name is Neils D. LaFont, maybe you heard of me." he adds a mischevious eyebrow raise.

"I too have a brother, Aidan, but it seems we've become separated..." he continues, looking about the camp. "Oh well, I'm sure he'll be fine."


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Character Description:
A towering woman with closecropped black hair and burnished skin, Vara seems a little scaled up. Her hands and feet are oversized, even in proportion to the rest of her body.

She also carries herself a little 'larger than life', almost posturing when she stands still. This behavior clashes badly with her cheap gear, a set of heavy armor of low quality, insofar as heavy armor is ever badly made, ill-fitting roughspun clothes and the oversized greataxe she carries easily in one hand.

The most exotic thing about her is probably the five decorted throwing discs that dangle from her belt.

Vara makes an absent-minded gesture, running her right hand through hair that isn't there any more. So they were going to play this like a power thing. Eh, she'd heard and said worse, and beating them in the pit always sorted that behavior out...

Huh. Okay, so she'd be a good guardsman, kill some highwaymen fairly brutally.

She simply grunts in acknowledgement of the veterans' somewhat hostile greeting - it's about what that s!++ deserves. "C'mon." she tells the other four newbloods, and sets about gathering wood and setting up another fire, at the opposite site of the trail from the previous one.

Survival?

Survival: 1d20 + 7 ⇒ (7) + 7 = 14


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

At the back of the group of new guards a tiny figure, wrapped in an all weather cape, listens intently to the exchange.

Intimidation is it... how fun.

Turning awkwardly it hobbles after Vera, leaning heavily on the polearm it caries.

"A$$es"

It mutters in a buzzing, clipped tone

"Come on Neils, come sit on the fun side of the road"


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

"My name is Christaph & you shall hear of me again. I take it you don't believe in teamwork eh? That's fine. Making our own fire won't be a problem either, but your fire and your attitude could use some help. As he shoots a ray of cold into their fire dampening it a little.Come Neils, let's not waste any more effort on these & let us get acquainted as we shall be spending time together. You as well my ummm? lady? And you little one also shall not be left out! Please, what are your names?


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

She chuckles, a rumbling noise stemming from deep in her throat. He called her a lady. "Aren't you polite," she smiles at him, only slightly mocking. "I'm Vara." She's not too interested in getting acquainted or telling stories of the past, at least not until they've gotten a little further from the city, but she'll share her name at least. And hey, no harm in making conversation.

"So Cristaph. What brings you here? No offense, but you don't look like a warrior"


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Well met Vara. I see that you are a warrior of strength. I use the strength of my mind to fight & the more I use it the stronger it gets. So you could say that I'm here to train my mind further. I also like to explore & get to know my surroundings. As they walk to the rear of the caravan, he will pull out some of the maps he has drawn & show them to anyone who cares to look. And also, one must regrettably, have money to get ahead in this world. What about the three of you? What is your story why your here?


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

"Squirm!"

Pipes up the dromite at the first sign of a pause in conversation

"That's my name. For reasons which may become clear in time. I of course am a mighty warrior, slayer of elder dragons and wooer of many beautiful creatures."

A cheeky grin flashes across its oddly formed mouth as Squirm gathers armfuls of tiny twigs and begins to build a miniature copy of the fire Vara is building, right beside it.

"oh and burning stuff, lots of that, all the time I'm burning villages and the like, that's what warriors do right?"


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Well! You sound like a mighty warrior Squirm! cough cough As I roll my eyes! Excuse me! No, warriors should not burn villages - unless of course the entire village is your enemy - but other than that yes, fire is the GREAT purifier of all things. EDIT:That said there is no need for you to build your own separate fire Squirm, your welcome to share this one.

And you? Sir Neils I believe I heard you say? Do you care to share any of your story with us?


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Stories? Nay, Christaph, for I only know legends" replies Neils as he moves towards the groups fire. "For I am not a warrior - I am destined to be a hero, the greatest of them that have ever lived!" Neils speaks with his best attempt at a heroic voice. He stands with his head held high, though he is not impressively tall by any measure.

"Honor and Justice burn within my bossom, hot like the very fire we warm ourselves around. Let all villains beware, for a new age of heroes is dawning!"

Neils continues on this way until stopped. He stops paying attention to his companions and is drawn further and further into his own world as he weaves romantic prophecies of heroism and valor.


