The New World

Game Master Sai Ling

A new continent is discovered, and players take the lead in exploring and colonizing it.


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N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 22 Gozran 23

alchemy: 1d20 + 7 ⇒ (20) + 7 = 27 Woot! 2.7 "gp"

While Gaross hopefully goes to work on Sorala's staff, the half-elf opens up her alchemy stand. Perhaps it is that her headache is gone, or perhaps it is that the foragers are leaving for new ground, but Sorala exhibits a renewed sense of hope, and business is brisk.


Indubitably Never 3d6

Day 23/G 24

1d20 ⇒ 12
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 15

1d20 - 2 ⇒ (5) - 2 = 3 1
1d20 - 5 ⇒ (9) - 5 = 4 2

+3 food.

The foragers are in transit today. Be ready for them to start bringing home lots of bacon.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 23 Gozran 24

Farming: 1d20 + 6 ⇒ (16) + 6 = 22 Neat. 2.2 gp.

Vada greets the day warmly as he heads out to tend to the gardens of Newspring.


Female Halfling Expert 1 | HP 7 / 9 | AC 14; Touch 14; Flat Footed 11 | CMD 12 | Fort +2; Ref +4; Will +4 | Init +3 | Perception +7

Day 23 Gozran 24

Profession (Fisherman): 1d20 + 5 ⇒ (8) + 5 = 13 1.3 'gp'

Paaie manages to go out fishing early on, but exhaustion and lingering trauma hamper her efforts to help.


Male Human Incanter 3

Septimus starts his healing rounds with the newly arrived people.

Heal check 1d20 + 7 ⇒ (18) + 7 = 25 12.4 GP of influence generated to date.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 23 Gozran 24

Hmm. I lost a day somewhere. Yesterday, Sorala had a horrible headache but still people needed a lot. Today...

alchemy: 1d20 + 7 ⇒ (2) + 7 = 9

Sorala feels great, but isn't unable to convince anyone to commit to work on another garden. Sighing, she heads out to the Tiger Oak and spends the day meditating and writing, vowing to herself to try again tomorrow.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Day 22

Hassan is on edge, after the new arrivals and his investigation into the hoarding rumors. But as testament to his efforts, evening falls with not a drop of blood spilled.

Profession(Soldier): 1d20 + 5 + 5 ⇒ (16) + 5 + 5 = 26 = 2.6gp earned

Day 23

With things finally under control in Newspring, Hassan splits his efforts between fretting over the possible arrival of the demonic dwarves and rounding up those with time to spare for the construction of another garden.

Profession(Soldier): 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23 = 2 Labor earned, 10gp lost

Should be all caught up now.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Day 23. Gozreh 24

Istiel continues to work on the walls, hauling rope and performing manual labor.

Take 10: climb, 10+5 = 15 1.5gp

Stonemason Team: Take 10: 10+4 = 14 1.4gp

2.9gp total earned.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

I believe the stonemason team is supposed to add a bonus to your roll Istiel, as opposed to making their own.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Nerk on Mon, Aug 11, 2014, 05:16 AM in the Golden Pegasus Discussion Thead wrote:
Vallen: Your craftspeople team doesn't add +4 to your roll. They make their own roll separately at +4.

According to Nerk we've been doing it wrong. Looking over the rules again, our teams fall under the Income Phase of Downtime, and are not considered OUR downtime. All of our buildings/rooms that generate gp are rolled/take 10, added up and divided by 10 to get the amount in gp made. Then all our organizations/teams do the same. We have no buildings so we only do our teams right now.

Unfortunately we've lost a lot of potential gp but I think we're still doing okay.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Huh, we really have been doing it wrong...man, that is a ton of lost income. Oh well, live and learn. Thanks for the heads up!


Indubitably Never 3d6

Spoiler:

1d20 ⇒ 20
1d20 ⇒ 18
1d20 ⇒ 16
1d20 ⇒ 10

1d20 + 16 ⇒ (14) + 16 = 30 15
1d20 + 16 ⇒ (4) + 16 = 20 10
1d20 + 16 ⇒ (19) + 16 = 35 17
1d20 + 16 ⇒ (15) + 16 = 31 15
1d20 + 16 ⇒ (9) + 16 = 25 12
1d20 + 16 ⇒ (11) + 16 = 27 13

1d20 - 2 ⇒ (8) - 2 = 6 3
1d20 - 5 ⇒ (15) - 5 = 10 5

+8 food in Newspring

+82 food @ foragers. Which begs the question of how long until they return?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Day 24, Gozran 25

Istiel works as hard as she can throughout the day, and guard by evening. The hunger is starting to get to her, even though she won't say anything about it. The food is running dangerously low...

