The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Perlaish's tail flicks impatiently as he thinks ::Can the horses move faster? Big-ums lumberjacks aren't going to stay scared away long. Melianse is the local speaker for light fey, best humans not make her cross::

What's the ridding order?


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod and Strawberry are out front.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph was sitting in Rear Guard, bow out and in her lap. Surveying the area behind and around them with her acute vision.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta sticks to the middle, the better to be able to apply her magic to whichever side needs her support as soon as possible.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset on Fluff ride along as needed. Sunset keeping the large bird's beak out of reach of any of the mounts...

Middle of the gang. :)


*Squark!*

*Ruffles feathers... Eyes docile grass eating amblers*


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas rides alongside Asta, taking the opportunity to get to know the woman as well as make small talk about the city and nation in general.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

After riding about two hours along the Skunk River (middle of hex G7), the sound of unintelligible cursing echoes through the woods. Just visible through the trees, a small wagon sits mired in the middle of a swiftly flowing river as the waters threaten to overwhelm its sides. Two ponies hitched to the wagon flounder in the swirling waters, close to panicking.

Two more wagons sit safely on the far bank where a group of 9 Gnomes are trying without success to reach the wagon and endangered ponies. Standing atop a small hillock next to the river a battered and bruised gnome with his helmet askew, he is shouting out increasingly conflicting orders to his men as they grow more desperate.

If you decide to help:

Seeing your group the gnomes give their leader a brief glance before calling out to your group for aid. You have to act quickly before the swirling waters overturn the wagon and drown the ponies.

First you have to reach the wagon ( requiring a successful DC 10 swim check.)

Once there you need to calm the panicked ponies (DC12 Handle Animal or Wild Empathy check)

Only after the Ponies are unhitched can the wagon be moved to dry ground ( Strength check DC26. Up to four PCs can aid the main character.)

You have a limited number of rounds to accomplish the rescue. If you fail an action you may retry the action on the next round.

Please post your chracter’s first two actions be as descriptive as you like and skill checks and/or other creative solutions.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

”Looks like they are in some serious trouble,” Thomas says before blessing Torod with strength, and Seraph with a surge of goodness to help their efforts.
__________
Bull’s Strength on Torod, Touch Of Goodness on Seraph.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod casts Speak with Animals just as he jumps into the water to get to the wagon. Swim: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Once there, he speaks to the horses as he tries to get them unhitched. "It's going to be ok. I just need to free you from this thing and you can swim to safety."
Wild Empathy: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset moves Fluff to the river's edge before dismounting and calling/looking for ropes.

Innitial diplomacy:1d20 + 6 ⇒ (9) + 6 = 15

Plan is to tie rope to Fluff's saddle thence throw rope to beliegered wagon. Thence use Fluff+ropes to help pull.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Quick thinking Thomas blesses Torod with strength and Seraph with goodness.

Casting a spell before jumping in the water without a second though, Torod swims to the waggon and begins to calm the ponys.

Moving to the edge of the river Sunset calls for a rope.

Seeing the strangers jump in to help save the waggon and ponys, the gnomes start to cheer.

The ponys are calm enough for Torod to free them from the waggon. The two animals swim to the shore leaving Torod with the floundering wagon.

(To move the waggon to safety requires a Strength check DC26. Up to four PCs can aid the main character. Please make your next two sets of actions.)


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Assuming Sunset gets the rope

Knowledge Engineering:1d20 + 8 ⇒ (10) + 8 = 18

Craft Mechanical:1d20 + 3 ⇒ (9) + 3 = 12

Ride:1d20 + 6 ⇒ (18) + 6 = 24

She firmly affixed one end to Fluff's saddle, offers the other ens to Seraph and then, standing waist deep in the river's waters besides her mount, hold Fluff steady and ready to help pull the weight of the wagon.

So... adding a 'Fifth' PC's strength check to help pull the wagon. :)


Fluff ruffles its feathers. Sending a splash of water into the air. The large beak dips as the bird drinks calmy from the river even as the small fussing critter that's working on Fluff's harness emits some strange, growling noise.

As the weight increases on Fluff's harness, the large bird insitinctivly digs its clawed feet into the river's silty shore. Taking the added weight transferred to its saddle via the rope.

Str Check:1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8(+2 from possibly Sunset's "Ride" aid skill check? Sadly, no real bonuses since Fluff is not a quadruped)

Fluff knows 'bath time' is over and insitinctivly, with the small growly critters urging, begins to pull against this new weight upon its harness. Fullf begins to try and move away from the river.

