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The_Ninja_DM's Carrion Crown
Game Master Spiral_Ninja

Spiral_Ninja's Carrion Crown PbP


Gameplay

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451 to 500 of 1,650 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
(Female Human Ninja 2)

HP: 18/18
AC-FF-Touch: 15/15-12/12-13-13
Condition: type/duration

Initiative:

1d20 + 5 ⇒ (6) + 5 = 11

Surprised by the sudden attack, Que is baffled for a moment beofre drawing her Wakizashi and steadying herself to counterattack.

Que uses a move action to draw her Wakizashi and readies an action to atack when one of the creatures is in Reach. Shoul one of the beasts come into reach before her turn, she of course doesn't ready her attack and attack immediately

(hp 15/22; AC 14/11/13; Performance 7/10)

Initiative 1d20 + 1 ⇒ (2) + 1 = 3
Fort 1d20 - 1 ⇒ (11) - 1 = 10
Kn Dungeoneering 1d20 + 3 ⇒ (4) + 3 = 7
Kn Nature 1d20 + 3 ⇒ (9) + 3 = 12
Step towards S wall. Draw longsword. Activate naturalist.

(HP: 27/34 AC 17/13/14: F+4, R +3, W-2, Per:-2, Init: +5)

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Gkirkhan barely senses the blow coming, but is able to twist out of the way. He sees the other one strike Vertielle, and that decides its fate. He swiftly marches over to I-13, pulling out the warhammer as he goes.

"Hokay, TIME TO SQUASH SUM BOGS!" He roars as he brings the gift from the Professor down in a fearsome, two-handed blow, right smack into the floor.

Using Power Attack. Using a 1-handed weapon in two hands.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
dem...

(guess DM Ninja/infinite)

Ok, I just need Evangline's initiative.

Vertielle, you are poisoned. 1d3 dex damage per round for 6 rounds. Cure is one save of Fort 13.

poison:

1d3 ⇒ 2

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

I'll be heading to work soon

Init:

1d20 + 2 ⇒ (5) + 2 = 7

(guess DM Ninja/infinite)

Ok, so current order is: bugs, Wood, Gkirkhan, Evangline, Kurik, Que, and Vertielle.

Combat:

Bug 1 vs Gkirkhan: 1d20 + 2 ⇒ (2) + 2 = 4
damage:

1d6 - 1 ⇒ (1) - 1 = 0

Bug 2 vs Vertielle1d20 + 2 ⇒ (4) + 2 = 6
damage:

1d6 - 1 ⇒ (4) - 1 = 3

Both bugs miss their intended targets.

(guess DM Ninja/infinite)

Oops, sorry, initiative is bugs, Wood, Gkirkhan, Kurik, Que, Evangline, Vertielle.

At this point wood is casting, Gkirkhan missed the one on Vertielle and Kurik is up. Once Evangline is back, we'll continue. If Kurik doesn't respond by then, he's in the main room on guard.

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

New coordinates for bugs?

assuming she's next to one,

"Get it away, get it away."

and attacks it

1d20 + 2 ⇒ (7) + 2 = 9

(guess DM Ninja/infinite)

The bugs are at D12 and H12. Wood has moved to F14 (behind the sarcophagus) and is summoning. Where do you want the creature to appear?

Evangline & Vertielle missed. The centipede on Vertielle is out of Que's reach, I think.

Round 2:

Bug 1 moves up to Evangline: 1d20 + 2 ⇒ (12) + 2 = 14
damage:

1d6 - 1 ⇒ (5) - 1 = 4

Bug 2 vs Vertielle:1d20 + 2 ⇒ (6) + 2 = 8
damage:

1d6 - 1 ⇒ (1) - 1 = 0

I need a second fort save, target is 13

poison:

1d3 ⇒ 2

Next up: Wood, Gkirkhan, Evangline, Kurik, Que, and Vertielle.

(hp 15/22; AC 14/11/13; Performance 7/10)

Vertielle screams as the chitinous creature rips flesh from her side. A tear in her clothes reveals a pulsing vein pattern of black under the skin, slowly spreading- the effect of the creature's bite.
I need to know if my knowledge check is successful.
Fort 1d20 - 1 ⇒ (20) - 1 = 19 That'll about do.

Aim just above the legs! They can't twist upwards, guard low!


Wood summons a riding dog in I13 to attack with flanking. 1d20 + 7 ⇒ (9) + 7 = 16

1d6 + 5 ⇒ (2) + 5 = 7
A dog appears behind the centipede that bit Vertielle and attacks.

dog stats:

Riding Dog CR 1
XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1

Offense

Speed 40 ft.
Melee bite +5 (1d6+5 plus trip)

Statistics
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)


Wood was prepared to catch Vertielle if she fell.

