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The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Gatehouse labled


951 to 1,000 of 3,716 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

hp 27/39; AC 15/11/14; Luck 8/8 rounds

Perhaps Que had best take a look at the safe, first; THEN we can smash it. Though, his keys ought to be around here somewhere... And a DESK! I should like to spend more time here later, perhaps.
With a wave of her hand and a muffled, deep note, Vertielle searches the room with magic. Pages russle as if in a wind, and the desk drawers open and close slightly.
Sift 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
Should anything interesting catch her attention in the initial search, she spends the next several minutes examining it in detail.
Take 20 on anything of interest for 27


HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

"Bot Hy did not smash de first vun! Hy opened et."


DM Ninja/infinite

There are papers scattered on the desk, as if whoever was here had been nterupted at something. A closer look reveals a ledger, dated 4662 on the cover. Each four-columned page consisting of a list of names, an amount and two blank columns, aparently for a signature and date. The top of the first page is dated 25 Calistril 4662. You do not find a key, however.

@Vertielle: were you using Detect Magic?


"Are the names of the five extremely bad prisoners in there?"
Wood says as he searches the ledger.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

"My women's intuition says they are all here, unfortunately."


DM Ninja/infinite

No, this seems to be the payroll ledger, recording each staff member's current salary.

Searching also reveals a journal which seems to list, for the year 4662, dates of executions. The last page used contains the following note;

Confirm: Vance Saetressle, known as the Lopper, to be executed 1 Pharast 4662.


"Too bad we can't put Gkirkan's name and sign it for 500gp and make our last transaction legal.", Wood says with regret.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Yeah, detecting magic as well.


DM Ninja/infinite

You read faint magic of several types from the safe, indicating that there may be magic items inside.


Female Human Ninja 3

sorry all, i was not able to post for some time due to illness

Que steps forward towards the safe, before Gkirkhan can react. opening her backpack and taking out a small leather case. Opening it she takes out some delicate looking tools which she immediately puts to use on the safe, trying to open the lock.

"As much as i would love to see those muscles again in action, I think Vertielle is right: I think I should check if I can get this safe open before you destroy anythinbg in that safe."

Disable Device(+2 from masterwork tools): 1d20 + 10 ⇒ (1) + 10 = 11

So much to my skills as lock picker...

Que fiddles around with the lock, confident at first that she will get it open fast (and also to impress the others a little) but as she almost breaks her tools, she curses and works more carefully, taking more time.

Taking 20 for an result of 30


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Careful, Que, it appears the contents may be magical. The safe itself, however, appears mundane; but my reading could be clouded by the interior auras.
Vertielle looks on with mild interest, noting the method Que uses, but much more interested in any papers or records.


DM Ninja/infinite

After a false start, Que opens the safe, revealing another coin bag and a collection of potions.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

I spam perception to identify the potions, taking 10 for 17 on all checks.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

This gold probably belonged to the Warden, specifically, as there's no record of it. With his wife dead, I think we could re-appropriate it, right? She looks around innocently.

Funding is hard to get, after all.

Potions will be a useful respite from our usual, inarcane methods, for sure.


"Great job Que. This is definitely free and clear money. We are starting to get some serious swag now."


DM Ninja/infinite

You determine that there are;

4 potions of cure moderate wounds
3 potions of lesser restoration
2 potions of remove disease

Each is marked with an identifying symbol.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Oh, handy.
Split the Cures up evenly, except Eva, and one restoration each to Que, Eva, Gkirkhan; Remove Diseases to me and Wood?
Okay, I'll take this remove disease and one of these cures. I'm not terribly hardy, I fear, she says with a flash of, if not embarrassment, frustration.
I don't suppose you need one of these healing draughts, Evangeline, but you may as not take the Restoring potion. No telling when one of these spirits might assault the mind, or such.


"Good plan Vertielle, I like it."
I did make a monster summoning I @ lvl 2 (two round duration) for Vertielle before we left, add that to your sheet.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

I have two of them, yes, one yours.


DM Ninja/infinite

Spoiler:
Um, you folks have it backwards. The 500 g in the warden's office is the 500 g he signed the receipt for. That's the payroll money. The money in the finance office was for the day-to-day running of the place. Not that it matters, just clearing things up.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Spoiler:
Well that changes EVERYTHING


Female Human Ninja 3

Que Puts her lockpicks carefully away and staches the case which bears ornate Ornamentation back into her back pack, together with the potions.