Dang but tha' dice roller be bein' mean. :(


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta starts to chant under her breath as soon as Torod goes into the water. When the Hunter is busying himself with the cart and the ponies have reaches shore, the Witch finishes the chant... a bulky, golden-furred aurochs appears in the river.

Feral Speech Hex:
"Help push the cart out of the water!"
Asta calls out to the aurochs, which grunts and adds its massive bulk to the effort already being made.

Aurochs Strength check: 1d20 + 6 ⇒ (5) + 6 = 11 and Strength check 1d20 + 6 ⇒ (9) + 6 = 15


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas calls out from astride his warhorse, ”Toss a rope out to me and I’ll tie it off to my saddle and have the horse pull from here!” hoping the better angle and leverage might help free the wagon.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Seraph offers one of her two ropes to Sunset who ties it to her mount Fluff. Using her expert knowlage and riding skill readies to push Fluff into pulling the waggon. Once the rope is attached.

Asta chanting summons a aurochs a large horned bull with a black hide and aggressive temper. Placing its large wide horns against the waggon it begins to push.

Calling for Torod to throw a rope, Thomas recalls that his servant packed a extra long silk rope in Thomas's own pack.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Oh yeah, derp. Lol. Been a while since I checked his gear.

Remembering his own strong rope in his pack, Thomas blushes a bit at his own folly and retrieves it and ties it off to his saddle before throwing the free end to the group at the wagon.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

With the horses moving to safety, Torod catches the ropes and ties them onto the distressed wagon.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph aids the effort, tapping Julius's sides and moving to add their strength to getting the wagons moving out of the river.

Aside from the Str check is there any other rolls we can do?

Ride Check, Guide with Knees.: 1d20 + 2 ⇒ (3) + 2 = 5

Once she has Julius in place, or out of the way as needed, she wads into the water. Giving a sigh as she sinks into the cool river waters. "Well, I didn't expect to get Wet today."

Str Check: 1d20 + 2 ⇒ (18) + 2 = 20


Ta-boom Tish!


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Im assuming throwing and tieing off the rope eats my entire action this round. Waiting for next round to see what I’ll be doing then.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Thomas secures the rope and throws the other end to the wagon.

Catching the rope Torod ties it to the wagon

joying Torod at the wagon, Seraph gives a strong push but it's not enough to free the wagon from the river.

(Nope just Strength check left. Please indicate if you are aiding someone or making your own attemp. To move the waggon to safety requires a Strength check DC26. Up to four PCs can aid the main character. Please make your next two sets of actions.)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Asta summoned an aurochs. Can we aid it rather than a pc?

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Yes


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Thomas clicks his tongue and turns the reigns of his horse to try and get it to help pull the wagon free.

Warhorse Strength: 1d20 + 5 ⇒ (14) + 5 = 19
Warhorse Strength: 1d20 + 5 ⇒ (2) + 5 = 7


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod urges the Aurochs on as he pulls on the rope to get the wagon out of the water.

Strength Aid Other: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Thomas and Torod work together to help pull on the waggon as the aurochs pushes

Current attempt: +2 aid from Thomas & Torod each, Need str checks from Auroch, Seraph and Sunset.


(Next attempt: Thomas +0 aid ...)


That were Fluff's helpin' at pullin' on'a rope afore, like

Str Check:1d20 + 4 ⇒ (9) + 4 = 13

Huh, will ye look it that? Same number. Whut be tha' odds?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The aurochs grunts, then utters a low MOOOO and strains...!

Str. 1d20 + 6 ⇒ (13) + 6 = 19 & 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Sunset pushes Fluff to pull hard and Asta's Auroch pushes on the river soaked waggon.

(current attempt: 19 Aurach + 2 Thomas, +2 Torod, +2 Fluff)

With the combine might of the group working together they manage to get the soaked waggon moving freeing it from the turbulent flow of the river. From there they work it to the shore saving the gnomes' equipment.

The group of gnomes jump up and down cheering the heroes feat of strength and bravery. The leader of the gnomes comes up to the PCs, "Thank you for saving my supply wagon and ponies! We were attacked by a lone lizardfolk. We drove him off, but in the process our ponies spooked and rushed into the river. It is our fortune that you came along when you did! I am Jubilost Narthropple explorer, mapmaker, and raconteur." The gnome stands proud as he introduces himself.

