The_Ninja_DM's Carrion Crown

Game Master Spiral_Ninja

The Trial of the Beast: Schloss Caromarc 1


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DM Ninja/infinite

As you approach the main entry to the prison, I will need Perception checks yet again (sigh).

Also, how are you approaching, via the roadway, through the yard or along the pond?


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Up to whoever's leading.
perception: 1d20 - 2 ⇒ (17) - 2 = 15


DM Ninja/infinite

Ivy and moss cling tenaciously to the looming, two-story building in the center of the grounds. Many of the old wooden shingles of the roof are missing entrely, exposing the wooden rafters of the upper structure to the sky. The windows in the building's facade are narrow and blocked by grills of rusty iron bars. Stone columns support a slumping wooden balcony over the building's wooden front dors, both of which hang askew, revealing dark glimpses of the chambers within.

Gkirkhan is the first to realize that the area around the perimeter of the building has been cleared recently. The straggling weeds, ivy, and moss are just starting to grow back and imperfecly conceal a series of sinuous runes etched into the foundation and still showing signs of having been smeared with blood.


Female Human Ninja 3

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Que still feels the faintly sensation of fire on her skin and is looking around seemingly just to asure herself, that she is not locked in a cell or such, as Gkirkhan shepherds her forward. She follows the other to the small building and slowly that strange senstation fades and as it fades, her self-conciousness returns.


Wood pulls his frog out of a large pocket to show everyone and places him back in.
"My frog, Deep one, could scout the water, but I fear leaving him out of my sight."

As they circle around Wood points to the path leading to the steps up to wing on the side away from the pond.

"I don't like taking the obvious entrance. How about going up those stairs to higher ground if the construction is stable?"


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Vertielle raises an eyebrow at Wood's suggestion, noting mentally to acquire more illusion and divination spells in the future. She quickly scans the pond for signs of life, sharing her thoughts in a muted whisper.
I doubt any ghost or spirit would think twice about your squally, Wood, but let's look for signs of animal habitation to confirm this before assuming it.
Vertielle is insistent the group make at least one full circle around the exterior of the building. The professors journal noted glyphs around harrowstone, and she isn't apt to be trapped inside by circle magic.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

she looks very alertly about
"We should be on our guard here, as we don't know every surprise that we'll encounter here."


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I do worry about the lake...
She shivers, sucks in a breath.
There is nothing more likely to shackle a soul to this world than the grasping blue.


DM Ninja/infinite

Your caution about the murky pond proves wise as the water begins to stir as soon as you approach. Three skeletons come staggering up onto the bank.

Initiatives, please.

initiative: 1d20 + 6 ⇒ (8) + 6 = 14


"More skellies." Init 1d20 + 4 ⇒ (10) + 4 = 14


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

seeing the skeletons rise out of the water
"I told you so"
Init: 1d20 + 2 ⇒ (9) + 2 = 11


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Initiative 1d20 + 1 ⇒ (11) + 1 = 12


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Init: 1d20 + 5 ⇒ (11) + 5 = 16 Oh Yez, very nize.

Gkirkhan sees the skeletons. He reaches for his sword.

Gkirkhan remembers the last time he fought skeletons. He goes for the hammer instead.

"Dem, Hy guess ve iz just goink to have to settle for breakink dose nekky-manserz' toiz."


Female Human Ninja 3

"I guess you were right to worry about the lake Vertielle"

Que draws her wakizahsi and readies herself for the skeleton attack

initiative: 1d20 + 5 ⇒ (2) + 5 = 7


DM Ninja/infinite

OK, Initiative order:
Gkirkhan
Wood
skeletons
Vertielle
Evangline
Que

Targeting: Evangline=1, Gkirkhan=2, Que=3, Vertiell=4, Wood=5

Round 1:
Skeleton 1:
Target: 1d5 ⇒ 5 vs Wood
Attack_Claw_x_1: 1d20 - 3 ⇒ (14) - 3 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Skeleton 2:
Target: 1d5 ⇒ 2 vs Gkirkhan
Attack_Claw_x_1: 1d20 - 3 ⇒ (2) - 3 = -1
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Skeleton 3:
Target: 1d5 ⇒ 5 vs Wood
Attack_Claw_x_1: 1d20 - 3 ⇒ (1) - 3 = -2
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Two of the skeletons move to attack Wood, while a third charges up to Gkirkan.

