The Northlands Saga (Inactive)

Game Master Something Wicked

Hearing I ask from the holy races,
From Heimdall's sons, both high and low;
Thou wilt, Valfather, that well I relate
Old tales I remember of men long ago.

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Seal Coast Map | Northlands Map | Player's Guide

Rations: 57


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+8 HP 5HD+2CON+1FavoredClass
+1 BAB
+1R/+1W
Combat Reflexes (FEAT)

Loyal unto Death (Ex)::
If sworn companions of the Jarl threatened, Bodyguard and Harm’s Way feats can be used.

Adventuring:
2 ranks to Perception (Total:+3)
1 rank Knowledge Dungeoneering (Total:+4)

Background:
1 rank to Profession Soldier (Total:+5)
1 rank to Profession Sailor (Total:+5)


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Okay, once you're leveled up and everyone is back in the palace, what happens next?

Do you want to rest to restore resources, or keep exploring?


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Signe is fine with resting or exploring as she doesn't have resources to restore and now with Endurance, a better chance at not being exhausted :)

Am I right in that we've technically explored the entire basement? Without going back and checking the zombie cells, that is. If that's the case, then we'll need to go back upstairs.


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Yea, from what you can see you've examined the only accessible rooms.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr's down 8 health.


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Thanks for the feedback everyone. I'm always interested in keeping the game enjoyable for everyone.

Thyrnir still needs to level (I figure once KM is back from her trip), and we still need a decision on to our next actions: stay below and rest, or venture back upstairs?


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Level up:
- 7 HP(5 HD, 1 Con, 1 Favoured class)
- 3 skill points, 2 background skills
- bonus feat: Power Attack
- extra level 1 spell
- +1 Ref base save

Are we doing automated bonus progression?


Good point! I believe we are doing automatic bonus progression. That means we all get a +1 on all saves, right?


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Yes, ABP is in effect. Resistance +1 at this level :).


I don't know the rules about leveling in a dungeon well. Do we get any benefits of the new level (aside from those attributes specifying study or prayer) before resting? e.g. do I get the 10 new hp now, or do we need to rest 8 hours?


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Under these circumstances, I think it's best for you to go ahead and gain the benefits (BAB, hp, etc.). However, Ragnar's and Thyrnir's spells won't reset until they rest.


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Þyrnir wrote:

Level up:

- 7 HP(5 HD, 1 Con, 1 Favoured class)
- 3 skill points, 2 background skills
- bonus feat: Power Attack
- extra level 1 spell
- +1 Ref base save

Are we doing automated bonus progression?

(1) Yes, we are doing ABP.

(2) Where are you placing your skill points?
(3) You get a class bonus feat as well as a general feat. You have another feat to select.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Skills points: Climb, Knowledge religion, Perception
Background skills: Craft sculpture, Handle animal

Did we get an extra feat at some point? HeroLab tells me that I have all the feats I can at this level. Other than the class feats, these are the ones I have:
- Improved Shield Bash
- Power Attack
- Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus (Light shield)


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

We did gain a bonus feat at level one. At level three you gain a general feat from the normal advancement rules, as well as a bonus combat feat from your warpriest class. So you should gain two feats at this level. I'll check hero lab in a little while and let you know.

Edit: Yes, you're short one feat. I assume you chose power attack as your first bonus class feat, so you should have one additional, general feat due to normal advancement rules.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Took Shield Focus as the missing feat, bumping my AC to 19.


Looks like Þyrnir and Ramundr are both following the TWF shield bashing route. Cool!

Ramundr plans on getting shield slam and greater bullrush...The idea is to knock opponents backwards (and prone if they hit a wall) and aoos to my allies.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

As a spear user, I approve. I'll probably pick a shield at some point, too, but for now I'll stick to throwing them.

Also - I enjoy the way GM Wicked is dealing with those encounters! It speeds things up considerably, and really helps with the PbP dungeon problem!


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Cool! I don't want to deprive you of fun, but some of these encounters are just xp farming.

A question: I've been tracking XP secretly. Would you prefer to have it posted openly on the campaign page?


Sometimes I like to check, but does not matter which ever way. Are we on the faster xp track? Leveling has seemed quick.


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No we're actually on the medium track! Many encounters give XP even if there's no combat (like much of the chase for the girls). The modules are just written to be faster-paced than the usual AP book. The trade-off is that the modules have less of a story running between them. Still, I think I like it!


Human Huscarl 6 | HP 58/58 | Current AC 22 (21+shieldwall)(Tch. 12, Ff. 21)traitplusadjacent | Fort +9, Ref +6, Will +5 | Init. +2, Perception + 8

Agreed...especially with play by post which is much slower then RL play.


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Otryggr's HP should be:

Level 1: (15) 12 + 1 (favored class) +2 CON
Level 2: (24) 6 + 1 (favored class) +2 CON
Level 3: (33) 6 + 1 (favored class) +2 CON

So yup! Been running a little low.