"Allright, we should continue as long as it is day. I don't like to be still in there when night approaches."


DM Ninja/infinite

A quick check of the last door in this section reveals a washroom and lavatory.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Well, best check the eastern portion before dark.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle leads back to the foyer, opening the southeastern door and letting Gkirkhan step through. As he and the rest of her comrades step through the door, she touches each of them upon the shoulder with her hand, as if counting them. This serves a dual purpose; none are left behind and she introduces each to her spell of woven voice.

Message on all of you. I'll bring up the rear this time.


DM Ninja/infinite

You enter a 10' wide corridor room behind a rusted iron grate. There are chairs and a desk facing the large room to the north. There is another door at the end of this long room.

The second door is metal, quite sound, and locked.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

HarrowstoneGndFloor

Which room now? S??


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Sift 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
With a flick of the wrist, Vertielle searches the room.
Hmm.
After a brief examination of the desk, she tries the door.
Hmmm.
She tries to peek through the eyehole, a small werelight appearing in her hand, grasped between her fingers.
Let's see what's on the other side of this...


hp 27/39; AC 15/11/14; Luck 8/8 rounds

We're in South S15.


DM Ninja/infinite

There is no peephole, however there is a sign reading 'Property Room'.

The keyhole is poorly placed to see into the room.


Wood points to the locked door, "Que, can you pick this?"


Female Human Ninja 3

[b]"Sure, Wood. That Shouldn't take long."

Que unpacks her thieves tools again and starts to work on the lock of the door.

taking 20 for a 30


DM Ninja/infinite

Que's patience pays off as the door pops open, revealing an irregularly shaped room. The room contains a bizarre collection of antique goods resting on the wooden shelves that line the room. Several of the items are tagged with tiny labels written in a careful script.

While most of the items are junk, a careful search reveals a few objects of potential interest and value.

You find:
a set of masterwork thieves tools
a bronze war medallion from the Shining Crusade
an unframed Taldan painting of Stavian I
a set of silver hairclips worthy of a noblewoman
a masterwork punching dagger
a pouch containing 12 masterwork shuriken
a masterwork silver war razor
a wand labled Lesser Restoration (12)


DM Ninja/infinite

Further searching uncovers a ledger listing various items and names, apparently the prisoners the items once belonged to. Many items are listed as 'sold to cover costs'.


DM Ninja/infinite

Perception checks please.

Target is 20.


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Perception 1d20 + 7 ⇒ (1) + 7 = 8


hp 27/39; AC 15/11/14; Luck 8/8 rounds

Vertielle takes the thieves tools, carefully examining each tool, and the hairclips.
appraise 1d20 + 6 ⇒ (14) + 6 = 20


Female Human Ninja 3

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Wood looks at the medallion and the painting.

"No wizard gear, too bad."


DM Ninja/infinite

appraisal:

a set of masterwork thieves tools: 100g
a bronze war medallion from the Shining Crusade: 40 g
an unframed Taldan painting of Stavian I:100g
a set of silver hairclips worthy of a noblewoman: 35 g
a masterwork punching dagger: 302 g
a pouch containing 12 masterwork shuriken: 96g
a masterwork silver war razor: 308+
a wand labeled Lesser Restoration (12) (don't feel like doing the math)


Female Human Ninja 3

"If noone claims them for himself, I 'd like to take the shuriken. Who knows, perhaps they come handy in the future."


Will I get pummeled if I suggest Gkirkan use the silver hair clips?

"The dagger could be useful, never know when you'll need a small weapon. Shall we continue exploring more before heading back? I am fine with magic spells."


DM Ninja/infinite

Eva, Gkirkhan, Wood, can I have your Perception ckecks, please?


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


HP: 66/73 AC 16/12/12: F+9, R +4, W +3, Per:-2, Init: +5, Rage: 7/9

Gkirkhan can't make it, even with a nat 20. (-2 WIS and no ranks in Perception)


perception 1d20 + 3 ⇒ (10) + 3 = 13


DM Ninja/infinite

Eva spots a hidden vault door.


Female Assimar (with Ulfen blood) Cleric(Theologian) 3 / Monk(Martial Artist) 2

Sweet, wait, do I find certain cursed items.


DM Ninja/infinite

Once Que opens this lock, yes, you do. hehehehe


Female Human Ninja 3

After Evangline pointed her to the secret door, Que starts working on the lock.

Taking 20 for a 30

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