Kelgeah |
"Indeed," Kelgeah adds, rubbing her fingers, "that door most certainly has a nasty temper, and while I do enjoy a little pain on occasion, I'm not too keen on burning my fingers off. I can't think of any spells in Calistria's repetoire that would be of much use, and if Delkaneth is correct, mundane means won't keep the door's wrath at bay. there must be some trick or key that protects one from injury or some secret that causes it to exempt visitors from it's defenses. any ideas anyone?"
Talon Neverion |
"...It's called a healing spell. Cast on the person to unlock the door after they've unlocked it," Talon tells them, rolling his eyes a little. "Seriously, that seems like the simplest solution here. It'll only take a few touches at most to unlock it." He looks at Kelgeah with a raised eyebrow. "I don't mind a little pain myself, but I'd prefer if you used your blessings to soothe what hurts me, if you get my drift."
Delkaneth Sargan |
Ah, the 'fire ready aim' approach. Its a shame, I expected better.....
With a silent nod, Delkaneth defers to the group. His 'seniority' in the group is better than Shadow's by mere hours, and while he feels preety good about how he has shown his worth so far he certainly isn't interested in rocking the boat.
"Tomorrow then..."
Kelgeah |
Kelgeah fights back a grin for Talon's verbal fencing, her eyes distracted by what can only be described as a series of unspeakable mental imagery.
"So...dare I ask where you are spending the night, fearless leader? Or shall we wait until the job's truly well and done before we play?"
Talon Neverion |
"I have a place of my own. If you don't mind the scent of oil and leather, I'll be glad to show you it," He told the elf, smiling at her. "All right everyone, see you tomorrow - get what supplies you think you need from your shares."
Again, anybody want to go through and itemize our loot for liquidation? Or should we do that later and just skip ahead to going back to the door?
Shadowlightbringer |
Shadow has been quiet and observing, still getting use to her new team and is learning how to fit in.
Shadow bows from the neck, "Thank you for the share." Then looks to the Masterwork Thieve's tools and then to Del, "Del, did you want those fine in quality thieve's tools?" Then she looks at the group, "I am going to spend my time researching to see if I can find out more about this door. In addition, I need to catch up on the knowledge most of the Pathfinder's have regarding artifacts. Do you all have any suggestions on where I should start?"
Delkaneth Sargan |
At Shadow's question, Delkaneth looks up from examining the unusual climbing harnesses the Tower Girls were using. "They are well made, but I already have a set that have definitely helped me get through some challenging spots. I guess they're yours if you want them."
Shadowlightbringer |
Shadow bows from the neck out of respect, "Thank you, they will come in handy in assisting you, the team, and the Pathfinder Society." She looks at Del, "What is the housing situation around here. Are there barracks or apartments on grounds or do we have to look for housing in town?"
The_Ninja_DM |
"If none of your allies have room, I'm certain we can manage to find room for you for now." Lady Heidmarch smiles.
Natalya does not wish to return, but she will draw a map for you of where she found the hidden room where the shard was.
After everyone has completed their preparations, the group once more finds themselves facing that annoying door and the equally annoying secure room.
Talon Neverion |
Talon for his part will take a few minutes to search for Natalya's hidden room, using the map drawn. Everyone might notice his brand new two bladed sword he's got with him, shiny and untested.
Taking 20 on Perception for a total of 24.
The_Ninja_DM |
Using the map, you have an additional bonus enough to locate it.
Within this small secret room is the skeleton Natalya described. There is no indication of how the body came to be here, or even how it died, but some of the equipment and items Natalya missed as she fell under the effects of the shard might give a clue to it's identity. A search of the bones reveals a masterwork chain shirt, a masterwork rapier, a pendant of the souk, 50 feet of silk rope, and a leather pouch containing 250 gp.
Pendant of the Souk
Aura faint divination; CL 3rd
Slot neck; Price 4,000 gp; Weight —
DESCRIPTION
This golden pendant is of Qadiran make. Crafted from gold beaten into the image of a lanner falcon and suspended upon a gold chain, it’s the traditional badge of office for the Prince or Princess of the Market in Magnimar’s Bazaar of Sails— although they are often given as rewards to those who are particularly helpful or well-liked by the Prince or Princess.