Take 10: climb, 10+5 = 15 1.5gp

Stonemason Team: Take 10: 10+4 = 14 1.4gp

We have enough capital to begin construction on another garden. I believe Sorala wanted this one? I went ahead and begin construction.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 24, Gozran 25

Vada continues to his work from the previous day, tending to the gardens of Newspring. He manages to fight the urge to test if any of the vegetables are ready to eat, even though the growling in his belly is starting to sound like an angry beast.

Take 10: Profession (farming), 10+6 = 16 = 1.6 "gp" earned


Male Human Incanter 3

septimus will continue to work on healing minor injuries.

1d20 + 7 ⇒ (6) + 7 = 13 for a total of 13.7 gold of influence


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 24, Gozran 25

As the day opens up in torrential rain, Sorala decides to forgo any crafting and again try to rustle up promises of future help towards a project.

alchemy: 1d20 + 7 ⇒ (1) + 7 = 8 0 capital generated.

And again, she isn't able to get anyone to commit.

Blerg. I just realized that I can take 10 for generation of capital, correct? If so, I'll do that tomorrow...

@Galorit, thanks for updating the food!


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Day 24, Ghozran 25

Hassan's mood is soured by the foul weather, the sodden bear cowl drags at his neck as he makes his rounds and the beleaguered general longs for the day to come to a close.

Profession(Soldier): 1d20 + 5 ⇒ (6) + 5 = 11 = 1.1gp earned

Guard Team: 1d20 + 5 ⇒ (6) + 5 = 11 = 1.1gp earned

I have no issues with starting the next garden now. Thanks Galorit!


Female Halfling Expert 1 | HP 7 / 9 | AC 14; Touch 14; Flat Footed 11 | CMD 12 | Fort +2; Ref +4; Will +4 | Init +3 | Perception +7

Day 24, Ghozran 25

Profession (Fisher): 1d20 + 5 ⇒ (10) + 5 = 15[ooc] = 1.5 'gp'[ooc]

Paaie does slightly better today, but the winds aren't in her favor.


Indubitably Never 3d6

Teach a halfling to fish, and give her a d20.


Female Halfling Expert 1 | HP 7 / 9 | AC 14; Touch 14; Flat Footed 11 | CMD 12 | Fort +2; Ref +4; Will +4 | Init +3 | Perception +7

1d20 - 2 ⇒ (11) - 2 = 9

4 food, is that right?


Indubitably Never 3d6

You have a +5 profession fish, -9 (because you don't actually get any food unless you get 10+) for a grand total of -4, so it would be (11-4=)3 food.


Indubitably Never 3d6

Day 25, Gozran 26

Spoiler:

1d20 ⇒ 8
1d20 ⇒ 3

1d20 + 15 ⇒ (7) + 15 = 22 11
1d20 + 15 ⇒ (2) + 15 = 17 8
1d20 + 15 ⇒ (9) + 15 = 24 12
1d20 + 15 ⇒ (17) + 15 = 32 16
1d20 + 15 ⇒ (14) + 15 = 29 14

1d20 - 2 ⇒ (13) - 2 = 11 5
1d20 - 5 ⇒ (8) - 5 = 3 1

+67 food (fishing/foraging)


Male Human Incanter 3

Septimus will take 10 on creating influence. This will give him a total of 15.4 gold of influence. He will convert 15 gold into 2 influence leaving 0.4 gold left.

influence can be used on whatever project we next start that needs influence.


male Dwarf barbarian 3

Kal'Tos will take 10 on his profession (miner) skill to generate 1.5 gold of raw metal for being used at the forge.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 25, Gozran 26

After the funeral, Sorala makes the rounds, trying to drum up enough labor to start another project.

Take 10 on alchemy check, allowing Sorala to convert 10 gp to 2 labor for community use towards whatever.

Updated the food tracker and Sorala/Cueta's line on the capital spreadsheet. Though we seem to be off a day. Master of the spreadsheets? Nevermind. The date on the spreadsheet needed to be updated.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Day 25, Gozran 26

Once the funeral and council meeting are complete, Vallen will continue construction of the forge, focusing on scultping the forge from the rock itself and offering advice to his masonry team currently working on the palisades.

Take 10 on Craft: Sculpture to generate labor- 10+10 = 20, produce 2 labor for 10 gp

Stonemason Team take 10 on stone-masonry to generate gp- 10+4 = 14, 1.4 gp earned.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Day 25, Gozran 26

After the day's activities are complete, Istiel will spend time with Gair, learning the ways of the forest and how to fight quick, pitched battles.

