Talon Neverion |
No worries, delays are pretty much expected in this game. so long as you have fun playing it's all good.
By the way, apologies if you don't like Talon's nickname of 'Princess', but the way she talks makes him think of nobility, which is why he latched onto that title. Feel free to call him out on it if you want.
K'nyaz Dyetskovo |
I have no idea where we are on the map. One link just shows the whole four levels, the other has icons for an area we're not in, with icons that aren't us. I am confused where we are supposed to be.
Shadowlightbringer |
OK, let me get that set up better. I should have a better map up by Sunday evening, though I'll try to have it up tomorrow.
For now, on the map that shows all 4 floors, you're in room 15 and the opponents came from the hallway leading to rooms 20 & 21.
Thank you! :-)
Delkaneth Sargan |
I'm traveling with the family for the next two weeks. Will try to keep posting from phone but they will be short and probably not that pretty. Please dmpc me as needed to move forward.
K'nyaz Dyetskovo |
Sorry, but I think I'm going to have to drop out. Between running this module for two groups (TT and PbP) while playing in another PbP of it, and losing motivation for the character concept, I think I'm just not feeling it anymore. I don't want to just phone in my performance, so I'm going to step out. K'nyaz would likely just return to the lodge to help with the background research Lady Heidmarch does for the group once he is able.
Delkaneth Sargan |
My ideas for Delkaneth's progression should help with the detection/identification type stuff, and while my experience is limited it seems like the smaller groups get less bogged down in pbp games.... but how does this AP look in terms of our need for another caster?
Shadowlightbringer |
...so we'd all go gestalt and still have no arcane power
There are two fixes for this;
A) Instead of Cleric/Inquisitor, Kel can become a Cleric/Wizard and perhaps a Mystic Theurge unless Ninja DM or someone else is against it since I see some people not liking that prestige class.
B) Or I become something like a Wu-Jen Ninja or really Ninja/Sorceress since my Charisma is higher than my Int.
The_Ninja_DM |
OK, here are my Gestalt house rules for your considertation.
Another option might be Mythic.
The Ninja DM's Gestalt Rules
Building a Gestalt Character
To build a gestalt character, choose two (or three) standard classes.
Guidelines
a: All classes in a Gestalt must be once that could multi-class normally.
b: Class features that two classes share (such as Uncanny Dodge) don’t stack; they accrue at the rate of the faster class.
c: Players must specify one of their classes as their favored class. Races or Feats allowing more than one Favored Class may take one other of their classes as favored.
d: Gestalt characters with more than one spellcasting class keep track of their spells per day separately.
e: A gestalt character retains all aspects (and restrictions) that don’t overlap.
f: Prestige classes cannot be part of a Gestalt. A character wishing to take a prestige class stops leveling in the Gestalt classes, though the character may return to the Gestalt at a later level.
g: a character may take an NPC class in a three-class Gestalt.
Acceptable classes
Any published Paizo Pathfinder class
Any Paizo Pathfinder playtest class, though the class MUST be modified to match the final form once published. [Note: you can only take an Advanced/Hybrid class in a two-class gestalt]
Any Dreamscarred Psionic or Path of War class
Other 3rd Party classes with GM approval [Note: No Godlings; I regard them as a Mythic path]
Hit Dice
Choose the larger Hit Die.
Base Attack Bonus
Choose the best progression from the classes.
Base Saving Throw Bonuses
For each save bonus, choose the better progression from the chosen classes, with the following restriction: The character must take at least one bonus from each class in the gestalt.
Class Skills
Take the number of skill points gained per level from whichever class grants more skill points, and consider all skills on the class lists of the selected classes as a class skill for the gestalt character.
Class Features
A gestalt character gains the class features of both classes. A 1st-level gestalt Rogue/Cleric, for example, gets Sneak Attack +1d6, Trapfinding, Aura, 1st-level Cleric spells, Orisons, Domain Powers and the Channel Energy ability. Class- and ability-based restrictions (such as arcane spell failure chance and a Druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.
Advancement
Gestalt characters accrue experience at different rates. This does not change if the character later takes a prestige class.
A character with only one class uses the Fast Experience Track.
A character with a two-class Gestalt uses the Medium Experience Track.
A character with three-class Gestalt uses the Slow Experience Track.
A character using standard multi-classing rather than Gestalt would advance via the much faster 3.5 Track.
Look them over, debate here and we'll decide (hopefully) by Monday.
Talon Neverion |
I'm probably going to go Fighter (Two-Weapon Warrior)/Ranger (Skirmisher) for Talon. Though I'd like to ask if doing this what changes we're allowed to make - feat selection, skill selections, even ability scores?
Edit: Another gestalt I'm interested in is Fighter (Two-Weapon Warrior)/Magus (Spellblade). Though that would also require a bit of a reworking for his sheet as well.
Kelgeah |
Well, as mentioned, if the majority wants to gestalt, I'm open to trying it but I really don't know what to pick. The free rebuild is definitely an edge, but I'm really torn on what class would gestalt well with cleric and still make at least a moderate amount of sense for Kelgeah's unique perspective.
Delkaneth Sargan |
Inquisitor might fit nice - all those abilities to look into men's hearts and cast judgment on them and such.
First sentence of her background implies that Bard might make a good choice
Considering the treasure we just got.....scarf dancer magus?
For me, in case gestalt is the final decision, I ignored my boss today and redid Delkaneth (the work will still be there tomorrow, right?)
