The New World

Game Master Sai Ling

A new continent is discovered, and players take the lead in exploring and colonizing it.


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male Dwarf barbarian 3

With Garrack dead is our colony completely lacking in arcane magic? That could represent a problem as arcane spells can be incredibly useful.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I believe so, unless there is a sorcerer hiding amongst us.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

So we are getting unafiliated cohorts.

@Nerk 1)Are the cohorts progressing as NPC classes or are they going to switch to PC classes when they level up?
2)Are you going to stat out the cohorts or do you want us to do it?
3)Cohorts are going to have to find their own equipment? or will they have some to start with?
4) you have the ones on the list divided into Newspring and Exploration If we pick one from the exploration list does that mean our PC is going to be staying in Newspring most of the time?


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Ben Sandlock wrote:

So we are getting unafiliated cohorts.

@Nerk 1)Are the cohorts progressing as NPC classes or are they going to switch to PC classes when they level up?
2)Are you going to stat out the cohorts or do you want us to do it?
3)Cohorts are going to have to find their own equipment? or will they have some to start with?
4) you have the ones on the list divided into Newspring and Exploration If we pick one from the exploration list does that mean our PC is going to be staying in Newspring most of the time?

I'd like to add these questions to Ben's list:

4b) Can any of us come up with a potential new NPC, or is this just relegated to halflings? Of the Newspring NPCs, it looks like Kal'Tos and I had interest in the same one - could I work with you to design a different NPC? I sent you a PM with an idea, if this is allowed.
5) Similar to question #2 above, will you be providing us with personality, backstory, motivation, etc., or do you want us to provide it?

Thanks, DM Nerk!


Indubitably Never 3d6

I'd say the likelihood of gaining cohort-esque characters is high.

They all start as 1st level npcs. When they level up, I'd imagine that they will want to pick up PC classes appropriate to their experiences, soif Zik - the warrior - spends all his time stealthing about and being tricksy, he'll probably pick up a level of rogue rather than fighter. Sorala might go expert+wizard or expert+druid, depending on how much time she spends playing with magic vs trying to grow food. She might even go fighter, if she just hangs about bashing things.

I have statted out almost all the potential cohorts named. NPCs are quick.

They will each have an appropriate item. Hassan has his scimitar, Istiel has her shortbow, Sorala probably has pen, ink and parchment, etc. Beyond that, they've got what they're given, or what they can scrounge up.

I divided the list according to where I thought the characters would most likely go. That division is pure fluff and has no bearing on what you decide to do.

The only thing I would ask - and I think this is obvious, but you never know - is that if you (the PC) goes out exploring, that your cohort stay in Newspring, and vice versa. I realize it is meta-gaming, but I have absolute faith in everyone's ability to find in-game reasons to make it happen. I also have no problem inventing horrible fates for characters.

Cueta - I will give you the stat blocs. Consider anything that they've said and done in the game as a fact, but beyond that, you're free to flesh them out as you like, backstory-wise.

Also, you needn't think of them as a cohort in the service of your main character. They will be acting independently, and have their own reasons and motives. Presumably, they'll have similar goals, but not necessarily.

At this point, it looks like:

Vallen > Istiel
Gair > Hassan
Kal'Tos > Septimus
Cueta > Zik (he can easily be persuaded to stay in Newspring and keep an eye on things there)


Indubitably Never 3d6

Vallen:

Istiel CR 1/3
XP 135
Elf Warrior 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d10+1)
Fort +2, Ref +3, Will +0; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Ranged shortbow +4 (1d6/×3)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 11, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot
Skills Climb +6, Perception +2, Survival +2 (+3 while in forest terrain), Swim +6; Racial Modifiers +2 Perception, +1 Survival, woodcraft
Languages Common, Draconic, Elven
Other Gear Shortbow
--------------------
Special Abilities
--------------------
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.

Gair:

Hassan CR 1/3
XP 135
Human (Keleshite) Warrior 1
N Medium humanoid (human)
Init +3; Senses Perception +2
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d10+1)
Fort +3, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +5 (1d6+4/18-20/×2)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 13, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Additional Traits, Weapon Focus (scimitar)
Traits reactionary, suspicious
Skills Intimidate +4, Perception +2, Perform (wind instruments) +1, Profession (soldier) +5, Sense Motive +6
Languages Common, Kelish
Other Gear Scimitar
--------------------
Special Abilities
--------------------

Kal'Tos:

Septimus CR 1/3
XP 135
Human (Chelaxian) Adept 1
N Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+4)
Fort +1, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff +0 (1d6/×2)
Adept Spells Prepared (CL 1st; concentration +4):
1st (2/day)—sleep (DC 15), cure light wounds
0 (3/day)—stabilize, mending, light
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Spell Focus (enchantment), Toughness
Skills Heal +7, Perception +4, Spellcraft +5, Stealth +3, Survival +7
Languages Common, Infernal
Other Gear Quarterstaff
--------------------
Special Abilities
--------------------
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.