The wearer of a pendant of the souk gains a +5 competence bonus on Appraise checks. By holding the pendant to her brow, the wearer can gain the effects of an identify spell once per day. Finally, the pendant grows warm in the presence of illusions, granting a +2 insight bonus on saving throws made to disbelieve existing illusion effects.
CONSTRUCTION
Requirements Craft Wondrous Item, identify; Cost 2,000 gp
Nazir Kalmeralm, former Prince of the Market disappeared in 4685 AR after dealing with a strange merchant. His daughter now rules/runs the Market and has a standing offer to reward anyone who discovers her father's fate.
Delkaneth Sargan |
KN local, untrained: 1d20 + 3 ⇒ (14) + 3 = 17 SO close.......
Looking at the skeleton, Delkaneth has the feeing these clues should be telling him something but the memory fails to solidify in his mind. He absently pats the pouch containing the Shard. Must not be that historical I guess?
Seeing the quality of the gear before them, he gestures a quick encantation (Detect Magic) and confirms for the group that the pedant is magical in nature, although its exact purpose also eludes him.
As soon as their search of the chamber is complete he follows the rest back to the door. Slightly paranoid, he quickly looks for signs of someone else being here since last they left.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Talon Neverion |
Talon gathers up the gear and stows it away for now, wondering who this guy was - or why they died, for that matter. "Let's get to the door now. We can figure out this pendant later, and who it belonged to."
He heads over, looking at the letters on the door. "Ready a spell from that new wand, would you? I'll need your healing touch," HE tells Kelgeah, before reaching out to rearrange the words - LISTEN to SILTEN to SILNET to SILENT. Then THE EYES to THEYEES to THEY SEE. Five touches, and he bites back the pain in his hand from touching them.
The_Ninja_DM |
The doors swing silently open, leading into a dusty, cobweb-choked corridor running northward. [b 24] No footprints mar the dust on the floors, and the Thassilonian murals covering the walls here are as vibrant as if they were painted yesterday.
At the end of the corridor is a stairwell leading further down. These stairs lead down to a corridor that makes a sharp turn northward to [b 25] a balcony whose still elegant, curving stairs lead down to what was once an equally elegant bath, now nothing more than a green, scum-covered pool extending across the far end of this room. Passages exit to the sides and the floor and walls are streaked with dark smears of guano in thick layers. The walls here are also covered in murals.
The bats seem to be entering from a tiny crack in the eastern wall, impassable for creatures larger than Tiny. The balcony to the south is 20 feet above the lower floor, while the ceiling rises to a dome 40 feet
overhead. Everburning torches still cast flickering shadows throughout the area.
The_Ninja_DM |
As you proceed down the stairs and approach within 10' of the pool, two creatures rise to attack!
Init:
Delkaneth init: 1d20 + 4 ⇒ (5) + 4 = 9
Kelgeah init: 1d20 + 1 ⇒ (17) + 1 = 18
Shadow init: 1d20 + 3 ⇒ (5) + 3 = 8
Talon init: 1d20 + 3 ⇒ (8) + 3 = 11
monsters init: 1d20 - 5 ⇒ (19) - 5 = 14
targets: Delkaneth=1, Kelgeah=2, Shadow=3, Talon=4
m1 vs 1d4 ⇒ 4 slam: 1d20 + 3 ⇒ (18) + 3 = 21 for damage slam: 1d3 + 1 ⇒ (1) + 1 = 2 and acid: 1d3 ⇒ 3 plus grab: 1d20 + 5 ⇒ (1) + 5 = 6
m2 vs 1d4 ⇒ 4 slam: 1d20 + 3 ⇒ (15) + 3 = 18 for damage slam: 1d3 + 1 ⇒ (3) + 1 = 4 and acid: 1d3 ⇒ 2 plus grab: 1d20 + 5 ⇒ (8) + 5 = 13
Note: if the attack doesn't hit, neither does the grab.
They seem to love Talon! No crits, though.
Round 1:
Kelgah
monsters
Talon
Del
shadow
Delkaneth Sargan |
Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
KN Dungeon: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
"What the hells are those!" Clearly taken in by the ancient grandeur of the Thassilonian art and architecture, Delkaneth is slow to react as the things rise from the slimy waters.
posting from phone stinks but wanted to get those rolls in, will get a real post in later today
Talon Neverion |
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Know Dungeoneering: 1d20 + 7 ⇒ (15) + 7 = 22
Ouch! 11 damage overall for Talon.
