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The Nightfall Scion Chronicles (Inactive)

Game Master DM Heterocephalus

"The Only Thing Necessary for the Triumph of Evil is that Good Men Do Nothing"

The deities have spoken and an elite band consisting of talented inquisitors have been invited to join forces against the forces of darkness.


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Homo Sapien Current Arena Map; Current Monster Stats

Dear all, congratulations to making it. I do not have much time to type this out so I will be brief.

1. As this is my 1st time GM this campaign, please feel free to feedback to me if I am doing something wrong. For your knowledge, DM Doomed Hero has agreed to advise and consult me for this campaign. Kudos to him.

2. As you may have realized now I am living in another time zone in Asia. As such it's tough for me to do back and forth posting during the American or European hours but rest assured I will response asap everyday.

3. I am expecting 1 post per day and for prolonged period of inactivity such as 2 weeks, you may be replaced.

4. I will be making rolls as much as possible for you guys to save time and for the combat system I will be doing it the non traditional method which basically involve me rolling perception and initiation for you. Depend on the rolls, the battle will start to be moving in groups. Advantageous for the players as you may move in a group doing teamwork feats etc.

That's all I can think off so do discuss among yourself.

1 other thing is that the Nighfall Scion upon passing the initiation test, a codename will be given to you. Think of one if you want or you can leave it open for me. It should be along the line like Wolfbane(Which is one of the NPC codename revealed later) or any cool sounding names that gives a glimpse of your character etc etc


Male Elf Witch 6 - Init +3 - HP: 38/39, - AC: 14/T: 13/FF: 11 - Perception: +8(10) F: +4/R: +6/W: +6 - CMB: +3 - CMD: 16, Speed: 30ft

If we choose a code name, should we post it here?


Homo Sapien Current Arena Map; Current Monster Stats

Yeah and maybe little background why you choose it


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Reporting in. Will give some thought to a code name and finish up my equipment list this evening.

Thank you to DM Doomed Hero for offering to assist you.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Well, congratulations everyone. I gotta say, I am really excited for this campaign. I think it's gonna be a lot of fun.

As far as a codename . . . I'll have to think about that for a bit. In the end though, even should I come up with one, if you think you have one you'd rather give, then go for it. (Just like Jade wouldn't have complete control over her own codename).


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

Thanks for having us. GMing is a lot of work, but don't worry. I've found that players are generally very cooperative, and if there's a question, they'll work with you on getting the right answer.

There's a first time for everything. I'm looking forward to a fun campaign!


Homo Sapien Current Arena Map; Current Monster Stats
Jade Parsenol wrote:

Well, congratulations everyone. I gotta say, I am really excited for this campaign. I think it's gonna be a lot of fun.

As far as a codename . . . I'll have to think about that for a bit. In the end though, even should I come
up with one, if you think you have one you'd rather give, then go for it. (Just like Jade wouldn't have complete control over her own codename).

I might just name you Oppan Gangnam


Male Human Lore Warden 2/ Inquisitor of Calistria 4 Init +8 - HP: 43/43, - AC: 20/T: 15/FF: 15 - Perception: +12 (17 visual) F: +9/R: +7/W: +8 - CMB: +7 - CMD: 22, Speed: 30ft

Thanks for letting me in! I guess I forgot to put it in my profile, but I intended my alignment to be Chaotic Good, actually.

And for a code name, how about "Demonscourge"?


Male Elf Witch 6 - Init +3 - HP: 38/39, - AC: 14/T: 13/FF: 11 - Perception: +8(10) F: +4/R: +6/W: +6 - CMB: +3 - CMD: 16, Speed: 30ft

I'll go with "unmaker", as Terflynn tends to dislike the artificial.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Sticking my head in to say hi. Congratulations all.

I'll mostly be lurking. I'm not here as a rules adviser (you guys can work that stuff out I'm sure), I'm mostly here to try to help your DM with the kinks of running a PBP game, which require a lot of hefty description and a good grasp of presenting a certain feel/style. Anyone who's run PBPs will tell you it can be a little daunting.

Think of me as an Artistic Director for a movie or play. The Director's in charge. I'm just here to make sure everything looks and runs nicely.

I'm always available by PM if anyone needs anything.


Homo Sapien Current Arena Map; Current Monster Stats

Thank you "artistic director". LOL

By the way if you guys dont know DH is the one who wrote a very helpful guide how to post on Pbp found here


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Hullo- dotting in.

I'm currently in Australia so my time-zone is a little odd too.

Codename wise, would you mind if I chose one that has no relationship to my character whatsoever? Would make more sense particularly if my true identity is meant to be a secret. That was one of the most interesting parts of Hunt for Red October for me, how all the military's projects were allotted random names rather than something related.

Finally, I know its horrible timing but I just got hit by the flu; I should still be able to post but possibly not as often as I usually do. I'll let you know if it gets more serious.

Greatly looking forward to this!