Indubitably Never 3d6

Cueta:

I'm going to answer your PM here.
I like the idea, but it would be an easier ret-con to put that character aboard the Harpy, I think, and have him/her start now. You might also consider Sorala, who is a historian and linguist (according to Garrak) and is highly intelligent. Though she is an expert, she is radically different from Cueta, and could easily become a wizard, if only there were anyone around to teach her *coughMaranicough*

Yes, I will stat cohorts. What they have said and done in the game should be considered canonical fact, but beyond that, the backstory, motive, etc is up to you.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
DM Nerk wrote:

At this point, it looks like:

Vallen > Istiel
Gair > Hassan
Kal'Tos > Septimus
Cueta > Zik (he can easily be persuaded to stay in Newspring and keep an eye on things there)

Excellent! In that case, could I change to Sorala, since she could probably be persuaded to stay at camp as well?


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Beautiful, Hassan is everything I could have hoped for! I'll set him up an alias sometime today. Then we just need to see about getting him some armor!

What wind instrument does he favor?


male Dwarf barbarian 3

Septimus looks good.

I will set up an alias for him when I am on a PC instead of my phone.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

I will give it some thought


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Great, thanks Nerk!

Questions: How many arrows does Istiel have? Without having Craft: Bows, she'll have to keep track close track of her ammo or spend a lot of time making them.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

She'll just need to talk to Gair :)


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Alright, tentative alias for Hassan. Gave him a last name as the base "Hassan" was already taken.

What do we think of the avatar? Fitting?


Indubitably Never 3d6

Hassan plays the Ney. He's probably even made a rough one since they've landed.

I'd say Istiel has a standard quiver of 20, Vallen.

Cueta:

Sorala Tharn CR 1/3
XP 135
Female Half-Elf Expert 1
NG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d8+1)
Fort +1, Ref +1, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 13, Int 17, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Knowledge (history)), Skill Focus (Linguistics)
Skills Appraise +7, Craft (alchemy) +7, Heal +5, Knowledge (geography) +7, Knowledge (history) +10, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +4, Knowledge (religion) +7, Linguistics +10, Perception +3; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Giant, Goblin, Sylvan
SQ elf blood
Other Gear Pen, ink, parchment.
--------------------
Special Abilities
--------------------
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


Indubitably Never 3d6
Hassan Antar wrote:

Alright, tentative alias for Hassan. Gave him a last name as the base "Hassan" was already taken.

What do we think of the avatar? Fitting?

Works for me.

So I had made all these characters with the standard NPC class array (13, 12, 11, 10, 9, 8) and tweaked them up to 15 point buys as they are obviously going to be more important.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

I think that is a pretty cool avatar, Gair/Hassan. Here's Sorala's.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Since I can't have one of the NPCs I created I will go with Gaross the Dwarven Expert (Stone Mason). Can I assume he has the basic gear for stone cutting. a couple hammers, several different chisel's, etc.


male Dwarf barbarian 3

I have a feeling since no one has claimed Zik that he will end up on many adventures outside Newspring.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Just to be clear, these npcs are to be controlled by PCs are not present in a specific place, correct? For instance, half the party of PCs is in Newspring, the other half are exploring, we use our mind-control beams on the NPCs so we would all have a representative in both Newspring and the exploration party.

So: Will these NPCs have their own teams, income, rooms, downtime, etc? Example: Gair has assigned his soldier team to Hassan, and Hassan is making capital rolls with it. Does Gair the character get a capital/downtime roll too? Who does the soldier team "belong" to now?

I feel this would be a little overwhelming, we already have enough to keep track of. I thought these NPCs were more of a way for everyone playing to have some input no matter where the action is happening.


male Dwarf barbarian 3

I see it more like I control septimus if I am out of the settlement and something the "PCs" deal with happens at Newspring. Otherwise he does his own thing.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Kal'Tos wrote:
I see it more like I control septimus if I am out of the settlement and something the "PCs" deal with happens at Newspring. Otherwise he does his own thing.

I saw it more along these lines as well. If Cueta is in the wild, which she most often will be - at least for a long time, and something happens at Newspring, there's something for me (Fighting Chicken) to do.

However, I figure, if it is OK with Nerk, that if there is something happening and both Cueta and Sorala are around, and it may be a way in which Sorala may be able to help, I may have her pitch in with a skill check or something like that on occasion, but I plan on trying to firmly keep the story on Cueta (and the other PCs). I may also on occasion - again, if OK with Nerk - post as Sorala if it seem germane to the story or Sorala's development. I'll probably post an example post in the Pegasus gameplay thread here soon.


