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The_Ninja_DM's Carrion Crown
Game Master Spiral_Ninja

The Trial of the Beast:
Outside V & G, V & G, Lepidstadt courthouse



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DM Ninja/infinite

Between Zhiden and Rova, the one on him is splattered.

Not a touch attack.

Wood's acid blast on the one on Vertielle does damage it, but does not destroy it.

Eva?


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

Eva attacks with her fist
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 2 ⇒ (6) + 2 = 8


DM Ninja/infinite

Ectoplasmic_Creature#2:

AC12/T10/FF12
DR 5/slashing
HP: 9 - 4 (Wood's acid) = 5 - 3 (Eva: 8 - 5dr = 3) = 2

Evangline connects easily but does less damage than she thought she should have with that hit.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

"It feels like puddy"


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle moves around the remaining one, hoping to help Zhiden stay unnoticed and deliver another crushing blow.
That's why I said it'd be best to hack at them, Eva, Vertielle says with some annoyance.


DM Ninja/infinite

Round 2 Initative order:
Wood
Zhiden
Rova
ectoplasmic critter
Vertielle

Eva what was your initative?


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

1d20 + 2 ⇒ (5) + 2 = 7


DM Ninja/infinite

So Evan's after my monster but before Vertielle.

Go ahead everyone, kill it again.


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Rova comtemplates the effort required to lose his shield and mace vs. just hitting it.. He shrugs, and moves to bash the other, assuming it's still there.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Minus it's DR, that's still enough to kill it.


DM Ninja/infinite

And yes if no one else killed it first, the poor undead creature is dead again.


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle raises an eyebrow at the quivering, limp figure, collapsed in the murky waters of the prison basement.
I said it was best, but, obviously unnecessary.


Wood says, "Acid affects them. Unlike those vines outside."
Wood had an amusing incident hitting acid resistant vines outside Harrowstone with acid.


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

"Summthin' 'bout a guy named ochem, an' his razor. Simplest is best. Anyhoo, it's not movin' no more. Anyone got ideas fer where next?"


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle pulls out her map, reading it by the light of the torch.
Link to Map
This way, she concludes, pointing west.


DM Ninja/infinite

The only way open to further exploration seems to be that small tunnel to the west.


Wood attempts to summon a dog to lead the way
Will 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (13) + 5 = 18
After a short struggle with the spellbook a dog appears and darts out front.
"No offense to your skills, my new halfling companion, but I prefer this dog go first. They are much easier to replace."


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

"Me 'n Zhiden prolly best as point, iffn he don't want ta snake ahead a bit an' scout. Think I'll switch out m' weapons, tho'"

Rova hangs the mace at his side, and swaps the shield for his nodachi.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

"Wood that was horrible,
every life is precious."


Male hp 20/36; AC 21/14/19 Level 5 Burglar

"Fine by me," Zhiden said. "So long as you stay ahead of me, big guy, I can't say I have a problem."

He couldn't help roll his eyes at the comment about every life being prescious, he only hoped that the dim light concealed it. Every ife might be precious, but it didn't mean that he was going to risk his well being for an animal.

He marched ahead with both weapons drawn, staying close to Rova. He couldn't help but wonder if the large man had been named for the month, or for the Rough Beast. . .


"I agree Eva. Not my best choice of words."


DM Ninja/infinite

OK, best I can do for now, I don't have a scan of the lower level map, but I did find this:

Harrowstone lower level, post fire

R is where you entered, areas with Xs are collapsed and filled with rubble.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

You want a lower level map made?


DM Ninja/infinite

If you can, sure, I'd love it.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

Sent you a link as a PM


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

that map has secrets posted,
I thought you were going to give it a quick edit.


DM Ninja/infinite

Good point, I'll delete that version and fix before I repost. Sorry, it's late and still 90 here.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

90 degrees farenheit,
that's about 32 degrees celcius
I'm guessing its the humidity that's getting you


DM Ninja/infinite

With heat and humidity combined we hit over 100 today at points. And no air condtioning, just fans. I love summer. Just not this much. Our iguana is very happy, though.