Dice Rolls | Tactical
Neils D. Lafont wrote:
"Morris, Simon, Syonne, and Bertrand it's a delight to make your aqcuitance. My name is Neils D. LaFont, maybe you heard of me." he adds a mischevious eyebrow raise.

"We have not. But please, do not let that stop you from continuing to talk about yourself in another place." comes Syonne's sharp tongued response. The new guards can hear Simon and Bertrand's laughter.

Christaph - The Elan Psion wrote:
"My name is Christaph & you shall hear of me again. I take it you don't believe in teamwork eh? That's fine. Making our own fire won't be a problem either, but your fire and your attitude could use some help.

Christaph's retort is met with stoic silence, and odd glances. After finishing standing up for his newly met work acquaintances, Christaph and the others quickly move to create their own campsite. They scrounge around and seem to find some serviceable firewood ignoring the survival roll and quickly get a small fire going. The red-yellow tongues flick towards the darkening sky as the group quickly gets to know each other.

Ok, once everyone has updated taglines and the Roll doc we will 'begin'. Feel free to continue to RP in the meantime.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet
GM_TheBobJones wrote:
Ok, once everyone has updated taglines and the Roll doc we will 'begin'. Feel free to continue to RP in the meantime.

Is there anything on my tag line that I need to update please? (Still learning here!) And, I believe my part of the Roll doc is all up to date.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet
Neils D. Lafont wrote:

"Stories? Nay, Christaph, for I only know legends" replies Neils as he moves towards the groups fire. "For I am not a warrior - I am destined to be a hero, the greatest of them that have ever lived!" Neils speaks with his best attempt at a heroic voice. He stands with his head held high, though he is not impressively tall by any measure.

"Honor and Justice burn within my bossom, hot like the very fire we warm ourselves around. Let all villains beware, for a new age of heroes is dawning!"

Neils continues on this way until stopped. He stops paying attention to his companions and is drawn further and further into his own world as he weaves romantic prophecies of heroism and valor.

Oh no! Not one of those guys! Rolling my eyes - again! And slapping my forehead!

Once there is enough twigs & starter material for a fire I'll shoot a ray of fire into it to get things started burning.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet
GM_TheBobJones wrote:
Ok, once everyone has updated taglines and the Roll doc we will 'begin'. Feel free to continue to RP in the meantime.

I've updated my tagline, any other errors or changes I need to make?


Dice Rolls | Tactical

The caravan breaks camp early the following morning. You quickly learn the the rear is the worst position. No sooner do the wagons rumble forth then a fog of eye clouding, throat coating, and nose clogging dust cover you from head to toe. In only a matter of minutes, at least two of you have stepped into a newly steaming pile of ox dung. Organic and smelly, no amount of wiping can keep the cloying stench of feces from your dust covered nose.

The seconds stretch into minutes, minutes to hours, hours to a lifetime of watching the carts rumble gently downhill into Haver's Marshland. Lush, tall, green grasses frame a shallow stream bed below. The ground makes a squishy sound each time anyone rises a foot from the moist soil.

From nowhere, a team of creatures rise from the grass. Some of these creatures stand on two legs and reach the height of a full grown human male. Their heads resemble common ruminates of the plains, such an antelope, while their bodies are covered in soft brown fur. With a loud grunting howl, they raise their clubs and rush the caravan.

The other creature is a striped beast with patchy black fur and a flat tail. A soft hum seems to come from it as it turns in your direction. The creature’s maws open in a snarl to reveal rows of long, sharp teeth that can easily tear flesh.

From all over you can hear other creatures attacking up and down the caravan, and you know you are on your own.

The Tactical Map is updated.

Initiative Rolls:

Christaph Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Neils Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Squirm Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Vara Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Antlered Creature Int: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Furred Creature Int: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

The antlered creatures rush the caravan, club arcing in a wild swing at the guards. At the last minute, Vara and Neils see the creatures pull back slightly on their swings.

Green Antlered Creature Club vs Vara: 1d20 + 4 + 2 - 4 ⇒ (10) + 4 + 2 - 4 = 12
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Green Antlered Creature Gore vs Vara: 1d20 - 1 + 2 - 4 ⇒ (14) - 1 + 2 - 4 = 11
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Red Antlered Creature Club vs Neils: 1d20 + 4 + 2 - 4 ⇒ (13) + 4 + 2 - 4 = 15
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Red Antlered Creature Gore vs Neils: 1d20 - 1 + 2 - 4 ⇒ (5) - 1 + 2 - 4 = 2
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Both creatures miss their mark.