Other than updating both classes for gestalt the only change I made was to add a drawback and a trait.
Male Human Gestalt 2 - Fighter (Lore Warden) / Bard (Archaeologist) Favored
CG Medium Humanoid (Human)
Init +4; Perception + 5
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 19 (2d10 +2 Con +1favored lvl1)
Fort +4 (+3Ftr +1Con), Ref +6 (+3Brd +3Dex), Will +2 (+3Brd -1Wis);
--------------------
Offense
--------------------
Speed 30 ft.
Melee
MW Hand Axe +6 (1d6+2/x3)
Melee Hand Axes both hands MW +5 (1d6+2/x3)/ +3 (1d6+2/x3)
Light Hammer +5 (1d4+2/x2)
Ranged
Throwing Axe +5 (1d6+2/x2) range 10
Shortbow +5 (1d6/x3) range 60
Light Hammer +5 (1d4+2/x2) range 20
Bard Spells per Day (CL 2):
Lvl 1 (3/day)
Lvl 0 (at will)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 13, Wis 8, Cha 14
Base Atk +2; CMB +4; CMD 17
Feats Weapon Finesse (L1), Two Weapon Fighting (H1), Point Blank Shot (F1), Combat Expertise (LW2), Precise Shot (F2)
Traits
- DRAWBACK: Loner (-1 to AC and attack when adjacent to allies or on Aid Another checks)
- Fate’s Favored (whenever under effect of a Luck bonus, that bonus increases by 1)
- Serpent Runner (primary hand penalty reduced by 1 when two weapon fighting)
- Veteran of Battle (+1 Initiative, if able to act during a surprise round may a draw a weapon (but not a potion or magic item) as a free action during that round.)
- Vagabond Child (+1 trait bonus to Disable Device, it is a class skill)
Languages Common, Infernal, Thassilonian
+8 Acrobatics: 2(ranks) +3(DEX) +3(class) -0(armor)
+6 Appraise: 2(ranks)+1(INT)+3(class)
+6 Climb: 1(ranks) +2(STR) +3(class) -0(armor)
+11 Disable Device: 2(ranks) +3(DEX) +3(class) +1(trait) -0(armor) +1(MW tools) +1(clever)
+6 Knowledge(Arcana): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Dungeoneering): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Engineering): 1(ranks) +1(INT)+3(class) +1(bardic)
+7 Knowledge(History): 2(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Religion): 1(ranks) +1(INT)+3(class) +1(bardic)
+6 Knowledge(Planes): 1(ranks) +1(INT)+3(class) +1(bardic)
+5 Linguistics: 1(ranks) +1(INT) +3(class)
+5 Perception: 2(ranks) +3(class) -1(WIS) +1(clev
+3 Sense Motive: 1(ranks) +3(class) -1(WIS)
+5 Spellcraft: 1(ranks) +1(INT) +3(class)
+8 Stealth: 2(ranks) +3(DEX) +3(class) -0(armor)
Scholastic (Ex): Gain 2 additional skill ranks each level. Must be spent on INT based skills. All INT based skills are class skills.
Bardic Knowledge (Ex): Add half Bard class level (rounded down, min 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologists Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Clever Explorer (Ex): Add half Bard class level (rounded down, min 1) to Disable Device and Perception. He can disable intricate and complex devices in half normal time and open a lock as a standard action.
Uncanny Dodge (Ex): He cannot be caught flatfooted, does not lose Dex bonus to AC if immobilized.
KNOWN
0 level spells Dancing lights, Daze, Detect magic, Mage hand, Sift
1st level spells Comprehend Languages, Detect Secret Doors, Unseen Servant
Max carried to still be light load = 66 lbs (MW Backpack = STR 15)
Explorer's Outfit (8 lbs)
MW Studded Leather Armor (20 lbs)
MW Hand Axe (3 lbs)
Alchemical Silver Handaxe (3 lbs)
Throwing Axes x2 (4 lbs)
Light Hammer (2 lbs)
Dagger (1 lb)
Short Bow (2 lbs)
- 20 arrows (3 lbs)
- 10 alchemical silver arrows (1.5 lbs)
Belt Pouch (1.5 lbs)
- MW Thieves' Tools (1 lbs)
- Ioun Torch
Belt Pouch (2.5 lbs)
- Map Case with 5 pieces of paper (0.5 lbs)
- blank journal (0.5 lbs)
- Flint and Steel
- vial of ink and inkpen
- fine powder (for drying ink) (0.5 lbs)
- 20-foot measuring cord (0.5 lbs)
MW Backpack (10 lbs loaded) +8 lbs carrying capacity
- 50' silk rope
- 2 pieces Chalk
- 2 candles
- vial of ink and inkpen
- 5 sheets of paper
- fine powder (for drying ink) (0.5 lbs)
Coins: 6 cp, 8 sp, 24 gp
Talon Neverion |
For the record, Kelgeah, as I've read the gestalt rules, you don't have to use them if you don't want to - and you'll gain experience faster than those of us who do for doing so.
Me, I'm going Fighter/Ranger. Ultimate two-weapon fighting!
Delkaneth Sargan |
yeah, lots of choices can be fun. Or paralyzing. The amount of time I spend on the traits age of the srd trying to find a good one.......If nothing is jumping out at you then stay cleric and surpass us all.
Although; I'd love to see you go regular magus to watch you whip-lashing people with an extra shocking grasp kick to it.