Since both of you move before them, you are at full AC. (Not that I think it matters.)


Wood takes a five foot step back and casts the grease spell to encompass the most skeletons he can. He directs Gkirkan where to step so he is out of the effect.
Grease DC 16


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

Aha!
KnReligion 20 + 7 = 27
Vertielle calls out insight and critique, warning of the dangers the creatures present. Activate Naturalist.


DM Ninja/infinite

skeleton 1:
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

skeleton 2:
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

skeleton 3:
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

Skeleton 1 is unaffected.

Skeleton 2 cannot attack, but does not fall down.

Skeleton 3 is unaffected.

Wood these things seem to just want *you*.

Edited because I was apparently still asleep when I posted the first time.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2
Que Xuang wrote:
"I guess you were right to worry about the lake Vertielle"...

I think you mean me, not Vertielle.

Eva does a channel energy
Channel (Harm Undead): 1d6 ⇒ 5


DM Ninja/infinite

Any that were still up when Evangline goes drop.

Gkirkhan are you going to let yours last that long? ;)


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Gkirkhan takes his hammer in both hands as he walks up to skeleton 2 and brings it sweeping across to shatter the skeleton.

"Stay dead." he says as he points his hammer at it.

Power attack!
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 9 ⇒ (4) + 9 = 13
I think that kills it.


DM Ninja/infinite

And Gkirkhan pulverizes the skeleton that dared to approach him.

In the aftermath of the attack, the murky waters of the pool stir briefly, then slowly still again.

A cautious examination of the pools edges does not trigger any further attacks, for now.

I'd like (DC5) Perception checks for all but Gkirkhan (who made his) to spot the runes, then a (DC20) KN: Arcana or KN: Religion checks to study the runes.

Spoiler:
OK, this is stupid. You all spot the runes. I don't think any of you can fail even on a 1.


Per/know(arcana/rel) 1d20 + 3 ⇒ (16) + 3 = 191d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (4) + 10 = 14
Wood makes some insightful comments on the nature of the magic that is supposedly invested in the runes, but fails to grasp if they have any religious significance.


DM Ninja/infinite

The runes, written in an old form of Varisian, no longer radiate magic. Among numerous magical incantations, one name appears over and over, dozens of times. The name: Lyvar Hawkran.

Those of you who have reviewed the maps Gibs gave Girkhan, give me an Int check.

Spoiler:
BTW, the image I had when he made his little speach to Gkirkhan? "Have fun storming the castle!"


INT 1d20 + 5 ⇒ (20) + 5 = 25
"Is that the warden's surname again?"


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Spoiler:
Gkirkhan can, but yeah I think everyone else is good.


DM Ninja/infinite

As you study the runes, Wood realizes that the name written there, the name of the spirit the Whispering Way was after, was not a spirit of one of the prisoners, but the spirit of the warden himself.

Looking at the remaining dried blood smeared into the runes, he rembers something else. On the gound floor map Gibs gave you, there is a mark, an X in red, beside the rear wall.

For game purposes, the X is at the R5 closest to the intact balcony.


DM Ninja/infinite

OK, delete the words 'rear wall' from the previous post and replace them with 'front wall'. Sigh.I do know the difference, really.


"I think we can take the path around to get to that intact balcony. That is where I originally suggested we enter to be unconventional."

Wood is now hiding behind Gkirkan; surviving close combat with skeletons is now checked off his list of accomplishments.


Female Human Ninja 3

Que is surprised to see the skeletons fall before she can even react.

"I hope the other inhabitants of the prison are as easy to put to rest as these guys here."

Que gives the nearest skeleton a slight kick into the ripcage, laughing nervously.

"Wood, you are right. Perhaps I should scout ahaead."

With these words Que sneaks forward to the balcony, melting with the shadows as soon as she is some yards away from you, intending to check the location where there was painted a X on the map.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

perception: 1d20 + 6 ⇒ (8) + 6 = 14


DM Ninja/infinite

At the spot marked on the map, you see a broken-off gargoyle head, one side marred with skin and brain fragments.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

[ooc]Paizo is online again/ooc]


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Paizo is online again


Female Human Ninja 3

"This has to be the gargouly who killed the professor then."