Talon was quite suprised by the amoebas surging out at him, but manages to keep them from grabbing a hold of him - he can feel acid sizzling at his shins, hissing sharply before striking out at both with his new weapon.
TBS Attack 1 (Amoeba 1): 1d20 + 6 ⇒ (1) + 6 = 7 Miss!
TBS Attack 2 (Amoeba 2): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
"Giant Amoebas! Little help!" He grunts, taking a step back.
Kelgeah |
cure light wounds, wand: 1d8 + 1 ⇒ (1) + 1 = 2 Didn't think to ask what CL the wand was, assuming 1. Thanks by the way, you wretched, traitorous random number generator...
will save: 1d20 + 5 ⇒ (2) + 5 = 7 Nope, no fake walls here!
Kelgeah takes a moment to absorb the lost grandeur of the room, imagining what the large pool must have been like in it's prime. The sudden emergence of acidic amoebas causes her to recoil, however, and she hops backward a few steps to stay out of reach while she draws her bow and fires. She sneers at the amorphous blobs when her arrow seems to find an open gap in the form of her target, passing clean through with no effect.
ranged attack: 1d20 + 2 ⇒ (7) + 2 = 9
Delkaneth Sargan |
Stepping up to the pool, Delkaneth positions himself next to Talon to strike at the amoeba Talon just hit. The tight quarters and the surprising appearance of the creatures, however, makes his rhythm totally off as the swing goes wild.
Move Action: move toward fountain
MW Axe attack: 1d20 + 5 ⇒ (1) + 5 = 6 why oh why did you make the generator angry? now its taking it out on the rest of us too...
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shadowlightbringer |
Before the Amoebas
"If none of your allies have room, I'm certain we can manage to find room for you for now."
Shadow curtsies ...
"Yes my lady, that would be most helpful at this time."
Shadow moves her gear into this room. Any cost associated with it?
Shadow finds out the group is moving out already and finds herself still a little unprepared. She rushes off to the group with basically the same gear as before but with a new set of masterwork thieves tools. When she reaches the party, she looks a little frustrated and frazzled ...
Round 1
Being up in front with Del in order to help locate traps and etc. In order to help kill the amoebas faster, Shadow attacks Ameoba 2 since it already been hit...
Attack Amoeba 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage Amoeba 2 - both hands on hilt: 1d8 + 2 ⇒ (1) + 2 = 3
The_Ninja_DM |
Shadow, no she will allow you to stay free for up to a week while seeking other accommodations.[/b]
Kel and Del we'll go with Amoeba #1 for you.
Giant Amoeba:
AC 6, touch 6, flat-footed 6 (–5 Dex, +1 size)
GA1: hp 15-3=12-6=6
GA2: hp 15-6=9-3=6
OK, with both equally wounded and two on each; next round:
Round 2:
Kelgah
monsters
Talon
Del
Shadow
targets for amoeba 1: Delkaneth=1, Kelgeah=2
Amoeba 1 vs 1d2 ⇒ 2 Kelgeah slam: 1d20 + 3 ⇒ (5) + 3 = 8 for damage: 1d3 + 1 ⇒ (3) + 1 = 4 and acid: 1d3 ⇒ 3 plus grab: 1d20 ⇒ 18
targets for amoeba 2: Shadow=1, Talon=2
Amoeba 2 vs 1d2 ⇒ 2 Talon (still!)slam: 1d20 + 3 ⇒ (20) + 3 = 23] for damage: 1d3 + 1 ⇒ (1) + 1 = 2 and acid: 1d3 ⇒ 2 plus grab: 1d20 ⇒ 10
[ooc]At this point, you're using your gestalt versions.
Talon Neverion |
Talon curses as the amoeba gets in another lucky blow at him, but endures the pain to lash out again at the creature with his double blade.
TBS Attack 1: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
TBS Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Delkaneth Sargan |
Delkaneth starts to feel a little crowded as they all cluster up at the pool's edge, so quickly takes a step to the side before attacking the creature rising out of the water in front of him. The close quarters throws his off his rhythm slightly, but even his poorly aimed second attack manages to land true.
