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| 1,551 to 1,600 of 3,373 |
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| Gkirkhan |
| HP: 49/63 AC 18/14/14: F+7, R +4, W +1, Per:-2, Init: +5, Rage: 9/9 |
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Sense motive: 1d20 - 2 ⇒ (3) - 2 = 1 nope...
Gkirkhan grins at the wizard.
"Okay."
He walks up to the skeleton and the book and proceeds to pulverize the two.
Power Attack: 2 hands!
Attack1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7 Wow... Dm You wanna describe that snafu?
.
Attack1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15 better...
Damage 2d6 + 10 ⇒ (4, 2) + 10 = 16
.
Attack1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Damage 2d6 + 10 ⇒ (2, 2) + 10 = 14
.
Attack1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Damage 2d6 + 10 ⇒ (6, 6) + 10 = 22
"All yours"
If I need to explain myself, I will, but I'm hoping the players will find this at least slightly humorous, even if their characters are furious.
| The_Ninja_DM |
| DM Ninja/infinite |
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Gkirkhan, you felt a brief chill, almost as if chains had wrapped around you, then fell cleanly to the floor.
| Gkirkhan |
| HP: 49/63 AC 18/14/14: F+7, R +4, W +1, Per:-2, Init: +5, Rage: 9/9 |
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Gkirkhan looks confused for a moment before his eyes widen in shock and horror. He starts moving to break free, but as soon as the feeling comes, it leaves.
"As soon as we're done, we need to burn this place and make sure it isn't half-assed this time."
| Vertielle Siepar |
| hp 30/39; AC 15/11/14; Luck 8/8 rounds |
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With the T4. I'll go first, but I'll let Gkirkhan or Que pass me, if they will. Technically the light-weasel is up front. Take point little buddy!
As a player I hate to split the party but Vertielle would have the group split into two fireteams down the two corridors- Gkirkhan, Vertielle; Que, Eva, Wood; and meet up around T3 at the end of the hall and turn right. I'm guessing someone shouts down that theory.
Why don't you humans take the godchild down that corridor? We'll meet at the end. I doubt the prisoners had anything of value, but guards may have entered the room, or there may be clues of a sort- I'd rather not miss a cell, and I'd rather not spend any longer here doubling back. We won't even all fit abreast in these hallways.
| Wood the Wizard |
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As many times as Wood has been the subject of melee attacks, he feels splitting up only increases the odds.
Gkirkan reminded me of this scene when he smashed the book===> Link
| The_Ninja_DM |
| DM Ninja/infinite |
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The first thing either of you notice is doors in front of you swinging open as two skeletons step out. Vertielle, you also hear the same sound from behind you.
At this point you are in the square under the T. The skeletons are coming from cells 1, 3 5, & 7, counting down from the cell south of T4b. Remember, these are 10' squares.
| Gkirkhan |
| HP: 49/63 AC 18/14/14: F+7, R +4, W +1, Per:-2, Init: +5, Rage: 9/9 |
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"Damn. Don't suppose you have any spells to make me hit more?"
Gkirkhan, with hammer in hand, sets his feet and motions for the bard to get behind him. He holds his attack though, waiting for the opportunity to strike.
Inish: 1d20 + 5 ⇒ (10) + 5 = 15
Readying to hit the first skeleton that gets in range, hard.
Power Attack: 2 hands
Attack: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
| Que Xuang |
| Female Human Ninja 3 |
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@Group Que: You are at the square across from T4 in the other corridor. I will need perception rolls from you to notice anything odd.
Does the roll I made in that post count?
Que leads Eva and Wood down the other corridor then, always on guard.
perception:
1d20 + 6 ⇒ (11) + 6 = 17
| Vertielle Siepar |
| hp 30/39; AC 15/11/14; Luck 8/8 rounds |
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Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
There'll be no hiding behind you in this fight, my friend, she says with a casual calmness as she draws her whip.
Remember to bludgeon, near the spine is best. Mayhap the ribs. Their fingers are as claws now, be wary of them.
Activate Naturalist, +1 on attack and AC against skeletons.
| The_Ninja_DM |
| DM Ninja/infinite |
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Que, Wood, I need your initative rolls.
Evangline, Que, Wood, it wil take you two rounds to reach the fight. I'l need new perception rolls from you three during the second round.
Initiative order:
Vertielle (20)
Gkirkhan (15)
Evangline (11)
Skeletons (8)
Round 1:
Gkirkhan & Vertielle hold their ground as the skeletons move up to them.
Gkirkhan takes the AoO and destroys one of his two.
[ooc=edit]I can spell skeletons, really[/ooc]
| The_Ninja_DM |
| DM Ninja/infinite |
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Ok, cool.
Eva, Que, and Wood: as you round the end of that set of cells you also hear the sound of a pipe and the flapping of ghostly wings.
Wood, there's something -familiar- about that tune.
Gkirkhan and Vertielle, this round give me Perception checks please.
Victim: 1d5 ⇒ 2
Gkirkhan, this place hates you; will save, please.
| 1,551 to 1,600 of 3,373 |
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| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / The_Ninja_DM's Carrion Crown | All Messageboards |
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