Instead he draws his light crossbow and fires at the most injured centipede left. 1d20 + 2 ⇒ (12) + 2 = 14

1d8 ⇒ 1
May have -4 for engaged too

ministats:

hp = 23/23
AC12/touch 12/ff12
F +1; R+2; W+3 CMD 10

(HP: 27/34 AC 17/13/14: F+4, R +3, W-2, Per:-2, Init: +5)

"RAAAARRRGGHH!"

Gkirkhan swings again, this time trying to crush the bug instead of the floor.

Power Attack, Two hands on a 1-hand weapon.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
...sigh...

(hp 15/22; AC 14/11/13; Performance 7/10)

summary:

HP 14/17
Svs: -1/2/3
AC: 13/10/13

(guess DM Ninja/infinite)

The large dog Wood summoned bites down on the centipede attacking Vertielle, killing it, as Gkirkhan, in his efforts to slay the thing without harming Vertielle, misses.

The remaining centipede is now at E13. Wood's shot glances off the lid of the sarcophagus as he tries to fire past Gkirkhan and Que at the one now after Evangline.

@Vertielle: Giant centipedes attack nearly any living creatures with their poisonous jaws. They can adapt to many environments and feed voraciously on anything, even humanoids, that they can catch. Many species of giant centipedes exist, some smaller and some quite a bit larger. They are ususally found either singly or in family groups. This must be a mated pair. If this is their nest, there may be young ones around. Or, if these are of one of the larger species, these may be the young. Also, you've managed to shake the poison.

Still round two: Kurik, Evangline, Que, Vertielle.

(hp 15/22; AC 14/11/13; Performance 7/10)

+1 on AC, attack, and saves vs centipedes everyone, from naturalist.

(Female Human Ninja 2)

As one of the centipedes is now in reach Que attacks with her Wakizachi.

Attack:

1d20 + 3 ⇒ (19) + 3 = 22

damage:

1d6 + 1 ⇒ (2) + 1 = 3

(guess DM Ninja/infinite)

As the creatuer moves in to attack Evangline, Que slashes at it, doing some damage, however the blow glances off it's carpace and it survives the attack.

(hp 15/22; AC 14/11/13; Performance 7/10)

Que don't you critical

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

Que that's a crit

"Get it away, get it away...."

Attack(Cestus):

1d20 + 2 ⇒ (7) + 2 = 9

(guess DM Ninja/infinite)

Oh, that's right, Que. Wakizashis crit on 18+. Roll your crit. If you hit 14 or better, you confirm. If you confirm, your bonus damage kills it.

(Female Human Ninja 2)

confirm crit:

1d20 + 3 ⇒ (15) + 3 = 18

Damn, didn't even realize that I had a threat. forgot to add in the +1 from anatomist though

bonus damage to crit:

1d6 + 1 ⇒ (4) + 1 = 5

I know that I don't need to roll the damage anymore, that is just for celebrating the crit ;-)

Que's blade glances off the carapace and it seems at first that the creature would survive the attack with but a dent in its carapace but then the blade slides between two segments of the creatures chitinous armor and sinks deep into the soft flesh, spilling jelly like blood as Que withdraws her blade.

(guess DM Ninja/infinite)

As it falls, you look around and see no other threats at this time.

(HP: 27/34 AC 17/13/14: F+4, R +3, W-2, Per:-2, Init: +5)

"Vell dem, dot vas embarrassing."

Gkirkhan looks towards Vertielle, he spots the wound in her side.

"Hyu gonna be hokay vit dot?" He asks, indicating the injury.

(hp 15/22; AC 14/11/13; Performance 7/10)

I could use a rest and perhaps a bandage or two, but the poison seems to have worn down, though I'm still quite stiff. We'll see how it looks after a bit of rest, I think.


"Dimensional dog, return with our thanks."

Wood bows and the dog disappears.

Summoning a dog was the right move, no need to scare anyone further.

(Female Human Ninja 2)

Que pats Gkirkhan on his shoulder smirking.

"Don't worry, your time will come."

She notices that Vertielle is hurt and her smirk vanishes.

"Are you sure you are ok, Vertielle? Best is we take what we came for and then hurry home."

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

"I'll patch her up."

Eva casts Cure light wounds on Vertielle.

