The Ninja DM's Shattered Star - we're back

Game Master Spiral_Ninja

A merry romp through the newest Paizo Adventure Path. Door floor; DUNGEON FLOOR 1, lower catacombs


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**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

Sorry for my delay in posting, busy week this week in the land of IT, both in projects and Juniper Networks training.

I hope to post soon.


Male Human Fighter 3/Ranger3 (AC: 18 T: 12 FF: 16 | HP: 24/35 | F: +4 R: +2 W: +2 | Init: +2 | Per: +5)

No worries, delays are pretty much expected in this game. so long as you have fun playing it's all good.

By the way, apologies if you don't like Talon's nickname of 'Princess', but the way she talks makes him think of nobility, which is why he latched onto that title. Feel free to call him out on it if you want.


female elf cleric/magus/2

Kelgeah might give her a slightly less royal nickname in the future...

Heh. You have been warned.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

That's ok Talon, you are good.

Lol Kelgeah,

I hope to catch up by tomorrow at the latest.


DM Ninja/infinite

And once again I fall behind. I apologize. I've been fighting a bit of burn-out, but I do intend to keep my commitments.

I'm going to set myself a goal of posting at least once a day. See you all tomorrow...or sooner, depending on the rolls. ;)


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I am back from Disney and starting to catch up.


DM Ninja/infinite

I should be able to post this evening. On my mobile right now.


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

heading out of town for a few days.....will only have iPhone til Friday so Im going to try and check in as best I can.


Male Tiefling Conjurer 2 (AC/Mage Armor: 15/19 [T: 13 FF: 12/16] | HP: 17/24 | F+1, R+3, W+3 (+5 vs. Illusions) | Init: +3 |Perc: +2/+4 [Voroan: +9])

I have no idea where we are on the map. One link just shows the whole four levels, the other has icons for an area we're not in, with icons that aren't us. I am confused where we are supposed to be.


DM Ninja/infinite

OK, let me get that set up better. I should have a better map up by Sunday evening, though I'll try to have it up tomorrow.

For now, on the map that shows all 4 floors, you're in room 15 and the opponents came from the hallway leading to rooms 20 & 21.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA
The_Ninja_DM wrote:

OK, let me get that set up better. I should have a better map up by Sunday evening, though I'll try to have it up tomorrow.

For now, on the map that shows all 4 floors, you're in room 15 and the opponents came from the hallway leading to rooms 20 & 21.

Thank you! :-)


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

Do we have an updated Map to see where everyone is? If not, I am guessing "Princess" is closest to Del and the attacker she bluffed is the one attacking him?


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

I'm traveling with the family for the next two weeks. Will try to keep posting from phone but they will be short and probably not that pretty. Please dmpc me as needed to move forward.


DM Ninja/infinite

Given that there are holidays approaching, is anyone going to have posting issues during that timeframe?


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I believe I will be good to go.


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

I should be OK as well


female elf cleric/magus/2

I should be alright, I think. My connection shouldn't be going anywhere, and if I end up at my parent's house, they're connected too. If I foresee any major issues, I'll keep you in the loop.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

Merry Christmas to all and to all a Goodnight!

Or, Happy Holidays if you prefer!


DM Ninja/infinite

Thanks, Shadow.

Ditto, here as well.

Combat will pick back up day after tomorrow. You've almost got 'em!


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

sorry, holiday schedule crazier than expected. Should be back to normal posting next week.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

Hi all, I had a family emergency over the weekend and it may delay my posting (more) because it is still in progress.


DM Ninja/infinite

Not a problem. Please, take the time you need, we'll understand.


Male Tiefling Conjurer 2 (AC/Mage Armor: 15/19 [T: 13 FF: 12/16] | HP: 17/24 | F+1, R+3, W+3 (+5 vs. Illusions) | Init: +3 |Perc: +2/+4 [Voroan: +9])

Sorry, but I think I'm going to have to drop out. Between running this module for two groups (TT and PbP) while playing in another PbP of it, and losing motivation for the character concept, I think I'm just not feeling it anymore. I don't want to just phone in my performance, so I'm going to step out. K'nyaz would likely just return to the lodge to help with the background research Lady Heidmarch does for the group once he is able.


DM Ninja/infinite

Not a problem. I understand overload. I apologize if any of it was my fault.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I will start posting regularly again Thursday. I apologize for any inconveniences.


DM Ninja/infinite

OK, let's finish this fight Thursday (tomorrow).

Meanwhile, we have Delkaneth, Kelgeah, Shadow, and Talon. Is everyone cool with that, or do we want some stronger arcane power?


