The Nexus of Shadow (Inactive)

Game Master DireMerc

The cozy little town of Crested Butte is being overrun by the supernatural and only a small band of hunters (mortals who hunt monster) can protect this town and stop this invasion of shadow from spreading.

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D20 SRD


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Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Good thinkin', wouldn't want them coming back... again. So what you been up to man? Where's the priest?


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

"Apparently we need holy water to fight the vampire. Have a gallon of it?"


"I can perform the blessing you need for holy water but most vampire would consider little more than a mild irritation. I can bless 3 pints for you today." he says


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

"I've an assault rifle. How else should I successfully prepare to destroy this vampire?"


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Heh, that was my nickname in High School... What other alternatives do we have? I don't think I can stick stakes into my rifle, I don't have a lot of silver, I guess I could pick up a mirror from the Big Blue Machine before we head out there.

Xannder says with a chuckle.

Big Blue Machine is a nickname my friends gave to Wal-Mart.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey frowns. "We didn't realize vampires don't care about holy water. What else can you tell us about their vulnerabilities?"


"Oh they care they simply regenerate to fast for it to have any chance of actually destroying them unless you submerge them in it anyway." says Sir Urik

Splashing a vampire with holy water deals it 1d6 damage and he has fast healing 5.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"They better still be affected by things like sunlight, and I don't just mean sparkling , my god if the last couple batches of recruits" e then begins mumbling


Roy adjusts his new bandana, scowling at the scratchy texture of the fabric. Takes years to wear one in just right. "We'll make do with what we have, use what we can. Silver bullets, fire. Everything we can."


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey shrugs. "Fair enough."


Female Human Marksman

Alisha says, "The problem with just trying to kill him with standard attacks is the the Vampire may have the power to turn into a Mist Form which may make him invulnerable and able to escape any form of entrapment we can try and contain him in. We should see if we can stake the vampire, whereas he will be helpless and then we can dispose of him by tossing him in the nearby river or taking his body out into the sun."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"But in order to stake them we have to get close to them, and they can drain vitality with their touch, hmm real damned if you do damned if you don't, maybe if we constructed a steak launcher, sort of an oversized crossbow"


Female Human Marksman

Alisha looks to Jon and nods in agreement saying, "Indeed, a ranged weapon like a crossbow would work. The weapon tip however will have to be silvered so that it can penetrate the vampire's natural defenses and the bolt will have to go deep enough to put a wooden shaft through his heart. We will also need someone who can hit a bullseye on a moving target and hit in such a place that the bolt would penetrate the rib cage. It would be easier if there was some way to immobilize the vampire, but I doubt we have a method to do so safely."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"Hmm I would say traps, but this is their home turf, what do you have in the way of magic?"


Female Human Marksman

Alisha thinks for a moment and then says, "There is one spell that I have in my spell-book that will nearly guarantee an accurate strike on a target, called True Strike. The problem is it only works on myself. So if I do use it, I will have to be the person who takes the shot."


"Well," Roy looks sidelong at the woman, "you're the one who was meant to use that crossbow."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"So we distract the vamps while you steak them, Hmm, how many times can you cast that in a day?"


Female Human Marksman

Alisha says, "At most I can use it twice a day if I have concentrate my energies. Thus at most we'll have two shots at it."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John frowns, he had hoped for more, but from working in his position as long as he had, he knew that you had to work with what you had instead of wishing for things you didn't "hmm, then we should save such for the head honchos how many vampires are we liable to face?"


"If you storm the castle you mean? Four by my count although the count might have turned a few more since he arrived. He is ususaly very selective about who he turns so not many more than that. You also need to worry about all those he considered unworthy who will have been turned into ghouls, vampire spawns or zombies." says Urik


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John blinks "oh, well then that's not near as bad as I was expecting, zombies are easy, and ghouls don't pose too much a threat if you keep your distance, the spawn concern me, but all in all, could have been much worse"
note I am not saying make it harder for us, in character he was staving off a mild panic attack and now he's like, "ok, incredibly dangerous, yes, but I wouldn't say doomed, especially given we won't be the only ones fighting" note this is an internal monologue


"Well there is show to be a few nasty surprises here and there. If you're set on going I know a way into the castle that the vampire may not even know about. As I mentioned before, that castle was mine before the vampire took it." says Urik


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

I don't think we have a crossbow. So it's time for a visit to Ye Olde Sporting Goods section. I have a Wealth Bonus of +11 so I can foot the bill for whoever wants one. I'm assuming we all took 10 minutes to make crude stakes back with the elves.

"Well, let's go pick up a crossbow then. We're on the clock people."


You actually did find one some time ago and gave it to Alisha


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

We're getting paid for this? Good to know there is at least a little light at the end of the tunnel.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey nods at Urik. "Sneaky is good. Though I wouldn't count on a vampire not having noticed a secret passage into his castle. Even when it used to be your castle."


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

I think it would be better to go in through a secret passage, definitely less obvious than knocking on the front door. Of course we do pass up the opportunity to pose as his landlords and hand him an eviction notice.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"Heh, an amusing thought, so the plan is use the weres to take out the bulk of their forces while we go after leadership?"


"Sounds fine to me," Roy comments. "Probably good to go back over what all we have for weapons and figure out what we're taking first."

