The Northlands Saga

Game Master Nilihist

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Male Human ranger (guide) 1 | HP: 11/11 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +1 | M. Atk: +3, R. Atk: +5 | CMB: +3, CMD: 17 | Init: +6, Perception: +5

Haldorr sighs, dropping his guard as A∂abjörn reassures him. "Perhaps I overreacted with haste. I will stand nearby and remain attentive. As the huscarl said, I do not think a shield wall necessary to go about defending these three from wolves, Dvallar. That is, if that actually was a wolf..." He half shrugs and breaks from what was the beginning of a shield wall, moving into the clearing. He watches the girls as they move from field to bushel, collecting flowers.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

perception: 1d20 + 3 ⇒ (2) + 3 = 5
Dvallar notices the others peering in all directions, and keeps an eye on the one direction they don't cover: the sky.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle continues to try to direct the girls to the closer field without alarming them. She keeps giving her lecture in low voice. Mustn't lose the girls attention, but I hope I'm speaking quietly enough the others can hear whatever it was again.


need to go to work early. So only posting a short post :(

DC15:

You can hear people approaching. Sounds like boasting. Or sqaubling. 3 or maybe 4

those who made perception has 1 round of action before the next happens

Three armed men approach. Dragging behind them is another (male?) In chains. He is being tugged along. He looks beaten and bruised. Almost completely naked

thats it for now. Our extra player can give a description of himself/herself. And you may roll initiative. I will usually roll. But time...

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

init: 1d20 + 1 ⇒ (17) + 1 = 18


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

The man you see in chains is tall and thin, though athletic. Black hair falls down his face and covers it, though still you can see a pair of blue eyes burning with anger. The tattered clothes he's wearing reveal a pair of animal tattoos (a wolf and a raven) and a white skin typical from those who hadn't spent their lives working in the fields under the northern sun. From time to time he tries to break free, but the chains are well tightened and he is held on firmly by one of the laughing men.


Male Human ranger (guide) 1 | HP: 11/11 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +1 | M. Atk: +3, R. Atk: +5 | CMB: +3, CMD: 17 | Init: +6, Perception: +5

Haldorr draws his greataxe as he notices three shady-looking men approaching the girls with their prisoner in tow.
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
"You there! What is the meaning of this?" He demands an answer from the armed guards and turns to stand in front of the jarl's daughters, stopping them from getting any closer.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn sees the figures emerge from the forest and moves as quickly as possible over towards the girls, trying to make sure he is between them and the newcomers. He glances at each of the four figures in turn and tries to obtain some glimpse of their intentions.

Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18


Their intentions clear, as they draw their weapons
"Look here lads, pretty little playthings to take home with us."

once again i have to apologise. My PC is not accessable. So cant see the stats for my NPCs. I will roll their initiative so long. That i remember. And it gives you one more turn to maybe talk or act... unless my roll is amazing...

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

"Snorri? Sven's lad? What have you got yourself mixed up in lad?"

Aðalbjörn unslings his spear and steps up to the men.

"I'm not pretty. And I'm not little. I'm oathed to the protection of the souls in this clearing. You are outclassed here, leave Snorri with us and leave these lands, or fertilise these flowers with your blood."


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Odørn's face darkens at the stranger's comments. He follows the lead of the warriors and straps his shield on. He raises his finger to point at the men, a faint white light like mist swirling around it's end. You will want to listen to my large friend here. The least he may do to you is kill you.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar readies her shield and draws her hammer.
Humans always do love their verbal spars she reflected, calling upon her Ancestors for guidance "Brokkr. Andvarri."
"We need your names so we'll know where to send the weregild." she advises the humans.

mechanics:
move to draw weapon. Standard to cast Guidance.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle steps behind the girls, and tries to gather them close to herself. "Girls, she whispers, "keep calm please, but be prepared to move quickly if need be."

She slips her dagger from it's sheath.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

In case the GM lets me make this up:

-Oi! Aðalbjörn! These f**&@!s found me while I was planting a pine tree. They probably fell in love with my lovely white arse. Tell them how do we deal with this in Halfstead!

