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The Nightfall Scion Chronicles (Inactive)

Game Master DM Heterocephalus

"The Only Thing Necessary for the Triumph of Evil is that Good Men Do Nothing"

The deities have spoken and an elite band consisting of talented inquisitors have been invited to join forces against the forces of darkness.


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Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

Just wanna point out that surprise rounds are a single standard action only, so no flurry of blows.

Flurry of Blows wrote:
"Starting at 1st level, a monk can make a flurry of blows as a full-attack action.

Not that I care, it's better for us :P Just letting you know DM.


Homo Sapien Current Arena Map; Current Monster Stats

Poor Wolfie...well he was gonna die anyway...your whip is particularly nasty.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Oops. Sorry. I was not thinking properly last night.


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

I was, at least, drinking properly...


Homo Sapien Current Arena Map; Current Monster Stats

Hi Guys, just checking in so far is everything ok? Any suggestion to make this campaign better? Do sound out if you have any suggestion to make it better. Apologies, i wish i can write more descriptively for some the scenes but due to work and time constraint many of the post I done can be better.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Going great so far. I've been loving it.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

So far so good. For a self described newbie DM you're doing excellent.


Homo Sapien Current Arena Map; Current Monster Stats

Going from you guys, its great knowing that i am doing well lol. Anyway Grollus remember to update your HP status. i believe you got some damage from the dire wolf.


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

No problems. I imagine we'll get lots of interesting "assignments." That's a fun way to play.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

GM, I can't find any rules on this I thought I would ask you- if I use Detect Thoughts via the helmet on someone, are they aware that I am doing it?


Homo Sapien Current Arena Map; Current Monster Stats

I believe it's here?

http://www.d20pfsrd.com/magic/all-spells/d/detect-thoughts


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

It says the target gets a willsave but I don't see anything saying that they are aware their thoughts are being spied upon.


Homo Sapien Current Arena Map; Current Monster Stats

Oh well probably i will house rule it as they are not aware. Only if you implant suggestions o them..


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

...I can do that? AWESOME.


Homo Sapien Current Arena Map; Current Monster Stats

And....you can only wear it during missions. dun want ya harnessing miss jade lol


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

This is going to be very cool.

"These aren't the inquisitors you're looking for..."


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft
DM Heterocephalus wrote:
And....you can only wear it during missions. dun want ya harnessing miss jade lol

Good luck tryin,' Jade replies. Her fiery eyes staring a challenge.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft
Thak Val Zsing wrote:

This is going to be very cool.

"These aren't the inquisitors you're looking for..."

These aren't the inquisitors we're looking for . . . Move along.


Homo Sapien Current Arena Map; Current Monster Stats

LOL! Oh My...maybe i should have banned the item lol.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Just realized that due to not having used Flurry of Blows before this game I'd misunderstood some things and my attack rolls have been a bit funky. Won't happen again.


Homo Sapien Current Arena Map; Current Monster Stats

Lol alright I was kinda impressed with your attack rolls to be honest lol My fault I should have checked.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Na, my fault. I'd been assuming the Flurry of Blows bonus from the Monk table stacked with BAB; nowhere did it say that the bonus included BAB.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Our turn?


Homo Sapien Current Arena Map; Current Monster Stats

Yes.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Do we need to ask for the elephant's command word or should we roll a knowledge check?


Homo Sapien Current Arena Map; Current Monster Stats

Only Alferd knows the command word.


Homo Sapien Current Arena Map; Current Monster Stats

Dignis, what were you saying about the initiative order? Can explain a little bit more?


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Moved my stats. Please note that when I use 'Reckless Aim' my AC drops by 2 for that round.


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

I just meant that we should follow initiative. Free stuff, like making a perception check, and shouting what you just learned, could move things along.

In this case, particularly, I like that I'm the last of the PCs. Once everything's resolved, I can cast the spell that will do us the most good in the next round. Create Pit will work nicely, if I do it in the right place.

I need to know where everyone is before I cast it. We don't want friendlies falling into 30' pits.


Homo Sapien Current Arena Map; Current Monster Stats

I understand but my qualms is that usually combat will slow down as we are all waiting upon a PC to move before the rest can move. I prefer to move In groups to speed things up but during your turn u guys can do anything you want like teamwork etc I am fine with it.

I am open ended meaning as I wi'll post the mob A.C. and HP. So you guys can do combine teamwork such as stabbing the mob while the other kicks him in the back driving it deeper into the sword. It possible to create any gruesome finishing move as you are aware of the AC and HP of the mob. In fact I would.love to see some teamwork creativity from the team.

You may In this case just wait for everyone to past before you do your action as I won't move my mobs under all the players take their turn. Depends on what the others think though, any preference?


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

There's two ways to do this.