5' step (try to get a flank if possible, but it doesn't sound likely)
Attack 1, MW Handaxe: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Attack 2, handaxe: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
profile updated to be all gestalt-y
Shadowlightbringer |
After witnessing the last Amoeba break down into viscous water, Shadow looks for more and traps,
perception: 1d20 + 7 ⇒ (18) + 7 = 25
I'll update to Gestalt as we go. I was waiting for some sort of go ahead before updating or I missed it. Anyway, no big deal, I'll update this week... :-)
Kelgeah |
"More acid," Kelgeah mutters, sneering at the slimy piles of dead amoeba fluid. "what is with these places and their fetish for dissolving flesh?"
Smirking at Talon's new burns, she pulls her new wand out of her blouse and taps his sizzling skin. New muscle, skin and hair grows in as fast as the old flesh burned.
"There we are; good as new. Rather convenient having so many gifts in such a little stick."
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
guessing that was minimum CL, adjust otherwise.
The_Ninja_DM |
OK, you have the following options:
To the right at the top of the double stairs is a small passage leading east. My bad, I misread the map
At the base of the stairs, a long corridor stretches east and west from the amoeba pool.
Talon Neverion |
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Talon looks from the eastern passage to the long corridor, thinking for a moment before coming up with a decision. "Let's head down this way - Princess, Del, you can both take point. Keep an eye out for traps. There's always traps," He sighs, shaking his head.
Talon will ask the party to head down the long corridor - course, if someone else makes the Perception check, his decision may change.
The_Ninja_DM |
This room is littered with desiccated fish carcasses and a few larger bodies, and the ground is a thick, sticky sheet of webbing. The narrow tunnel enters the chamber from the north, while to the southwest, the room opens into a forty-foot diameter silo-like chamber from which the sound of sloshing water can be heard.
You also see two giant spiders, both black with crimson markings on their backs, feasting on a dolphin. They don't seem adverse to adding intruders to the menu.
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural armor)
spider 1: hp 16
spider 2: hp 16
Fort +4, Ref +4, Will +1
Immune mind-affecting effects
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6 plus poison)
Special Attack web (+5 ranged, DC 12, hp 2)
Initiatives: [No surprise round]
Delkaneth init: 1d20 + 4 ⇒ (9) + 4 = 13
Kelgeah init: 1d20 + 1 ⇒ (13) + 1 = 14
Shadow init: 1d20 + 3 ⇒ (17) + 3 = 20
Talon init: 1d20 + 3 ⇒ (11) + 3 = 14
giant water spiders init: 1d20 + 3 ⇒ (4) + 3 = 7
Round 1:
Shadow
Talon
Kelgeah
Del
spiders
Since Del & Shadow are up front, the spiders go for them first.
spider 1 vs Del bite: 1d20 + 2 ⇒ (20) + 2 = 22 for 1d6 ⇒ 1 plus poison; fort DC 14.
spider 2 vs Shadow bite: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d6 ⇒ 5 plus poison; fort DC 14.
Delkaneth Sargan |
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Delkaneth quickly scans the room, and not noticing anything he nods his head in agreement. "On it...
Not waiting to see what Shadow does, the young man draws two axes and begins creeping down the long corridor as silently as he can. He hugs close to the north wall as he moves forward, checking for traps along the way.
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14 will move down the hallway keeping about 20' ahead of the party
Perception: 1d20 + 5 ⇒ (8) + 5 = 13 for traps etc
Talon Neverion |
"...I really hate spiders," Talon mutters, his sword out as he charges forward, slashing at the first spider.
TBS Charge Attack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
AC until next turn: 16
Shadowlightbringer |
Round 1
Shadow responds quickly by dodging the spider's attack and returning the favor by attacking the 8 legged (and icky) foes, she not only strikes once but strikes twice with a loud kiai with the last strike.
Attack1 Shadow Spider: 1d20 + 4 ⇒ (8) + 4 = 12
Attack1 Shadow Spider: 1d8 + 2 ⇒ (7) + 2 = 9
Attack2 Shadow Spider: 1d20 + 4 ⇒ (4) + 4 = 8
Attack2 Shadow Spider: 1d8 + 2 ⇒ (4) + 2 = 6
The first attack nearly misses while the second attack goes wild.
