Wood the Wizard |
Wood sends the three dogs charge to attack the skeleton. The two new dogs from the north flank with Rova and the dog from the south.
Dog 1 hit/dam/trip1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 141d6 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (10) + 5 = 15
Dog 2 hit/dam/trip1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 271d6 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (11) + 5 = 16vs CMB
Dog 3 hit/dam/trip1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 191d6 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (7) + 5 = 12
Wood argues with his spellbook and neglects to fire a splash of acid at the skeleton. He hands another holy water vial to the halfling.
Will/Hit touch/damage 1d20 + 5 ⇒ (6) + 5 = 111d20 + 3 - 4 ⇒ (8) + 3 - 4 = 71d6 + 1 ⇒ (1) + 1 = 2
Dogs at -2 AC for charging.
Rova |
"Well, tha's done. Shall we con'inue back ta th' west?"
Rova pauses a moment, seemingly in concentration. [Regain psi-focus]
"Say, I kin use a good cam'fire hatchet..."
Rova examines the skeleton's axe - is it still flaming? Is it masterwork? If so [obviously magical or masterwork] Rova'll pick it up.
"Alrigh', les's find Vertielle's lil stash of knowledge."
The_Ninja_DM |
heheheheh
This guardroom contains a single large table with two chairs astride it. A single sagging cot is pushed up against the eastern wall. Several battered cabinets line the northern wall, with a few arrows and bits of chainmail lying scattered on the floor nearby, yet the most eerie sight is the three fractured skulls sitting on the table next to a heavy hammer. The fragments of the skulls are arranged on the table in some sort of pattern, as if in an attempt to construct a fourth skull from the broken pieces. The leathery body of a long-dead dwarf, his wiry red hair an beard still vibrant even in death, lies slumped on the ground behind the table.
The_Ninja_DM |
As Zhiden begins to speak a hideous transformation overtakes the skulls as they reform and transform into floating heads.
Initiatives:
Evangline Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Rova Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Vertielle Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Wood Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Zhiden Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
skulls initative: 1d20 + 2 ⇒ (18) + 2 = 20
Mosswater Maurader Initiative: 1d20 ⇒ 7
Initiative order:
skulls
Zhiden
Evangline
Vertielelle
Rova
Wood
Mosswater Maurader
Skull 1 screams: Will save, please.
Skull 2 attacks Vertielle
Slam: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d2 ⇒ 1
Skull 3 attacks Zhiden
Slam: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d2 ⇒ 1
Zhiden Enack |
Zhiden flinched for a moment, both from the shock of being struck and because of the from the other one. He thought about retreating, running back into the last room and letting someone else stand in front. He shook it off quickly though, if he was brave enough to risk the certainty of death by torture that attempting to escape Chelaxian slavery was.
He raised his arms and brought them together at opposite sides of the skull, hopefully stabbing it through each temple.
Attack 1: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1: 1d4 ⇒ 4
Attack 2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage 2: 1d4 ⇒ 1
Vertielle Siepar |
Ouch, that's a crit on me by the way.
Will: 1d20 + 4 ⇒ (2) + 4 = 6
Unbelievable.
The skull, partially assembled, rockets into Vertielle's unprotected arm, the jagged edges cutting a gouge across her shoulder and collarbone, drawing a reluctant well of blood that drips hideously on the ground. While the blow wasn't forceful, she gasps in something like pain when it hits, and finishes the aspiration with a hint of fear.
KnReligion: 1d20 + 7 ⇒ (4) + 7 = 11
Unbelievable.
Addled by the attack, she scrambles to recognize the phenomena that's occurring. Stepping back, she grasps her whip partway up the switch and flicks her wrist.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Unbelievable.
She misjudged the distance, however, and the length snaps feet away from her target.
Wood the Wizard |
The dogs, being well ahead.......
Will 1d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (4) + 1 = 5
are shaken but not stirred as they rush to flank the dwarf while he is flatfooted.
1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 181d20 + 5 - 2 + 2 ⇒ (8) + 5 - 2 + 2 = 13
Damage 1d6 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (6) + 5 = 11
Trip? 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (9) + 5 = 14
The_Ninja_DM |
As the skulss begin their attack, the ghostly form of a sobbing dwarf wielding a hammer rises from the body. A ghostly skull also rises and floats in the air nearby. This skull's crainum is laced with cracks and is blatenly missing a knife-shaped shard of bone along one side.
The skulls are floating, they can't be tripped. The dogs' attacks go right through Mossy, though since Mossy doesn't maifest until his turn, I'll allow you to redirect those attacks.
Rova |
Will save: 1d20 + 7 ⇒ (1) + 7 = 8
Rova fails an easy save...
Rova bellows a challenge, "I will stop..hammer time!"
Rova swings for one of the skulls with the mace in hand (magic, silver)..
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
"I can't touch that!"
Wow, bad die rolling
Zhiden Enack |
Since the skull that had attacked him was still moving, Zhiden swiped at it again. If nothing else, he would put enough holes in it that would fall apart on its own. He was vaguely aware that there was something ghostly and frightening going on nearby, but he couldn't be bothered to investigate. Besides, in the moment that he came under attack, his fear subsided, if only temporarily.
Attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1: 1d4 ⇒ 1
Attack 2: 1d20 + 5 ⇒ (17) + 5 = 22
Damage 2: 1d4 ⇒ 2
The_Ninja_DM |
Sorry for the delay, Eva hasn't gone yet. I'm going to assume she and Wood are outside the room
Mossy_touch: 1d20 + 3 ⇒ (4) + 3 = 7
vs Rova 1, Vertielle 2, Zhiden 3
1d3 ⇒ 1
Round 2:
skull_1: 1d20 + 1 ⇒ (7) + 1 = 8 vs 1d3 ⇒ 3
skull_3: 1d20 + 1 ⇒ (6) + 1 = 7 vs 1d3 ⇒ 3
Skull 2 screams, will save DC 10 again. rounds: 1d4 ⇒ 3
Once again, Zhiden's first blow misses, but his second shatters skull #3.
Rova |
Will save: 1d20 + 7 ⇒ (3) + 7 = 10
Saves vs. new fear.
Autohypnosis vs. prev fear: 1d20 + 3 ⇒ (15) + 3 = 18
Rova shakes off the shaken condition..
"Huh. Screamin' skull - wazz so scary?"
Rova shifts the grip on his mace and swings at a skull..
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Rova's swing leaves the skull a very messy jigsaw..
"There! Put *THAT* back t'gether, chump!"
Vertielle Siepar |
Disable Device: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Vertielle already has her tools in the door as Wood turns to Zhiden. At the sound of his voice, she turns around, an adjustable magnifying glass in place over her eye, and holding an extendable mirror in her teeth.
Eh?