Retraining as Ranger (Skirmisher) 1/3 days complete.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Day 25, Gozran 26

Cueta grabs a boat and heads out onto the bay to fish, dropping the ogre parts into the ocean at various intervals. The fish don't bite.

survival: 1d20 + 6 ⇒ (3) + 6 = 9 0 food gathered.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 25, Gozran 26

Impressed with what he has heard of her exploits the night previous, Vada goes to speak to Melilla. He expresses that he wishes to learn to put aside his fears and to push forward to fight for the good of the people of Newspring, and asks for her assistance. He spends the rest of the day learning to unleash his emotions, and to use them to fight harder.

Retraining as Barbarian 1/3 days complete. Is it possible for Vada to become an Invulnerable Rager? He strikes me more as tough guy than a guy that's hard to pin down.


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Day 25, Gozran 26

Once he finishes assisting with Kyle's funeral, Tomag spends most of the day tending to anyone who had been injured the night before, and to any of the previously sick and injured of Newspring.

Heal: 1d20 + 6 ⇒ (7) + 6 = 13 = 1.3 "gold" that he will eventually turn into influence.


Indubitably Never 3d6

Gozran 27

Dice:

1d20 ⇒ 3
1d20 ⇒ 16
1d20 ⇒ 18

1d20 + 14 ⇒ (15) + 14 = 29 14
1d20 + 14 ⇒ (15) + 14 = 29 14
1d20 + 14 ⇒ (10) + 14 = 24 12
1d20 + 14 ⇒ (16) + 14 = 30 15
1d20 + 14 ⇒ (6) + 14 = 20 10

1d20 - 2 ⇒ (10) - 2 = 8 4
1d20 - 5 ⇒ (18) - 5 = 13 6

+75 food.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Day 26, Gozran 27

Vallen spends the day more or less attempting to teach the hobgoblins basic Taldan. Gwenci has a head start, and tries to get the others on his level at least.

Take 10: Linguistics 10+6 = 16 = 1.6gp


Male Human Incanter 3

Septimus spends the day looking for signs of nopostitice among other members of the community.

Take 10 on heal check for 17. Giving him a total of 2.1 gold of influence.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 26, Gozran 27

Vada spends the day training with Melilla and the gaurds of Newspring. By the end of the evening he is sore, bruised and exhausted, but feeling more confident than he has in years.

Retraining as Barbarian 2/3 days complete.


Indubitably Never 3d6

Day 27, Gozran 28

dice:

1d20 ⇒ 2
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 3

1d20 + 13 ⇒ (14) + 13 = 27 13
1d20 + 13 ⇒ (8) + 13 = 21 10
1d20 + 13 ⇒ (9) + 13 = 22 11
1d20 + 13 ⇒ (1) + 13 = 14 7
1d20 + 13 ⇒ (11) + 13 = 24 12

1d20 - 5 ⇒ (5) - 5 = 0
1d20 - 2 ⇒ (6) - 2 = 4 2

+55 food


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 27, Gozran 28

Sorala spends the day in a trance, learning the secrets of the natural New World. Day 2/3 training complete.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Day 27, Gozran 28

Vallen spends the day worshipping his deity in the best way possible- blacksmithing.

I'm feeling lucky today let's roll the dice. +2 for metal, +2 for masterwork tools provided by the forge, +2 for aid by apprentice (Sharpeyes, I assume she is taking 10 but hell if Nerk wants to do it she can roll too why not.)

Also going to take over rolling for Hassan's solider team cause we can't afford to lose that monies. Adding it to Gair's tab though.

Blacksmithing to earn gp: 1d20 + 7 + 2 + 2 + 2 ⇒ (20) + 7 + 2 + 2 + 2 = 33 3.3gp

Stonemason Team to earn gp: 1d20 + 4 ⇒ (11) + 4 = 15 1.5gp

Solider Team to earn gp: 1d20 + 5 ⇒ (11) + 5 = 16 1.6gp

Wow. I was expecting about 11's but the blacksmithing one was a treat!


Indubitably Never 3d6

Day 28, G 29

Remember when we began and I said I was guessing about one day of real time per game day? Silly me.

dice:

1d20 ⇒ 10
1d20 ⇒ 9
1d20 ⇒ 3
1d20 ⇒ 12

1d20 + 12 ⇒ (11) + 12 = 23 11
1d20 + 12 ⇒ (2) + 12 = 14 7
1d20 + 12 ⇒ (9) + 12 = 21 10
1d20 + 12 ⇒ (1) + 12 = 13 6
1d20 + 12 ⇒ (7) + 12 = 19 9

1d20 - 2 ⇒ (19) - 2 = 17 8
1d20 - 5 ⇒ (16) - 5 = 11 5


+56 food


Male Human Incanter 3

Septimus Spends the day monitoring for signs of nopostitis spreading.

take 10 on heal check for 1.7 gold of influence giving him a total of 3.8 gold towards influence.