Indubitably Never 3d6

OK.
1. Ben, you can have Gaross or we can give you Valentinian, because I like his name.
2. Ben, Gaross would have a hammer and a pair of chisels AND a trowel. Valentinian would have a weapon, probably a hand axe.
3. Zik will continue to be a member of the community, but since nobody took him, he's knocked back to commoner status.
4. These NPCs should not be a part of teams. Hassan has been removed from the soldier team to take a larger, independent role in the defense of the community. As far as pursuing downtime projects, etc, they can act in your place if you're out and about, but they won't form teams or build rooms except as part of the general population. They may craft or earn gold, however, if they aren't a part of a team.
5. Something I just thought of: If you're on the council, it's pretty likely your NPC won't be. It's also worth considering that the people of Newspring might prefer a government made of people that aren't wandering about the land fighting monsters. So, Gair might push to put Hassan on the council, freeing him up to do more adventuring.
6. Yes, the idea of these characters is not to have everyone playing 2 PCs, but to allow each player to be involved in scenes that may be happening in multiple locations. You should feel free to have your NPC on autopilot when nothing's going down, or to play them as they interact with the community at your pleasure.


Indubitably Never 3d6

For example, what just happened with Sorala in the GPGP thread is excellent. Assuming control of the character, playing her history and defining her story to come is all great. Then when something goes down in Newspring and Cueta's three hexes away picking schnozberries (they taste like schnozberries), Bellicose Poultry is able to participate in the scene.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Cool, a couple thoughts.
4. Just to be clear, I had never intended for Hassan to be part of the soldier team, I simply meant to have him managing them as part of his duties overseeing Newspring's defense and general security. Was this an overstep? I'd kind of hoped to do it before taking over Hassan anyway. I'm sure there will be occasions where Gair takes the soldiers but most of the time I feel they're better used looking after Newspring and freeing us up to take some of the martial NPC's with us without feeling like we're leaving the town undefended.
5. This sounds good. I've no argument that Hassan is probably better suited to the role than I am. It also makes it easier to have a smaller council while keeping a wide variety of interests represented.
6. Exactly, when not directly needed our level of involvement with our NPC's is up to each of us based on inclination and time.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Bellicose Poultry, ha!


Indubitably Never 3d6

4. Sounds like we're on the same page. No overstepping I can detect.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Thank you for the explanation Nerk!

Hmmmmmmm. Vallen will likely go on 50% of the adventures(either due to curiosity or secretly hoping to find a mountain, or some quality marble at least!) and the other time staying in Newspring to ply his trade and not have to rough it all the time. Istiel will be a good choice to go with the explorers, then. Vallen is much more interested in the process of investigation of something (because you can make a plan) rather than the surprise of finding the something in the first place.

Vallen could be convinced to be part of the council, but his sister Jarla would be a much better choice to represent his interests, even if she's an NPC. It's kind of her forte anyway.


Indubitably Never 3d6

And you can be reasonably sure that Jarla will represent your interests pretty well.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:
Bellicose Poultry, ha!

Indeed! It took me a moment, to be honest - I thought, this character sounds like something out of a Twilight novel. Then I realized that Nerk was talking about me. D'oh!


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

How about Jingoistic Fowl?


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

I think I am going to go with Gaross even though I don't like the name as much as Valentinian but I think he will work better for a secondary character. Gaross will spend most of the time in Newspring pursuing his trade. I think I will give him the surname "Stonejaw". Gaross Stonejaw doesn't sound to bad.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Stonejaw sounds badass. I approve.

So what are we doing with the goods that got brought back? Are they communal?

Also we have 2 stone axes, six cutlasses, and six longswords to pass out. I figured the weapons will be going to our new soldiers and guards? Istiel will definitely want a longsword as well. Stabbing people with arrows is hard.


Male Human Incanter 3

Septimus now has a profile


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision
Gair Hearthseeker wrote:
How about Jingoistic Fowl?

Hey, that would work too! If only my profile name wasn't locked in...


male Dwarf barbarian 3

I think the goods should go into a forge. Then future goods we collect from the wreckage/ cave can go into more food production.

Our soldiers should get first dibs followed by any other warriors that want better equipment. We need to find more resources for Horn'Tos to make armour/ shields out of.

I can lead the meeting if people want, but it seems kind of self serving to lead a meeting with the goal of getting myself a seat on the council.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

So should we than assume 3 longswords and 2 cutlasses spoken for by the team of soldiers?

I agree Istiel should grab a longsword as well.


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

I'm bowing out of leading the meeting - not Cueta's style.

