The New Masquerade (Inactive)

Game Master Jaster Kite


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JKite here for all your superheroic needs.


Hello folks


Male

Hey hey


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Howdy howdy!

Ahem ahem, I believe Micks' SOH is at least fine, capped at 20, which is the most any of our skills can go to at this PL (Total skill bonus can't exceed series PL +10), His ranged combat can stand to be lower, since since he would essentially be shooting at a +20 for 0 possible damage. By the looks of it, his rifle is only at a +12 with 5 damage, so at least three of the four points in that skill could be used to bump up his damage.

Least, as far as I can tell, I'm still new to all this as well, and don't yet quite understand the intricacies of equipment.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Hello! I'll get the quick-reference stuff into Atsuko's stat bar later. ^^ Bit busy right this second, I'm afraid.

(I will, however, happily accept commentary from others - I still don't know what's "good" and what isn't, so if anything looks horribly wrong, feel free to point it out. XD)


Human PL 10 | Toughness +11 | Dodge 9 | Parry 9| Willpower 11 | Fortitude 7|

Hey, Ready to roll, so quick few thoughts on Darkstorm

intern at Rhodes Foundation

Anyone esle with college age characters could could be fun to be class mates


Inactive

Test test... It could be possible Masumi has interacted with one or two of you as Ravager, IE, roaring gutterly while both heros went after a criminal. It's easily possible that most save Thoughtform and The Phantom wouldn't realize she's sapient.


Male

As for prior meetings, Hijack used to be a villain so he may have kidnapped a family member, or fought you directly. If you want to use that, Hijack is very honorable and polite when dealing with others. As his entire powerset deals with mental manipulation, he realizes it can be somewhat traumatizing. He does his best to leave minimal repurcussions, but that doesn't always prevent damage.

He's around 20, started working for a higher tier villain. He was in usually in charge of crowd control, making sure hostages or bystanders stay out of the way, compliant, or safe.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Atsuko has not yet 'gone public'. She wants to do so in relatively spectacular fashion to establish her identity as a hero, given how... weird... some of her abilities are. XD


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Sudden tentacles? Totally not weird. Just be sure to keep those away from Masumi.

Inxpitter, perhaps during one of the times he and his previous boss were out there doing their crimes, Ravager came in to show them what's what.


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

The tentacles aren't so bad. It's the Regeneration that's really freaky. XD

I almost wanted to try and add an on-sight affliction so people'd have to make Will Saves when they saw it...


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

linked afliction, perhaps? Woulda been interesting certainly.


I am certainly looking forward to this game, there is one concern I do have, and that is there are several builds which are either over, or seriously under their PL limitations.

I've GM'd M&M for several years, table top for my gaming group and I would be happy to aid anyone with their characters, especially as I have tomorrow off of work. I could do that here in the discussion thread, or through PM's, depending on what folks feel.

I also note, that I don't have Tau's full background up, but believe me, it's coming! :D


Human PL 10 | Toughness +11 | Dodge 9 | Parry 9| Willpower 11 | Fortitude 7|
Zen Gypsy wrote:

I am certainly looking forward to this game, there is one concern I do have, and that is there are several builds which are either over, or seriously under their PL limitations.

I've GM'd M&M for several years, table top for my gaming group and I would be happy to aid anyone with their characters, especially as I have tomorrow off of work. I could do that here in the discussion thread, or through PM's, depending on what folks feel.

I also note, that I don't have Tau's full background up, but believe me, it's coming! :D

Honestly, that would be very helpful, imo. Thanks for the offer.

Also just noticed that under my fly rank three the description is still fly speed 7. need to fix that


Male
Zen Gypsy wrote:

I am certainly looking forward to this game, there is one concern I do have, and that is there are several builds which are either over, or seriously under their PL limitations.

I've GM'd M&M for several years, table top for my gaming group and I would be happy to aid anyone with their characters, especially as I have tomorrow off of work. I could do that here in the discussion thread, or through PM's, depending on what folks feel.

I also note, that I don't have Tau's full background up, but believe me, it's coming! :D

I've never played a game before, so how does mine look?


