The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Thumb up.


"Mine ...mine ...my stuff." You understand that this is where she resides. It's her home. She rushes past everyone and snatches the doll up. He hands start to stroke the head as she crouches in the far corner of the cell.

Rey:
Your scalp starts to inch.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Ok, I really don't think she is a threat. " to the rest of the group.

and to the hag "You're welcome to your stuff. We'll leave you be. "


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I wouldn't worry old woman, no-one is going to take your belongings

I can't view the map at work


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Lead us on, Omar. Pick a direction, check it for traps and we'll leave her to her home."


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Hold on! Something else is happening here. Sargon, look for magic! Rey says, in desperation almost as a command.

Sense Motive: 1d20 + 20 ⇒ (16) + 20 = 36


Rey:
You clearly understand the old crone lives in this cell and she's being protective of her stuff. You suspect that the old lady is touched with insanity. The doll she has a a rough resemblance to you! But then again, you could just be paranoid with all the traps you've been through.


Evil GM

Which way are you heading?

Here's the Map again

*I didn't update it but you are up near the letter "A"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

What is at the end of the corridor (SW corner? not sure what that image means).


Evil GM

Omar you glance down the SW passage and see another stone face, it's six feet in diameter, and it covers the end of hall. The face squints in obvious pain, sharp teeth grit, eyes shut, and hair in messy disarray.

At least from your point of view.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Take a close look at the face to see if it's a door or something.

perception: 1d20 + 29 + 6 ⇒ (13) + 29 + 6 = 48


Evil GM
Omar bin Zayed wrote:
Take a close look at the face to see if it's a door or something.

Omar inspect the squinting face closely and he notices that one of the eyelashes is a metal latch. He unlocks it, thereby the eyelid opens revealing a small peephole. As he peeks through the hole he notices the outline of three-foot square portal some 10 feet away. It appears as if there is room to stand if you can behind the squinting face.

As Omar considers the situation he notices that the mouth is hinged and there is lever inside the mouth. He looks at the others..."Looks like someone has to put their hand inside the mouth and pull the lever. Perhaps, one of you want to try to pull it."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Huh huh...That's funny Omar, Let me try an alternative

Sargon casts Pilfering Hand and attempts to pull it.

I suppose this would be the abrupt manuever part of the spell


Evil GM
Sargon The War Sage wrote:

Huh huh...That's funny Omar, Let me try an alternative

Sargon casts Pilfering Hand and attempts to pull it.

I suppose this would be the abrupt manuever part of the spell

It's a 25 str check to pull the lever but you can substitute your CMB with this spell.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox shakes his head. Hopefully the magic works. If not, nothing good was going to come from him putting his hand in that mouth. But who else was going to do it?


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Evil GM
Dragox wrote:
Dragox shakes his head. Hopefully the magic works. If not, nothing good was going to come from him putting his hand in that mouth. But who else was going to do it?

As you ask the bard, "You don't play a musical instrument do you?"


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

This is exactly the kind of situation that I had thought of when creating Reyondelee as a whip master.

Not waiting to see if Sargon's magic works, Reyondelee grabs her whip and tells her men to get out of the way. She then lashes the whip into the mouth, in a deft attempt to latch on to the lever inside the mouth.

Melee Touch Attack to grasp object: 1d20 + 18 ⇒ (2) + 18 = 20

Improved Whip Mastery


Evil GM

Rey flicks her whip and grapples the lever, then with a mighty tug the lever moves forward, opening a small doorway within the statute face. Peering through you can see a space large enough to stand.

Who is going first? Omar is offline so I'd suggest another party member to move the game forward.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon looks for traps Perception: 1d20 + 26 ⇒ (8) + 26 = 34


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Assuming he isnt warned of any visible traps, Dragox will slowly lead the group.


Evil GM

Dragox leads the party behind the statute and he quickly discovers two things: first there is outline of the secret door on the back wall is now gone. Apparently it was only visible while looking through the peep hole. Second, there is a side passage which heads south.

Updated Map

Omar's steps up and using his keen eyes he is able to locate the secret door on the back way. He uses a bit of chalk to outline it.

* Which way: 1) south corridor? 2) Through the secret door that Omar outlines.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox lets Omar check the south hallway, and if he's not warned off, he leads the group down the hall.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon flips a coin coinflip: 1d2 ⇒ 1

My all-knowing coin of divination tells me we should head south


Evil GM

DMPC'ing Omar:

"Go with the coin. You can lead, I want to make sure the old crone doesn't follow."

Figured you all can take the lead rather than DMPC'ing


Evil GM

As Dragox leads on, Omar announces the statute's face door closed behind you.

The hall makes two sharp ninety degree turns. Eventually Dragox enters a twenty-five foot high chamber which is composed of dark green marble. A pool of murky water forms a moat around a thirty-foot-square island in the center of the room. A body wrapped in white linen strips lies in the center of the island. Another pool is visible beneath a one-foot-tall archway in the east wall

Updated Map


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"All kinds of water in this place. Anyone fancy a dip before the water attacks us?". He walks around the pool, searching for anything out of the ordinary.


Evil GM

Dragox which way are you walking and make a perception check.