Sorala, with her newly minted confict-based outlook on life, will be looking to procure a weapon (I don't think she can use any we currently have, so it will probably be a club (tree branch) and eventually something else). She'll also be on the lookout for armor, at least until she levels up...


Indubitably Never 3d6

and at last....

Ben:

Gaross Stonejaw CR 1/3
XP 135
Dwarf Expert 1
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d8+2)
Fort +2, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks hatred
--------------------
Statistics
--------------------
Str 13, Dex 12, Con 15, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 12 (12 vs. bull rush, 12 vs. trip)
Feats Skill Focus (Craft (stonemasonry))
Skills Appraise +6, Climb +5, Craft (leather) +4 (+6 on checks related to metal or stone), Craft (stonemasonry) +9 (+11 on checks related to metal or stone), Handle Animal +3, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Perception +6, Profession (architect) +6 (+8 on checks related to metal or stone); Racial Modifiers craftsman
Languages Common, Dwarven, Giant, Goblin
SQ hardy, slow and steady, stability
Other Gear Artisan's tools (Craft [stonemasonry])
--------------------
Special Abilities
--------------------
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.


Indubitably Never 3d6

Sorala can easily find a serviceable club or a quarterstaff.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

Thank you I will get a profile for Gaross up soon. a couple questions. What is his the tenth class skill? and does he get any traits?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I noticed that Gaross has a dwarf racial ability Craftsman in replacement of Greed from the Advanced Player's Guide... is there any way I can get in on that action? I didn't even know about the alternate racial traits! I need to read more Pathfinder books, or I definitely would have asked about that.

If not there's always retraining. (20 days of retraining, bleh.)


Indubitably Never 3d6

No traits. None of them have traits (except Hassan, who has the Additional Traits Feat) and.... I gave him Craft: Carpentry as his 10th class skill because it seemed buildery, but it occurred to me a minute ago that Profession: Miner might be really, really useful for you guys at some point. And it would suit Gaross's character at least as well as Carpentry.

So we can do that, maybe take a point out of leatherworking and put it into mining.


Indubitably Never 3d6

Vallen: absolutely.


male Dwarf barbarian 3
DM Nerk wrote:

No traits. None of them have traits (except Hassan, who has the Additional Traits Feat) and.... I gave him Craft: Carpentry as his 10th class skill because it seemed buildery, but it occurred to me a minute ago that Profession: Miner might be really, really useful for you guys at some point. And it would suit Gaross's character at least as well as Carpentry.

So we can do that, maybe take a point out of leatherworking and put it into mining.

Kal'Tos has profession (Miner) but a second dwarf with it would not be the worst thing. Not useful short term, but certainly long term it should be.


Male Halfling unarmored AC 14 Rogue(Pirate) 1
stats:
HP 9/9 Init+3 Perc+8 AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) Fort +2 Ref +6 Will +2; +2 vs. fear

okay no traits. I will go with profession mining as the tenth class skill.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Thank you Nerk!

I agree that we are going to need some mining in the future. Two mining dwarves are definitely better than one. The ideal number is seven, of course.

On that note, are we building a forge out of the goods you guys brought back? I've heard no other suggestions, and I'm fine with it. We have two farms in the works, and I think we're going to be okay with food once the farms get up and running. Of course, we're having a day of rest, so it will likely start construction on Day 9 anyway.


Indubitably Never 3d6

Yeah, can't ever have enough dwarves mining.

Once they find a reliable source of ore, Gaross and Kal'Tos can make pro: miner rolls to produce ore for the crafters at the forge. The gp result of the profession check equaling the value in raw materials produced.


male Dwarf barbarian 3
Vallen Silverclasp wrote:

Thank you Nerk!

I agree that we are going to need some mining in the future. Two mining dwarves are definitely better than one. The ideal number is seven, of course.

On that note, are we building a forge out of the goods you guys brought back? I've heard no other suggestions, and I'm fine with it. We have two farms in the works, and I think we're going to be okay with food once the farms get up and running. Of course, we're having a day of rest, so it will likely start construction on Day 9 anyway.

I say forge followed by a couple more farms. I would rather have food food stockpile (which will will need for winter anyway, then be making ends meet.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

I like it. Construction will be gin on Day 9, my mason team will see to it. Once the forge is up and running, I say we have a dwarf adventure to find some easily smelt-able iron. Some ironsand would be ideal, or a surface deposit of magnetite.

Smelting iron isn't too hard, but I'm guessing we'll need a smeltery to produce steel in small amounts. I don't see that on the rooms list, which leads me to a question.

In the future Nerk, could we make custom rooms, such as a smeltery, or a kiln? Or would a Workshop room dedicated to profession: miner or profession: stonemasonary/brickmaking/whatever serve the same purpose?

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