Male

Well I feel very silly. Hijack is my character for the Second edition game. So I essentially posted in the wrong discussion forum.

Whoops.

Felix is an adventurer who has traveled the world. He has bargained for, stolen, and preserved powerful artifacts so prior meetings could be in that context. He also runs a side business where he offers legal counsel to super heroes and villains so there's that as well.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Whoopsy whoops! Being in that group had me confused breifly as well, since I Knew Hijack.


?

First Post up, and it's a doozy.
All of your recruitments should give you something to think about when you arrive.
Enjoy, Masquers.


Ok, Dark Storm ...

Your only offensive ability is a Rank 2 Blast. The Invisible, Intangible thing is very prevalent in this group, and it is very expensive, as such I tweaked the build some and tried to keep with the same theme ...

Dark Storm:
Dark Storm - PL 10

Strength 9/1, Stamina 7, Agility 4, Dexterity 4, Fighting 4, Intellect 1, Awareness 2, Presence 0

Advantages
All-out Attack, Contacts, Diehard, Great Endurance, Power Attack, Startle, Uncanny Dodge

Skills
Acrobatics 3 (+7), Athletics 4 (+13), Close Combat: Boxing & Self Defense 7 (+11), Expertise: Current Events 4 (+5), Expertise: Pop Culture 2 (+3), Insight 5 (+7), Intimidation 11 (+11), Investigation 6 (+7), Perception 7 (+9), Ranged Combat: Bio Energy Blast: Damage 8 8 (+12)

Powers
Bio Energy Blast: Damage 8 (DC 23; Affects Insubstantial 2: full rank, Alternate Resistance (no cost): Fortitude, Increased Range: ranged)
. . Bio Energy Cloak: Burst Area Concealment 4 (Alternate; All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Precise)
. . Bio Energy Infusion: Enhanced Trait 16 (Alternate; Traits: Strength +8 (+9); Affects Insubstantial 2: full rank)
Ectoplasmic Resilience: Protection 4 (+4 Toughness, Advantages: Diehard, Great Endurance)
Ethereal Levitation: Flight 3 (Speed: 16 miles/hour, 250 feet/round; Subtle: subtle)
Ethereal Movement: Movement 3 (Permeate 3: full speed)
Ghastly Endurance: Regeneration 5 (Every 2 rounds)
Revenant: Immunity 7 (Disease, Environmental Conditions (All), Poison)

Offense
Initiative +4
Bio Energy Blast: Damage 8, +12 (DC Fort 23)
Grab, +4 (DC Spec 19)
Throw, +4 (DC 24)
Unarmed, +11 (DC 24)

Languages
English, Native

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 11, Will 11

Power Points
Abilities 46 + Powers 51 + Advantages 5 + Skills 29 (57 ranks) + Defenses 19 = 150

Ok, I beefed up your attack skills, Unarmed & Ranged Combat. I got rid of Insubstantial, BUT, I replaced it with the cheaper Permeate. This means you have a corporeal form, but can walk through walls. You still have an 11 Toughness, so that's impressive and almost a Powerhouse level. I upped your Blast, classified it as Bio-Energy, AND it affects Insubstantial so you can blast ghosts! As an alternate effect you can use that energy to up your Strength to 9, press weight of 12 tons, equal to Spider man! And we kept Affects Insubstantial on your strength so you can punch ghosts in the face too! Then I gave the ability to cloak you, and anyone within 30' of you, from the sight. But you cannot sustain the Invisibility in any turn where you used your Blast or Increased Strength.

I upped some of your skills, Intimidation especially, you are a scary ghost guy! Gave you startle so you can Feint in combat, thereby lowering your opponents Active Defense, and leave them open for your Power Attack to KO them. Also added Contacts, as you mentioned a large circle of college friends.Gave you a couple expertise skills, maybe swap one out to police procedures or something, maybe dad was a cop before he got killed during a drug bust gone south.

My build sacrifices somethings you have but brings you up to caps, and I think maintains the spirit (Heh! Pun!) of Dark Storm.

