The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Evil GM

The group gathers around preparing for the worse as Dragox pushes the lid off the sarcophagus. Within the resting place laysthe remains of man, his garb is a marvelously preserved robe embroidered with flowers, snakes, and small gemstones. To Rey and Sargon's eye the garmet radiates strong magic, but before anything can happen he strikes with lightning reflexes as if he was laying in wait.

I need run for a few hours but I'll post his action, and the initiative round. I need to run some of his class, stats and abilities thorugh herolab to make sure he is converted properly for the fight.


Evil GM

I tinkered with the map a bit. I put Omar and Rey each five feet from the sarcophagus, and I put Sargon behind Dragox.

Tomb Map

I need some time to get the initiative rolls done and to go through the creature within's stats.


Evil GM

Mud Initiative:

Majalor: 1d20 + 4 ⇒ (18) + 4 = 22

Omar: 1d20 + 7 ⇒ (8) + 7 = 15
Sargon: 1d20 + 16 ⇒ (4) + 16 = 20
dragox: 1d20 + 2 ⇒ (18) + 2 = 20
Rey: 1d20 + 4 ⇒ (10) + 4 = 14

Majalor gets a one attack as surprise attack.

RD 1:

Majalor
Sargon
Dragox
Omar
Rey

RD 1 Map


Evil GM

As Dragox pushes the lid, it slides with remarkable ease given the weight but as soon as the lid creak a hauntedly fast creature strikes at the paladin.

surprise RD:

claw: 1d20 + 22 ⇒ (17) + 22 = 39;damage: 1d6 + 17 ⇒ (1) + 17 = 18
19-20 crit


Evil GM

RD 1: Majalor

The first claw catches the paladin and is quickly followed up with one more,

claw 1: 1d20 + 22 ⇒ (4) + 22 = 26;damage: 1d6 + 17 ⇒ (2) + 17 = 19
19-20 crit

It uses it's move action to spring to it's feet, what you notice is he has claws for hands, one hand contains a ruby and gold ring that sparkles with your light. He is quick, almost monk-like, and he has six long braids wither that move on their own.

Dragox I'm not going to say you are flat footed since you actively moved the coffin lid.


Evil GM

Dragox you get an AOO since he stood up in threatened square.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox swings his sword at the undead.

AOO Attack 1d20 + 23 ⇒ (6) + 23 = 29
Damage 2d6 + 25 ⇒ (1, 6) + 25 = 32plus
2d6 ⇒ (1, 5) = 6 if evil

Also, add +2 to hit and 2d6 ⇒ (6, 4) = 10 damage on each attack if evil outsider.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox declares a Smite Evil against this undead and tries his best to slice it to ribbons.

Attack 1d20 + 23 + 5 ⇒ (12) + 23 + 5 = 40
Damage 2d6 + 25 + 28 ⇒ (1, 5) + 25 + 28 = 59 plus
2d6 ⇒ (4, 5) = 9 if evil

Attack 1d20 + 18 + 5 ⇒ (6) + 18 + 5 = 29
Damage 2d6 + 25 + 14 ⇒ (1, 3) + 25 + 14 = 43 plus
2d6 ⇒ (4, 4) = 8 if evil

Attack 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
Damage 2d6 + 25 + 14 ⇒ (6, 6) + 25 + 14 = 51 plus
2d6 ⇒ (1, 6) = 7 if evil

Also, add +2 to hit and2d6 ⇒ (2, 2) = 4 damage on each attack if evil outsider. Also adds +5 to AC due to Smite.


Evil GM

Dragox's whiff's bigtime with his sword (AOO)

I'll wait till Sargon uses his action before revealing the results of Dragox's RD 1 action.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

page turn

Sargon flies back 10' and casts Control Undead(Will 25)

Foul abomination surrender!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will stapo back 5', activate ranger focus, and start shooting.

ranger focus, point blank shot, many shot, clustered shots
to hit: 1d20 + 26 ⇒ (17) + 26 = 43 damage: 2d8 + 42 ⇒ (2, 4) + 42 = 48 acid: 2d6 ⇒ (1, 2) = 3
to hit: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 1d8 + 21 ⇒ (3) + 21 = 24 acid: 1d6 ⇒ 6
to hit: 1d20 + 21 ⇒ (5) + 21 = 26 damage: 1d8 + 21 ⇒ (1) + 21 = 22 acid: 1d6 ⇒ 1
to hit: 1d20 + 16 ⇒ (8) + 16 = 24 damage: 1d8 + 21 ⇒ (4) + 21 = 25 acid: 1d6 ⇒ 2


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey summons her instrument and begins to play a rousing ditty to inspire courage in her allies.

Mummies are dead, but we are not
so kill it again, leave it to rot!

+3 morale bonus against charm and fear effects, and +3 to attack and damage rolls.


Evil GM

Sargon make a SR check.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

SR: 1d20 + 14 ⇒ (19) + 14 = 33


Evil GM

The room erupst into a fury of activity. Sargon instinctively prepares his spell. Dragox relentless hacks at the undead creature. Several arrows fly from Omar's bow and the Rey's begins her rousing ditty.

Back in few minutes.


Evil GM

Will, DF: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20

*You stink.

Sargon's spell takes hold of the undead warrior.

Only one of Dragox blows hit, the others miss. Even the blow that hit doesn't seem to do they type of damage Dragox expected.

Does the hit and damage permit a new save to maintain control?

Likewise, only one of Omar's arrows strike the creature and it too does not do as much damage as expected.


Evil GM

RD 2: Majalor

The creatures wounds start to knit back together rather quickly.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

To Majalor

Now Now, let's have a seat...What is your name?

