The Nexus of Shadow (Inactive)

Game Master DireMerc

The cozy little town of Crested Butte is being overrun by the supernatural and only a small band of hunters (mortals who hunt monster) can protect this town and stop this invasion of shadow from spreading.

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D20 SRD


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Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John answer, facing a point about three feet to her left due to the blindfold, "ah but it isn't empowering the being that it was originally, that must count for something


Female Human Marksman

Alisha gives a bow in the direction of the voice, "Indeed Lady of the Forest, the Witch Maria took the power of the Fane and intends to use it against our mutual enemy who no longer benefits from its power. I request that the villagers be released from the curse and that you gather your forces for an assault on the castle. Its time to bring this undead fiend to an end."


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

"We understand that this may displease you, but please do not void our bargain. The innocents you have gathered should not be cursed to walk as beasts and fight a war they can scarcely understand."

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
Action Point: 1d6 ⇒ 1

-Posted with Wayfinder


"I believe you...The bargain will hold. I will release the villagers from their curse and we will strike at the vampire using the chance you have given us. Will you join the attack?"


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

while I don't speak for everyone, I personally would gladly strike out at them. he says appearing to have over corrected from hearing her voice and is now talking to a point five feat to her right.


Female Human Marksman

Alisha says, "Yes we shall join all our forces together. We will need all the strength we can muster to defeat the vampire. United we shall defeat our mutual enemy and bring peace back to these lands."


"Agreed," Roy speaks up. "I think we're all ready to kill this bloodsucker."


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

"Thank you, my Lady. You have been very generous. But many of our group have been hurt. Do your people have any healing powers that they can use on us?"

-Posted with Wayfinder


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Sounds like a plan.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

"That's what I'm here for." Joey had slung his shotgun over his shoulder when the blindfold went on, to prevent any unfortunate accidents. He was near the back of the group since he didn't have the relationship the others did with the Lady.

Ha. Yeah. 'No blindfold, please.' ...goes blind. 'Totally worth it!' :)


The lady uses mass cure light wounds on the group. Healing everyone for 13 points.

"I will go tend to the villagers, I have left you another gift to aid in the coming battle. The Sunblade, it's wilder can call upon it to let daylight shine. The Sunblade will then sheds a bright yellow radiance that is like the rays of the sun and has the same effect on creature of the night as the sun would. You may open your eyes now."

When you open your eyes she is gone and a sword has been put on the shore of the lake.

Once per day, the wielder can speak the command words "Let daylight shine". The radiance begins shining in a 10-foot radius around the sword wielder and extends outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius.The radiance then fades to a dim glow that persists for another minute before disappearing entirely. The sword is also a +2 Longsword.


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

All these old weapons, haven't these people ever heard the expression "don't bring a knife to a gunfight?" If it really does what she says, I guess that means it's magical. Who here was in one of those medieval combat groups and feels good using Excalibur?

Xannder looks at the rest of the group.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

Im not much of a jock, doubt I'd be able to hit very hard even if I did know how to use it.


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Dom took a deep breath and took the sword in his hands. He drew it and tested the weight. He then expertly swung the weapon.
"I'll take it. Reena showed me how to use one of these once upon a time."

-Posted with Wayfinder


Roy nods. "I'm with Xannder on this one--firearms are the equalizers. Doesn't matter if a monster's faster or stronger than you; you can't outrun a bullet. Never been a fan of swords."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

not technically true, though as a rule of thumb that works for most, some monsters are just that fast, or have magic that counters it, or can heal before your eyes, that's why I use magic, and guns, and any tech I can get my hands on, when I get the time I'll learn some martial arts, just for principle's sake


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Dom sheathed the weapon.

"I don't disagree, Roy. But like the man says some things only die with a judicious application of bladed violence, so I've learned to make do. But all the same, let's try to shoot this guy first. I'm not exactly itching to test how my sword lessons have held up."

-Posted with Wayfinder


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Is the blade made out of silver? I remember those Wesley Snipes movies about vampires had him using a sword. He also had a stake thrower, those elves have one of those?


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"i could carve a few steaks and collect some rosemary, and something to burn him with, any if you know a catholic priest that'd be able to give us some holy water"


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey nods. "That's a good idea. Vampires mean holy water, garlic, crosses... uh, silver? Or is that just werewolves?" He shakes his head. "Anyway, hitting up a Catholic church would be good. And a grocery store."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John snaps his fingers how the heck did I forget garlic, yeah that too


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

"Making some stakes isn't a bad idea, actually."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

The tech wizard scoffs "you don't have to sound so surprised"


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Dom rolled his eyes, but smirked good-naturedly. "You must be real popular at the company picnic, Carson."


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

"Does anyone know how bullets affect vampires? Is there anything we should do to prepare?"


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John smirks right back "as if there were any doubt"
He then turns to Jim I'm not actually sure, I can't be expected to know everything, I think it differs from vamp to vamp, some being hurt by bullets, some you'd need silver, some wood, some you'd need a magic weapon, I'd need to do some research to tell what kind this is.. Course I might be thinking about some other monster he shrugs


"You wanna kill a vamp? Silver bullets. Fire. Sunlight. Hold them underwater. Stake them, cut off their head and stick some holy wafers in its mouth. Mirrors and garlic hold them off, same with a cross. They don't like running water and can't do private homes... But yeah, silver bullets do the trick." Roy pulls his Beretta out and loads it with his mag of silvers while talking, obviously making ready. "Don't suppose Harv sent you out here with more?"


