Vertielle moves around the remaining one, hoping to help Zhiden stay unnoticed and deliver another crushing blow.
That's why I said it'd be best to hack at them, Eva, Vertielle says with some annoyance.
Rova comtemplates the effort required to lose his shield and mace vs. just hitting it.. He shrugs, and moves to bash the other, assuming it's still there.
Vertielle raises an eyebrow at the quivering, limp figure, collapsed in the murky waters of the prison basement.
I said it was best, but, obviously unnecessary.
Wood attempts to summon a dog to lead the way
Will 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (13) + 5 = 18
After a short struggle with the spellbook a dog appears and darts out front.
"No offense to your skills, my new halfling companion, but I prefer this dog go first. They are much easier to replace."
"Fine by me," Zhiden said. "So long as you stay ahead of me, big guy, I can't say I have a problem."
He couldn't help roll his eyes at the comment about every life being prescious, he only hoped that the dim light concealed it. Every ife might be precious, but it didn't mean that he was going to risk his well being for an animal.
He marched ahead with both weapons drawn, staying close to Rova. He couldn't help but wonder if the large man had been named for the month, or for the Rough Beast. . .
With heat and humidity combined we hit over 100 today at points. And no air condtioning, just fans. I love summer. Just not this much. Our iguana is very happy, though.
Vertielle is headed to U8.
"Information Specialist's Workshop". Doesn't that sound interesting? Oh look! That must be the old Captain's office. Rather in poor repair, I should say... Still, let's check it out.
Vertielle's excitement leaves little regard for marching order, so she bounds ahead towards U6.
Zhiden watched Vartielle for a moment in wonder as she raced ahead. "I've never seen someone giddy in the face of the undead before," He said quietly as he hurried to catch up. He called to her, "Slow down, some of us aren't as tall as you!"
U2 appears to be the central room, with four corridors (including the ruined one you came out of) leading off of it. Each is decorated with a soot-stained brass nameplate. The stairwell in the center is filled with rubble. Around it are the skeletons of victims of the fire who left futile signs of their failed attempt at digging out before they were overcome by smoke.
Unfortunately, it looks like they haen't quite given up yet. The bones start to move.
If the perception roll succeeds, then it means that Zhiden will try to get out of the light and try sneaking. Otherwise he will let the bigger folks go ahead and distract them.
initiative:1d20 + 1 ⇒ (12) + 1 = 13 Heal:1d20 + 1 ⇒ (7) + 1 = 8 Trying to determine how many there'll be once they're assembled. Oh bugger, she says, still holding the map out in front of her. She rolls it into one hand, drawing her whip from her belt and cracking it out in front of her to loosen the coil.
If there are weapons of any kind laying about...
Spoiler:
She snakes the whip out, catching the nearest mace, if she spots one, or whatever else catches her eye.
If there aren't...
Spoiler:
With a crack and a thud, the whip strikes out, wrapping around a skeleton's ankle. The angle is all wrong, though, and she hasn't the strength to fell it.
Trip:1d20 + 3 ⇒ (5) + 3 = 8