Round 1 Up next: Vara

Combat Table:

Combat Table - Round 1
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neila <=
  • Squirm

Current Conditions:

Monster Lore - please make the appropriate roll before opening the spoiler. No cheating.

Knowledge (psionics) DC 12:
This furred creatures is called a Ferax. Besides a free trip attack, it can also bolsters its allies with a humming tune.

Knowledge (psionics) DC 16:
You have no idea what this antlered creature is, but you have seen enough in your day to know that glowing glyph on its chest is psinonically relevant. The have no special attacks or defenses/

Knowledge (psionics) DC 17:
The Ferax can also make itself larger.


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

"Ambush!" Vara roars, reflexively swinging her axe at the thing, taking a half-step back to make room.

Attack roll: 1d20 + 5 ⇒ (6) + 5 = 11, 3d6 + 7 ⇒ (3, 4, 6) + 7 = 20


Dice Rolls | Tactical

Surprised by the suddenness of it all, Vara's ax swing sails wide of its mark. The antlered creature give the half-giant a stare.

Spurred to action the furred creature bounds forward, determined to sink it's row upon row of sharp teeth into caravan guard flesh that is so tasty.

Vara 1, Neils 2: 1d2 ⇒ 1

The creature lops over to the large woman and tries to clamp down on some half-giant shank.

Furred Creature, Bite vs Vara: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Bite Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Free Trip vs CMD: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Calling upon her inner psionic ability, the half-giant tries to mitigate the damage the furred creature has caused on her calf.

Vara Autohypnosis vs 24: 1d20 + 7 ⇒ (17) + 7 = 24

Body of Delusion:
Make an Autohypnosis check, using your opponent’s attack roll as the DC. If you succeed, you take only half damage from the attack, although any other effects of the attack are resolved normally.

Her latent psionic energy quickly staunches the flow of blood streaming down her calf.

Round 1 Up next: Christaph, Neils, Squirm

Combat Table:

Combat Table
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neila <=
  • Squirm

Current Conditions: Vara -2 hp


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

Scuttling forward Squirm closes the distance between itself and the antlered creature sparring with the half-giant. A probing, tenticular, appendage unfurls from beneath its cloak and lashes towards the (green) antlered beast

Touch Attack: 1d20 ⇒ 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Assuming the character portraits on the tac map are 5ft squares I don't have the movement to get into a flanking position this round. If I'm wrong then I will do so, rolling acrobatics as needed.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Knowledge Psionics: 1d20 + 8 ⇒ (13) + 8 = 21

Considering what I know of these creatures, I recognize that humming sound! It's the real danger here! Yelling, "The four legged one is the real danger!" I move to the front of the horse so that I can see the other side of the wagon, trying to spot the Ferax.

Am I still able to manifest a power or is that next turn? Assuming I can.

Christaph focuses his mind & thrusts all his mental energy (Mind Thrust) at the Ferax. (Purplebox)

Will save to negate DC 15
damage: 1d10 ⇒ 10


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Ill be posting in the next six hours. My AC is 14 so I took that hit during the ambush.


Dice Rolls | Tactical

Minor Retcon
As the antlered creature's club descends, it clips Neils on the shoulder momentarily causing it to go numb. Neils quickly shakes off the blow which didn't really damage him as much as he expected. Non Lethal Damage

And we are back to the present
While the antlered creature is focused on battling the half-giant Vara in front of it, Squirm uses the opportunity to wack it on the side with one of his outstretched tentacles. The creature rocks back, and turns to give the dromite a stare.

Meanwhile, Christaph correctly identifies the furred creature as a Freax. Thrusting out with the powers of his mind, the ferax tries its best to resist the elan's will.

Will save DC 15 (negates): 1d20 + 2 ⇒ (5) + 2 = 7

The ferax, try as it might, cannot stand up to the mind powers of Christaph the Elan Psion!

Round 1 Up next: Neils

Combat Table:

Combat Table - Round 1
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -2 hp;


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Neils flinches as the club is brought against him, only to find the blow to leave little more than a deep bruise. He blinks in surprise but shakes it off quickly. He sizes up the creature and smiles.

"Let me show you mine" he says with a smirk even as a form of crackling lightning takes shape in his hand. A sword-shaped construct of pure energy appears, and Neils quickly follows it up with a stabbing strike. The blade explodes through the air, electricity arcing off it and scorching the ground around Neils.

