Perhaps Que had best take a look at the safe, first; THEN we can smash it. Though, his keys ought to be around here somewhere... And a DESK! I should like to spend more time here later, perhaps.
With a wave of her hand and a muffled, deep note, Vertielle searches the room with magic. Pages russle as if in a wind, and the desk drawers open and close slightly.
Sift 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
Should anything interesting catch her attention in the initial search, she spends the next several minutes examining it in detail.
Take 20 on anything of interest for 27
There are papers scattered on the desk, as if whoever was here had been nterupted at something. A closer look reveals a ledger, dated 4662 on the cover. Each four-columned page consisting of a list of names, an amount and two blank columns, aparently for a signature and date. The top of the first page is dated 25 Calistril 4662. You do not find a key, however.
sorry all, i was not able to post for some time due to illness
Que steps forward towards the safe, before Gkirkhan can react. opening her backpack and taking out a small leather case. Opening it she takes out some delicate looking tools which she immediately puts to use on the safe, trying to open the lock.
"As much as i would love to see those muscles again in action, I think Vertielle is right: I think I should check if I can get this safe open before you destroy anythinbg in that safe."
Que fiddles around with the lock, confident at first that she will get it open fast (and also to impress the others a little) but as she almost breaks her tools, she curses and works more carefully, taking more time.
Careful, Que, it appears the contents may be magical. The safe itself, however, appears mundane; but my reading could be clouded by the interior auras.
Vertielle looks on with mild interest, noting the method Que uses, but much more interested in any papers or records.
This gold probably belonged to the Warden, specifically, as there's no record of it. With his wife dead, I think we could re-appropriate it, right? She looks around innocently.
Funding is hard to get, after all.
Potions will be a useful respite from our usual, inarcane methods, for sure.
Oh, handy. Split the Cures up evenly, except Eva, and one restoration each to Que, Eva, Gkirkhan; Remove Diseases to me and Wood? Okay, I'll take this remove disease and one of these cures. I'm not terribly hardy, I fear, she says with a flash of, if not embarrassment, frustration.
I don't suppose you need one of these healing draughts, Evangeline, but you may as not take the Restoring potion. No telling when one of these spirits might assault the mind, or such.
Um, you folks have it backwards. The 500 g in the warden's office is the 500 g he signed the receipt for. That's the payroll money. The money in the finance office was for the day-to-day running of the place. Not that it matters, just clearing things up.
Vertielle leads back to the foyer, opening the southeastern door and letting Gkirkhan step through. As he and the rest of her comrades step through the door, she touches each of them upon the shoulder with her hand, as if counting them. This serves a dual purpose; none are left behind and she introduces each to her spell of woven voice.
Message on all of you. I'll bring up the rear this time.
You enter a 10' wide corridor room behind a rusted iron grate. There are chairs and a desk facing the large room to the north. There is another door at the end of this long room.
The second door is metal, quite sound, and locked.
Sift1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
With a flick of the wrist, Vertielle searches the room.
Hmm.
After a brief examination of the desk, she tries the door.
Hmmm.
She tries to peek through the eyehole, a small werelight appearing in her hand, grasped between her fingers.
Let's see what's on the other side of this...
Que's patience pays off as the door pops open, revealing an irregularly shaped room. The room contains a bizarre collection of antique goods resting on the wooden shelves that line the room. Several of the items are tagged with tiny labels written in a careful script.
While most of the items are junk, a careful search reveals a few objects of potential interest and value.
You find:
a set of masterwork thieves tools
a bronze war medallion from the Shining Crusade
an unframed Taldan painting of Stavian I
a set of silver hairclips worthy of a noblewoman
a masterwork punching dagger
a pouch containing 12 masterwork shuriken
a masterwork silver war razor
a wand labled Lesser Restoration (12)
Further searching uncovers a ledger listing various items and names, apparently the prisoners the items once belonged to. Many items are listed as 'sold to cover costs'.
a set of masterwork thieves tools: 100g
a bronze war medallion from the Shining Crusade: 40 g
an unframed Taldan painting of Stavian I:100g
a set of silver hairclips worthy of a noblewoman: 35 g
a masterwork punching dagger: 302 g
a pouch containing 12 masterwork shuriken: 96g
a masterwork silver war razor: 308+
a wand labeled Lesser Restoration (12) (don't feel like doing the math)
Will I get pummeled if I suggest Gkirkan use the silver hair clips?
"The dagger could be useful, never know when you'll need a small weapon. Shall we continue exploring more before heading back? I am fine with magic spells."