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John's own weapons are already loaded with silver bullets ever since going to the wolf settlement but he thinks on the list as he said maybe we could use a UV lamp to simulate sunlight, we'd need to go to an electronics store


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

For the record, totally kidding about the whole Blade-sword thing... Xannder says rapidly and quickly corrects himself.I mean... Glad to know I could contribute to the discussion. Let's go get some pizza ingredients and invite the vamps over for a slumber party.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey shrugs. "I've got a box of silver bullets, but they're .38."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

I also have some, for my Glock 20s, 10 millimeter if I recall correctly


Female Human Marksman

Alisha says, "Vampires have many deadly powers but also many grave weaknesses. Holy symbols also are an effective defense so long as you wield them with a degree of faith behind A vampire would have to exert great will to attack someone protected in such a way. But this does not prevent the vampire from doing ranged or magical attacks. As for the running water I believe it only works with full immersion. You can't harm a vampire with a super-soaker unfortunately despite it literally being Running Water."


Hurnn enters the cavern.

"The lady is curing the villagers. I am glad that it didn't come to using them as soldiers. Living with the werewolf curse can be difficult. While my brothers enjoy it and consider it a blessing and spend most of their time in wolf form I have tried to resist the curse. It has been three years since my last change but it grows difficult especially on a full moon. I should warn you that staying here tonight could be dangerous. The bloodlust during a fullmoon is hard to resist."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

"that's fine, we have preparations to make anyway, thanks for the warning, when should we meet up for the assault on the vampire's den"


"The lady will want to move as soon as possible. The werewolf fury of the full moon would have been perfect for a werewolf only force but makes cooperation impossible. In that case dawn is the best time, it's when the vampire is most vulnerable."


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

He nods "then we will meet you then, do you have a particular place in mind?"


"Go to the camping grounds north of here there is a road from the town that goes there and some of your agent friends are there now." he replies


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Xannder thanks the man and begins heading back to his car.

So we should probably get some supplies if we are going to take down Dracula. You guys know of a Hunters-R-Us around here that would sell what we need pre-made? I'm all for DIY projects, but I think we are on a bit of a time crunch.


Well there are several stores in town depending what you are looking for but none in town that specialize i hunter stuff unfortunately.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

John will report to his supervisors all that had happened over the course of the day and then he will go to the neerest electronics store and see if he can buy a UV light commonly used to aid in the growth of plants, hardening various plastics and revealing secret messages if one is not avalible for purchase he will simply go to the neerest church and ask for holy water, anointing oil.


Female Human Marksman

Alisha goes with the group and stocks up on some holy items such as a cross and some vials of holy water as well as some silver bullets for her rifle and pistol.


Male Human Ded. 4/Field Medic 1 | HP: 30/30 | Spot +9 Listen +3 Search 0

Xannder half joking and half serious will pick up a super soak-er and ask for holy water to fill it up with. He will pick up a couple gallons of water and ask for the town priest to bless them.


Male Human Strong 3/Soldier 1 (HP 29/29 | AC: 21 | T: 15 | FF: 16 | Fort :+5 | Ref: +3 | Will :+1 | Init: +1 | Listen: +1 | Spot: +3 | Speed 25)

Joey goes along, as well. If they have a priest friendly enough to bless a bathtub full of water, he gladly buys a super soaker to put it in. He'll also make sure he has garlic and a cross necklace.


You arrive at the church and find it trashed, the windows are broken and the doors are broken down.

You enter and find Sir Urik sitting on a bench.


Male Tough 4 | HP: 28/40 | Action points 8
Stats:
AC 18, T 15, FF 13 | Fort +4, Ref +3, Will +4 | Initiative +2 | Spot +9 & Listen +2

"What happened, padre?" Jim asks.


Male Human Smart hero 2/ techno mage 3
Spoiler:
HP 37 AC (Defence) 16

there an electronics store around?
"I'm going to assume it doesn't usually look like this.... So yeah, what happened mr preacher man"


Oh for the newcomers he doesn't exactly look like a preacher. He is wearing a suit of black plate armor and has a celestial raven perched on his shoulder. He is an acquaintance to the group. Yes there is Jon

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

cool, his statement still stands, he's in a church and I know what padre means


Combat:
Revolver +6 (1d8+4) 6/6 ammo | TWF +4,+4 | Saber +6 (1d6+4)
HP 30/34 | AC 16 | Saves STR +2 DEX +6 CON +3 INT +0 WIS +4 CHA +0 | spd 30 | Perc. +6; Pass. 16 | Human Ranger 3 | 975xp | HD 1/3 | Insp. 0/1 | Effects: None

Dom moves his hand to rest on the sidearm under his leather jacket. He didn't want to believe that the mountain of a man had done all this. But he wouldn't put it past him either. He hoped the man hadn't simply snapped from culture shock.

"Urik - tell me what happened," he commanded gently.

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

GRR! Fine then, action point...

Action Point: 1d6 ⇒ 5 Total 16

6 left.


He rises "Ah friends! You made it! I found this place of worship but when I arrived it was besieged by ghouls. I was to late to save anyone here I'm afraid but I dispatched the ghouls. I buried all the bodies in the graveyard out back after separating the heads as a precaution." he replies

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