Move to form mind blade. Standard to Initiate Spark Strike against red

Mind Blade: 1d20 + 6 ⇒ (8) + 6 = 14 Add +2 if the opponent is wearing metal armor
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Electricity: 1d6 + 2d4 ⇒ (6) + (3, 1) = 10


Dice Rolls | Tactical

Neils finally registers that Vara has been shouting, "Ambush." It doesn't take long for him to snap into action. Manifesting his psionic energy blade, he adds in the power of the air around him to deliver not only a biting slice with his blade, but the electricity burns a hole in the beast's chest. It falls dead to the ground, the smell of burnt hair clogging Neils' nostrils.

Seeing its friend mowed down by the soulknife, the antlered creature once again strikes out at the half-giant Vara.

Antlered Creature Club vs Vara: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Nonlethal
Antlered Creature Gore vs Vara: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Its club crashes into the half-giant's shoulder, but again the beast did not put its full weight into the swing. Vara almost thinks it is holding back for some reason.

Round 2 Up next: Vara

Combat Table:

Combat Table - Round 2
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -2 hp/ -9 NL;


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Vara stagggers backwards under the force of the blow, held back as it is, and swings her axe at the wolflike thing.

Atk: 1d20 + 5 ⇒ (7) + 5 = 12
3d6 + 7 ⇒ (4, 5, 1) + 7 = 17

Then, she turns the rythm of her mind to a defensive pattern.

Free action 5ft. step south, Std. Action Attack. Free action, change the insight bonus of Battle Mantra to apply to AC. +1 to AC.


Dice Rolls | Tactical

As the half-giant swings out with her axe, her left foot sinks into a marshy hole and her swing sails harmlessly past it.

The exposed row of teeth try to clamp down on the tasty caravan guard flesh once more.

Furred Creature, Bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Bite Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Free Trip vs CMD: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

Furred Creature, Bite confirm: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Bite Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

The creature gets a hold of Vara leg, and trips her to the moist ground. Her leg is quickly turning into a bloody mess as the verax savages her. You are now prone

Round 2 Up next: Christaph, Neils, & Squirm

Combat Table:

Combat Table - Round 2
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -15 hp & prone;


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Vara falls in the mud, prone and unconscious.


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

uuuh! That looked nasty! And I'm sorry to see her go down, but at least it opens up my view again so that I can see that nasty Ferax. I sure hope it goes down this time! As Dolok again throws all his mental energy at the creature. Purple box

Mind Thrust
Will save DC 15 (negates)
Damage: 1d10 ⇒ 9


Dice Rolls | Tactical

Once again Christaph calls forth the psionic energy of his mind, thrusting it into the creatures primeval brain.

Will Save, DC 15 negates: 1d20 + 2 ⇒ (14) + 2 = 16

This time the creature is able to thrust the elan out of its head. Uttering a howl of pain, the ferax leaves little doubt as to its next victim.

Round 2 Up next: Neils & Squirm

Combat Table:

Combat Table - Round 2
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -15 hp; -9 NL prone & unconscious;


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

Squirm sees the giantess go down and looks up at the antlered creature that is no longer distracted

"Too small for you friend, not worth the effort. Besides, I sting!"

The horrific tentacle once more slithers out to caress the creatures goaty face.

Touch attack: 1d20 ⇒ 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Dice Rolls | Tactical

As the antlered creature and the dromite battle it out, the dread once more lashes out with one of its tentacles. Almost caressing the antlered creature's face, it slaps it upside the head rocking the creature back.

It stares the dromite down, waiting for an opportunity to repay the favor.

Round 2 Up next: Neils

Combat Table:

Combat Table - Round 2
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -15 hp; -9 NL prone & unconscious;

You are all slacking! Table A started combat this morning and are on round 2 also. Just saying ;)


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Its my fault. You guys are posting like six hours out of sync and my posting window is small for a week. Ill do my turn in the next six hours.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Neils has little time to savor his victory. He hears the commotion and sounds of more fighting coming from the other side of the cart. Readying his blade, he quickly rounds the corner and spots the cat and his fallen companion. His emotions flare, and the mind blade gripped in his hand explodes with psychic energy in response.

"Not so fast, flea bag!" he shouts and he brings up his sword in a horizontal slash, aiming to cleave the cat in two.

Move action to map point. Standard action to attack purple. Activating Power Attack and expending my psionic focus using Psionic Weapon.

