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The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Gatehouse labled

1,401 to 1,450 of 3,718 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

I don't think it's my go yet, but unless the others do something that changes the situation, here is Gkirkhan's next action

Gkirkhan grunts as he brings the hammer down on the manacles.

Power attack: Two hands on the hammer
Attack: 1d20 + 7 - 1 + 4 ⇒ (17) + 7 - 1 + 4 = 27
damage: 1d8 + 9 ⇒ (4) + 9 = 13 :| Wish I had a better roll, but I think that kills it.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

By virtue of high attack roll, that should get some bonus damage 0_0

DM Ninja/infinite

Gkirkhan's mighty blow shatters the manacles and they fall still.

A quick search of the room reveals nothing of value, but some old papers, a cabinet of rotted prison clothing and a mouldy, warped sign with 'Prison Rules' on it does hint to the purpose.

As you leave this room, you think you hear sobbing that degenerates into coughing, then fades away. You can't determine the source of the sound.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

As per the plan, Vertielle moves on to the "Branding Room", visibly shaken, and hesitates to open the door. She takes a step back, looking around the group.
Maybe someone else will open this one. I'll get the next one. Really, I will.

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Gkirkhan holds on to his hammer. He checks to make sure he still has the mace. Seeing Vertielle shaken and backing away from the door, the big half-orc grits his teeth for a moment.

"Since we keep running into some nasty beasites, I'll go first."

He walks by the half-elf and whispers something into her ear.

Vertielle or Perception DC 25:
"I'll be your shield. If there's anything in there wanting to hurt you, it'll have to go through me first."

He readies his hammer and opens the door.

Wood will cast repeatedly until he gets his dog summoned. Then Gkirkan can open the door. 1d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (11) + 4 = 15
It takes two tries.

DM Ninja/infinite

The stark room comtains only a low stone bench against the north wall, a ruined desk to the west sitting under three narrow, barred windows, and to the south an old brass brazier lies on its side, surrounded by several rusty branding irons.

As the group enters all feel a sensation of humiliation and pain followed by rage.

Five branding irons rise into the air, their tips glowing red hot. They each launch themselves at a different member of the party.

1d20 + 1 ⇒ (19) + 1 = 20

damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16 We each take 7 damage?

And the doggie, Toto too.

The dog tries to find out where the source of evil is as Wood attempts to figure out what this is.

Knowledge Arcana/Religion 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (4) + 10 = 14
Init 1d20 + 3 ⇒ (9) + 3 = 12

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Inish: 1d20 + 5 ⇒ (6) + 5 = 11

Gkirkhan howls as the hot metal strikes him in the chest. He whips his hammer around to strike, not at the one attacking him, but the one attacking Vertielle.

Round 1: FIGHT!
Power Attack: both hands on the hammer.
Attack: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Damage: 1d8 + 9 ⇒ (2) + 9 = 11 sigh, if only we were still fighting zombies.

His voice is like gravel when he talks as he looks around the room to see if there's anyone there causing this.

"Enough of these tricks. If you wish for a fight, I'll be your opponent, leave her out of this."

DM Ninja/infinite

Yes, all.

Wood, it's some form of haunt, rather than animated objects. It should be vulnerable to positive energy and cold.

1=dog, 2=Wood

1d2 ⇒ 1

Something doesn't like your dog, Wood. It is struck instead of you.

DM Ninja/infinite

As Gkirkan swings, knocking the branding iron aside, all of them simply fall to the ground, cold and lifeless.

All of you (except Wood) now have scars, a small 'H' burned into your flesh.

"Eva, can we rid ourselves of this haunt for good? Should we douse it with some of our found holy water?"

Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

"This haunt feels like the wrath of all the prisoners or harrowstone.
So I don't think this one can be put to rest easily unless you remove the source of it power, the undead prisoners of Harrowstone itself. It likely won't be silenced."