Hope that helps.


?
inxpitter wrote:

Well I feel very silly. Hijack is my character for the Second edition game. So I essentially posted in the wrong discussion forum.

Whoops.

Felix is an adventurer who has traveled the world. He has bargained for, stolen, and preserved powerful artifacts so prior meetings could be in that context. He also runs a side business where he offers legal counsel to super heroes and villains so there's that as well.

Oh my, I had the Phantom play a little rough with you because I assumed Hijacker was Felix's alias and villainy was your angle. XD

I'm sorry if you think I was bullying you. I could rewrite it, if you want.


Male

Its all good. I was wondering why he suddenly aggressive. Sometimes Felix does steal artifacts (but usually because someone is misusing them). If you want to rewrite it, that's fine with me, but it seems like you've written it off.

Another option is to make this an in-world misunderstanding where the Phantom actually made a mistake (gives him some humanity) and Felix mostly comes to clear his name.


Male
Zen Gypsy wrote:

I am certainly looking forward to this game, there is one concern I do have, and that is there are several builds which are either over, or seriously under their PL limitations.

I've GM'd M&M for several years, table top for my gaming group and I would be happy to aid anyone with their characters, especially as I have tomorrow off of work. I could do that here in the discussion thread, or through PM's, depending on what folks feel.

I also note, that I don't have Tau's full background up, but believe me, it's coming! :D

Any suggestions for my guy before we get started?


?
inxpitter wrote:

Its all good. I was wondering why he suddenly aggressive. Sometimes Felix does steal artifacts (but usually because someone is misusing them). If you want to rewrite it, that's fine with me, but it seems like you've written it off.

Another option is to make this an in-world misunderstanding where the Phantom actually made a mistake (gives him some humanity) and Felix mostly comes to clear his name.

Fixed it to make it a bit more passive aggressive in line with his personality. I like the idea of a misunderstanding, though. I'll play with that.


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Oh! We're over here now, duh. *facepalms* Woo game is up! I'll get to that right after I eat lunch :)


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Good lords, there's only two girls in this group of 6 men and one psychic entity.


lol, and both of em Asian.


Human PL 10 | Toughness +11 | Dodge 9 | Parry 9| Willpower 11 | Fortitude 7|
Zen Gypsy wrote:

Ok, Dark Storm ...

Your only offensive ability is a Rank 2 Blast. The Invisible, Intangible thing is very prevalent in this group, and it is very expensive, as such I tweaked the build some and tried to keep with the same theme ...

** spoiler omitted **

** spoiler omitted **...

This does help alot. thank you


Male

Zen. If you want. You can look at Axel and give some feed back. If you do. Much thanks =^^=

-Posted with Wayfinder


Felix, are you dead set on your Fateful Protection? As it's built, it can't help a balanced character, as you cannot cause someone to exceed their PL limits.

Remember, your Active Defense (Dodge/Parry) + your Toughness cannot exceed twice the PL of 10.

For example Tau has both Dodge & Parry of 13, and a Toughness of 7. Your additional 7 points of Dodge & Parry are wasted on him, or any other character built to caps.

For a Lucky character, I would probably build it like this ... Lucky Combatant Build

Remember, lucky is a descriptor. The build lacks some of your collected artifacts, but you could probably squeeze them in or trim to fit in the Ring, or even take Variable 1 (5 points) and put Slow on it, so you could have a minor device but could only change it between scenes by going back to your stash and swapping it out.

Thoughts?


Axel looks pretty good, but your Fortitude & Will defenses are woe-fully under capped, they should total to 20 for a PL 10 game, and they come to 9. For example, were Dark Storm to hit you with his Bio Energy Blast (which targets Fortitude), you'd have to make a DC 23 Fort check with your 4 Fort that isn't likely to happen.

Also I am noticing ALOT of Invisible/Incorporeal on builds, three now I think. I would probably go with shadowmeld only, a Passive Concealment Sight & Sound, and limit it to areas of darkness or shadows. You do't need Insubstantial to walk through walls, your shadow step teleport could get you there. That would save some points for your defenses.