Also, awesome job DM with keeping things moving and not letting us get bogged down. Love it.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Actually, you get 7 hp per level as a barbarian - it's half HD + 1. Still, I've got spell slots to use.


round up or down? for fighters 1d10 ive been doing 5 at level 2 and 3. If up, then add two more hp for Ramundr.


Male Human Skald 6 | HP 45/45 | AC 22 (Tch. 12, Ff. 19) | Fort +7, Ref +6, Will +5 | Init. +3, Perception +4

Well, the PFS (and GM Wicked) way of doing it is half HD+1 for every level, so d6 gets 4, d8 gets 5, d10 gets 6 and barbarians(and some prestiges) get 7.


cool.
Ramundr's hp should be 31
31=(d10+2con+1fav)+(6+2+1)+(6+2+1)


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Since jarldom has been stated as a goal for at least one character, I just want to note the AP has rules for rising to that station. Here are the introductory requirements:

-Possess the Leadership feat (this means modifying a house rule against the feat, which is fine)
-Reach 9th Level in barbarian, bard, cavalier, fighter, paladin, ranger, or rogue, as people simply will not accept jarls who aren't warriors and who possess unusual powers.
-Be at least half human
-Claim land and build a hall at least 50 feet long and 30 feet wide at the cost of a minimum of 50,000 hs
-Own and crew at least one longship at the cost of 10,000 hs for the ship and full share of any punder for the crew. A helmsman can be hired (if the PC doesn't possess the requisite skills) for an additional half share of any plunder taken. A jarl that doesn't take his crew out on some profitable venture at least once a year risks losing their loyalty.


At beach today


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Must be nice. I'm on the 5th level of winter, wondering if it'll ever end. Who knew Wicked was such a good GM that his world literally comes alive. I'm so done.


Yeah 72 °F andsunny in Monterey , CA. I'd like to keep my icy adventures purely RP. :-)


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

-10C and snow in Canada


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Whatever horrors my most diabolical scheming might have produced are no match for Canadian winter. Yeesh!


I've heard great things about Canada, but...brrr.


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Hey guys, it's been a busy few days, but I plan to post an update when I'm at my computer this afternoon! We'll be exploring the next wing!


max hp 31


just to reiterate,I like how you've been conducting this dungeon. I know its a lot of writing for you GM Wicked, but the PbP time we are saving by skipping over fairly uninteresting fights (e.g. vs zombies) is phenomenal...a month or more at least..

..just don't skip over any fights that might be interesting :)


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Thanks, I hope it will be worthwhile to advance this adventure faster. In fact, thanks to all these zombies, we're actually approaching level 4 pretty quickly! Maybe it's time to start thinking about your next level...


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Somehow we find ourselves facing off against yet another crimson throne!


Human Barbarian 6 | HP 72/72 | AC 17 (Tch. 13, Ff. 18) | Fort +13, Ref +7, Will +8 | Init. +1, Perception + 8 | Rage Rounds: 1/16 | +3 to resist spells | +1 to Fear Saves

Sorry I've been quiet of late! Though my return is less than auspicious...


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

So was Berg Geirson's body inside this throne room?


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It was in the entryway to this room, surrounded by shattered ice.


finally a good roll!
I sure hope some can tell me what was in that spoiler..


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Ramundr: just frost. We ignore static enhancement bonuses due to ABP. The furyborn Greatsword is different because its bonuses come from an enchantment.


shoot, why did I forget that? It would still get the +1 bonus for attacks for being a masterwork weapon, I think. Thanks for the patience.


Who did Signe attack?


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Apologies for being slow. Things have been quite busy at work and with a new personal-but-also-work project, and I'm still trying to recover my sleep rhythm from my US trip.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

To all of my games: I've come down with something that might or might not be serious. I don't know yet, but I might even need surgery. I'll try to keep you all updated as I learn more. Please forgive any unannounced absences from the game in the coming days.


Spells:
Level 1 - Bless, Divine Favour, Moment of Greatness, Obscuring Mist, Shield of Faith; Level 2 (DC 15) - Bull's Strength, Burst of Radiance, Ironskin, Protection from Evil (communal)
Warpriest of Frigg 6 | HP 44/44 | AC 29 (31 against evil) (Tch. 16, Ff. 26) | Fort +9/11, Ref +8/10, Will +11/13 | Init. +3, Perception + 8

Uh-oh, get well soon! Fingers crossed it's not serious.


Female Human Ranger (Trapper) 6 | HP 51/51 | AC 21 (Tch. 13, Ff. 18, PfE 23) | Fort +7, Ref +9, Will +6 | Init. +3, Perception +13 SM +3 | Active Conditions: Bless, Heroism, Protection from Evil

Do what you need to do to stay/get healthy.


We all hope for the best, and plz don't over do it on our account.

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