Homo Sapien Current Arena Map; Current Monster Stats

+No problem just think whatever suits you with enough material reason to justify. Also for those with bane with subtypes remember to choose your subtypes. Oh Australia timezones is close to mine.


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

I think I'm going to go with "Thorn" as Embrianna's codename.

Reasoning behind it -
Shelyn is known as The Eternal Rose.
A rosebush has thorns to help protect it.
As both a paladin and inquisitor, Ember sees herself as a protector of Shelyn and her worship.
Therefor, Ember is a Thorn. :)


Homo Sapien Current Arena Map; Current Monster Stats

Ahh nice analogy.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft
DM Heterocephalus wrote:
Jade Parsenol wrote:
Stuff
I might just name you Oppan Gangnam

Lol.

I was thinking more along the lines of something like Firestorm. 'Cause reflects my method of battle. Fast and deadly. But then again she's the type of person that might pick a fight with the officer who assigns codenames and get something like Trashheap.

Thorn . . . I like that.


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

I think I'll take 'Son' for Thak's codename.

-Urgathoa has 'daughters'
-Conveys to Urgathoa that Thak wishes to seek more of her power
-A private reminder to Thak that he is someone's son; still a person

Might be difficult to understand without reading his backstory.


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Klingon Gangnam


Homo Sapien Current Arena Map; Current Monster Stats
Thak Val Zsing wrote:

I think I'll take 'Son' for Thak's codename.

-Urgathoa has 'daughters'
-Conveys to Urgathoa that Thak wishes to seek more of her power
-A private reminder to Thak that he is someone's son; still a person

Might be difficult to understand without reading his backstory.

Also i believe I am using your 2nd version so do edit awy the first version of your backstory.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

2: I live in China

4: Awesome, DM rolling initiative, perception, saves, sometimes AOOs for players is all good with me. Almost necessary in PBP.

My codename is Tickler, for obvious reasons.


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

@Jade -
How about something like "Drifting Ember" or "Floating Ember"? They just dance on the wind and you never know where one is going to land and start up a big blaze.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Oooh. I like those. Especially Floating Ember.


Homo Sapien Current Arena Map; Current Monster Stats

Hi 7 Peers, I have updated the campaign tab. do read it for some background history on the Nighfall Scion.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Looks great! Is the Whispering Tyrant common knowledge? Or is that still just Kn. History stuff? I know you said the Nightfall Scion is a secret group. So don't worry about that part, just wondering about the tyrant.


Homo Sapien Current Arena Map; Current Monster Stats

Yea its common knowledge. just Nightfall Scion is secret.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

Wow, so we're playing nearly 200 years before 'current' Golarion, what does that mean for firearms? Do they exist yet?


Homo Sapien Current Arena Map; Current Monster Stats
Angrim the Tickler wrote:

Wow, so we're playing nearly 200 years before 'current' Golarion, what does that mean for firearms? Do they exist yet?

Hmmmm good point. Well probably there are very very rare and experimental. I will research and maybe I will increase the failure rate to reflect the new technology and the Nightfall Scion has access to it thanks to the church as a new weapon against the enemy. Probably i will just stick to early firearms.


Homo Sapien Current Arena Map; Current Monster Stats

Gameplay post is up. Good luck and May you live through the night. :D


Male Elf Witch 6 - Init +3 - HP: 38/39, - AC: 14/T: 13/FF: 11 - Perception: +8(10) F: +4/R: +6/W: +6 - CMB: +3 - CMD: 16, Speed: 30ft

Well that was freaky. Someone was all up on my token *while* I was uploading it.


Homo Sapien Current Arena Map; Current Monster Stats

me i guess lol. Happy Halloween.


Homo Sapien Current Arena Map; Current Monster Stats

BTW guys do put in your Class/level column like what Terflynn did.

eg:Male Human Inquisitor 1 (spellbreaker)/Cleric 5 - Init +4 - HP: 50/50, - AC: 20/T: 14/FF: 16 - Perception: +16 F: +9/R: +6/W: +11 - CMB: +4 - CMD: 18, Speed: 30ft)


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

K, done.


Female Half-elf Inquisiter (Sarenrae) 1/Cleric (Separatist) (Sarenrae) 1/Monk (Monk of the Healing Hand) 4- Init:+6, HP:33/33, AC:21/T:20/FF:16, Perception:+15, F:8/R:8/W:13 (+4vs enchantment), CMD:24, CMB:4 SPEED:50 ft

Got it now.


Homo Sapien Current Arena Map; Current Monster Stats

Hi thought I will explain how combat works. This is used by DM DH in his games too.

Here's a diagram, with 4 players. I'll run the full gammut

Player A (rolled high init, high perception)
Player B (rolled high init, low perception
Player C (rolled low init, high perception)
Player D (rolled low init, low perception)

and a Wolf.