DM Ninja/infinite

Harrowstone basement, edited ;)

You started in the room marked U1 in the 10' area outlined by the white dotted line.


The dog will be summoned into the far room U2 and move south to the room without doors U11 if nothing of interest is seen in U2


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle is headed to U8.
"Information Specialist's Workshop". Doesn't that sound interesting? Oh look! That must be the old Captain's office. Rather in poor repair, I should say... Still, let's check it out.
Vertielle's excitement leaves little regard for marching order, so she bounds ahead towards U6.


Male hp 20/36; AC 21/14/19 Level 5 Burglar

Zhiden watched Vartielle for a moment in wonder as she raced ahead. "I've never seen someone giddy in the face of the undead before," He said quietly as he hurried to catch up. He called to her, "Slow down, some of us aren't as tall as you!"


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Rova quietly wonders what kind of information one could gather down in this pit... and how.


DM Ninja/infinite

U2 appears to be the central room, with four corridors (including the ruined one you came out of) leading off of it. Each is decorated with a soot-stained brass nameplate. The stairwell in the center is filled with rubble. Around it are the skeletons of victims of the fire who left futile signs of their failed attempt at digging out before they were overcome by smoke.

Unfortunately, it looks like they haen't quite given up yet. The bones start to move.

Initiatives, please.

skeletons: 1d20 + 6 ⇒ (6) + 6 = 12


init 1d20 + 2 ⇒ (4) + 2 = 6


Male hp 20/36; AC 21/14/19 Level 5 Burglar

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

If the perception roll succeeds, then it means that Zhiden will try to get out of the light and try sneaking. Otherwise he will let the bigger folks go ahead and distract them.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

init: 1d20 + 2 ⇒ (8) + 2 = 10


hp 30/39; AC 15/11/14; Luck 8/8 rounds

initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Heal: 1d20 + 1 ⇒ (7) + 1 = 8 Trying to determine how many there'll be once they're assembled.
Oh bugger, she says, still holding the map out in front of her. She rolls it into one hand, drawing her whip from her belt and cracking it out in front of her to loosen the coil.
If there are weapons of any kind laying about...

Spoiler:
She snakes the whip out, catching the nearest mace, if she spots one, or whatever else catches her eye.

If there aren't...
Spoiler:

With a crack and a thud, the whip strikes out, wrapping around a skeleton's ankle. The angle is all wrong, though, and she hasn't the strength to fell it.
Trip: 1d20 + 3 ⇒ (5) + 3 = 8


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Init: 1d20 + 3 ⇒ (13) + 3 = 16

Once again, Rova is caught with the wrong weapon type drawn..

"Aw, <generic curse>! Well, it's what I got in hand."

With that, Rova plows into the nearest skeleton after rocking forward onto the front of his feet. [Swift action - enter Dragon style]


DM Ninja/infinite

There appear to be eight skeletons in all.


DM Ninja/infinite

Round 1:

Init order:
Rova
skeletons
Vertielle
Zhiden
Eva
Wood


AC 21b - 11t - 20ff; HP: 44/44; PP: 2/2

Rova brings the massive blade into play, whipping it in a huge arc aiming for the nearest skeleton.

<Using power attack -1 to hit/+3 damg>

To hit: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d8 + 10 ⇒ (3, 1) + 10 = 14

"Don't bother gettin' up!"


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Lolwut? My initiative is higher than the skeletons.


DM Ninja/infinite

Rova shatters the one he hit. The rest stand up and are still flat-footed.


"I may put a big spot of grease to keep them from coming if we can bottle them up."


DM Ninja/infinite

Ok, the DM can't read. Vertielle is before the skeletons, so they stand after she goes.


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle snaps her whip out behind her, ready to interfere with the creature's defenses.
Ready Aid Another defensively.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

Ouch, Skeletons go before I go.

Eva will Channel Energy
1d6 ⇒ 3


hp 30/39; AC 15/11/14; Luck 8/8 rounds

Vertielle glances around the wide, open room.
Bottle them up? Where?


DM Ninja/infinite

Not a problem yet, they need a full round to stand. They're still flat-footed.

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