Hi Guys, just checking in so far is everything ok? Any suggestion to make this campaign better? Do sound out if you have any suggestion to make it better. Apologies, i wish i can write more descriptively for some the scenes but due to work and time constraint many of the post I done can be better.
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30
I just meant that we should follow initiative. Free stuff, like making a perception check, and shouting what you just learned, could move things along.
In this case, particularly, I like that I'm the last of the PCs. Once everything's resolved, I can cast the spell that will do us the most good in the next round. Create Pit will work nicely, if I do it in the right place.
I need to know where everyone is before I cast it. We don't want friendlies falling into 30' pits.
I understand but my qualms is that usually combat will slow down as we are all waiting upon a PC to move before the rest can move. I prefer to move In groups to speed things up but during your turn u guys can do anything you want like teamwork etc I am fine with it.
I am open ended meaning as I wi'll post the mob A.C. and HP. So you guys can do combine teamwork such as stabbing the mob while the other kicks him in the back driving it deeper into the sword. It possible to create any gruesome finishing move as you are aware of the AC and HP of the mob. In fact I would.love to see some teamwork creativity from the team.
You may In this case just wait for everyone to past before you do your action as I won't move my mobs under all the players take their turn. Depends on what the others think though, any preference?
Option A) Everyone acts in blocks. Players X, Y, Z, then Enemies, Then players P, Q, R. This only works if the DM provides a summary broken down by order of intiative at the bottom of the round. When the order ends up being all the players first then the monster it can get especially messed up. The DM has to be willing to say "Okay, you said you were attacking #3 but it's dead before your turn so you're gonna attack #4 instead because it's closest and most hurt." or "You wanted to cast X spell on #3 but he's dead, so it goes on #4 instead."
This option is the faster option, but it leads to more work for the DM to keep it coherent. This is what I do in my games. Here's an example from one of my games currently in combat.
Option B) Everyone acts in order and waits their turn. There is no confusion about what order things are happening in and since we have the monster stats the DM wouldn't really need to do anything. This approach can cause problems if there is one player who posts less frequently than the others as they will hold up combat, potentially for days.
I vote for option A if you're up for it. Even then, it's still best to wait until there's only one or two people before you before you post your action to avoid retconning. Also keep in mind AOOs.
You need to pause combat until AOOs are resolved unless there's absolutely no chance they will alter the course of things. Or you need to take player's AOOs for them when monster's provoke to speed things up. Either way an unresolved AOO hanging there can cause lots of retconning, learned that the hard way.
I choose Option A and I don mind the extra work. Just that it's tough for need to update the map as frequently as I want. That's why I post the monster AC and HP so if the player attacking the monster knows it's dead. Do say in OOC it's dead so future players will not attack it How about that?
Is there any real harm in simply yielding the initiative order to whoever posts first? I mean, not letting people go before monsters if their initiative is lower, but letting them go before other players shouldn't change much. So digsy wants to go last, so he just posts last. So I post too soon & strike down a werewolf, and grollus has to target someone else. So what? Seems workable to me.
Guys, this fight has infinite enemies, now that most of the guards are almost dead we need to get these rocks out of the way ASAP. Much more important than doing damage to things that will be instantly replaced. Little help please?
Well you still have a 50% chance to make a DC 10 to assist. My str is 18 even if I roll a 20 one round that gives me a 24. I'm still gonna need six assists that round to move the boulder. We're quickly running out of people to push. If we don't stop fighting and move the rocks we all die. It's a simple numbers game.
Oh wait, we could have the elephant push....
They have a 30 str, so if it's the primary, that means on an average roll it's gonna make DC 20. Then he'll only need 5 assists, less if he rolls well. That's probably our best chance at this point.
Either that or the DM is gonna need a Deus Ex Machina to keep the first real encounter from being a TPK :P