So your chart looks like this

Surprise Round
Fast group[
A (Sees wolf, responds quickly, gets an action, is not flat footed)
B (Does not see wolf, does not get action this round, is flat footed until their next action)

Wolf

Slow group
C (Sees wolf but responds slowly. Was flat footed during Wolf's turn, but is no longer flat footed when their action comes around)
D (Does not see wolf, does not get an action, is flat footed until their next action)

Round 1
Fast group
A (acts normally)
B (No longer flat footed)

Wolf

Slow Group
C (acts normally)
D (no longer flat footed, but was still flat footed during the wolf's turn)

Round 2

A
B

Wolf

C
D

etc.

If you take out the round heading. The list goes

C
D
A
B

Wolf

The players are acting as a block, then the wolf goes. This repeats.

So because the players are acting as a block, it doesn't matter what order they go in. In any of the blocks (slow group, fast group), it doesn't matter what order they act in.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

As a note, this diversion from the usually Initiative rules is entirely to accommodate the needs of a PBP. Having everyone wait their turn tends to slow things to a crawl.

Basically, once everyone is taking full actions and no longer flat footed, the system changes to "we go, then they go". There is a minor hiccup in the middle of round 1 when that change over occurs, but it usually causes no real issues (it's only an issue with Duration spells and stuff like that, in which case we err on the side of what is beneficial to the PCs).

Anyone not understand the change?


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

Sounds good. A few PBPs I've been in have had similar changes, but not as comprehensive as this.


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Just corrected a mistake I noticed about my initiative. It should be at +2 rather than +0 due to the Inquisitor ability: Cunning Initiative.


Homo Sapien Current Arena Map; Current Monster Stats

ok. anyway in a nutshell high perception than the enemy allows you to have action in surprise and round 1. High initiative than enemy allows you to be non flat foot against them in round 1. Have high perception and initiative allows you to act normally throughout


Male Elf Witch 6 - Init +3 - HP: 38/39, - AC: 14/T: 13/FF: 11 - Perception: +8(10) F: +4/R: +6/W: +6 - CMB: +3 - CMD: 16, Speed: 30ft

I guess I'm lost. Either we re-defined a "round" or we got shafted on turns.


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Yeah, think I'm still a bit lost too as to why we don't get any action in round 1. Surprise round makes sense of course, but wouldn't I no longer be surprised and ready to act by round 1?


Male Dwarf Monk (Zen Archer, Qinggong Monk) 9/Inquisitor (Infiltrator) 1

My understanding is that we are still in the surprise round where only two people can act; since one of those people hasn't posted we're waiting for her.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet
PFSRD wrote:

Unaware Combatants

Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

If your enemies are being sneaky, your Perception check (or Sense Motive check if they're being sneaky with Bluff rather than Stealth) is what determines if you are Surprised or not.

If you fail the Surprise check, you don't get to act in the surprise round.

It's a weird hitch of the rules in that it's entirely possible to roll well on initiative, but still not be aware enough to get a Surprise round action.

And if you blow it on your Perception roll and your initiative roll, there's a chance your enemy might catch you flat-footed twice before you get to attack back.

Moral of the story, don't get ambushed. :)


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Yes, but I was just told I can't make my attack until round 2.

Flat-Footed is defined in the glossary as: A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

So if I'm no longer flat footed during round 1, shouldn't I be able to act normal and make an attack?

Even if the wolves rolled better than me and attack twice before I can, I'm still not getting why I don't act in round 1 when my initiative comes around.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

I see what happened.

Your GM just made a syntax error and listed the Surprise round as Round 1.

It's not. It's round zero.

Round 1 starts after the surprise round is finished, and yes, you'll get an action.

You are correct that when you act on round 1 you are no longer flat footed.

Does that clear things up?


Female Changeling Witch / 5 HP: (34)34 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 7 , Reflex: 3 , Fort: 1 / CMB: +2 / CMD: +12

Ah, ok. So I do go on the round after the surprise round. It just sounded as if I was unable to act for a whole nother round after the surprise one.


Homo Sapien Current Arena Map; Current Monster Stats

Ah yes my bad. Embrianna you are right after Jade takes her action All the PC's can take 1 action as all your initiatives are higher than the wolves.

After which all the wolves take their actions and then all the Pc's take their action again.


M Gnome
stats:
Inq 1 / Sor 5// Init +7/ HP 45/45 // AC: 20/T:14/FF:17 - Percep: +10// F +6/R +5/W +8 +2 vs Illusion /CMB +0 - CMD 13/ Speed 30

I get what you meant. Also, it's "initiative," not "initiation." Different words.

I think I was first in round 1.


Homo Sapien Current Arena Map; Current Monster Stats

Yeah your higher initiative allows you to act before the enemy. But players can post in any order for teamwork


Homo Sapien Current Arena Map; Current Monster Stats

Anyway just wanna apologise for the confusion. Warned you about me being a newbie GM haha...but thanks for all the feedback and help.


Init +5 - HP: 66/66, - AC: 26/T: 13/FF: 23 - Perception: +8 F: +14/R: +4/W: +6 - CMB: +9 - CMD: 21, Speed: 20ft

Same way I run my combats. No confusion here after reading the explanations.

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