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle grits her teeth as her flesh sears, Gkirkhan smashing the offending iron in half even as the smoke from her flesh wafts upwards.
She sheaths her sword, drawing her dagger.
Oh no. Not again.
With a look of fury, she skins the affected skin to the muscle, tearing an entire piece of singed flesh off and casting it to the ground. Blood runs down her shoulder where the cut was made, staining her skirt and sleeve.

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

"Well, can you at least heal Vertielle?"

Gkirkhan puts his hammer in its place on his belt as he approaches the bard. He'll take his coat off and use his shirt to staunch the bleeding.

"Why did you do that? You're much to pretty to scare yourself up like that."

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle grimaces.
Better it scar on my own terms. I won't go through life marked by this place.
She shudders, wincing as the wound is bandaged.
Not physically.

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Gkirkhan's not bandaging the wound, he's trying to keep the bleeding down until Eva heals the wound.

"But there is still a mark, and one caused by this thrice be damned place, despite it being you wielding the knife."

Gkirkhan lowers his voice, and surprisingly gentle, even if the words are marked by the harshness of the tongue they are spoken in.

"What is wrong? I have seen many things I don't understand in this place, but this is perhaps the most troubling."

DM Ninja/infinite

To further the troubling aspect of this Wood's summoned dog vanishes back to its celestial home, Wood suddenly experiences a sharp burning pain as the damage -and the brand- are transferred to him.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

I like to use a translation to give others a feel for the length, attitude, and name-dropping in my speech.
Vertielle steps inside the room, whispering back in terribly elven-accented orc,
Dit is presies die idee is, Gkirkhan, ek uitgeoefen het die mes, ek het die litteken, ek het daardie keuse, niemand anders nie. Laat ons hierdie kommerwekkende punte opsy sit vir nou, en kry wat leidrade hierdie gevreesde kamer kan wegsteek.

Her voice is punctuated by a terrible curiosity, a conviction, and lasting pain.

That's exactly the idea, Gkirkhan, I wielded the knife, I made the scar, I made that choice, no one else. Let us put these troubling points aside for now, and find what clues this dreaded room may hide.

DM Ninja/infinite

All that appears to be left in this room is the terrible rage that cursed all of you.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle sighs as she leaves the room, turning left to examine the "workshop". Her weasel were-light again leads the way, disappearing under the doorcrack as she casts detect magic, using the spell to gaze beyond the wood and stone to the unknown beyond them.
Would have been nice...well, less horrible... had that yielded some solace in the form of information. Best check every room for such magic, having run into it twice.

"I had hoped the things I saw in Harrowstone would not be a shock after reading dread tomes like the Necronomicon. Unfortunately this is a place of great evil and pain--unlike any other."

Wood touches his brand multiple times in disbelief.

"Maybe I deserve to feel the pain my conjuration brings to those I pull from other dimensions now and again. But...I would prefer not to."

DM Ninja/infinite

The weasel sniffs the door, then blinks and dives inside excitedly.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Anything on my magidar?
One should always be attached to the things that they control.
She finishes Detect Magic.
One of several reasons I never cared for summons or enchantment.
She places a hand on the door, listening intently.
perception: 1d20 + 7 ⇒ (20) + 7 = 27
I much prefer the transmutations. Much more practical, generally. Illusions are amusing, of course, but immaterial in nature.

"Maybe we should use that haunt board to see what is going on?"

Wood almost forgot about their divination tool after its somewhat disappointing debut.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

It's once per day use makes it useful only on particularly powerful or poorly placed haunts. The front door was a good candidate; the branding irons are not. Perhaps the furnace, or another one today.

DM Ninja/infinite

interesting question. Do ghosts read as magic?

You hear a voice talking to the weasel, greeting it. The voice sounds feminine.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle stops her conversation with Wood mid-sentence,
Last time, the board ga...
She blinks a few times, her mouth slightly open in utter astonishment.
Only if a) they've recently cast a spell, b)are in the process or have recently used a (su) or (sp) ability or c) give off simillar emanations.

