The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

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Evil GM

RD 4:

Initiative Order:

Sargon -
Gauthier - stone
Dragox -
Rey -gas form
Baddie -
Omar -


Evil GM

Sargon, Dragox, and Rey are up.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox keeps chopping away with his gereatsword, fighting the water as he did so.

Attack 1d20 + 26 ⇒ (6) + 26 = 32
Damage 2d6 + 16 ⇒ (2, 5) + 16 = 23 plus
2d6 ⇒ (2, 2) = 4 if evil.

Attack 1d20 + 21 ⇒ (13) + 21 = 34
Damage 2d6 + 16 ⇒ (1, 1) + 16 = 18 plus
2d6 ⇒ (3, 3) = 6 versus evil.

Attack 1d20 + 16 ⇒ (20) + 16 = 36
Damage 2d6 + 16 ⇒ (3, 3) + 16 = 22 plus
2d6 ⇒ (1, 3) = 4 versus evil.

Possible crit 1d20 + 16 ⇒ (2) + 16 = 18
Damage 2d6 + 16 ⇒ (6, 4) + 16 = 26 plus
2d6 ⇒ (6, 5) = 11 versus evil.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
DM wrote:
I haven't seen this combination of spells before: dazing aqueous org, then hungry pit. I know the foe is dazed and unable to take an action but I think he is still entitled to the reflex save. Anyone know the answer or have the citation handy?

Yeah he gets a save, however he is dazed for 3 rds. So...Sargon rolls the ball into the pit again(Ref 27)


Evil GM

Dragox hacks and slashes at the creature inside the watery ball, he is chants a holy war hymn as his strong arms attempt to deal the deathstroke. to his disgust only one attack hits.

Mewanwhile, Sargon tries to push the large watery ball into the pit to crush the foe.

reflex: 1d20 + 10 ⇒ (18) + 10 = 28

But the watery grave is apparently too large for the pit.

RD 4: Baddie

He is does nothing but his in activity ends this round.


Evil GM

Omar you are up.

RD 5:

Initiative Order:

Sargon -
Gauthier - stone
Dragox -
Rey -gas form
Baddie -
Omar -

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Volley fire again.

deadly aim, rapid shot, ranger focus, manyshot
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 2d8 + 42 ⇒ (6, 8) + 42 = 56 acid: 1d6 ⇒ 4
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 21 ⇒ (2) + 21 = 23 acid: 1d6 ⇒ 5
to hit: 1d20 + 21 ⇒ (17) + 21 = 38 damage: 1d8 + 21 ⇒ (7) + 21 = 28 acid: 1d6 ⇒ 4
to hit: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 21 ⇒ (8) + 21 = 29 acid: 1d6 ⇒ 4


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will once again roll it in(Ref 27)


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox snarls and keeps swinging his weapon. "Get this water out of here, it's messing up my aim!"

Attack 1d20 + 26 ⇒ (13) + 26 = 39
Damage 2d6 + 16 ⇒ (2, 5) + 16 = 23 plus
2d6 ⇒ (6, 6) = 12 if evil.

Attack 1d20 + 21 ⇒ (20) + 21 = 41
Damage 2d6 + 16 ⇒ (1, 2) + 16 = 19 plus
2d6 ⇒ (6, 3) = 9 versus evil.

Attack 1d20 + 16 ⇒ (9) + 16 = 25
Damage 2d6 + 16 ⇒ (1, 5) + 16 = 22 plus
2d6 ⇒ (3, 5) = 8 versus evil.

Possible crit Attack 1d20 + 21 ⇒ (8) + 21 = 29
Damage 2d6 + 16 ⇒ (6, 5) + 16 = 27 plus
2d6 ⇒ (3, 5) = 8 versus evil.


Evil GM
Sargon The War Sage wrote:
Sargon will once again roll it in(Ref 27)

Sargon last round was the last (3 of 3) of the dazed condition.


Evil GM

Between Omar's arrows and Dragox slashing the creature dies before it get to act.

What is everyone going to do?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sadly I cannot view the map at work, if possible Sargon will roll the Aqueous Orb down the hall looking for any other nasties

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Search the body for loot.


Evil GM

Rey studies the creature.

Rey:
You realize that this is a spirit nag. Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.

Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.

Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most commune with vague powers of death and devastation, working profane rights and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.


Evil GM

Omar you search the snake like creature and realize that it does not wear or possess any equipment. This creature was using it's natural abilities to fight. In searching the large room you do find an ornate brass and ivory chest that is propped open. It is overflowing with coin and gems.

An appraise check.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

In spite of being a greedy tomb robber by profession, I never picked up appraise.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will cast Detect Magic on the chest and it's contents


Evil GM

The chest itself is not magical, but there's the presence of a magic aura that is seeping out under the coin/gems. As you study at the aura seeping through for a few seconds you see a bluish green moderately glowing conjuration spell coming from under the treasure.