"Please, stay and join us in the midday meal! I would love to show you my maps and maybe trade information of important sites. It is my quest to find the lost dwarven outpost in the southern greenbelt. Would you happen to know anything about that?"


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

”Greetings and well met, Jubilost. I am Sir Thomas Lebeda, and my companions here are the rulers of Stagland. Indeed, come, let us discuss what you know!” Thomas says as he speaks with the gnome.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"We are, however, on a mission," Asta reminds Thomas. "We will have to keep the exchange a bit ... to the point."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Seraph enjoyed the brief dip in the water, the coolness made her warmer then usual akin feel somewhat thrilling. Albeit for a moment.

K-Local - what has she heard of Jubilost Narthropple?: 1d20 + 9 ⇒ (6) + 9 = 15

K-History = aside from hearing of it now, has Seraph heard any tales of ruins or outposts in the Greenbelt?: 1d20 + 9 ⇒ (7) + 9 = 16

She was steaming slightly now as she approached, sticking out a hand in greeting. Offering to shake the Gnomes hand and smiling broadly at him. "Well met and glad to help, Seraph Starsky of Stagland, pleasure yo meet you all."

At Asta's urging she nods politely at the offer but doesn't add anything else.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

With the crisis over Sunset offers the trvelling troup a smile even as she sees to getting Fluff, getting the large bird dry and 'Preened' after its dip in the river.

Removing the 'Currying' brushes from her saddles she sets the habbles about Fluff's legs and works at placing a feed bag over the large, murderous, beak.

With her mount taken care of Sunset sees to herself. Simply removing her wet clothes and setting them a space to dry in the day's sun.

Donning her second set of gear she ambles over to join in the chatting with the Gnomes. Tipping her hat she introduces herself.

"G'd day t' ye. Sunset be me name." SHe offers.


*Settles down*

*Munch, munch, munch...*


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

While the others yap their gums, Torod does the real work. He sends Strawberry to scout the perimeter while he sees to the gnome's horses.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Jubilost shakes Thomas's hand entheasticly, "Good to meet a fellow explorer interested in lost sites!"

Drying off from her dip in the skunk river, Seraph does recall hearing mention in town that Some gnome explorers came by a few weeks ago, claiming that they were here to map the entire Greenbelt; they were last seen heading up the Skunk River.

Seraph also recalls hering two rumors of ruins in the green belt.

Seraph: Rumors of ruins:
1) There’s an old ruin to the west built by the elves long ago. Some say it’s full of treasure, but others say it’s haunted by angry spirits and worse

2) The old tower on the island in Candlemere marks a place where the boundary between this world and another has rasped thin—and is now guarded by some sort of deadly monster

The gnome also shakes Seraph hand when offered, "Good to meet you, I can't thank you enough for saving our waggon and ponies! I would hate to have to return to civilization to resuppy right now."

Jubilost exchange greetings with Sunset as well, "Is that an riding trained Axebeak? I didn't know those creatures could be tamed much less used as a mount!"

Torod, checks the gnomes ponies finding them to be fine despite the incident. Strawberry goes about scouting the perimeter.

Continuing to talk Jubilost expounds on his recent finds, "We were heading east after mapping an abandoned Keep to the east, I am pretty sure it is elven in origin. Lost in the forest for who knows how long. We also ran across a tribe of Lizardfolk which I thought we had slipped by unnoticed. I tried to explore the tower on Candlemere island, but the thickets were just too thick. Then there was an abandoned ferry station on Strike river. Have you come across any landmark sites to the north and east?"


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

"Perhaps you would like to journey to Greenheart," Asta suggests. "Present yourselves at the castle with our compliments, and when we return we can compare maps and information at greater length. Who knows, you might find a place to ply your trades in our city, or take service with us if you like. We can use skilled explorers."


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
GM Glyn wrote:

The gnome also shakes Seraph hand when offered, "Good to meet you, I can't thank you enough for saving our waggon and ponies! I would hate to have to return to civilization to resuppy right now."

Jubilost exchange greetings with Sunset as well, "Is that an riding trained Axebeak? I didn't know those creatures could be tamed much less used as a mount!"

Sunset nods and smiles in return, "Aye, t'is." She tilts her head as she regards the large bird sitting quietly munching on its cibble.

"Well.. 'domesticated' is more a slidin' scale, I'd reckon." She thinks for a moment. "Even as chicks, ye got'a watch said feathered critter's bites." She pulls one of her cigars from its case and begins to light the shortened length up.