Rey could you enlighten us on our captive


Evil GM

As Sargon speaks in common Majalor looks a bit confused.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey will activate her Lore Master ability to take 20 on a Knowledge History Check for the Mud Sorcerer Majalor.

Reyondelee wracks her brain for anything and everything she can remember about the mud sorcerer Majalor.

Lore Master Knowledge History: 20 + 19 = 39


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

*In Taalese

Sargon moves up close and leans in

Do you know who i am?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Why are you talking to the evil beast? We must slay it!"


Evil GM

Rey:
You recall hearing that Majalor was one of Tzolo's elite bodyguards. It is rumored that he was rewarded by his mistress with a special undead status and abilities.

To Sargon in Taalese:

"Nobody of significance but traitor's never are."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Have no fear Dragox, this one poses no threat and if he doesn't cooperate now he knows his fate

*Taalese

Good you do know me, then you know why I'm here. I imagine you are feeling... frustrated by your current situation. I sympathise as I have been in your situation. Lead us to tzolo and you will have the rest you deserve.


Evil GM

The undead point to where he is sitting when Sargon gives his instruction. Then he gets up and climbs out of the coffin. Once on the ground he points again to the coffin's bottom.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will inspect the coffin.

perception: 1d20 + 29 + 6 ⇒ (13) + 29 + 6 = 48


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I remember reading something about this guy, he was one of Tzolo's elite bodyguards. His service was rewarded when his mistress gave him powerful undead traits and abilities. If we don't kill him before your spell wears off Sargon, I fear he will be our death!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

We will give him his freedom from his bondage now that he has fulfilled his purpose

Are we clear Omar?


Evil GM

Omar:
You notice the false bottom to the coffin. It does appear to have a trap associated with it.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Give me a sec. It's trapped. Like usual.

disable device: 1d20 + 32 ⇒ (14) + 32 = 46


Evil GM

Omar begisn to work on the trap and it sparkles quickly but he manages to disable it before the scintillating pattern trap. He drips a bead of sweat as he realizes he was close to setting it off.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"We must finish this undead now before we face the real master of this temple. Release his mind and let's finish him now!"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Actually Dragox, I am going to have him lie face down and make no attempt to defend itself. Let's make this quick and may Iomaedae have mercy on you. Rey do you know how to stop it's regeneration?


Evil GM

The creature is standing there with a slight smirk on his undead face. His wounds have now nearly healed.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Was my knowledge check high enough to know what kind of damage he would be vulnerable to, or how we might stop his regeneration?


Evil GM

He is immune to cold, so fire will be the effect most likely to cause him harm. As far a fast healing is concerned, you need to deal massive damage and chop him up, since fast healing does not replace lost body parts. You also know he has damage reduction with no bypass.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"So do I start shooting?"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Fire away, he will put up no resistance


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox continues his Smite Evil against this undead and tries his best to slice it to ribbons. "May I finally send you to peace and end your undead torture!"

Attack 1d20 + 23 + 5 ⇒ (12) + 23 + 5 = 40
Damage 2d6 + 25 + 14 ⇒ (1, 6) + 25 + 14 = 46 plus
2d6 ⇒ (6, 2) = 8 if evil

Attack 1d20 + 18 + 5 ⇒ (13) + 18 + 5 = 36
Damage 2d6 + 25 + 14 ⇒ (3, 2) + 25 + 14 = 44 plus
2d6 ⇒ (4, 3) = 7 if evil

Attack 1d20 + 13 + 5 ⇒ (10) + 13 + 5 = 28
Damage 2d6 + 25 + 14 ⇒ (3, 2) + 25 + 14 = 44 plus
2d6 ⇒ (5, 6) = 11 if evil

Also, add +2 to hit and 2d6 ⇒ (3, 1) = 4 damage on each attack if evil outsider. Also adds +5 to AC due to Smite.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will wait for Rey to start her performance before he lays in.

Of course that assumes Dragox didn't already kill the thing.


Evil GM

The creature smiles broadly at paladin. As Dragox hacks into him. The smite evil seems to do the extra damage needed. The creature falls to the floor thoroughly hacked to bits.

It body flitches a few times, then instantly begins to sizzle then there is loud chilly explosion that seems to make the air tempature drop by 30 degrees.

explosion: 12d6 ⇒ (5, 5, 6, 4, 2, 1, 2, 1, 6, 3, 2, 1) = 38


Evil GM

A few seconds later the steps leading from the hold vanish and the sarcophagus begins to lower.

What is everyone going to do. You each get one round of action.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Do we get a reflex save?


Evil GM
Omar bin Zayed wrote:
Do we get a reflex save?

Yes

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

reflex save: 1d20 + 19 ⇒ (16) + 19 = 35 if successful, no damage from evasion.


Evil GM

You are successful


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Reflex 1d20 + 12 ⇒ (2) + 12 = 14

Assume that's a failure so I added the damage in.

As th strange mechanics started working, Dragox used a LOH on himself. "I need more healing!"

LOH 7d6 ⇒ (3, 4, 4, 3, 4, 1, 3) = 22


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Reflex Save: 1d20 + 17 ⇒ (12) + 17 = 29

Rey tells everyone to gather close and edit: then plays her soothing song to help all their hurts, after that she casts Invisibility Sphere.

Soothing Song: 3d8 + 14 ⇒ (6, 6, 3) + 14 = 29


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Reflex: 1d20 + 14 ⇒ (18) + 14 = 32

Shall we take a ride down?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"It seems to be the choice we have. " and he heads down the stairs, staying close to Rey to remain invisible.

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