DM Ninja/infinite

It sounds like someone talking to a pet.

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Flextime, I was moving out of the dorm, then I had to make sure I had a place to sleep tonight because my bed was occupied by pillows and a suitcase.

Wood the Wizard wrote:
"I had hoped the things I saw in Harrowstone would not be a shock after reading dread tomes like the Necronomicon. Unfortunately this is a place of great evil and pain--unlike any other."

"When you say stuff like that, it gives me the creeps."


Gkirkhan looks back when Vertielle stops talking. His eyebrows almost disappear into his hairline when he sees her expression.

"Most of the time when I see that face, my sword is about to make love to their skull. Please tell me we aren't about to be in big trouble."

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Well... I... Well, it's just... Huh.

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Looking pretty flabbergasted, Vertielle opens the door.

DM Ninja/infinite

The room contains several wooden tables on which sit tangled mounds of moth-eaten fabric. Each table is surrounded by workbenches. Various sewing tools - shears, needles, rolls of thread, boxes of chalk, and other objects lie scattered throughout the room.

What catches your eye, however is the spot where Vertielle's weasel-light now sits, next to a stained heap of fabric to the west, from which the arm of a skeleton protrudes. Kneeling above this lump is a beautiful young woman, dressed in a tattered blue dress (resembling the fabric above which she kneels). In fact, not only is her dress blue, much of the rest of her is as well, from her hair, her pale blue eyes, to the tears running down her pallid face. She looks up as you enter, and as she speaks, pale whisps of blue smoke drift from her mouth.

"You must be the new guards, replacing those cowards who locked me in here. Do be careful with your pet. Some of the forces here now would be happy to hurt it."

Female Human Ninja 3

Que follows the others into the room and is abit surprised to find such a peacefull scene here. she approaches the woman carefully, suspicious as this might well be a trap.

"Guards?.. uhmm ..Not exactly...We were sent here by the good citizens of Ravengro to look after things here."

She looks at the woman, thinking.

"And who might you be? You must be the wardens wife? Are you Vesorianna?"

"So, they finally decided to try to rescue me. Thank you. Yes, I am Vesorianna Hawkram. Who are you people, if not new guards? Did Emelianna send you?"

Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

a surprised look on her face
"Well, this is a first for me.
Encountering a friendly ghost."

and I don't mean Casper.

"Ghost? ... Oh, yes. How long has it been? ... Do you know who those cloaked men were?"

She shudders and her voice drips with pain and loss.

"They took Lyvar!

The words come out as a wail and she starts to sob.

"Please don't cry. Stopping these cloaked men are our number one concern."

"They killed that poor man. Was he a friend of yours? The leader cast some kind of spell and he died, then they...smashed his face...then they took Lyvar and left."

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Lyvar, your husband, the warden I presume?
Vertielle looks rather intrigued.
How did they accomplish this?

Female Human Ninja 3

"I am afraid the cloaked men are gone, now that they have Lyvar. I am just wondering why they would 'kidnap' a ghost..."

"Nevertheless I think our main concern should be the cleaning of the prison."

"I...don't know. I know little of magic. they spent some time scratching marks into the prison walls. They seemed annoyed that they couldn't make a complete circle. Then, that little boy came up. They do that...and I try to scare them off, this place is dangerous."[b]

She pauses, distracted for a moment.

[b]"The robed people wouldn't scare. They just whispered. They saw the boy and the leader cast a spell at him...the boy froze then he(the leader) went up to him and whispered something and let the boy run away. I was releived...but the leader just laughed. Then the other man came. The leader cast a spell and the man just...died. They hit him in the face with one of the gargoyle heads. I -think- they took some of his blood and smeared it into the marks they'd made. Then they chanted...and just -pulled- Lyvar away."

She shudders, the memory obviously very painful.