Pfft, really! ... LOL; -1 Ki Point
Delkaneth Sargan |
The curious mind of the young Chelaxian is being pulled in too many directions, trying to soak in all the history and mystery of the place they'd discovered, and he almost walks headlong into the hairy legs of the creature attacking him.
Startled, Delkaneth barely has time to bring his weapons to bear. Hoping his luck is enough to carry him through he strikes out at the spider.
Swift Action: Arch's Luck
Attack 1, MW Handaxe: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Attack 2, handaxe: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
The well crafted axe cuts into the creature scoring only a grazing hit. The follow-up strike fares better, the axe connecting with a satisfying crunch.
The satisfaction is short lived as the spider lunges forward and bites into his leg.
Fort Save: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Delkaneth can feel the heat of the poison dripping from its fangs as it enters his wound but he grits his teeth and fights on.
HP - 18 of 19
Archaeologist's Luck - 5 of 6 remaining
Lvl 1 spells - 3 of 3 remaining
Kelgeah |
perception: 1d20 + 4 ⇒ (17) + 4 = 21 SO close...
Kelgeah's face tenses in surprise, then anger, at the onslaught of arachnids.
"Abominations. Wasp-killers. Looks like we'll be earning Calistria's favor today, friends."
Her declaration is as venomous as the creatures before them as she draws her barbed whip and directs raw power into the length of the weapon; suddenly she lashes out at the spider that dared to bite her comrade.
swift action, arcane pool-scorpion whip, move action, get within range of the spider that bit Del.
attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d4 + 1 ⇒ (2) + 1 = 3
"Crush them," she growls.
The_Ninja_DM |
spider 1 (on Del): hp 16-4=12-8=4-3=1-7=splat!
spider 2 (on Shadow): hp 16
As the group strikes out, the first spider drops, but the second dances clear - and seems upset about the loss of it's mate.
Round 2:
Shadow
Talon
Kelgeah
Del
spiders
Del=1, Kelgeah=2, Shadow=3, Talon=4
With multiple targets it whips about before lunging for 1d4 ⇒ 2 Kelgeah - perhaps responding to her more direct opposition to it.
bite vs Kelgeah: 1d20 + 2 ⇒ (8) + 2 = 10 for 1d6 ⇒ 6 plus poison; fort DC 14.
Talon Neverion |
Talon steps in, slashing out with both ends of his blade to tear the spider apart - both attacks don't come even close to cutting into the creature.
TBS Attack 1: 1d20 + 5 ⇒ (1) + 5 = 6
TBS Attack 2: 1d20 + 4 ⇒ (2) + 4 = 6
Shadowlightbringer |
Round 2
Shadow calms her mind, relaxes her breathing, and then strikes again with fury, "KIAI!"
1d20 + 4 ⇒ (17) + 4 = 21
1d8 + 2 ⇒ (5) + 2 = 7
This time striking true leaving a nice size gash in the spider's cephalothorax while stealing life from it.
Kelgeah |
Kelgeah nimbly steps out of reach of the spider's venomous fangs, Infuriated by it's brazenness.
"You DARE?!"
5-ft step away if possible.
attack, whip: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Her indignant anger decreases her focus, however, and the chitinous monster hops away from the tip of her whip.
Delkaneth Sargan |
A satisfied smirk comes to Delkaneth's face as the first creature falls. It is quickly replaced, however, with a look of surprise at the ferocity of the remaining spider's attacks. The corridor quickly becomes a little too crowded for the young man, and the cramped quarters throw off his focus to the point that both swings miss terribly.
Attack 1, MW Handaxe: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack 2, handaxe: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Shadowlightbringer |
Watching everyone miss, Shadow shouts, "Too many minds, relax and gain one mind, then strike true!" Shadow sets up for another assault upon the giant spider. Shadow looks quickly at the dead spider and back, then contemplates if she has enough time to coat her blade with venom and stab the living spider with it.
I'll finish updating my character sheet this weekend. I really have enough to still adventure without missing a beat.
Kelgeah |
fort save: 1d20 + 4 ⇒ (18) + 4 = 22
The vindictive bite stings, and Kelgeah cries out in a mixture of pain and outrage as she steps back and lashes out vehemently at the offending arachnid.
"Arrogant vermin! Today the spider is the prey!"
attack, whip: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5