"Here, that reminds me..." And she goes over to the wagon and begins to check that it hasn't suffered too badly from its time in the river. Even offering to help the Gnomes 'Air' the insides out.

Craft(mechanical):1d20 + 3 ⇒ (6) + 3 = 9,

Knowledge(engineering):1d20 + 8 ⇒ (19) + 8 = 27,

Diplomacy:1d20 + 6 ⇒ (3) + 6 = 9,

Knowledge(local):1d20 + 5 ⇒ (1) + 5 = 6,

"So... This lizard feller ye crossed paths with...?" She asks as she puffs on her cigar, though her demeanour is more condusive to the wagons than to people.

:P


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"We could use skilled explorers!" Interjects Torod as he looks after the horses. "The Outriders could use him and his crew." He goes finishes up and walks over to join the others.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Listing to Asta's and Torod's offers, Jubilost Narthropple rolls his eyes pointing out "I didn't head into the wilderness just to sleep in a bed! Not while my map has blank spots and my mission to find the ancient abandoned dwarven outpost is complete."

You feel Nathropple would make a good candidate for a leadership role, but his mission comes first, maybe when the green belt exploration is complete. If you share your greenbelt map and discoverie with him he will share his with you.

Sunset find the waggon and it's goods have come through the ordeal without damage and that they were well packed against water damage as well. when she brings up the lizard feller, Jubilost shrugs "It was a lone lizardfolk who we encountered, maybe a scout. We drove him off." you can clearly see Jubilost's eye is blackened from the resent battle.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset just nods at Jubilost's comment, absently puffing on her cigar. With things settling down she pitches in to help settle the camp for the coming evening.

Knowledge Nature:1d20 + 5 ⇒ (9) + 5 = 14

Sorry. Is tha' closest I got ta' somit about bein' out in tha' wilds.


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

As Jubilost speaks with the others, Thomas pulls Asta aside. ”Perhaps this gives us an opportunity to fill in our missing intel on the surrounding area. Maybe even hire the man as an official cartographer for the kingdom. He clearly has the expertise. We could learn in moments what would otherwise take days or weeks. And this lizardfolk tribe could prove problematic, so knowing it’s location in advance could be invaluable.”


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"That's exactly what I suggested." Torod gets in between Thomas and Jubilost. "I want you to keep doing what you're doing. I'm offering you the backing of queen and country. You'd have funding, a military escort if you wanted, and in between excursions, a warm, comfortable bed. My outriders patrol the wilds of the land and I just started having them map it too. Not only would you be exploring the wilderness. You would also be shaping a nation."


Current Buffs:
Magic Vestment, Bull’s Strength, Weapon of Awe, Magic Weapon, Protection From Evil, Bless, Divine Favor
Init +1; Perception +8; Current AC: 21, Normal AC 18, T 10, FF 16; hp 45; Fort +5; Ref +1; Will +7

Technically, I was talking to Asta.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Asta is quick to merge the two conversations into one (Yay, politics) and add her support to the suggestion.

"Working for Stagland does not mean being shackled to a post like an old dog," she adds. "It means you get to do what you love and are good at, benefiting a whole nation and profiting from it yourself as well."

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Jubilost nods "I'll be sure to stop by to resupply, but I am intent of finding the lost dwarven output putting all else aside to finish my explorations."


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Geography - Can she determine roughly in what direction, after all the hubbub with the river, that the 'Elven Ruin' was?: 1d20 + 9 ⇒ (2) + 9 = 11

Diplomacy - Improve Attitude or Request sharing map information. Whichever is more applicable to the DM decision. ;): 1d20 + 12 ⇒ (14) + 12 = 26

"Good, i'm greatly interested in knowing of the ruins you find. I love hearing of such lore and we will endeavor to see you when you visit the town. Mayhap we can have a quick brunch and talk about our travels and Sunny's Axebeaks more yes~" She gives her most enchanting smile to Jubilost and looks to Torod and the others momentarily as she adds. "For now we can share our cartographic knowledge thus far and help each other in cutting down exploration time, which will save on supplies and save lives. Agreed?"

She lets it sink in before adding. "Aside from that, we won't hold you up further. As we to have to be on our way again." She smiles at Pervalish if he's present.

Should we have Torod spend some time with the Gnomes and he can catch up with us or continue moving as a group?


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Do you really want to leave Torod alone with them? I mean think about it for a moment. What could go wrong?

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