The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Schloss Caromarc 1


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Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Init: 1d20 + 2 ⇒ (2) + 2 = 4

look's like I'm going last.


DM Ninja/infinite

@Evangline: actually you have a better dex, it goes last.

Init Order:
Vertielle (15)
Wood (14)
Que (10)
Gkirkhan (9)
Evangline (4)
monster (4)

Right now all you see is a blurry shape picking up objects to hurl. It seems to be incorporeal.

Spoiler:
AC12/t12/ff11; hp 16


"Vertielle, wait, I got this."

Without holy water and having problems with spellcasting, Wood runs forward and opens his haunt siphon to take this one out.

Haven't seen anything but haunts inside. Maybe I am making a bad call here.


DM Ninja/infinite

@Wood:
let me check the rules - it's NOT a haunt, it's undead.

Give me a KN Religion or Arcana check everyone.

Wood rushes up and opens the haunt syphon he carries. The mist in the siphon swirls out - and dissipates into the air.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

KnArcana: 1d20 + 9 ⇒ (17) + 9 = 26


DM Ninja/infinite

@Vertielle: you're facing a poltergeist, an incorporeal undead. They have a fear attack but the only physical damage they can do is to throw things. The can go invisible and ace bound to within 120' of the site where they formed. They are not haunts, though.


Female Human Ninja 3

Knowledge (religion) untrained: 1d20 + 2 ⇒ (1) + 2 = 3


Wood attempts to determine the nature of this creature
Knowledge (rel) 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge (arcana) 1d20 + 10 ⇒ (12) + 10 = 22

I guess I should have made these rolls before opening the bottle.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

It's incorporeality may be overcome by magic weapons, but we'll have to locate it first. Normally the powder from my chronicling supplies would suffice, but, in this case, I fear only luck will prevail.
Vertielle begins Naturalist, giving all a +1 on attacks, saves, and AC vs. polyergeists. Wood,it takes three rounds to pinpoint a source of magic... Best get started?


OK, time to localize the creature. Wood begins to concentrate on the source of magic.


DM Ninja/infinite

@Wood: If the creature is incorporeal you can still affect it with certain magical and force effects; While incorporeal creatures are immune to all nonmagical attack forms and only take take half damage from magic weapons, spells, spell-like effects, and supernatural effects they do take full damage from other incorporeal creatures and effects, as well as all force effects (ie magic missle).


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

only if we can target it.


Female Human Ninja 3

I tought the poltergeist was the dust devil like apparation?


DM Ninja/infinite

@Que: yes and no. The poltergeist is normally invisible. It drops that invisibility to make its fear attack, which it will do on its turn this round. So it's forming into a skeletal apparition now and will attack after Eva goes.

Also, just because you see stuff floating in the air, it doesn't mean the thing is there. It uses telekinesis to hurl stuff.

;)


Female Human Ninja 3

REalizing that she can't do much, Que prepares herself to defend against hurled objects.

Full defence


Wood creates another gate to beyond after some hesitation. 1d20 + 4 ⇒ (17) + 4 = 21


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Gkirkhan, the Lopper's Axe! Get ready to swing!


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

I think the ax turns you into a murdering psychopath


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

"Anyone have magic missles?"


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Okay so are we assuming that Gkirkhan has both the Axe and the Hammer?

"Wouldn't the mace be better?"

Gkirkhan reaches for the mace that the Pharasmin priest gave him. It's obvious he'd rather use the mace and not the axe, or the hammer, well the hammer that isn't his.

Actions Preparing to Charge while drawing Mace. mace is not drawn yet. Gkirkhan will charge the first thing that pops out of nowhere.


DM Ninja/infinite

Spoiler:
Did you just tell the person with the weakest will save to use the cursed magic handaxe instead of the +1 silver mornigstar the church loaned you? Interesting tactic.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

GM:
Yes, yes she did. Good thing Gkirkhan is paranoid about those things already :)


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Eva does a channel energy
Channel: 1d6 ⇒ 3


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I admit, I totally forgot we had that... Yepp, use it. When s#!t went down in my first game, though, the fighter pulled out the hammer.

We all died.
Magic Missile is useless against an invisible enemy, it requires a line of sight for the energy to coalesce. Perhaps burning hands, but these concerns are academic!
Who has the holy symbols?


I almost got beat up for grabbing the spellbook. No way I took the holy symbols :-)


DM Ninja/infinite

Eva's channel seems to have a minor effect on the whirlwind.

As she does, the whirlwind solidifies into a floating, ghostly, skeletal figure angatheres more objects into itself.

Will saves, please. Target is 14.

Gkirkhan, you can swing first.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Will: 1d20 + 6 ⇒ (14) + 6 = 20


Will 1d20 + 4 ⇒ (12) + 4 = 16


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Will: 1d20 - 2 + 1 ⇒ (14) - 2 + 1 = 13 Okay I failed, and What you said has me confused, does gkirkhan get his swing in before turning into a gibbering mess, or does he turn into a gibbering mess before he can even start his charge?