Devices are, by their nature, noticeable. If you want to keep the bells, lose the quirk, and leave noticeable (audio) on it and no stealth checks for you.

I am assuming (hoping) that your Blast is an Alternate effect of the Big Top illusions, but not sure, if it is an illusionary blast, maybe make it target will, and give it a variable descriptor to be anything, making him THINK you shot him with a gun, but really it was a pop gun! Oh the fun you could have.


Male

Thanks. I will go work on it when i get home. Last one does sound very entertaining =^^= whoop whoop
I really appreciate the input.
I will drop the change form then.
You're right. Too many "ghosts" =^^=

-Posted with Wayfinder


I would probably keep with the Jester - Harlequin theme, and drop the shadow stuff. Maybe take Insubstantial 1 (Liquid) and limit it to openings no smaller than 9" and just flavor it as being a freakily bendy contortionist.

Rather than shadowmeld, just take a higher stealth and Hide in Plain Sight, a High Deception. Take Concealment Visual, put a limit on it that it doesn't 'hide' you just makes you hard to hit, if they miss the effect is they swung at an illusionary duplicate. Usually clowns are villains, I love the fact that we have a heroic one. Reminds me of Jack in the Box from Astro City.


Male

Clown...? You put me in the same camp as a mere CLOWN?! I, sir, am a Harlequin! Huge difference....

=^^=

Seriously. Thanks a bunch for input. Appreciate it a lot. As soon as im home. I will rework him a bit =^^=
Always been a fan of Harlequins. Masks. Outfits. The way they act and move.

-Posted with Wayfinder


Heh yeah I noticed the abundance of ghostly characters around when I submitted thoughtform, but didn't want to give up on the concept. Too excited to get to play it :p


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

Fortunately, I've got Atsuko's Eldritch Sight to help with that... XD


Zen Gypsy wrote:

Felix, are you dead set on your Fateful Protection? As it's built, it can't help a balanced character, as you cannot cause someone to exceed their PL limits.

Remember, your Active Defense (Dodge/Parry) + your Toughness cannot exceed twice the PL of 10.

For example Tau has both Dodge & Parry of 13, and a Toughness of 7. Your additional 7 points of Dodge & Parry are wasted on him, or any other character built to caps.

For a Lucky character, I would probably build it like this ... Lucky Combatant Build

Remember, lucky is a descriptor. The build lacks some of your collected artifacts, but you could probably squeeze them in or trim to fit in the Ring, or even take Variable 1 (5 points) and put Slow on it, so you could have a minor device but could only change it between scenes by going back to your stash and swapping it out.

Thoughts?

You make a fair point. I'm going to think over my design and probably tweak a few things.


mmm, hopefully not too many of our enemies will share that trait :p


Male

So, i played around:

Axel mk2:

The Jester - PL 10

Strength 2, Stamina 2, Agility 7, Dexterity 4, Fighting 2, Intellect 4, Awareness 3, Presence 4

Advantages
Agile Feint, Defensive Roll 5, Evasion 2, Fearless, Hide in Plain Sight, Instant Up, Jack-of-all-trades, Prone Fighting, Ranged Attack 2, Taunt

Skills
Acrobatics 6 (+13), Athletics 6 (+8), Deception 8 (+12), Ranged Combat: Blast: Damage 10 4 (+8), Stealth 8 (+15)

Powers
Big Top: Illusion 10 (Affects: Two Sense Types, Area: 1000 cft., DC 20)
Blast: Damage 10 (variable, DC 25; Increased Range: ranged; Source: Shadows)
Harlequin Suit: Protection 5 (biological, +5 Toughness; Impervious; Noticeable: Audio, Uncontrolled)
Now you Don't: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Limited: Shadows)
Now You See Me: Concealment 4 (impression, All Visual Senses; Limited: Does not Hide)

Offense
Initiative +7
Blast: Damage 10, +10 (DC 25)
Grab, +2 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +2 (DC 17)

Complications
Motivation: Thrills
Prejudice
Reputation

Languages
English

Defense
Dodge 10, Parry 4, Fortitude 9, Toughness 10/7, Will 10

Power Points
Abilities 56 + Powers 43 + Advantages 16 + Skills 16 (32 ranks) + Defenses 19 = 150

Validation: Toughness: Exceeds Power Level limit by 2


While trying to modify Felix I have learned I have no idea how array's work...