Snorri probably doesn't know much else, including who these guys are, where do they come from or what are they looking for.

Initiative: 1d20 + 10 ⇒ (18) + 10 = 28

Btw, am I hurt?


Snorri:

Without letting the other know IC
11 non leathal damage. They beat you up pretty good

The one who seems to be the leader sneers
"Either us or you. But rest assured. If we win. These girls will have a bright future ahead of them"

Odorn is up. Then my NPCs, then the rest

-Posted with Wayfinder


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Believe me, you foul-smelling fiends, the girls will have a bright future indeed, but you shall have no future at all.

O∂ørn launches a spear-like bolt of ice from his finger tip, aimed directly at the speaker's chest.

Icicle: 1d20 + 1 ⇒ (7) + 1 = 8

His aim is off, however, and the icicle flies harmlessly over the heads of the men. He takes up a defensive position in front of the girls and draws a branch of coral from his cloak, holding it up like a charm to ward off evil.


and we continue

The two flanking the larger man, throw their javalin. One throws at Odorn, the other at Bjorn.
The larger one laughs as he takes out his falchion
"Prepare to meet your gods!'

At Odorn: 1d20 + 3 ⇒ (13) + 3 = 16 He finds his mark, it cuts into you
At Bjorn: 1d20 + 3 ⇒ (9) + 3 = 12 The distraction by the ice bolt threw off his aim as his spear sails past you

Damage Odorn: 1d6 + 2 ⇒ (4) + 2 = 6

The girls scream and run to the back of their protectors!


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

"Enough words!"

Aðalbjörn bellows, it is the first time many in the party have heard him raise his voice, they will not forget in a hurry.

With that Aðalbjörn moves towards the big falchion wielder, bring his shield and spear to ready position as he does so. Then at the last minute, just as the spear is expected to hit home, he lashes out at the man's groin with a wicked kick.

Attack Roll: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Recovering quickly, he drops into a fighting stance shield high, spear raised...


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle stands in front of the girls, but behind the others. She begins to speak softly, but clearly while waving her dagger slightly. She is staring at the man to the left of the falchion wielding man. She hopes to daze him.

Spoiler:
Casting Daze DC 14 Will Negates


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar charges in to stand beside Aðalbjörn, forming an impromptu shield wall. Her underhand hammer swing is textbook perfect, the result of decades of practice.

mechanics:

move and attack. Assuming no need to actually charge?
warhammer: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human ranger (guide) 1 | HP: 11/11 | AC: 17 / T: 13 / FF: 14 | Fort: +3, Ref: +6, Will: +1 | M. Atk: +3, R. Atk: +5 | CMB: +3, CMD: 17 | Init: +6, Perception: +5

"Fools! You will live to regret this. Rather, you will die wishing you'd never crossed the jarl!" Haldorr shouts at the men as he moves in next to Dvallar and Aðalbjörn. He brings his greataxe down hard on the man wielding the falchion.

Greataxe: 1d20 + 3 ⇒ (13) + 3 = 161d12 + 3 ⇒ (11) + 3 = 14


Will: 1d20 ⇒ 19 Not showing bonuses ;)

The warrior simply shakes his head for a split second, and Helle can see the spell had no effect on the large man!
Bjorn's spear is deflected with ease, same with Haldorr, it seems the man with the Falchion is a very proficient wielder of said weapon. But by deflecting the two attackers, he is caught off guard by the smaller hammer, and it connect hard against his shoulder. He grunts in frustration

The group retaliates, first, the two warriors beside the falchion wielding man, switch to their melee weapons, both now weilding greatswords, yet they do not advance on them.
The large man, swings at Dvallar "I will teach you manners little girl!" he growls

Attack Dvallar: 1d20 ⇒ 20 ouch...
Attack Dvallar: 1d20 ⇒ 7 that was close!!!!