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I think you get the swing. Nonetheless...
Vertielle ends her torrent of advice and tactical asides with a vehement and powerful call to the hulking fighter in his native tongue.
Stál verður að syngja!
Will for Gkirkhan reroll with 'saving finale' 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5
Worth a try.


DM Ninja/infinite

@Gkirkhan you get to swing as you do go before it, then you are frightened for 1d4 ⇒ 4 rounds.

You flee for that length of time.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Okay, You never said whether it was a light mace or a heavy mace, I'll just roll for both and you can let me know.
Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage Light: 1d6 + 4 ⇒ (6) + 4 = 10 1/2 = 5
--Heavy: 1d8 + 6 ⇒ (2) + 6 = 8 1/2 = 4
-2 AC (Use AC stats above)

Gkirkhan charges the apparition and manages to to hit it, but something seems to come over him. His eyes are wide, and there is something that hasn't been there before.

Fear.

The big fighter takes one step, then another, and before anyone can stop him, he's bolting for the door.

"It wants my soul! IT WANTS TO EAT MY SOUL!"


As I don't think he will run back any faster than he left, my math shows he is gone for 8 rounds :-(


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Could be worse, Most of you can actually out pace him.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

maybe ;-)


Female Human Ninja 3

will save: 1d20 + 1 ⇒ (5) + 1 = 6

As Que sees Gkirkhan swing at the skeletal creature and then fleeing in terror, it is enough for her. She turns around and follows him, screaming in panic.

"Gods, we will all die..."


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Will: 1d20 + 4 ⇒ (20) + 4 = 24
Oh for the love of...
Vertielle steps forwards, taking the mace in her own thin hand. With the faintly glowing mace in hand, she cracks the skeletal figure in the jaw.
Attack: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Heavy: 1d8 ⇒ 3
Light: 1d6 ⇒ 5


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Um, Gkirkhan never dropped the mace. He's frightened, not panicked.


DM Ninja/infinite

Que: you are frightened for 1d4 ⇒ 1 round.


DM Ninja/infinite

It's a heavy mace. Mainly due to my mistype originally; it's actually supposed to be a morningstar.

Unfortunately for that hit, it can't be critted due to it's incorporeal form.

Poltergeist: HP16-4=12 current


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

"I really hate you incorporeal undead"


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Then you have to pass me on the way out and I use AoO to disarm, which is pretty funny in my head. For the sake of alliance I'd assume you not resist, but should you for whatever reason,
disarm: 1d20 + 2 ⇒ (13) + 2 = 15
I follow up by picking up the mace on my turn with a move action and five-foot step to swing away.

Edit: found some errors on my character sheet and corrected them.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Okay works for me.


DM Ninja/infinite

Works for me, too.

Wood, roll a touch attack and 3d6 vs the poltergeist.


Round 1 haunt siphon Melee touch (if range touch add +4) 1d20 - 1 ⇒ (5) - 1 = 43d6 ⇒ (3, 4, 4) = 11

Round 2 cast summon monster I

Round 3 - Summoned dog appears closest to Gkirkan and charges him to do a trip attack to slow him down. Trip roll if applicable: 1d20 + 5 ⇒ (19) + 5 = 24 Wood will chase Gkirkan to try and use his wand of protection from evil to see if it grants him another save and to protect him while he runs helplessly (I won't say like a girl).

Recap: Wood poorly directs the haunt siphon. He then battles his new precious spellbook to open a portal to another dimension. Seeing Gkirkan in trouble he sends a dog to trip Gkirkan and chases him drawing his wand to cast a protection spell on Gkirkan.

augmented dog stats:
Riding Dog CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1

Offense

Speed 40 ft.
Melee bite +5 (1d6+5 plus trip)

Statistics
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 15 (19 vs. trip)

I don't know if I wanted the high roll or the dog! Having Gkirkan run amok can't be good for anybody :-)


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

You can use aid other action to snap him out of it, instead of the wand, if you'd be more apt to save the magic. Vertielle won't suggest this, since magic is obviously the solution to all problems, but it's mechanically viable.


DM Ninja/infinite

Ok, so round two:
Gkirkhan & Que flee
Vertielle grabs for the mace
Wood's dog tries to trip Gkirkhan
Evangline, post your action.

Wood, roll your dog's CMB vs Gkirkhan's CMD.


Female Human Ninja 3

Que runs screaming into the room with "Ember Maw". When out of sight of the Poltergeist, she finally stops, breathing heavily, her heart still racing in fear.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3
The_Ninja_DM wrote:

Wood, roll your dog's CMB vs Gkirkhan's CMD.

He already did. He got a 24 which does beat Gkirkhan's CMD. It's in the post where he said he was going to have the dog trip Gkirkhan.


I rolled a19+5 for 24 total in last post. ninjad

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