Male Human (Chelaxian) Barbarian (Invulnerable Rager) 1
Normal:
[ HP: 15/17 | AC: 13 T: 10 FF: 13 | F: +4 R: +0 W: +2 | Init: +2 Perc: +8 | Rage: 5/5 ]
Raging:
[ HP: 17/19 | AC: 11 T: 8 FF: 11 | F: +6 R: +0 W: +4 | Init: +2 Perc: +8 | Rage: 5/5 ]

Day 28, Gozran 29

Vada gets the stuffing beat out of him for one final day, before everything clicks into place. When he finally manages to land a good blow on Melilla, he collapses into a heap shortly after, sweating and exhausted.

Retraining into Invulnerable Rager Barbarian complete!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I do remember that! If that were the case, we would be on day 187.

Day 28, Gozran 29

Vallen begins filling the hobgoblin order for glaives. The joy he feels at helping feed the community through smithing knows no bounds. At this rate, the dwarf figures he can make a steel glaive every two days.

Weaponsmithing +6, +2 for metal, +2 for masterwork tools, +2 for apprentice. A glaive is 8gp. Cost for crafting is 80sp/3 = 26.6 sp, paid 2.66gp from smithing supplies.

Take 10 Craft: Weaponsmithing = 10+6+2+2+2 = 22 x 15DC /7 = 47.14/80 sp total

Too bad I don't have prodigy: weaponsmithing and another skill rank in it or I could increase the DC by 10 and make a glaive a day. Vallen just wanted to be a stonemason....

Stonemason team generate gp: Take 10+4 = 1.4 gp

Solider Team check to generate 1 influencce: Take 10 +5 = 1 influence for 7.5gp cost, taken from Vallen.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Day 28, Gozran 29

Sorala spends the day screaming at things, trying to tap the land of its primal fury.

retraining: 3/3


Indubitably Never 3d6

Day 29 Gozran 30

Spoiler:

1d20 ⇒ 15
1d20 ⇒ 2
1d20 ⇒ 15

1d20 + 11 ⇒ (3) + 11 = 14 7
1d20 + 11 ⇒ (2) + 11 = 13 6
1d20 + 11 ⇒ (13) + 11 = 24 12
1d20 + 11 ⇒ (1) + 11 = 12 6
1d20 + 11 ⇒ (18) + 11 = 29 14

1d20 - 2 ⇒ (8) - 2 = 6 3
1d20 - 5 ⇒ (14) - 5 = 9 4

+52 food


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Farm #1 and Garden #1 complete. Will begin producing a combined 8.6 food a day tomorrow, which is the first of the next month actually.

Cueta, fishersentient team #1 is complete if you want to use them to make 7 food. I forget how Nerk wants us to handle the fishing rolls or if he's just going to roll them into foraging/fishing.

Day 29 Gozran 30

Vallen completes the first steel glaive, and he is mighty proud of the accomplishment. It is not the finest weapon ever made by a dwarf, but it is far from crude given the conditions and tools available.

He gives it to Rhyfelwr to test, and wants feedback to further improve the design.

Weaponsmithing +6, +2 for metal, +2 for masterwork tools, +2 for apprentice. A glaive is 8gp.

Take 10 Craft: Weaponsmithing = 10+6+2+2+2 = 22 x 15DC /7 = 47.14+47.14= 94.28/80 sp total. One steel glaive complete.

Stonemason team generate gp: Take 10+4 = 1.4 gp

Solider Team check to generate 1 influence: Take 10 +5 = 15, 1 influence for 7.5gp cost, taken from Vallen.


Indubitably Never 3d6

At least for a while, you'll need to remind me about the gardens/farms/fishheads/etc, but I'll just have them taking ten and adding it in at the end.


Male Human Incanter 3
Septimus Gar wrote:

Septimus Spends the day monitoring for signs of nopostitis spreading.

take 10 on heal check for 1.7 gold of influence giving him a total of 3.8 gold towards influence.

Continuing to monitor nopostitis, taking 10 on his heal check for a total of 5.5 gold of influence.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I've got spots for grown/fished food on the spreadsheet so it will automatically calculate


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

So we are moving on to day 29? Girl, you'll be a woman witch soon...

And yes, fishers will be fishing for food (not gold) for pretty much ever. Taking 10 is easiest to remember. I've added it to the sheet.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

We're moving on to day 29 in this thread for the purpose of downtime rolls, at least. I blame time dilation.


Indubitably Never 3d6

Well, nuffin much happens on day 28 on my end.
I meant to get tomorrow morning's post up last night in the other thread, but there was trouble on the homefront. Apparently, The Hills Have Eyes is too scary for some to watch without a manly, reassuring presence on the couch.

Reality:
Since no manly, reassuring presences were available, I was called in.

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