His weapons barely misses the artery in her neck as it slams into her shoulder!
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn notices the ease with which the falchion wielder deflected the blows of his allies and struck Dvallar. I shall have to do something about that, he thinks. He raises his coral branch and a mote of light appears before the man and suddenly bursts in brilliant light.

Casts Flare, Fort DC 12


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar goes even whiter - if that is possible - as she hears the crunch from inside her shoulder. She half-steps backwards as she desperately tests the shoulder and her vision almost blacks out.
Damn, that's my hammer arm. I'm not swinging that until I've had a chance to patch myself up. I'm lucky - he was too wild to properly connect. Humans fight badly when angry.
Smiling viciously she steps back again, her stance open, using on insult a human had once used on her "You fighting or flirting, girl?"

mechanics:
Readied action to Total Defence when attacked. This will take AC to 23.
perhaps As the man telegraphed his blow, Dvallar's shield darted to intercept with a speed born of endless practice.
figure we're both in a line against each other, right? Sort of
___A X
h_OD X
___H X
where H is Haldor and h is Helle?


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

So, they dropped my chains? If they did, I might run and place myself behind the friendly "shield wall"...


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Ok, im a little confused by initiative now. We're in round 2 yes? So should Odorn's flare have gone off before the NPC's attacked? I'll post my actions now, slot them in wherever they occur

Aðalbjörn, now fighting in furious silence, deaf to all the is occurring around him, steps forward and puts his shoulder to the big man he faces, somehow his foot is behind the man and...

move action to acquire improved trip, standard to trip
Trip: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Hopefully... ...the man falls to his back, Aðalbjörn looming over him.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle continues to try to calm the girls down. She glares at the man to the right of the group, and says "You made a mistake."

Casting Daze DC14 Will Save


FS vs Flare: 1d20 ⇒ 20 No effect :)
WS vs Daze: 1d20 ⇒ 7 His eyes cross a bit as he drops the weapon he was holding

Snorri, yes you may. Bjorn, is ths the big guy with the falchion you are tripping?


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal
GM wrote:
FS vs Flare: 1d20 ⇒ 20 No effect :)

Well fine, be that way! XP


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

yeah the falchion guy, on his behind please!

Snorri, you could always flank them for us...


yup, he's down on his back. Will pick up again tomorrow. Have to leave my PC behind again. Thanks for putting up with me =^^=

-Posted with Wayfinder


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

No dramas. Your still riding the good kharma of resurrecting this game as far as I'm concerned. Besides, Aðalbjörn is more than happy to loom over his foes for a while more.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Idk about flanking, since I'm a bit helpless, but I was thinking trying to pull from the chains could distract him, as in an Aid Another move.

Snorri starts to run all of a sudden, trying to reach the limits of his chains in an attempt to unbalance the one who's holding him.

In case the GM decides to approve this, here's the roll to Aid 1d20 + 3 ⇒ (16) + 3 = 19


The big guy get's up, provoking and takes a swing at Bjorn! Finding its mark yet again, digging into him

Swing!: 1d20 ⇒ 19
Shlick!: 2d4 + 3 ⇒ (3, 4) + 3 = 10

The one lacky switches to his longsword, and takes a swing at Dvallar
Swing!: 1d20 ⇒ 15
But his swing narrowly misses her, by glancing off her armor

Confirmation?: 1d20 ⇒ 3
You folks are REALLY lucky with my confirmation rolls ;)


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

As his foe climbs to his feet Aðalbjörn takes the opportunity to kick the man in the face...

Attack: 1d20 + 4 ⇒ (6) + 4 = 10 That's probably a miss but just in case
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Do you want main actions from us?

Edit: Also... Ouch!


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle tries to daze the only enemy she hasn't attempted the spell on, the man with the Falchion.

Will 14


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Snorri feels there's a chance of not dying today, and tries to sneak past the fight without calling too much attention.

-You just wait till I have these chains off...

Moving, carefully avoiding AoO's, till I reach where Helle is, more or less.