Mind Blade: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Electricity: 1d6 ⇒ 2
Psionic Weapon: 2d6 ⇒ (4, 1) = 5


Dice Rolls | Tactical

Neils' mind blade easily slices through the ferax's neck as a spray of blood arcs towards the caravan. The creature slumps to the ground, life blood streaming out of it as its eyes close forever.

In the din of battle, the caravan guards notice that the humming noise has subsided, and all that can be heard are the sound of battle up and down the caravan.

The antlered creature once again swings it club reluctantly at the dromite, hoping to repay him for the two solid hit he landed earlier.

Antlered Creature Club vs Squirm: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Antlered Creature Club vs Squirm Confirm: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Antlered Creature Gore vs Squirm: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The antlered creature misses with his antlers, but solidly connects with his club. THe low might have been enough to kill the dromite, but once again the caravan guards can tell it is holding back some as he falls unconscious to the ground.

12 nonlethal damage to Squirm

Round Up next: Neils & Christaph

Combat Table:

Combat Table - Round 3
Active Conditions: Vara - Body of Delusion
Global Conditions:

  • Antlered Creature <=
  • Vara <=
  • Furred Creature <=
  • Christaph <=
  • Neils <=
  • Squirm

Current Conditions: Neils -6 NL; Vara -15 hp; -9 NL prone & unconscious; Squirm -12 NL & unconscious


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

Seeing only one last threat remaining, Christaph once again gather his mental energies together & thrusts them at the antlered creature. Green box

Mind Thrust
Will save DC 15 (negates)

Damage: 1d10 ⇒ 2


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Neils continues his war path across the rear of the caravan, falling upon the last ambusher from behind.

"Hero's here friend, which means your time is up!" Once again his mind blade flares up and the air is brimming with palpable electricty around Neils. Feeling full of himself, he decides to finish the fight with a flourish. He spins on his right foot just as he gets within reach of the antlered creature, tucking into an odd twirl and using the momentum for a horizontal slash aimed right at the things neck.

Move to engage green. Im posting from my phone so no chance to update the map. Swift action to initiate Call the Soul's Blade to add the shocking property to my mind blade. Standard to attack red. Activating Power Attack.

Mind Blade: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Electricity: 2d6 ⇒ (4, 1) = 5


Dice Rolls | Tactical

Christaph once again enters the mind of the caravan's attacker, severing firing synapses. But it is Neils and his destructive, electric blade that drops the creature to the ground.

Combat over, nice job!

The weary group looks to Vara and Squirm as they lay alive, but unconscious on the marshy ground.

The group is approached by the four caravan guards they had met previously. Morris is much larger than before and he strides towards them with a huge, two-handed sword bared and dripping blood. His brother Simon walks slightly behind him, flipping a knife hilt over blade almost in a subconscious way. The married couple Syonne and a heavily-bearded, laughing Bertrand follow. You can see remnants of the shards of crystalline earth they conjured to hurl at the antlered creatures and feraxes.

"Need any help here?" asks Simon in an offhand way.

From behind, the group can see the caravan master running in a panicked way, checking on cargo and guard alike to assess the damage his precious caravan suffered.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"I think we cleaned up nicely back here" say neils breathing heavily from exertion. In the back of his mind he knew he had pushed himself close to his limit. Still panting, he starts to regain his focus before adding "Those two - Vara and Squirm - caught the worst of it. They'll need the most of anyone if you're offering"


Dice Rolls | Tactical

"Don't know how much we have, but we can help out. Caravan master has a stash that Simon nicks from, from time to time that is. Party of greenies like you should really know how to heal a friend up. Especially if you are in this for the long haul, like Syonne and I." comes Bertrand's terse reply.

Simon spins his knife in a whirl before he sheathes it and whips out two potions of CLW in one fluid motion. He tosses one to Neils and one to Christaph.

Ok healing - anyone have some means to do so? If not we can handwave some and gives yourself a day of bed rest to heal up.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Thanks for the supplies - and the advice!" says Neils cheerfully. "I simply don't have the knowledge or expertise to heal my friends, so it's a good thing you came along. How were things up at the front?"

Neils finishes speaking as he moves to Vara and administers the potion.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Hell yeah baby, that's good for 9 points of healing and 9 points of NL healing for Vara. She should be conscious at the very least.

I don't need bed rest. I only took 6 nonlethal which should wear off by the time we make camp this evening


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Vara wakes up, coughing. She rolls over to gets to her feet. She shakes her head, to get rid of the ringing in her ears. "Not pretty. Thanks for getting me back up," she nods at Niels. "We got any dead?"