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

My ideas for Delkaneth's progression should help with the detection/identification type stuff, and while my experience is limited it seems like the smaller groups get less bogged down in pbp games.... but how does this AP look in terms of our need for another caster?


female elf cleric/magus/2

Well, four to five people isn't such a big group, and it seems most adventures I've encountered in my own experience have leeway for five without too many major adjustments.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I say we try it with (4) and without a spell caster and see how we do. If we start to hurt, I see four options, recruit another player, switch to gestalt, or someone runs two characters, or the spell caster is a NPC?


DM Ninja/infinite

Just as a side note: I love gestalt, but hadn't suggested it due to the characters already existing.

If the group is interested, I'll post my rules for it.


female elf cleric/magus/2

Hmmm. Quite a redact there, if that route is taken. Not even sure what I'd do with this character in a case like that. Time will tell, though.


Male Human Fighter 3/Ranger3 (AC: 18 T: 12 FF: 16 | HP: 24/35 | F: +4 R: +2 W: +2 | Init: +2 | Per: +5)

Could alway try a cleric/inquisitor. That could be fun. For Talon, I'd have to go with Fighter/Ranger.

And a party of four is fine for me right now as well.


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

Delkaneth is already a multiclass concept so Id stick fighter/bard......
so we'd all go gestalt and still have no arcane power


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA
Delkaneth Sargan wrote:
...so we'd all go gestalt and still have no arcane power

There are two fixes for this;

A) Instead of Cleric/Inquisitor, Kel can become a Cleric/Wizard and perhaps a Mystic Theurge unless Ninja DM or someone else is against it since I see some people not liking that prestige class.

B) Or I become something like a Wu-Jen Ninja or really Ninja/Sorceress since my Charisma is higher than my Int.


female elf cleric/magus/2

Hmm. Seeing as my int and wis are equal, I guess that's not the worst idea for a gestalt. I dunno. I'll go with the consensus on this one; Imma sit the fence and see what happens.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I vote for gestalt ... saves time from finding a replacement player(s).

My two possibilities are;

1) Ninja/Sorceress(Shadow Bloodline)

or

2) Ninja/Monk(maybe an archetype)


DM Ninja/infinite

OK, here are my Gestalt house rules for your considertation.

Another option might be Mythic.

The Ninja DM's Gestalt Rules

Building a Gestalt Character
To build a gestalt character, choose two (or three) standard classes.

Guidelines

a: All classes in a Gestalt must be once that could multi-class normally.

b: Class features that two classes share (such as Uncanny Dodge) don’t stack; they accrue at the rate of the faster class.

c: Players must specify one of their classes as their favored class. Races or Feats allowing more than one Favored Class may take one other of their classes as favored.

d: Gestalt characters with more than one spellcasting class keep track of their spells per day separately.

e: A gestalt character retains all aspects (and restrictions) that don’t overlap.

f: Prestige classes cannot be part of a Gestalt. A character wishing to take a prestige class stops leveling in the Gestalt classes, though the character may return to the Gestalt at a later level.

g: a character may take an NPC class in a three-class Gestalt.

Acceptable classes
Any published Paizo Pathfinder class
Any Paizo Pathfinder playtest class, though the class MUST be modified to match the final form once published. [Note: you can only take an Advanced/Hybrid class in a two-class gestalt]
Any Dreamscarred Psionic or Path of War class
Other 3rd Party classes with GM approval [Note: No Godlings; I regard them as a Mythic path]

Hit Dice
Choose the larger Hit Die.

Base Attack Bonus
Choose the best progression from the classes.

Base Saving Throw Bonuses
For each save bonus, choose the better progression from the chosen classes, with the following restriction: The character must take at least one bonus from each class in the gestalt.

Class Skills
Take the number of skill points gained per level from whichever class grants more skill points, and consider all skills on the class lists of the selected classes as a class skill for the gestalt character.

Class Features
A gestalt character gains the class features of both classes. A 1st-level gestalt Rogue/Cleric, for example, gets Sneak Attack +1d6, Trapfinding, Aura, 1st-level Cleric spells, Orisons, Domain Powers and the Channel Energy ability. Class- and ability-based restrictions (such as arcane spell failure chance and a Druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.

Advancement
Gestalt characters accrue experience at different rates. This does not change if the character later takes a prestige class.

A character with only one class uses the Fast Experience Track.
A character with a two-class Gestalt uses the Medium Experience Track.
A character with three-class Gestalt uses the Slow Experience Track.
A character using standard multi-classing rather than Gestalt would advance via the much faster 3.5 Track.