"That's when the prison went mad. Lyvar was sealing them. They feared him still. But with him gone, they grow stronger. Pushing at me. They want to escape. Most are mindless and just want to kill, to get revenge. But there are five stronger spirits, spirits that remined -whole- like Lyvar and me. They lead the others, like they did then. I can hold them, I have some of Lyvar's power over them. But they try to weaken me. If they manage to destroy me, they'll escape and continue to destroy, starting with Ravengro."

"Yes, please, please, cleanse this place. I -think- if you can destroy the five strongest ones, the others will fade. If you can find Lyvar's badge of office -it should be on his...body- and bring it to me, I can be invested as warden and dispell them forever."

She pauses, thinking deeply.

"But I MUST have Lyvar's badge to do that."

hp 27/39; AC 15/11/14; Luck 8/8 rounds

The monument, the blood... The spirit of Professor Feramin must be trying to replicate, albeit crudely, the ritual, using possessed victims, to pull away or destroy her spirit.

"Professor Feramin? No, his thing is different. It's how he kills. He writes his victim's name in blood and kills when he spells it all out. I think he can destroy me just by spelling my name, since we're both...

She shivers.

"Please hurry. He's one of the five, I'm sure."

"We will get his badge, just tell us where to look."

What could these evil spirits be up to.
know:arcana 1d20 + 10 ⇒ (13) + 10 = 23

HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Gkirkhan was more than a little surprised at seeing a ghost, and a friendly one at that, but her story caused something inside of him to spark and flare as his eyes became hard red lights under his hat.

"Can't let them think they can get away with hurting such a lovely lady. If it is fear they want, they will learn to fear us."

Thye ghost of Vesorianna starts to sob again. Through the sobs she tries to talk."My fault..."

She gasps and tries to control herself. She starts again, speaking hurriedly, in short gasping phrases, as if to get it all out before the words choke her.

"I was in Ravengro, at Emelianna's. His sister. She married a local. We were friends, she was...I'd promised her I'd be there so when the priestess sent the message I left a note..."

She is still speaking quickly but is regaining some control.

"It was a boy...Petros...Lyvar's father's name...such a cute boy. And the priestess, she confirmed what I'd hoped...two good bits of news, I new he'd be so thrilled..."

Now she seems to be looking elsewhere seeing the events she's describing play out. You can see her emotions flooding her face, joy, confusion, fear, horror.

"I got back home and Lyvar wasn't there. I was surprised, he shold have been home by then. I went up to the prison to as the guards where he was, but they weren't there either."

She pauses, swallows and continues.

"I heard sounds so I went in...I knew I wasn't supposed to but...I followed the sounds to the training room. Some of the guards were there, looking down the elevator shaft. I asked them what was happening, and the told me there was a riot. the prisoners had taken hostages - the guards, the priest, Lyvar. Lyvar had triggered the deadfall so they couldn't get out."

Her voice is strained, her face twisting into remembered fear and horror.

"I told them they had to rescue him, they said they couldn't send down the elevator, because the prisoners would use it to escape. I pretended to collapse, then rushed past them and released the elevator."

She screams out the next words.

"It dropped too!!! I killed him...'

She starts sobbing uncontrollably, gasping out the end of her sad tale.

"I...I screamed, I collapsed...I was hysterical...they dragged me out of the room and locked me here...then the smoke came...but they never came back."

She starts to regain some control.

"I came back here. I can't leave. I could feel Lyvar but I couldn't reach him. Now he's gone and I'm alone. Please help me, please!"

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Don't worry, Vesorianna. We'll put the souls here to rest, and we'll track down Lyvar. This cult isn't going to finish whatever hell they plan.
Vertielle takes out her maps, clearing space on a table and spreading them out.
It may hasten things if there is anything-anything at all- that you could tell us about the surrounding area.
After sharing what the group has run into thus far, Vertielle takes notes on whatever the ghostly woman can tell her.

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