Arrays are basically a collection of Alternate effects.

For example, you could have Blast 10 (worth 20 points), an Alternate effect of that Blast be, Enhanced Strength: +10 (20 points). Rather than pay 40 points for being able to either Blast or Punch, you pay 1 point for the Alternate effect, and can either Blast or Punch but not only switch once a round.

So you would pay 20 points for your Blast, and 1 point for your Enhanced Strength, as long as it doesn't exceed the number of Points spent on your main slot.

We could get into Dynamic Slots, but that's a little more complicated. Heh.


Male

I now see what you ment with blast. so here, i fiddled around again :P

Fiddling:

The Jester - PL 10

Strength 2, Stamina 2, Agility 7, Dexterity 5, Fighting 2, Intellect 4, Awareness 3, Presence 4

Advantages
Agile Feint, Defensive Roll 5, Evasion 2, Fearless, Hide in Plain Sight, Instant Up, Jack-of-all-trades, Prone Fighting, Ranged Attack 2, Taunt

Skills
Acrobatics 6 (+13), Athletics 6 (+8), Deception 8 (+12), Ranged Combat: ???? 4 (+9), Stealth 8 (+15)

Powers
Big Top: Illusion 10 (Affects: Two Sense Types, Area: 1000 cft., DC 20)
. . Blast: Damage 10 (Alternate; variable, DC 25; Increased Range: ranged)
Harlequin Suit: Protection 5 (biological, +5 Toughness; Impervious; Noticeable: Audio, Uncontrolled)
Now you Don't: Teleport 5 (900 feet in a move action, carrying 100 lbs.; Increased Mass; Limited: Shadows)
Now You See Me: Concealment 4 (impression, All Visual Senses; Limited: Does not Hide)
Tricks of the Trade: Insubstantial 1 (Fluid)

Offense
Initiative +7
Blast: Damage 10, +7 (DC 25)
Grab, +2 (DC Spec 12)
Throw, +7 (DC 17)
Unarmed, +2 (DC 17)

Complications
Motivation: Thrills
Prejudice
Reputation

Languages
English

Defense
Dodge 10, Parry 4, Fortitude 10, Toughness 10/7, Will 10

Power Points
Abilities 58 + Powers 40 + Advantages 16 + Skills 16 (32 ranks) + Defenses 20 = 150

Validation: Toughness: Exceeds Power Level limit by 2


Alright, I've taken the example provided and made a few changes. Instead of a gun, he now uses throwing blades (because that's pretty sweet). I like how it modeled its luck power so I got rid of the flat bonuses and went with immunity. I also removed the affect others aspect so my hero will stand better on his own.

The variable artifact idea is interesting, but I think I'll go with a few small ones that stay the same. Too easy to just say "Oh, well good thing I have this."

Hopefully DM is okay with changes, and thanks again of the help Zen


Male

Quick question, is there a power that is like hammer space? where one can store items? in 2ed there is a dimensional space, basicly a bag of holding.


Hmmm, Dr Apocalypse seems to have missed Thoughtform's reply. It was the one just before the Princes massive intro post :p


So...can dr apocalypse see thought form?


yup. him and Atsuko I believe


PL 10 | Toughness: 2 (10) - Penalties: 0 | Dodge: 6, Parry: 0, Fortitude: 2, Will: 10 | Initiative: +4, Perception: +12 | Hero Points: 2 |

I wasn't sure how useful anti-concealment vision would be, but I thought it would make sense for her to have. XD


I cannot normally see him, but he causes vertigo to those who he passes through and I have a small variable pool for adaptive defenses.


yeah, those he passes through only, he's otherwise undetectable to normal senses, no auras or anything :)


?

Where'd Mick go?

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