Everyone else needs to mention which way they are walking and each can make a perception check.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Perc 1d20 + 9 ⇒ (14) + 9 = 23

Dragox will walk in a clockwise direction around the pond.


Evil GM

I'll give Sargon and Rey a little time to post.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Dragox wrote:
Anyone fancy a dip before the water attacks us?

Beware of fish and that mummy Sargon quips

Perception: 1d20 + 26 ⇒ (9) + 26 = 35

Sargon will follow Dragox


Evil GM

Rey what are you going to do?


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey adds these new chambers, halls, and descriptions to her map.

Craft Mapmaking: 1d20 + 9 ⇒ (17) + 9 = 26

Then, after putting away her parchment and quill, she follows her men where they lead. Try not to look directly in the water! She says, avoiding looking directly in the water, but still scanning the room.

Perception: 1d20 + 23 ⇒ (10) + 23 = 33


Evil GM

The water itself is mucky and tinged with green, The mummy appears to have some sort of girdle on and it's holding an ornate scroll case.

Are you doing anything else?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Someone check for magic on that mummy."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will cast Detect Magic and check the mummy out. He will be Invisible and 10' off the ground


Evil GM

Sargon you can see that the girdle and scroll tube radiate magic. The murky water itself does not radiate any magical properties.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

The girdle and scroll tube are magical in nature, however, I wouldn't recommend getting them until everywhere else has been cleared.


Evil GM

So what are you going to do?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will take a careful look around to be sure it isn't trapped.

perception: 1d20 + 29 + 6 + 7 ⇒ (19) + 29 + 6 + 7 = 61

"Why do I think the mummy will wake up if you try to grab stuff?"


Evil GM

Omar from your distance to the mummy you don't see or notice any traps but you have no idea what, if anything, resides below the mucky moat water.

I'm assuming you are not going to cross the moat or touch the water.

I'm making the same assumption for the hovering Sargon that you are not crossing the moat to get a closer look.

If those assumptions are not correct, then let me know.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox moves to the mummy and tries to take the magical items.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"How about we toss something in the water?" and he will toss a copper piece into the water.


Evil GM

As Dragox is about to climb into the moat to cross to the mummy. Then a pop happens. The small splash from the coin disturbs the surface. A moment later four swirling ripples break the surface and form - water elementals.

Let me get the initiative and updated map together.


Evil GM

Initiative:

Omar: 1d20 + 7 ⇒ (19) + 7 = 26
Sargon: 1d20 + 16 ⇒ (8) + 16 = 24
dragox: 1d20 + 2 ⇒ (10) + 2 = 12
Rey: 1d20 + 4 ⇒ (12) + 4 = 16

large elementals: 1d20 + 2 ⇒ (2) + 2 = 4
huge elemental: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative Order:

Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals

Battle Map

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar has point blank master, so he can shoot in melee without provoking.

He will try to off the huge elemental before it moves.

point blank shot, rapid shot, manyshot, deadly aim
to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d8 + 30 ⇒ (1, 1) + 30 = 32 acid: 2d6 ⇒ (6, 5) = 11
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 4
to hit: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 1d8 + 15 ⇒ (4) + 15 = 19 acid: 1d6 ⇒ 1
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 15 ⇒ (3) + 15 = 18 acid: 1d6 ⇒ 1


Evil GM

Omar's arrows hit the huge elemental but it's water shears but it's still active.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Probably should have mentioned I have clustered shot, so DR applies only once.


Evil GM
Omar bin Zayed wrote:
Probably should have mentioned I have clustered shot, so DR applies only once.

I didn't catch the DR, so it actually has 5 more HPs! yeah!!!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

The paladin cuts loose on the elemental tinged in yellow closest to him.

Attack 1d20 + 23 ⇒ (1) + 23 = 24
Damage 2d6 + 25 ⇒ (5, 2) + 25 = 32 plus
2d6 ⇒ (1, 5) = 6 if evil

Attack 1d20 + 18 ⇒ (18) + 18 = 36
Damage 2d6 + 25 ⇒ (5, 4) + 25 = 34 plus
2d6 ⇒ (2, 4) = 6 if evil

Attack 1d20 + 13 ⇒ (19) + 13 = 32
Damage2d6 + 25 ⇒ (5, 2) + 25 = 32 plus
2d6 ⇒ (4, 1) = 5 if evil

Also, add +2 to hit and 2d6 ⇒ (5, 6) = 11 damage on each attack if evil outsider.

Possible Crit Attack Two 1d20 + 18 ⇒ (7) + 18 = 25
Damage 2d6 + 25 ⇒ (2, 6) + 25 = 33 plus
2d6 ⇒ (5, 4) = 9 if evil

Possible Crit Attack Three 1d20 + 13 ⇒ (4) + 13 = 17
Damage2d6 + 25 ⇒ (3, 2) + 25 = 30 plus
2d6 ⇒ (2, 3) = 5 if evil


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Evil GM

They are not evil.

If this was my normal game you'd be making a dex check to see if you dropped your weapon with the natural 1.

You hack the elemental enough that it breaks apart and sprinkles rain back into the moat.

Update Map

*Sargon and Rey are up

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