Look them over, debate here and we'll decide (hopefully) by Monday.


Male Human Fighter 3/Ranger3 (AC: 18 T: 12 FF: 16 | HP: 24/35 | F: +4 R: +2 W: +2 | Init: +2 | Per: +5)

I'm probably going to go Fighter (Two-Weapon Warrior)/Ranger (Skirmisher) for Talon. Though I'd like to ask if doing this what changes we're allowed to make - feat selection, skill selections, even ability scores?

Edit: Another gestalt I'm interested in is Fighter (Two-Weapon Warrior)/Magus (Spellblade). Though that would also require a bit of a reworking for his sheet as well.


DM Ninja/infinite

As long as you keep to the original build rules, I'm OK with any adjustments necessary to fit your concept. I do generally allow an option for a free rebuild at 2nd level anyway, so...go for it.


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

I'd stay archaeologist/lore warden but I might consider redoing a few things along the way like stats and traits. Any thoughts about adding a drawback for an additional trait??


DM Ninja/infinite
Delkaneth Sargan wrote:
I'd stay archaeologist/lore warden but I might consider redoing a few things along the way like stats and traits. Any thoughts about adding a drawback for an additional trait??

The option from Ultimate Campaign? OK.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

Kel are you going to gestalt or not since it appears that Ninja DM is giving us the option...

The_Ninja_DM wrote:
A character with only one class uses the Fast Experience Track.


**INACTIVE(CHANGE)** Elven Female Adult
Skills:
NA

I am going to go with Ninja Sorceress mainly because Shadow's wisdom is low.


Male Tiefling Conjurer 2 (AC/Mage Armor: 15/19 [T: 13 FF: 12/16] | HP: 17/24 | F+1, R+3, W+3 (+5 vs. Illusions) | Init: +3 |Perc: +2/+4 [Voroan: +9])

Don't forget the shard. K'nyaz would hand it over to Talon to decide what to do with it before he left.


Male Human Fighter 3/Ranger3 (AC: 18 T: 12 FF: 16 | HP: 24/35 | F: +4 R: +2 W: +2 | Init: +2 | Per: +5)

Talon would probably hold onto it himself for the time being, though if anyone thinks they could put it to good use I'm sure he'll let them use it.


female elf cleric/magus/2

Well, as mentioned, if the majority wants to gestalt, I'm open to trying it but I really don't know what to pick. The free rebuild is definitely an edge, but I'm really torn on what class would gestalt well with cleric and still make at least a moderate amount of sense for Kelgeah's unique perspective.


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

Inquisitor might fit nice - all those abilities to look into men's hearts and cast judgment on them and such.

First sentence of her background implies that Bard might make a good choice

Considering the treasure we just got.....scarf dancer magus?

For me, in case gestalt is the final decision, I ignored my boss today and redid Delkaneth (the work will still be there tomorrow, right?)

Other than updating both classes for gestalt the only change I made was to add a drawback and a trait.

Statistics:
Delkaneth Sargan
Male Human Gestalt 2 - Fighter (Lore Warden) / Bard (Archaeologist) Favored
CG Medium Humanoid (Human)
Init +4; Perception + 5
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 19 (2d10 +2 Con +1favored lvl1)
Fort +4 (+3Ftr +1Con), Ref +6 (+3Brd +3Dex), Will +2 (+3Brd -1Wis);
--------------------
Offense
--------------------
Speed 30 ft.
Melee
MW Hand Axe +6 (1d6+2/x3)
Melee Hand Axes both hands MW +5 (1d6+2/x3)/ +3 (1d6+2/x3)
Light Hammer +5 (1d4+2/x2)
Ranged
Throwing Axe +5 (1d6+2/x2) range 10
Shortbow +5 (1d6/x3) range 60
Light Hammer +5 (1d4+2/x2) range 20

Bard Spells per Day (CL 2):
Lvl 1 (3/day)
Lvl 0 (at will)

--------------------
Statistics
--------------------

Str 14, Dex 17, Con 12, Int 13, Wis 8, Cha 14
Base Atk +2; CMB +4; CMD 17
Feats Weapon Finesse (L1), Two Weapon Fighting (H1), Point Blank Shot (F1), Combat Expertise (LW2), Precise Shot (F2)
Traits
- DRAWBACK: Loner (-1 to AC and attack when adjacent to allies or on Aid Another checks)
- Fate’s Favored (whenever under effect of a Luck bonus, that bonus increases by 1)
- Serpent Runner (primary hand penalty reduced by 1 when two weapon fighting)
- Veteran of Battle (+1 Initiative, if able to act during a surprise round may a draw a weapon (but not a potion or magic item) as a free action during that round.)
- Vagabond Child (+1 trait bonus to Disable Device, it is a class skill)
Languages Common, Infernal, Thassilonian