Vara will make sure to Vigor on the first round the next time. Going for a quick fix just isn't worth it. She has 6 lethal damage, but would rather walk the rest of the way than admit she really could use a rest.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Those guys" replies Neils, pointing to the scorched and bloodied corpses of their ambushers.


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

"Obviously," she rolls her eyes.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

"Everyone else is fine more or less. Squirm took a little clubbing to the head and is out cold but other than that, nothing major."


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

"That's something." Vara idly kicks one of the dead humanoids in the side, then kneels down and tries to see if the antlers come off when she gives them a good pull.

It wouldn't do to look like fools, telling tall tales of antlermen if they'd just been waylain by dressed up bandits with a pet beastie.


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

Squirm's legs and arm slowly fold into his chest until he is laying in a classic fetal position

Just sling me on a cart, I'll come round in a couple of hours


Dice Rolls | Tactical

The caravan master heads over, "Well, that was horrible. Lost a few good guards, but thankfully the goods are still intact. Regardless if you are injured or not, we need to put some miles in the marsh lands. Best push on and make camp tonight."

The caravan makes steady progress throughout the day, stopping only briefly to break their fast and tend to the beasts of burden. Reaching a semi-defensible position the caravan master calls the caravan to a halt and instructs the groups to make camp for the night.

This is repeated for the next few days ...until ...

It was supposed to be an easy job— escort a wagon full of grain to a remote outpost through a relatively barren marshland. But things have only gone from bad to worse as the journey has worn on. First, one of the guards vanished in the night. Then the creatures appeared—man-like things with the heads of nightmarish antelopes and a ferocious hatred of intruders. Days of ceaseless attacks have finally taken their toll on the caravan. The strange creatures have attacked the traders and their guards mercilessly, each attack taking a few of the guards with it. In this latest attack the creatures managed to cripple some of the convoys’ horses, leaving the cart a shattered wreck. I will signify pro forma text from the module using this format.

The weary and battered guards know it is only a matter of minutes before they reach the relative safety of the town. Out of nowhere, a squad of antlered creatures appears with a pack of feraxes. Against these overwhelming odds, the group can see and hear the caravan master point to a path ahead and shout, “The trail to Jace’s Stanchion lies that way! There are too many to fight! Run you bastards!”

Let me know if you are making a stand or running.


NN Dromite (Fire) Dread (Nightmare) 2 | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +2, R: +6, W: +3 | Init: +3 | Perc: +7 | Speed 20ft | Power Points 10/10 | Active conditions: None.

A few hours after the first encounter...

Squirm slowly regains consciousness in the back of one of the wagons

Not the finest first impression I have ever made 'tiny bug that feints at the first knock he takes' what must they think of little old me eh

Slipping silently from the makeshift bed as soon as it feels able Squirm returns to his position keeping an eye out for more attackers, keeping its distance from the other green guards.

The days and skirmishes that follow are horrific, and still Squirm feels a deep need to prove himself.

and now...

As the huge force emerges to finally destroy the caravan squirm is quick to act. Scrabbling onto the back of the trailing wagon he turns to fa the attackers

"GO GO GO! First one to come near will regret it!"

Aiming to run, first attacker to approach gets aunearthly terror to the face


Male Elan TN Psion Lev 2 | HP: 20/20 | AC: 14 (13 Tch, 13 Fl) | CMB: +3, CMD: 13 | F: +3, R: +2, W: +5 | Init: +2 | Perc: +8, SM: +4 | Speed 30ft | Energy Ray: Unlimited | Powers: 1st 5 | PP 6/14 | Active conditions: None. Character Sheet

I'm NOT a fighter! I'm running!


Dice Rolls | Tactical

The half-giant twists and tugs, but soon finds that the antlered creature is just that, and antlered creature.


Female N Half-giant (Jettur) Pathwalker Psychic Warrior 1 | HP: 16/16 (0 Nonlethal, 0 Temp) | AC: 17[18] (10[11] Tch, 17[18] Fl) | CMB: +5, CMD: 15[16] | F: +4, R: +0, W: +3 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft. | Maneuvers: 3/3 | PP: 7/7 | Active conditions: Battle Mantra(+1 insight to AC)

Vara isn't about to die here, not for money, not for rep, not for nothing. She runs for her life, cursing her heavy armor every step of the way.

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