1d8 + 8 ⇒ (2) + 8 = 10


Wood recalls the treasure trove:

an elegant quiver full of arrows; many of the arrows and the quiver itself radiate magic

a bandolier with seven potion bottles slung on it

a potion belt with six flasks

an open box with four scrolls

four sun rods

a thin darkwood case emblazoned with the same scarab and eye image that marked the Manual of the Order of the Palatine Eye Professor Lorrimor asked you to deliver

Wood shows the scrolls to Evangeline. "Between us we can probably decipher these. I want to open the darkwood case, anyone good at traps?"

(Female Human Ninja 2)

"I'm no expert, but I can check nevertheless."

Perception:

1d20 + 5 ⇒ (1) + 5 = 6

If there was a trap, I think I just triggered it...

(guess DM Ninja/infinite)

Fortunately, the case doesn't seem to be trapped, and opens easily.

Inside, you see the following: a folded wooden board, decorated with letters and numbers, a small brass triangle with a hole in the center, and four glass vials, with stylized iron casings covered in necromantic runes. Inside each vial is a small black dot, that appears to suck at the light, lending the entire vial a dark and shadowy appearance. There are six slots, but only four vials.

(hp 15/22; AC 14/11/13; Performance 7/10)

Identification time!:

Quiver- spellcraft 1d20 + 6 ⇒ (16) + 6 = 22
Potion I spellcraft 1d20 + 6 ⇒ (7) + 6 = 13; perception 1d20 + 5 ⇒ (1) + 5 = 6
Potion II spellcraft 1d20 + 6 ⇒ (9) + 6 = 15; perception 1d20 + 5 ⇒ (6) + 5 = 11
Potion III spellcraft 1d20 + 6 ⇒ (6) + 6 = 12; perception 1d20 + 5 ⇒ (19) + 5 = 24
Potion IV spellcraft 1d20 + 6 ⇒ (13) + 6 = 19; perception 1d20 + 5 ⇒ (12) + 5 = 17
Potion V spellcraft 1d20 + 6 ⇒ (6) + 6 = 12; perception 1d20 + 5 ⇒ (13) + 5 = 18
Potion VI spellcraft 1d20 + 6 ⇒ (12) + 6 = 18; perception 1d20 + 5 ⇒ (12) + 5 = 17
Potion VII spellcraft 1d20 + 6 ⇒ (13) + 6 = 19; perception 1d20 + 5 ⇒ (20) + 5 = 25
Flask I spellcraft 1d20 + 6 ⇒ (15) + 6 = 21; perception 1d20 + 5 ⇒ (5) + 5 = 10
Flask II spellcraft 1d20 + 6 ⇒ (4) + 6 = 10; perception 1d20 + 5 ⇒ (4) + 5 = 9
Flask III spellcraft 1d20 + 6 ⇒ (3) + 6 = 9; perception 1d20 + 5 ⇒ (7) + 5 = 12
Flask IV spellcraft 1d20 + 6 ⇒ (12) + 6 = 18; perception 1d20 + 5 ⇒ (1) + 5 = 6
Flask V spellcraft 1d20 + 6 ⇒ (9) + 6 = 15; perception 1d20 + 5 ⇒ (5) + 5 = 10
Flask VI spellcraft 1d20 + 6 ⇒ (8) + 6 = 14; perception 1d20 + 5 ⇒ (7) + 5 = 12
If wood has read magic this is moot, but...
Scroll I spellcraft 1d20 + 6 ⇒ (17) + 6 = 23
Scroll II spellcraft 1d20 + 6 ⇒ (19) + 6 = 25
Scroll III spellcraft 1d20 + 6 ⇒ (6) + 6 = 12
Scroll IV spellcraft 1d20 + 6 ⇒ (19) + 6 = 25

Vertielle's side heals immediately, the tear in her clothes the only evidence of a wound. Her white skin shows through the rend, and she quickly stitches a makeshift repair. After she's done and Que has checked for traps, she sets to deciphering the nature of the items with the enthusiasm of a schoolgirl.

(hp 15/22; AC 14/11/13; Performance 7/10)

Stuff in box, spellcraft 1d20 + 6 ⇒ (5) + 6 = 11
Board spellcraft 1d20 + 6 ⇒ (11) + 6 = 17
KnReligion 1d20 + 3 ⇒ (1) + 3 = 4


Wood studies the find
Know arcana1d20 + 9 ⇒ (11) + 9 = 20
Know religon 1d20 + 9 ⇒ (5) + 9 = 14
Spellcraft board1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft vials w/ black dot1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft /Know arcana runes 1d20 + 9 ⇒ (15) + 9 = 24

(guess DM Ninja/infinite)

@Vertielle: Items identified:
2 of the flasks are Holy Water
1 potion is Cure Light Wounds
2 potions are Lesser Restoration
1 scroll is Detect Undead
1 scroll is Hide from Undead
1 scroll is Protection from Evil

The board is not magical, the other items in the case are.