Skills:
21 ranks: 12(Archaeologist) +4(Lore Warden) +2(Human) +2(Int)+1(Favored Lvl2)
+8 Acrobatics: 2(ranks) +3(DEX) +3(class) -0(armor)
+6 Appraise: 2(ranks)+1(INT)+3(class)
+6 Climb: 1(ranks) +2(STR) +3(class) -0(armor)
+11 Disable Device: 2(ranks) +3(DEX) +3(class) +1(trait) -0(armor) +1(MW tools) +1(clever)
+6 Knowledge(Arcana): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Dungeoneering): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Engineering): 1(ranks) +1(INT)+3(class) +1(bardic)
+7 Knowledge(History): 2(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Religion): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Planes): 1(ranks) +1(INT)+3(class) +1(bardic)
+5 Linguistics: 1(ranks) +1(INT) +3(class)
+5 Perception: 2(ranks) +3(class) -1(WIS) +1(clev
+3 Sense Motive: 1(ranks) +3(class) -1(WIS)
+5 Spellcraft: 1(ranks) +1(INT) +3(class)
+8 Stealth: 2(ranks) +3(DEX) +3(class) -0(armor)

Special Abilities:

Scholastic (Ex): Gain 2 additional skill ranks each level. Must be spent on INT based skills. All INT based skills are class skills.
Bardic Knowledge (Ex): Add half Bard class level (rounded down, min 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologists Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Clever Explorer (Ex): Add half Bard class level (rounded down, min 1) to Disable Device and Perception. He can disable intricate and complex devices in half normal time and open a lock as a standard action.
Uncanny Dodge (Ex): He cannot be caught flatfooted, does not lose Dex bonus to AC if immobilized.

Spells:

KNOWN
0 level spells Dancing lights, Daze, Detect magic, Mage hand, Sift
1st level spells Comprehend Languages, Detect Secret Doors, Unseen Servant

Worn/Carried:
(Total Weight: 61.5 lbs)
Max carried to still be light load = 66 lbs (MW Backpack = STR 15)
Explorer's Outfit (8 lbs)
MW Studded Leather Armor (20 lbs)
MW Hand Axe (3 lbs)
Alchemical Silver Handaxe (3 lbs)
Throwing Axes x2 (4 lbs)
Light Hammer (2 lbs)
Dagger (1 lb)
Short Bow (2 lbs)
- 20 arrows (3 lbs)
- 10 alchemical silver arrows (1.5 lbs)
Belt Pouch (1.5 lbs)
- MW Thieves' Tools (1 lbs)
- Ioun Torch
Belt Pouch (2.5 lbs)
- Map Case with 5 pieces of paper (0.5 lbs)
- blank journal (0.5 lbs)
- Flint and Steel
- vial of ink and inkpen
- fine powder (for drying ink) (0.5 lbs)
- 20-foot measuring cord (0.5 lbs)

MW Backpack (10 lbs loaded) +8 lbs carrying capacity
- 50' silk rope
- 2 pieces Chalk
- 2 candles
- vial of ink and inkpen
- 5 sheets of paper
- fine powder (for drying ink) (0.5 lbs)

Coins: 6 cp, 8 sp, 24 gp


female elf cleric/magus/2

Ugh, I dunno. Too many good choices, and too many traps that I'll most certainly regret later, either in character or out. I got class in a a bit, I'll have to sit down and do something with it tonight.


Male Human Fighter 3/Ranger3 (AC: 18 T: 12 FF: 16 | HP: 24/35 | F: +4 R: +2 W: +2 | Init: +2 | Per: +5)

For the record, Kelgeah, as I've read the gestalt rules, you don't have to use them if you don't want to - and you'll gain experience faster than those of us who do for doing so.

Me, I'm going Fighter/Ranger. Ultimate two-weapon fighting!


M Human Male Human Gestalt3: Lore Warden/Archaeologist (AC: 16/T13/FF13) | HP: 26/26 | F+4, R+6, W+2 | Init: +4 | Perc: +6

yeah, lots of choices can be fun. Or paralyzing. The amount of time I spend on the traits age of the srd trying to find a good one.......If nothing is jumping out at you then stay cleric and surpass us all.

Although; I'd love to see you go regular magus to watch you whip-lashing people with an extra shocking grasp kick to it.

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