To that end, I think I'll go through gameplay and take stock of what all we've found again, post in Discussion. Maybe make up a spreadsheet. Might take a bit though.


New supplies are going to come in via helicopter at dawn, basically you can buy anything you want from there. Consider your money how much favor you have with them.


Female Human Marksman

Alisha will request a dozen Silver Tipped crossbow bolts with wooden shafts and a crossbow. Just to add insult to injury, she'll get some holy water in order to bless the arrow tips so they count as Magical thus overcoming the Silver/Magical requirements. She also will be memorizing two True Strike spells from her spellbook.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John will ask for some kind of UV light, and some more silver bullets.


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Xannder will request enough Silver bullets for 3 Magazine for his M16, and as many surgery kits as he can get his hands on.

Even after reading the description for Treat injury 100 times, I am still unclear how it all works... I feel like I NEED surgery kits to heal damage though.


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

Jim requisitions 3 magazines of silver bullets and 3 magazines of those sunlight bullets from Blade for his rifle. And masterwork wooden stake.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey asks Santa for 50 shells of silver shotgun ammunition, 10 shells filled with holy water for splash damage, 10 shells filled with anti-vampire tear gas (powdered garlic and silver mixed with holy water, I'd say), 5 magazines of silver ammo for his Glock, and the silver equivalent of brass knuckles.

Some kind of neck protection would be good, too, especially if it could be lined or somehow infused with silver. Oh, and a necklace of fresh garlic bulbs.

If he can get illuminators for his guns that put out UV as well as visible light, that would be great, too.


No such thins as uv bullets or vampire tear gas but you can get white phosphorus rounds which deal 1d6 fire damage and can set the target on fire. The garlic glove necklace is a thing thought.


Roy requisitions as much silver and white phosphorous ammunition for his weapons (.357 magnum, 9mm, and 7.62mm) as he can get, as well as garlic cloves (a necklace would be cool), any sort of UV lights, and flares. Beyond that, he just doesn't trust the Deppies as far as he can throw them. (And his Strength is 10, so that isn't very far.)


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

is the 1d6 from phosphorus in addition to the normal damage or instead if it?
John asks for a garlic neclace in addition to the items previously asked for.


In addition, I will have gear distributed.

Dawn comes and you meet at the place agreed upon (The log cabin out in the woods). The werewolves are ready and so are the agents and even sir Urik joins you. The chopper arrives and gear is being distributed when Alisha gets a call.

"Looks like the vamp is making a move! Zombies are attacking folk at random all over town it's turning into dawn of the dead down there. We need to get down there and begin a full evacuation! We have to contain this! You continue with the plan and take that vampire out, take Jon with you! We will handle the situation in town." says Alisha

She jumps into the chopper with a few agents and they fly off towards town.

The werewolves agree to attack the front gate to create a diversion and they take off running into the woods.

Sir Urik leads the way and takes you north towards the east end of the castle. You climb the mountain and arrived at the castle walls. There Urik opens a secret passage, the entrance was damaged by the castles displacement but it's still there and looks like you can enter. Behind is a dark tunnel.


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

"What's the marching order?" Jim asks the group.


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

I will be happy to take point. Just don't leave me alone, would hate to turn around and not see you guys.

Xannder stands and loads his white phosphorous magazine into his AR. He turns on his flashlight mounted to the barrel and begins to lead the party into the tunnel.

Spot: 1d20 + 8 ⇒ (10) + 8 = 18
Listen: 1d20 + 3 ⇒ (14) + 3 = 17


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

"I'll take drag. Just somebody look over their shoulder from time to time, make sure I'm still there, okay? I'll wave. It'll be nice." Joey grins as he smacks a magazine of silver shotgun shells into his weapon.


The dark low passage connects to a chamber deep in the bowels of the castle dungeons. you enter a small chamber that appears to be a dusty win cellar. There is a wooden door that leads out into a hallway you open the door and look left and right.

To the left is a spiral staircase that leads up an down and to the right is a door about 40 feet down.

"This way" says Sir Urik moving to the right and going to the stairs.

There is a click and sudden grinding noise and the floor suddenly lifts up and the ceiling opens up and in a moment Sir Urik is transported to the floor above. The sudden rising of the floor also has the effect of blocking the way to the stairs.


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

You think the guy would know his own castle well enough to remember a hidden trap door... Guess we're goin' this way.

Xannder moves to the door and listens for movement on the other side.

Listen: 1d20 + 3 ⇒ (16) + 3 = 19


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Dom curses. "Okay, everyone spread out and look for a lever that can bring him back real quick."

Search: 1d20 + 1 ⇒ (18) + 1 = 19


There is no sound coming from beyond the door.

You find no leaver the passage is sealed. You do however hear the sound of a fight up above.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

aid another on search: 1d20 + 8 ⇒ (10) + 8 = 18
"well crap, looks like they got the drop on us, come on, we need to find a way to turn the ambush against them"


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey rushes over to join Xander near the door. "Let's hope there's some stairs on the other side of this door." He raises his shotgun and looks back at Jim, then nods at Xander. "On 3."


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

Jim carries his new Mossberg and shoulders his assault rifle over his shoulder. He nods to Joey and exhales for the breach.


Female Human Marksman

Alisha takes out a silver crossbow bolt, dips the tip in holy water and then loads it into the crossbow.

She says, "I am ready to go. Its time to take down this vampire bastard."

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