Option A) Everyone acts in blocks. Players X, Y, Z, then Enemies, Then players P, Q, R. This only works if the DM provides a summary broken down by order of intiative at the bottom of the round. When the order ends up being all the players first then the monster it can get especially messed up. The DM has to be willing to say "Okay, you said you were attacking #3 but it's dead before your turn so you're gonna attack #4 instead because it's closest and most hurt." or "You wanted to cast X spell on #3 but he's dead, so it goes on #4 instead."

This option is the faster option, but it leads to more work for the DM to keep it coherent. This is what I do in my games. Here's an example from one of my games currently in combat.

Option B) Everyone acts in order and waits their turn. There is no confusion about what order things are happening in and since we have the monster stats the DM wouldn't really need to do anything. This approach can cause problems if there is one player who posts less frequently than the others as they will hold up combat, potentially for days.

-------------------

I vote for option A if you're up for it. Even then, it's still best to wait until there's only one or two people before you before you post your action to avoid retconning. Also keep in mind AOOs.

You need to pause combat until AOOs are resolved unless there's absolutely no chance they will alter the course of things. Or you need to take player's AOOs for them when monster's provoke to speed things up. Either way an unresolved AOO hanging there can cause lots of retconning, learned that the hard way.


Homo Sapien Current Arena Map; Current Monster Stats

I choose Option A and I don mind the extra work. Just that it's tough for need to update the map as frequently as I want. That's why I post the monster AC and HP so if the player attacking the monster knows it's dead. Do say in OOC it's dead so future players will not attack it How about that?


Male Elf Witch 5 - Init +3 - HP: 34/34, - AC: 14/T: 13/FF: 11 - Perception: +6(8) F: +3/R: +5/W: +5 - CMB: +2 - CMD: 15, Speed: 30ft

Is there any real harm in simply yielding the initiative order to whoever posts first? I mean, not letting people go before monsters if their initiative is lower, but letting them go before other players shouldn't change much. So digsy wants to go last, so he just posts last. So I post too soon & strike down a werewolf, and grollus has to target someone else. So what? Seems workable to me.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

That's a good idea Terflynn. Just break the whole combat into blocks.

Block A (players A,B,C) act in posting order
Block B (Monsters)
Block C (players D,E,F) act in posting order

Summarize at the bottom of the round. I like it.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

I'm good with that one too.


Homo Sapien Current Arena Map; Current Monster Stats

Yeah ok I will post the initiative order at the start of the round and a summary after each round so everyone knows what's happening.


Homo Sapien Current Arena Map; Current Monster Stats

Dignis I am sorry. Do you need me to go through how combat works again?


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

So, are these werewolves Natural or Afflicted? If the former, we might want to be a bit more wary of their bite attacks...


Homo Sapien Current Arena Map; Current Monster Stats

it's afflicted but they will still spread lycanthropy if they use their bite attack. DC15 fort save.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

"Curse of Lycanthropy (Su)

A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates)."

Pretty sure they have to be Natural?


Homo Sapien Current Arena Map; Current Monster Stats

ya they will still spread if bitten. need not natural


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Huh, interesting. Thanks.


Homo Sapien Current Arena Map; Current Monster Stats

Hmmm you are right. They don spread. Ok, anyway the weretiger and khakis bite spread though as they are natural and have DR 10 silver


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

Guys, this fight has infinite enemies, now that most of the guards are almost dead we need to get these rocks out of the way ASAP. Much more important than doing damage to things that will be instantly replaced. Little help please?


Homo Sapien Current Arena Map; Current Monster Stats

Just need to clear 13,12,8,9,10 to clear the way.


Male Elf Witch 5 - Init +3 - HP: 34/34, - AC: 14/T: 13/FF: 11 - Perception: +6(8) F: +3/R: +5/W: +5 - CMB: +2 - CMD: 15, Speed: 30ft

My STR is 10, so I was going to let the high-STR people help.


Homo Sapien Current Arena Map; Current Monster Stats

Hood may help you know.


Male Elf Witch 5 - Init +3 - HP: 34/34, - AC: 14/T: 13/FF: 11 - Perception: +6(8) F: +3/R: +5/W: +5 - CMB: +2 - CMD: 15, Speed: 30ft

Horses aren't great at pushing, and tying him to a rock would take too long and sounds dangerous. Also, there's a 10-foot weretiger in the way.


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

Guard the guards. One more is about to die.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

Well you still have a 50% chance to make a DC 10 to assist. My str is 18 even if I roll a 20 one round that gives me a 24. I'm still gonna need six assists that round to move the boulder. We're quickly running out of people to push. If we don't stop fighting and move the rocks we all die. It's a simple numbers game.

Oh wait, we could have the elephant push....

They have a 30 str, so if it's the primary, that means on an average roll it's gonna make DC 20. Then he'll only need 5 assists, less if he rolls well. That's probably our best chance at this point.

Either that or the DM is gonna need a Deus Ex Machina to keep the first real encounter from being a TPK :P

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