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar snorted as the human - predictably - scrambled to his feet, more interested in his footing than his grip. It was the work of a moment to ensure his Falchion banged between her hammer's shaft and her shield - even without swinging.
disarm: 1d20 + 2 ⇒ (18) + 2 = 20
Disarm as AoO (I believe he is adjacent). Provokes. Still have Full Defence, I believe, so AC is 23. Hopefully his CMD is less than 20. Should survive his retaliatory strike.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

O∂ørn flinches as he sees the falchion bite into A∂albjörn. He determines that the best course of action might be to impede the whole group of ruffians rather just one at a time as he had been doing. With a quick prayer and a series of gestures with his coral branch, O∂ørn causes a mass of grasses and flowers to erupt from the ground, beginning in the field behind the strangers and expanding to wrap around their feet. He is still unsure of the intentions of the one in chains, so he includes him in the area of the spell.

Casts Entangle starting 40ft behind the attackers. Reflex DC 13


Hey folks, it's Mother's Day, and first one i can participate in in 4 years, so i'm out for the weekend.


Bjorn's attack is lazily dodged

G1 RF: 1d20 ⇒ 18 Save
G2 RF: 1d20 ⇒ 14 Save
BG RF: 1d20 ⇒ 11 Save
BG WS: 1d20 ⇒ 5 Fail Dazed and disarmed

The two not dazed, swing at their previous target, with their swords. But seeing their boss disarmed and starry eyed, made them lose their ability to swing straight
Attack Dvaller: 1d20 ⇒ 1
Attack Haldor: 1d20 ⇒ 7


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Stepping up once more, laughing now that he senses a real fight is up for grabs, Aðalbjörn again feints with his spear before driving his heavy shield at the unarmed man in from of him.

Shield bash: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Smashing his shield into the man's already dazed jaw.

Can I use a move action to kick his falchion away? It's a move action to pick up so...


Demale Dwarven Cleric (Forgemaster) 1 | HP: 11(8)/11 | AC: 19 / T: 11 / FF: 18 | Fort: +5, Ref: +1, Will: +5 | M. Atk: +2, R Atk: +1, M. Touch: +2, R. Touch: +1 | CMB: +2, CMD: 13 Init: +1, Perception: +3

Dvallar raises her shield and pushes forward - then spits over the top into her opponents eyes. Dirty trick: Blinded. In an Entangling Area. Nasty stuff that. Does provoke AoO.
attack: 1d20 + 2 ⇒ (1) + 2 = 3
Had the man been locked properly into position it might have worked, but the unarmed man was swaying like a drunkard, head dropped to look at where his falchion had been a moment before, and simply took the spittle on the cheek.


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

Helle gives the baddie on the left the evil eye. She continues to try to calm the girls as the fight goes on.

Evil Eye: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (4) + 1 = 5

Description of Evil Eye:
Evil Eye (Sp): At 1st level, you can lock someone within 30 feet with a gaze that foretells their doom (ranged touch attack), causing 1d6 damage +1 per every two sorcerer levels you possess. You can use this a number of times equal to your Charisma modifier +3.


@Bjorn, yes, i will allow it. not sure if it's an "legal" action, but for the sake of this scenario, yes sure. @Helle: Which 'baddy' are you aiming at with your evil eye?


F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet

The one on the far left.


Spoiler:
LN Human Male Brawler(Shield Champion) 1 | HP: 2/12 | AC: 18 (T: 16, F: 12) | CMB: +4, CMD: 16 | F: +4, R: +4, W: +1 | Init: +2 | Perc: +5 | Speed 30ft | Effects:

Great, I'll do that with the spare move action then.


Male Human Aquatic Druid (Water domain) 1 | HP: 14/14 | AC:16, T:11, FF:15, CMD:12 | F:+5, R:+1, W:+5 | Init:+1, Perception:+7 | Status: Normal

Are we waiting on Snorri to take his action for this round or am I up? I'm getting a little lost in the initiative order. Haha

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