What are you going to do?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Check it for traps.

perception: 1d20 + 29 + 6 + 7 ⇒ (14) + 29 + 6 + 7 = 56


Evil GM

Omar the chest itself is not trapped and you don't see any traps with the loose coin and gems.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will dig into the coins to see what they cover.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox waits to see if the coins had any remaining trickery to them before plotting out his next course.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

As Rey solidifies back into her physical form she breathes a heavy sigh. Ahhhh, do you know how hard it is for a woman that has made her living by her voice and dance to be trapped in a form of vapor?! She asks no one in particular. This creature you killed, I've actually encountered something akin to it before, and have studied them before. It is a spirit naga. With that Rey conveys as much knowledge as she has about the dead serpent witch, helping her comrades in arms to understand the nature of the beast. Please see the Rey spoiler in this post for full details.

Omar, be careful, the bottom of the chest could be trapped unto itself.


Evil GM

Rey speaks her warning to Omar but he is quite confident there are not traps under the chest or visible for the exterior.

Essentially you have an open chest filled with coin and gems which has is radiating magic from under neat the coin/gems.

I'll wait a bit to see if Sargon is doing anything else before Omar digs on it.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will inform the group that the chest does have a spell on it that has all the markings of the conjuration school (His specialty)

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Does that mean I should stop? I didn't notice any traps. "


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Omar, what it means is that there is an aura of the conjuration school somewhere in that chest, If you wish I could rummage around in it with the same spell I used to pick up the first key

Mage Hand

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Sure, give it a shot. This place is fully of nasty stuff, and I rather need my hands. "


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

No Problem, let's all back away a bit from this chest Sargon will cast Prestidigitation and begin scooping out the contents of the chest.

Sargon will put as much of his body around the corner as he can

Sorry,I cannot see the map at work


Evil GM

Sargon starts to scoop out handfuls of coin and gems, then midway into the chest the straps wound around a leather bag emerge. With a bit more digging you can clearly observe the sturdy looking folded leather bag. there is bed of coin and gems under the bag.

Sargon:
the bag radiates the moderate aura of conjuration. With a bit of studying you figure it's a more powerful bag of holding.


Evil GM

Rey make an appraise check.


Evil GM

Who is going to do what?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Might as well check inside the bag as well as get a count of the coins.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Reyondelee examines the bag as carefully as she can from a distance.

Appraise: 1d20 + 10 ⇒ (12) + 10 = 22

She also jots down a few notes on her map.

Craft Mapmaking: 1d20 + 9 ⇒ (17) + 9 = 26


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Did my Aqueous Orb Hit anything else as I rolled it down the hall we are in?


Evil GM

Sargon the orb hit pillars but no other creature. it rolled into the lip of the pit you created.


Evil GM

Rey:
You do a quick appraise of some of the gems and coin and figure you have roughly 200 pp, 5000 gp, 5000 sp, and gems worth at least 5000 gold pieces. this is rough estimate but unless you are actually counting out items and thoroughly examining those items, it's about as good as you can do.


Evil GM

Omar you pick up the bag and unwrap the straps which reveal a good sized sturdy leather sack. Looking inside it is a black hole revealing no contents. You open it up...

Are you dumping it or reaching in?


Evil GM

Dragox you can see there is enough coin in that chest to help with your war effort. What other treasures are in this tomb?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Dumping it.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Can we dump all that good into the bag of holding? There's no way we can travel through all of these traps lugging a huge chest like that."


Evil GM

Omar turns over the open bag and gives it a little shake. Out topples a wand, two dark leather scroll cases, a small oak and iron box.

On examination of the scroll cases you can that they are waterproof and handsomely made. Each are engraved with scenes of great battlefield scenes.

The small oak and iron box is lacquered but is otherwise plain.

The wand is made of mangrove wood.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Inspect the box for traps and if clear try to open it.

perception: 1d20 + 29 + 6 + 7 ⇒ (2) + 29 + 6 + 7 = 44

disable device: 1d20 + 32 ⇒ (3) + 32 = 35


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

After examining the coins, Rey looks to Dragox and says, Dragox, I think we're looking at about 1,200 worth of platinum all told between the various coinage and the gems.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Well, that's a worthy amount of treasure right there! A few more chests like hat and we will be taking the WorldWound by storm!"


Evil GM

Omar you do detect a contact poison on the box which you easily wipe off, when the lid is opened you see 9 potion locations, 5 of which are have small bottles in them.


Evil GM

What is everyone doing?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will cast Identify on the items


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Onto the next room, when Omar is ready!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will sneak on into the next room.

stealth: 1d20 + 28 + 6 ⇒ (10) + 28 + 6 = 44

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