There are also 29 arrows in the quiver. 12 are silver, the rest are magical.

@Wood: the brass triangle is a spirit planchette, a magical version of the standard planchette used by those wishing to commune with the dead. The board, now that you look closer, is a standard such board, perhaps a little fancier than most.

(guess DM Ninja/infinite)

@Wood: After a bit of study, you read the runes on the vials. They seem to be a set of Haunt Syphons.

Haunt Syphons are single use devices used to combat haunts and undead. When the user opens a vial, it draws energy from a nearby undead spirit into the vial(causing 3d6 damage). Once filled they can be thrown like a bomb, doing negative energy damage (1d6 pts of negative energy damage). These appear to be empty.

(hp 15/22; AC 14/11/13; Performance 7/10)

Huh. Would have thought more potions got identified. As a good friend says, "hoh vell." 3/7 potions, 2/6 flasks, and 3/4 scrolls identified... not terrible. Wood, maybe you prepare identify in the morning, if the unfurling scroll has a copy for you to learn?
Vertielle furrows her brow over the last few items. Perhaps we should return with these? I'm sure that the professor's notes may help us identify the rest, and, barring that, the temple may aid us- though temples like to KEEP artifacts you recover... even if *mutter mutter*

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

"I would not paint every temple with that brush."


Recalling the inventory at the magic shop:
Scrolls of Floating Disk, Hypnotism, Identify, Magic Aura, Summon Monster I, Darkness, Knock, Resist Energy, Scare, Tiny Hut, Tongues.

"I think I need to go back to purchase that Identify scroll at 'the Scroll' and maybe some others."

(guess DM Ninja/infinite)

Vertielle Siepar wrote:

Huh. Would have thought more potions got identified. As a good friend says, "hoh vell." 3/7 potions, 2/6 flasks, and 3/4 scrolls identified... not terrible. Wood, maybe you prepare identify in the morning, if the unfurling scroll has a copy for you to learn?

Vertielle furrows her brow over the last few items. Perhaps we should return with these? I'm sure that the professor's notes may help us identify the rest, and, barring that, the temple may aid us- though temples like to KEEP artifacts you recover... even if *mutter mutter*

Not by RAW. I was actually expecting more as well. Give me an int check.

Edit: My bad, I was looking at the arrow DCs. I've really got to organize my notes better. You do ID the potions; 5 cure light & 2 lesser restorations and you realize that all of the flasks are identical, and can assume they're all holy water.

Still stuck on the quiver, though.

(Female Human Ninja 2)

"I don 't know if we want to take the chance though, Evangline."

She pauses for a moment as if weighting the pros and cons until she reaches a decission.

[b]"Wood, if you need some help with purchasing that scroll, I think we could all give you some money for it."

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

"To quote Father Grimburrow"

Father Grimburrow wrote:
"Oh and by the way, Professor Lorrimor was certain there was some sort of anti-undead stash in a false crypt in the Restlands. I didn't believe him, but Rima here" he gestures to the halfling acolyte"says she thinks she found an old reference to such a stash. I would appreciate it if you and your friends wold check it out. If there is anything there that will help in the current situation, you have my permission to take whatever you need."

"So think we are in the clear, but we should report what was found."


"I have about 6 gold left, so I could use a loan till the inheritance money comes. We could also raid the forbidding prison for information and treasure."

(hp 15/22; AC 14/11/13; Performance 7/10)

In a few days, my performances may finance modest equipment.

(guess DM Ninja/infinite)

As you head back to town, I'll need perception checks.

(hp 15/22; AC 14/11/13; Performance 7/10)

perception 1d20 + 5 ⇒ (5) + 5 = 10

(HP: 27/34 AC 17/13/14: F+4, R +3, W-2, Per:-2, Init: +5)

Perception: 1d20 - 2 ⇒ (12) - 2 = 10
"Hy have twenty-three gold left. Should be able to find sumting for dot, Jah."


PER 1d20 + 1 ⇒ (12) + 1 = 13

"That was a good haul. We should tell the temple."

(Female Human Ninja 2)

Perception:

1d20 + 5 ⇒ (14) + 5 = 19

Que walks some feet ahead of the others, as if she wants to get away from the crypt.

"I have something about sixty gold. I could spare some to help you finance the scroll."

forgot to add the masterwork boni to my wakizashi, will do it later when I am not sitting on my ipad

(Female Assimar (with Ulfen blood) Cleric(Theologian) 1 / Monk(Martial Artist) 1)

1d20 + 5 ⇒ (8) + 5 = 13

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