She checks the site for if her theory is right and tries to learn more about the circumstances of the Professor's death.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Survival untrained: 1d20 + 1 ⇒ (2) + 1 = 3


DM Ninja/infinite

The dried smears on the stone head appear to confirm the story that he was struck by a piece of gargoyle. There is one directly above where you found the head.


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

"Helluva vay to go."

Gkirkhan just stands they shaking his head. He also kept his warhammer out.


DM Ninja/infinite

Anyone who wants to try to get more info, give me Survival checks as well as Perception checks.


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

After amending the map to include the lake and danger warning about the shed's integrity, Vertielle steps forward, uncoiling rope from her pack.
Let me get a closer look at that...
Touch Attack for grapple, 1d20 + 2 - 4 - 2 ⇒ (8) + 2 - 4 - 2 = 4 taking 20: 20 + 2 - 4 - 2 = 16
and climb check 1d20 ⇒ 51d20 ⇒ 18


DM Ninja/infinite

If the second roll is a climb check you made it, if not give me a Reflex check, then another climb check


Female Assimar (with Ulfen blood) Cleric(Theologian) 4 / Monk(Spirit Master) 2

You know we could just go through the main doors right?


DM Ninja/infinite

@Evangline: as you turn to catch up to them, you spot a glint of something white partially concealed by some of the flowering vines that are covering the outer walls of the prison.

@Vertielle: you also note the flowering vines as you make your climb attempt.

15' for the balcony area, 20' to the roof where the gargoyles perch.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

To look at the gargoyles? I seriously doubt it. Besides, it would behoove us to understand fully the professor's death before facing the spirits that may have caused it, do you not agree?
Unsuccessful climb followed by successful climb. I don't fall anywhere because I'm on the ground when I fail, but, 1d20 + 4 ⇒ (16) + 4 = 20 reflex I suppose.
Vertielle is just reaching the balcony level when she notices the white mark behind the vines. Intrigued, she points it out to the others and does her best to reach the spot.
1d20 ⇒ 10 climb


DM Ninja/infinite

@Vertielle: OK, no problem. However, the white object is over by the pool where I thought Eva still was. You, however, are not surpised when the vine-flowers turn their faces to you and lash out with stinging vine-tips. ie. you are not flat-footed.

attack: 1d20 + 0 ⇒ (7) + 0 = 7
attack: 1d20 + 0 ⇒ (3) + 0 = 3

Evangline, you also note the movement of the plants and are also at full ac.

attack: 1d20 + 0 ⇒ (9) + 0 = 9
attack: 1d20 + 0 ⇒ (1) + 0 = 1

Not that either of you needed it...


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

What an interesting creature.
KnNature 1d20 + 7 ⇒ (16) + 7 = 23
I'll have to delay my turn for the results of my knowledge check, but, my initiative is 1d20 + 1 ⇒ (4) + 1 = 5.


DM Ninja/infinite

It's an Xtaby, a carnivous plant that drugs its victims into unconsiousness, then feeds on them.

initiative_Xtabay_Vertielle: 1d20 + 1 ⇒ (5) + 1 = 6

initiative_Xtabay_Evangline: 1d20 + 1 ⇒ (20) + 1 = 21


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

How does it identify and locate victims?


Half-orc
Normal:
HP: 14/14 AC 17/13/14: F+3, R +3, W -2, Per:-2, Init: +3

Orc:
"I tire of these tricks. Come and fight me in the open or hide and cower in the shadows, but never send others to fight for you. Are you afraid mages of death? Do you cower at the song of my blade?"

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Actions: Move up to closest vine/Draw greatsword/Drop hammer
Power attack!
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17


DM Ninja/infinite

They sense nearby life; so proximity or body heat.


Female Half-Elf Bard (Archivist) 5/ Pathfinder Chronicler 1 (hp 49/49; AC 18/14/14; 15/15 rounds)

I believe a passage from my handbook claims that many ambush predators lack intelligence, and certainly, this plant is no exception- it is likely using this normally sophisticated tactic out of instinct. In confronting such a menace, it’s best to avoid using spells that assault the mind. Furthermore, attacks that rely on poisons, paralysis, stunning, or sleep may prove futile.
Wood, perhaps you would be able to satiate the creature with a morsel of conjured meat? Or perhaps Gkirkhan has packed a steak or jerky in his rations?

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